MegaGlest/source/glest_game/graphics
Mark Vejvoda 9f316bef08 added an override for map preview rendering to use legacy non FBO code:
LegacyMapPreviewRendering=true
2011-11-08 16:41:10 +00:00
..
debug_renderer.cpp - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
debug_renderer.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
particle_type.cpp - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
particle_type.h - added the ability to synch unit particles with model animation using start-time and end-time attributes 2011-08-27 06:52:17 +00:00
renderer.cpp added an override for map preview rendering to use legacy non FBO code: 2011-11-08 16:41:10 +00:00
renderer.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
unit_particle_type.cpp - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
unit_particle_type.h - added the ability to synch unit particles with model animation using start-time and end-time attributes 2011-08-27 06:52:17 +00:00