1976 lines
74 KiB
C++
1976 lines
74 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2005 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "menu_state_custom_game.h"
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#include "renderer.h"
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#include "sound_renderer.h"
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#include "core_data.h"
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#include "config.h"
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#include "menu_state_new_game.h"
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#include "menu_state_masterserver.h"
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#include "metrics.h"
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#include "network_manager.h"
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#include "network_message.h"
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#include "client_interface.h"
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#include "conversion.h"
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#include "socket.h"
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#include "game.h"
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#include "util.h"
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#include <algorithm>
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#include <time.h>
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#include <curl/curl.h>
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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using namespace Shared::Util;
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struct FormatString {
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void operator()(string &s) {
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s = formatString(s);
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}
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};
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// =====================================================
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// class MenuStateCustomGame
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// =====================================================
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MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu, bool openNetworkSlots,bool parentMenuIsMasterserver):
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MenuState(program, mainMenu, "new-game")
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{
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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activeInputLabel=NULL;
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showGeneralError = false;
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generalErrorToShow = "---";
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publishToMasterserverThread = NULL;
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Lang &lang= Lang::getInstance();
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NetworkManager &networkManager= NetworkManager::getInstance();
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Config &config = Config::getInstance();
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defaultPlayerName = config.getString("NetPlayerName",Socket::getHostName().c_str());
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showFullConsole=false;
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mainMessageBox.init(lang.get("Ok"));
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mainMessageBox.setEnabled(false);
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mainMessageBoxState=0;
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//initialize network interface
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NetworkManager::getInstance().end();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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serverInitError = false;
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try {
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networkManager.init(nrServer);
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}
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catch(const std::exception &ex) {
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serverInitError = true;
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char szBuf[1024]="";
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sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
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//throw runtime_error(szBuf);!!!
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showGeneralError=true;
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generalErrorToShow = ex.what();
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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parentMenuIsMs=parentMenuIsMasterserver;
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needToSetChangedGameSettings = false;
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needToRepublishToMasterserver = false;
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needToBroadcastServerSettings = false;
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showMasterserverError = false;
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masterServererErrorToShow = "---";
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lastSetChangedGameSettings = 0;
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lastMasterserverPublishing = 0;
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lastNetworkPing = 0;
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soundConnectionCount=0;
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vector<string> teamItems, controlItems, results;
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//create
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buttonReturn.init(250, 180, 125);
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buttonRestoreLastSettings.init(250+130, 180, 200);
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buttonPlayNow.init(250+130+205, 180, 125);
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int setupPos=610;
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int mapHeadPos=330;
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int mapPos=mapHeadPos-30;
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int aHeadPos=260;
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int aPos=aHeadPos-30;
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int networkHeadPos=700;
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int networkPos=networkHeadPos-30;
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//map listBox
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// put them all in a set, to weed out duplicates (gbm & mgm with same name)
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// will also ensure they are alphabetically listed (rather than how the OS provides them)
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set<string> allMaps;
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findAll(config.getPathListForType(ptMaps), "*.gbm", results, true, false);
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copy(results.begin(), results.end(), std::inserter(allMaps, allMaps.begin()));
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results.clear();
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findAll(config.getPathListForType(ptMaps), "*.mgm", results, true, false);
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copy(results.begin(), results.end(), std::inserter(allMaps, allMaps.begin()));
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results.clear();
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if (allMaps.empty()) {
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throw runtime_error("No maps were found!");
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}
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copy(allMaps.begin(), allMaps.end(), std::back_inserter(results));
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mapFiles = results;
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std::for_each(results.begin(), results.end(), FormatString());
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labelLocalIP.init(410, networkHeadPos+30);
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string ipText = "none";
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std::vector<std::string> ipList = Socket::getLocalIPAddressList();
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if(ipList.size() > 0) {
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ipText = "";
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for(int idx = 0; idx < ipList.size(); idx++) {
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string ip = ipList[idx];
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if(ipText != "") {
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ipText += ", ";
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}
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ipText += ip;
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}
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}
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labelLocalIP.setText(lang.get("LanIP") + ipText);
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labelMap.init(100, mapHeadPos);
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listBoxMap.init(100, mapPos, 200);
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listBoxMap.setItems(results);
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labelMapInfo.init(100, mapPos-30, 200, 40);
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// fog - o - war
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// @350 ? 300 ?
