Commit Graph

297 Commits

Author SHA1 Message Date
Mark Vejvoda
9f316bef08 added an override for map preview rendering to use legacy non FBO code:
LegacyMapPreviewRendering=true
2011-11-08 16:41:10 +00:00
Titus Tscharntke
c82ad4689b earlier food warning / fixed norsemen medbar texture ( had visible white borders before ) 2011-11-02 00:30:10 +00:00
Mark Vejvoda
bcc97704b6 got ftgl raster fonts working when ini setting is:
Enable3DFontRendering=false and NOT running legacy font mode
2011-11-02 00:17:57 +00:00
Mark Vejvoda
1c96073db4 fixed the headless horseman segfault 2011-10-27 19:02:15 +00:00
Mark Vejvoda
50adfb3305 - added ability to switch languages from nearly anywhere (and new hotkeys to do so):
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda
6863876359 bugfixes from transition to battle end and back to menu 2011-10-22 19:45:05 +00:00
Titus Tscharntke
c151f538b1 3 cycle resource warning instead of percentage warning / sailboat texture fixed in menu 2011-10-18 22:00:59 +00:00
Mark Vejvoda
e5c5e22c26 initial attempt to add a visual food low warning (consumable falls to 25% and balance is ticking down) 2011-10-18 15:41:37 +00:00
Mark Vejvoda
5b7329594c - merging in changes from weltall for macosx 2011-10-18 01:13:38 +00:00
Mark Vejvoda
828069087b - removed un-necessary sendfile header
- fixed compile when streflop disabled
2011-10-13 20:05:39 +00:00
Mark Vejvoda
50ce6eb1ea - updated intro with better timing and multiple models. Updated menu background model as well and about screen to show megapack units. 2011-10-12 05:24:30 +00:00
Mark Vejvoda
2d42f59fe1 - added a new lua function to allow loading a new scenario from inside an existing scenario
loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
Mark Vejvoda
5a7a37a678 - bugfix 3dlists when showing keyboard menu in game (water was showing wrong) 2011-10-05 03:42:29 +00:00
Mark Vejvoda
e8663b99bc - bugfix for popup menu in legacy font mode 2011-10-05 02:12:53 +00:00
Mark Vejvoda
bc5c32deb1 - initial attempt to add 'pause game' for network games. The following apply:
- only the server (or headless admin) can pause/resume a network game.
- to pause/resume press ESC in game and select the pause/resume button to toggle the state.
- chatting works while the game is paused. If clients want the game paused they should ask this in the chat window
2011-10-03 20:48:09 +00:00
Mark Vejvoda
d719e8e318 - in game popup menu now also allows viewing/changing keyboard setup
- now display (team) when chat text is intended only for team members
2011-10-03 00:36:28 +00:00
Mark Vejvoda
5d0eea51e3 - bugfix for rendering labels (now properly lines up with other controls) 2011-10-02 02:14:05 +00:00
Mark Vejvoda
2a86cb4f7d - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
Mark Vejvoda
9caff9dac3 - in headless mode avoid init of sdl's video surface so that we stay in console window (no graphics window shown) 2011-09-27 07:01:08 +00:00
Mark Vejvoda
c68aa74fcf - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
Mark Vejvoda
7d53df698a - added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings) 2011-09-21 06:51:28 +00:00
Mark Vejvoda
bb68106912 - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
Mark Vejvoda
d44959d69c - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
Mark Vejvoda
93cc49a89a - bugfixes found from cppcheck 2011-08-31 20:04:50 +00:00
Mark Vejvoda
3af608151e - bugfixes found from cppcheck 2011-08-31 19:44:19 +00:00
Mark Vejvoda
3eb375904c - bugfix for text placement in progress bars 2011-08-30 21:48:32 +00:00
Mark Vejvoda
c4cbdd86e3 - disabled will's visible quad code as i cannot get it to work when rotating around with the camera. Bugfix for normal camera visible quad so we don't get black spots when moving camera around. Bugfix for menu keyboard entry if we get a bad utf8 conversion character 2011-08-30 18:28:30 +00:00
Mark Vejvoda
d99a8236ae - added the ability to synch unit particles with model animation using start-time and end-time attributes 2011-08-27 06:52:17 +00:00
Mark Vejvoda
a2e6f81a0d - added initial code from willvar for visible quad calc (but disabled for now till we have time to fix issues) 2011-07-23 23:22:30 +00:00
Mark Vejvoda
5400126332 - try bugfix for titi's verticle rotation
- added deep copy for child particles
2011-07-12 01:48:14 +00:00
Titus Tscharntke
9bc26f418d rotated_climb. For example tanks are rotated along the x- and z-axis when driving up or down a hill ... 2011-07-11 23:59:16 +00:00
Mark Vejvoda
970fe6a326 - some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays) 2011-07-10 05:42:11 +00:00
Mark Vejvoda
0d248958c3 - added willvarfars vbo surface code when VBO is enabled in the video card, otherwise fallback to original code 2011-07-08 16:45:55 +00:00
Titus Tscharntke
c21f07ec7d "anim-hp-bound" is now called "anim-progress-bound" and available for produce/morph/upgrade skills too! Deprecated "anim-hp-bound" will be dropped VERY soon! 2011-07-07 23:02:46 +00:00
Mark Vejvoda
1b2d4fddea - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00
Titus Tscharntke
9ef8c82441 extra team color markers ( by default use * to toggle/switch on ) 2011-07-06 22:02:38 +00:00
Mark Vejvoda
15488ddb31 - bugfixes related to attack-boost memory leaks 2011-07-06 05:16:25 +00:00
Mark Vejvoda
14c70966b0 - bugfix for hpanim on bebuilt, to interplotate out the last reset frames 2011-07-02 21:44:29 +00:00
Mark Vejvoda
50347b0a66 - cleanup of font work:
- removed uneeded code
  - set default scale font value to 0.8 to fit nicely on screen
  - added two new optional settings for ini or lng files to control scale and y centering:
  FONT_SCALE_SIZE=0.8
  FONT_SCALE_CENTERH_FACTOR=3.0
2011-07-02 01:56:06 +00:00
Mark Vejvoda
850825695e - added support for min / max hp associated with damage particles 2011-07-01 21:47:54 +00:00
Mark Vejvoda
d2c8cc0187 - bugfix for unit titles in special debug mode
- added support for png format for pixmap3d (Water) textures
2011-07-01 07:46:18 +00:00
Mark Vejvoda
ec15c81d12 - added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now 2011-07-01 02:50:20 +00:00
Mark Vejvoda
1b72bcafe8 - i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code 2011-07-01 01:18:47 +00:00
Titus Tscharntke
97e19785a9 fonts really fixed now? 2011-07-01 00:03:30 +00:00
Mark Vejvoda
f5af03f8d7 - bugfix for using wrong xml names for min and max hp values for models (now look for names mentioned in forum) 2011-06-30 18:59:58 +00:00
Titus Tscharntke
baea45cae8 no fun with fonts 2011-06-29 23:48:48 +00:00
Mark Vejvoda
8bbf398e70 - attempt to bugfix weird map preview for ColdfusionStorm 2011-06-28 23:49:45 +00:00
Mark Vejvoda
0e897ee94f - bugfix for y centering of font for different fonts / languages 2011-06-28 08:15:05 +00:00
Mark Vejvoda
a9dfd3853b - corrections for y co-ord placement of font 2011-06-28 07:52:05 +00:00
Mark Vejvoda
ebd5bca7fe - attempt to fix 'blurry fonts' 2011-06-28 06:18:24 +00:00