MegaGlest/source/glest_game
Mark Vejvoda a2f013c51a - cleaned up lobby message processing 2010-08-27 20:09:55 +00:00
..
ai - added a lookup cache for unit updater's frequently called unitOnRange logic 2010-08-25 07:29:35 +00:00
facilities version string "light" 2010-08-26 23:01:55 +00:00
game - changed update and camera update fps to original values 2010-08-25 19:21:11 +00:00
global - updated to allow dynamic changing of updatefps and camerafps 2010-08-25 18:26:17 +00:00
graphics - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
gui - bugfix for multi-unit selection (pressing shift does not unselect previously selected units now) 2010-07-15 19:48:28 +00:00
main - extra hardening of connecthost commandline parameter 2010-08-27 02:51:31 +00:00
menu - bigfixes for game data check 2010-08-26 23:45:29 +00:00
network - cleaned up lobby message processing 2010-08-27 20:09:55 +00:00
sound - Added ability to disable sound for poor users with non-functional sound 2010-07-16 06:35:22 +00:00
type_instances - added a lookup cache for unit updater's frequently called unitOnRange logic 2010-08-25 07:29:35 +00:00
types - added more validation to the techtree validator (make sure that a unit that can build another unit, the unit to be built must have a be_built_skill 2010-08-26 04:17:09 +00:00
world - Fixed bug related to particles not updating smoothly 2010-08-26 01:25:27 +00:00
CMakeLists.txt Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00