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labelFogOfWar.init(300, aHeadPos, 80);
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listBoxFogOfWar.init(300, aPos, 80);
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listBoxFogOfWar.pushBackItem(lang.get("Yes"));
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listBoxFogOfWar.pushBackItem(lang.get("No"));
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listBoxFogOfWar.setSelectedItemIndex(0);
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// Enable Observer Mode
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labelEnableObserverMode.init(400, aHeadPos, 80);
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listBoxEnableObserverMode.init(400, aPos, 110);
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listBoxEnableObserverMode.pushBackItem(lang.get("Yes"));
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listBoxEnableObserverMode.pushBackItem(lang.get("No"));
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listBoxEnableObserverMode.setSelectedItemIndex(0);
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labelPathFinderType.init(540, aHeadPos, 80);
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labelPathFinderType.setText(lang.get("PathFinderType"));
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listBoxPathFinderType.init(540, aPos, 140);
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listBoxPathFinderType.pushBackItem(lang.get("PathFinderTypeRegular"));
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listBoxPathFinderType.pushBackItem(lang.get("PathFinderTypeRoutePlanner"));
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listBoxPathFinderType.setSelectedItemIndex(0);
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//tileset listBox
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findDirs(config.getPathListForType(ptTilesets), results);
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if (results.empty()) {
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throw runtime_error("No tile-sets were found!");
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}
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tilesetFiles= results;
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std::for_each(results.begin(), results.end(), FormatString());
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listBoxTileset.init(400, mapPos, 150);
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listBoxTileset.setItems(results);
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labelTileset.init(400, mapHeadPos);
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//tech Tree listBox
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findDirs(config.getPathListForType(ptTechs), results);
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if(results.empty()) {
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throw runtime_error("No tech-trees were found!");
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}
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techTreeFiles= results;
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std::for_each(results.begin(), results.end(), FormatString());
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listBoxTechTree.init(600, mapPos, 150);
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listBoxTechTree.setItems(results);
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labelTechTree.init(600, mapHeadPos);
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labelPublishServer.init(50, networkHeadPos, 100);
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labelPublishServer.setText(lang.get("PublishServer"));
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listBoxPublishServer.init(60, networkPos, 100);
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listBoxPublishServer.pushBackItem(lang.get("Yes"));
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listBoxPublishServer.pushBackItem(lang.get("No"));
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if(openNetworkSlots)
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listBoxPublishServer.setSelectedItemIndex(0);
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else
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listBoxPublishServer.setSelectedItemIndex(1);
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labelPublishServerExternalPort.init(220, networkHeadPos, 150);
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labelPublishServerExternalPort.setText(lang.get("PublishServerExternalPort"));
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listBoxPublishServerExternalPort.init(230, networkPos, 100);
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string supportExternalPortList = config.getString("MasterServerExternalPortList",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> externalPortList;
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Tokenize(supportExternalPortList,externalPortList,",");
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for(int idx = 0; idx < externalPortList.size(); idx++) {
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if(externalPortList[idx] != "" && IsNumeric(externalPortList[idx].c_str(),false)) {
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listBoxPublishServerExternalPort.pushBackItem(externalPortList[idx]);
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}
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}
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listBoxPublishServer.setSelectedItemIndex(0);
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// Network Frame Period
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labelNetworkFramePeriod.init(370, networkHeadPos, 80);
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labelNetworkFramePeriod.setText(lang.get("NetworkFramePeriod"));
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listBoxNetworkFramePeriod.init(380, networkPos, 80);
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listBoxNetworkFramePeriod.pushBackItem("10");
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listBoxNetworkFramePeriod.pushBackItem("20");
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listBoxNetworkFramePeriod.pushBackItem("30");
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listBoxNetworkFramePeriod.pushBackItem("40");
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listBoxNetworkFramePeriod.setSelectedItem("20");
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// Network Frame Period
