.. |
map.cpp
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- initial attempt to add jump point symetry to astar pathfinding (please test)
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2011-09-26 23:55:18 +00:00 |
map.h
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- initial attempt to add jump point symetry to astar pathfinding (please test)
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2011-09-26 23:55:18 +00:00 |
minimap.cpp
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- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
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2011-09-27 05:29:57 +00:00 |
minimap.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
scenario.cpp
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- added a new lua function to allow loading a new scenario from inside an existing scenario
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2011-10-06 18:04:59 +00:00 |
scenario.h
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- added a new lua function to allow loading a new scenario from inside an existing scenario
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2011-10-06 18:04:59 +00:00 |
surface_atlas.cpp
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- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
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2011-09-27 05:29:57 +00:00 |
surface_atlas.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
tileset.cpp
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- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
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2011-09-27 05:29:57 +00:00 |
tileset.h
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- added code to merge duplicate sounds used in a techtree
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2011-05-06 07:47:31 +00:00 |
time_flow.cpp
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
time_flow.h
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
unit_updater.cpp
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- bugfix so player who dies and becomes an observer can hear sounds from other players units
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2011-10-12 16:03:55 +00:00 |
unit_updater.h
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- attempt to fix tomreyns segfault bug (mutex protection around cache)
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2011-09-24 22:17:48 +00:00 |
water_effects.cpp
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dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking );
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2010-12-23 10:44:11 +00:00 |
water_effects.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
world.cpp
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- bugfixes for passing from one scenario into another when keeping faction state
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2011-10-07 03:25:17 +00:00 |
world.h
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- added special placement code when carrying over units from one scenario to another
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2011-10-06 22:19:58 +00:00 |