Commit Graph

1783 Commits

Author SHA1 Message Date
Mark Vejvoda 8e9aef2d09 - attempt to fix issue where user can switch to an invalid slot in network game lobby 2011-11-14 05:44:43 +00:00
Mark Vejvoda 8050e25538 - attempt to fix masterserver losing publish setting and/or open network slot
- attempt to fix high cpu usage on masterserver (and clients) when waiting for others during the start of a network game
2011-11-14 05:18:09 +00:00
Mark Vejvoda 252080b3b0 modified sound fade on app exit as per tom's forum post 2011-11-11 18:15:46 +00:00
Mark Vejvoda 0039354c15 - added name to attack-boosts and shared attack boosts per unit type 2011-11-11 04:17:55 +00:00
Mark Vejvoda 0b62b4137e - added a validation / warnhing logic to handle cases of duplicate resource values entered in XML 2011-11-10 22:36:44 +00:00
Mark Vejvoda 1e34bc66c1 added a detailed error message to try to hunt down a bug discovered by Elimnator 2011-11-10 21:00:50 +00:00
Mark Vejvoda 9f316bef08 added an override for map preview rendering to use legacy non FBO code:
LegacyMapPreviewRendering=true
2011-11-08 16:41:10 +00:00
Mark Vejvoda c8649f8cd1 added ability to override throttle settings for future customization if required:
RenderFPSCap=500
RenderFPSCapSleepMillis=1
RenderFPSCapHeadless=250
RenderFPSCapHeadlessSleepMillis=1
2011-11-08 16:27:15 +00:00
Mark Vejvoda 08de3e8f18 added code to throttle cpu usage in headless mode because there is no rendering (should cut down on un-needed cpu cycles) 2011-11-08 16:16:57 +00:00
Mark Vejvoda 0b511efe36 bugfix for particles, proper checking for valid particle states when using particles 2011-11-05 05:45:02 +00:00
Mark Vejvoda 1c4480cb02 added a check for missing map when admin is connected to headless server and server has a map that the client doesn't 2011-11-05 01:27:34 +00:00
Mark Vejvoda 143e5873da bugfix when client connects to headless server and headless has a tileset or techtree the admin doesn't have 2011-11-05 01:17:11 +00:00
Mark Vejvoda 6650efdd14 updated version to beta1 in prep for beta release 2011-11-04 05:25:55 +00:00
Mark Vejvoda db91ca6b9e allow attack boost to apply to self via attribute include-self="true" 2011-11-04 04:51:12 +00:00
Titus Tscharntke cbdde66999 we dont need to be too picky with translations which are mainly meant for logfiles 2011-11-04 01:12:05 +00:00
Titus Tscharntke f0fb35b64d menu layout ... 2011-11-04 00:36:07 +00:00
Mark Vejvoda 22c8881902 - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
Titus Tscharntke 772cdd9ad0 new newgame menu order. Improved german intro 2011-11-03 21:24:22 +00:00
Mark Vejvoda 96e0602ead small code cleanup 2011-11-03 20:36:56 +00:00
Mark Vejvoda c1fb997a8b fixed bug (found my MumuM) related to ep regen and attackboost 2011-11-03 20:11:24 +00:00
Mark Vejvoda 4930ec109d added a new lua method from Muwuum 2011-11-03 18:24:02 +00:00
Mark Vejvoda 5b0c3accfc changed lua method to camelcase 2011-11-03 17:04:49 +00:00
Mark Vejvoda 0b18d22700 fix for wrong path used to load overridden intro data 2011-11-03 14:23:21 +00:00
Mark Vejvoda 45d9261163 fixed autoconfig and default keys (thanksfor the patches david) 2011-11-02 19:11:58 +00:00
Mark Vejvoda 5dcd9d8714 fixed UI placement of playername in menus 2011-11-02 19:02:25 +00:00
Mark Vejvoda 30e1f45cc7 - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Titus Tscharntke 5caf2ee82f new default multiplier .... AI is playing too good now 2011-11-02 00:34:59 +00:00
Titus Tscharntke c82ad4689b earlier food warning / fixed norsemen medbar texture ( had visible white borders before ) 2011-11-02 00:30:10 +00:00
Mark Vejvoda bcc97704b6 got ftgl raster fonts working when ini setting is:
Enable3DFontRendering=false and NOT running legacy font mode
2011-11-02 00:17:57 +00:00
Mark Vejvoda 3dfd316484 fixed legacyfont 2011-11-01 23:51:28 +00:00
Mark Vejvoda bb25e0ec79 fix for macosx 2011-11-01 21:47:34 +00:00
Titus Tscharntke 81c5d12324 mouse over highlighting for create game button and bugfix 2011-11-01 21:30:05 +00:00
Mark Vejvoda 193354865c another attempt to fix things on macosx 2011-11-01 21:17:24 +00:00
Mark Vejvoda e15d9cab5d attempt to see if eariler init helps on macosx 2011-11-01 20:07:18 +00:00
Mark Vejvoda 279ef96fd1 another attempt to supplant macosx's weakness 2011-11-01 17:38:51 +00:00
Titus Tscharntke 9bc8ecb2c8 Host_Game instead of Custom_Game in Lan_Game/Internet_Game 2011-10-30 22:23:57 +00:00
Mark Vejvoda 0f6e8ba928 attempt to bugfix attackboost segfault discovered while playing vs Romans 2011-10-30 06:12:40 +00:00
Mark Vejvoda ca45749cd8 see if this fixes command transitions issues outstanding 2011-10-28 22:49:00 +00:00
Mark Vejvoda b5d4867316 added one too many invalid position messages to console 2011-10-28 22:28:24 +00:00
Mark Vejvoda 9ffad02f8f - bugfix for detecting if one unit is next to another
- now repair command does NOT require a move skill. If a move skill is not defined then the repairer must be beside the unit he will repair or they get an invalid position console message
2011-10-28 05:22:41 +00:00
Mark Vejvoda 64eeba93cb bugfix for command transition not properly resetting status 2011-10-28 04:37:10 +00:00
Mark Vejvoda 4223567f2b attempt to fix weird command transition behavior 2011-10-28 04:17:26 +00:00
Mark Vejvoda 1293771964 removed limit of network commands count (2496) and just use dynamically sized vectors (this may make game play more stable when there are lots of commands issued) 2011-10-28 01:58:15 +00:00
Mark Vejvoda 421e38cab4 cleaned up the code a bit for the command transition 2011-10-28 01:22:36 +00:00
Mark Vejvoda b08516e7de fixed command transition choppiness 2011-10-28 01:11:42 +00:00
Mark Vejvoda fdb2b65bf7 make transition to new command less choppy 2011-10-28 00:51:01 +00:00
Mark Vejvoda f2e497f855 bugfix for switching to another command should be immediate and not wait until the current skill in finished 2011-10-28 00:22:03 +00:00
Mark Vejvoda 1c96073db4 fixed the headless horseman segfault 2011-10-27 19:02:15 +00:00
Mark Vejvoda f7a4730fff when client is waiting only for the server at game start we now display this 2011-10-26 20:30:41 +00:00
Mark Vejvoda 33549e2b0b no longer show resource info in debug stats in game 2011-10-26 05:10:36 +00:00