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labelNetworkPauseGameForLaggedClients.init(530, networkHeadPos, 80);
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labelNetworkPauseGameForLaggedClients.setText(lang.get("NetworkPauseGameForLaggedClients"));
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listBoxNetworkPauseGameForLaggedClients.init(540, networkPos, 80);
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listBoxNetworkPauseGameForLaggedClients.pushBackItem(lang.get("No"));
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listBoxNetworkPauseGameForLaggedClients.pushBackItem(lang.get("Yes"));
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listBoxNetworkPauseGameForLaggedClients.setSelectedItem(lang.get("No"));
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// Enable Server Controlled AI
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labelEnableServerControlledAI.init(670, networkHeadPos, 80);
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labelEnableServerControlledAI.setText(lang.get("EnableServerControlledAI"));
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listBoxEnableServerControlledAI.init(680, networkPos, 80);
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listBoxEnableServerControlledAI.pushBackItem(lang.get("Yes"));
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listBoxEnableServerControlledAI.pushBackItem(lang.get("No"));
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listBoxEnableServerControlledAI.setSelectedItemIndex(0);
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//list boxes
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for(int i=0; i<GameConstants::maxPlayers; ++i){
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labelPlayers[i].init(50, setupPos-30-i*30);
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labelPlayerNames[i].init(100,setupPos-30-i*30);
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listBoxControls[i].init(200, setupPos-30-i*30);
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listBoxFactions[i].init(350, setupPos-30-i*30, 150);
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listBoxTeams[i].init(520, setupPos-30-i*30, 60);
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labelNetStatus[i].init(600, setupPos-30-i*30, 60);
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}
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labelControl.init(200, setupPos, GraphicListBox::defW, GraphicListBox::defH, true);
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labelFaction.init(350, setupPos, GraphicListBox::defW, GraphicListBox::defH, true);
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labelTeam.init(520, setupPos, 50, GraphicListBox::defH, true);
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labelControl.setFont(CoreData::getInstance().getMenuFontBig());
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labelFaction.setFont(CoreData::getInstance().getMenuFontBig());
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labelTeam.setFont(CoreData::getInstance().getMenuFontBig());
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//texts
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buttonReturn.setText(lang.get("Return"));
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buttonPlayNow.setText(lang.get("PlayNow"));
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buttonRestoreLastSettings.setText(lang.get("ReloadLastGameSettings"));
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controlItems.push_back(lang.get("Closed"));
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controlItems.push_back(lang.get("CpuEasy"));
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controlItems.push_back(lang.get("Cpu"));
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controlItems.push_back(lang.get("CpuUltra"));
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controlItems.push_back(lang.get("CpuMega"));
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controlItems.push_back(lang.get("Network"));
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controlItems.push_back(lang.get("Human"));
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teamItems.push_back("1");
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teamItems.push_back("2");
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teamItems.push_back("3");
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teamItems.push_back("4");
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teamItems.push_back("5");
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teamItems.push_back("6");
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teamItems.push_back("7");
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teamItems.push_back("8");
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reloadFactions();
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vector<string> techPaths = config.getPathListForType(ptTechs);
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for(int idx = 0; idx < techPaths.size(); idx++) {
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string &techPath = techPaths[idx];
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findAll(techPath + "/" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "/factions/*.", results, false, false);
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if(results.size() > 0) {
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break;
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}
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}
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if(results.size() == 0) {
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throw runtime_error("(1)There are no factions for the tech tree [" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "]");
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}
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for(int i=0; i<GameConstants::maxPlayers; ++i){
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labelPlayers[i].setText(lang.get("Player")+" "+intToStr(i));
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labelPlayerNames[i].setText("*");
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listBoxTeams[i].setItems(teamItems);
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listBoxTeams[i].setSelectedItemIndex(i);
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listBoxControls[i].setItems(controlItems);
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labelNetStatus[i].setText("");
