MegaGlest/source/glest_game
Mark Vejvoda d86ac7d4a7 bugfix for xerces include path 2011-10-15 18:00:47 +00:00
..
ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities - bugfix for popup menu in legacy font mode 2011-10-05 02:12:53 +00:00
game support backspace for multi-byte characters in chat mode 2011-10-15 09:27:55 +00:00
global - added experimental new intro for Megaglest. Its easy to revert back to original but i think its time we had some new music and intro pics 2011-10-07 17:21:09 +00:00
graphics - removed un-necessary sendfile header 2011-10-13 20:05:39 +00:00
gui - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
main - don't allow game to start and show a message if network player connected and on an unassigned slot 2011-10-15 01:03:24 +00:00
menu - bugfixes for headless mode so player can switch slots but admin cannot start game if we have a net player in an unassigned network slot 2011-10-15 01:39:59 +00:00
network - attempt to fix issue where masterserver does not have data item selected by admin client 2011-10-12 06:54:36 +00:00
sound - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
type_instances - bugfix so player who dies and becomes an observer can hear sounds from other players units 2011-10-12 16:03:55 +00:00
types - added upgrades to ai behavior xml tags 2011-10-04 17:15:08 +00:00
world - bugfix so player who dies and becomes an observer can hear sounds from other players units 2011-10-12 16:03:55 +00:00
CMakeLists.txt bugfix for xerces include path 2011-10-15 18:00:47 +00:00