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}
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labelMap.setText(lang.get("Map")+":");
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labelFogOfWar.setText(lang.get("FogOfWar"));
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labelTileset.setText(lang.get("Tileset"));
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labelTechTree.setText(lang.get("TechTree"));
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labelControl.setText(lang.get("Control"));
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labelFaction.setText(lang.get("Faction"));
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labelTeam.setText(lang.get("Team"));
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labelEnableObserverMode.setText(lang.get("EnableObserverMode"));
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loadMapInfo(Map::getMapPath(mapFiles[listBoxMap.getSelectedItemIndex()]), &mapInfo);
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labelMapInfo.setText(mapInfo.desc);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//init controllers
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if(serverInitError == false) {
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listBoxControls[0].setSelectedItemIndex(ctHuman);
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labelPlayerNames[0].setText("");
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labelPlayerNames[0].setText(getHumanPlayerName());
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if(openNetworkSlots){
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for(int i= 1; i<mapInfo.players; ++i){
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listBoxControls[i].setSelectedItemIndex(ctNetwork);
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}
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}
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else{
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listBoxControls[1].setSelectedItemIndex(ctCpu);
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}
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updateControlers();
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updateNetworkSlots();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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// Ensure we have set the gamesettings at least once
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GameSettings gameSettings;
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loadGameSettings(&gameSettings);
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ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
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serverInterface->setGameSettings(&gameSettings,false);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//chatManager.init(&console, world.getThisTeamIndex());
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chatManager.init(&console, -1,true);
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publishToMasterserverThread = new SimpleTaskThread(this,0,25);
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publishToMasterserverThread->setUniqueID(__FILE__);
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publishToMasterserverThread->start();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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MenuStateCustomGame::~MenuStateCustomGame() {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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needToBroadcastServerSettings = false;
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needToRepublishToMasterserver = false;
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//BaseThread::shutdownAndWait(publishToMasterserverThread);
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delete publishToMasterserverThread;
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publishToMasterserverThread = NULL;
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void MenuStateCustomGame::returnToParentMenu(){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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needToBroadcastServerSettings = false;
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needToRepublishToMasterserver = false;
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bool returnToMasterServerMenu = parentMenuIsMs;
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//BaseThread::shutdownAndWait(publishToMasterserverThread);
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delete publishToMasterserverThread;
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publishToMasterserverThread = NULL;
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(returnToMasterServerMenu) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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mainMenu->setState(new MenuStateMasterserver(program, mainMenu));
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}
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else {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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mainMenu->setState(new MenuStateNewGame(program, mainMenu));
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void MenuStateCustomGame::mouseClick(int x, int y, MouseButton mouseButton){
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CoreData &coreData= CoreData::getInstance();
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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if(mainMessageBox.getEnabled()){
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int button= 1;
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if(mainMessageBox.mouseClick(x, y, button))
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{
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soundRenderer.playFx(coreData.getClickSoundA());
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if(button==1)
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{
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mainMessageBox.setEnabled(false);
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}
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}
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}
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else if(buttonReturn.mouseClick(x,y) || serverInitError == true) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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soundRenderer.playFx(coreData.getClickSoundA());
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MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
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needToBroadcastServerSettings = false;
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needToRepublishToMasterserver = false;
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safeMutex.ReleaseLock();
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//BaseThread::shutdownAndWait(publishToMasterserverThread);
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delete publishToMasterserverThread;
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publishToMasterserverThread = NULL;
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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returnToParentMenu();
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}
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else if(buttonPlayNow.mouseClick(x,y) && buttonPlayNow.getEnabled()) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
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saveGameSettingsToFile("lastCustomGamSettings.mgg");
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closeUnusedSlots();
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soundRenderer.playFx(coreData.getClickSoundC());
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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safeMutex.ReleaseLock(true);
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GameSettings gameSettings;
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loadGameSettings(&gameSettings);
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|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
|
||
// Send the game settings to each client if we have at least one networked client
|
||
safeMutex.Lock();
|
||
if( hasNetworkGameSettings() == true &&
|
||
needToSetChangedGameSettings == true)
|
||
{
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
serverInterface->setGameSettings(&gameSettings,true);
|
||
|
||
needToSetChangedGameSettings = false;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
bool bOkToStart = serverInterface->launchGame(&gameSettings);
|
||
if(bOkToStart == true) {
|
||
if( listBoxPublishServer.getEditable() &&
|
||
listBoxPublishServer.getSelectedItemIndex() == 0) {
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
needToRepublishToMasterserver = true;
|
||
lastMasterserverPublishing = 0;
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
needToBroadcastServerSettings = false;
|
||
needToRepublishToMasterserver = false;
|
||
safeMutex.ReleaseLock();
|
||
|
||
delete publishToMasterserverThread;
|
||
publishToMasterserverThread = NULL;
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
assert(program != NULL);
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
program->setState(new Game(program, &gameSettings));
|
||
}
|
||
else {
|
||
safeMutex.ReleaseLock();
|
||
}
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
else if(buttonRestoreLastSettings.mouseClick(x,y) && buttonRestoreLastSettings.getEnabled()) {
|
||
// Ensure we have set the gamesettings at least once
|
||
GameSettings gameSettings = loadGameSettingsFromFile("lastCustomGamSettings.mgg");
|
||
if(gameSettings.getMap() == "") {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
loadGameSettings(&gameSettings);
|
||
}
|
||
|
||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
serverInterface->setGameSettings(&gameSettings,false);
|
||
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
needToRepublishToMasterserver = true;
|
||
|
||
if(hasNetworkGameSettings() == true)
|
||
{
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
}
|
||
else if(listBoxMap.mouseClick(x, y)){
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n", mapFiles[listBoxMap.getSelectedItemIndex()].c_str());
|
||
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
|
||
loadMapInfo(Map::getMapPath(mapFiles[listBoxMap.getSelectedItemIndex()]), &mapInfo);
|
||
labelMapInfo.setText(mapInfo.desc);
|
||
updateControlers();
|
||
updateNetworkSlots();
|
||
needToRepublishToMasterserver = true;
|
||
|
||
if(hasNetworkGameSettings() == true)
|
||
{
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
}
|
||
else if (listBoxFogOfWar.mouseClick(x, y)) {
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
needToRepublishToMasterserver = true;
|
||
|
||
if(hasNetworkGameSettings() == true)
|
||
{
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
}
|
||
else if (listBoxEnableObserverMode.mouseClick(x, y)) {
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
needToRepublishToMasterserver = true;
|
||
|
||
if(hasNetworkGameSettings() == true)
|
||
{
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
}
|
||
else if (listBoxPathFinderType.mouseClick(x, y)) {
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
needToRepublishToMasterserver = true;
|
||
|
||
if(hasNetworkGameSettings() == true)
|
||
{
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
}
|
||
else if (listBoxEnableServerControlledAI.mouseClick(x, y)&&listBoxEnableServerControlledAI.getEditable()) {
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
needToRepublishToMasterserver = true;
|
||
|
||
if(hasNetworkGameSettings() == true)
|
||
{
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
}
|
||
else if(listBoxTileset.mouseClick(x, y)){
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
needToRepublishToMasterserver = true;
|
||
|
||
if(hasNetworkGameSettings() == true)
|
||
{
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
}
|
||
else if(listBoxTechTree.mouseClick(x, y)){
|
||
reloadFactions();
|
||
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
needToRepublishToMasterserver = true;
|
||
|
||
if(hasNetworkGameSettings() == true)
|
||
{
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
}
|
||
else if(listBoxPublishServer.mouseClick(x, y) && listBoxPublishServer.getEditable()) {
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
needToRepublishToMasterserver = true;
|
||
soundRenderer.playFx(coreData.getClickSoundC());
|
||
}
|
||
else if(listBoxPublishServerExternalPort.mouseClick(x, y) && listBoxPublishServerExternalPort.getEditable()) {
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
needToRepublishToMasterserver = true;
|
||
soundRenderer.playFx(coreData.getClickSoundC());
|
||
}
|
||
else if(listBoxNetworkFramePeriod.mouseClick(x, y)){
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
needToRepublishToMasterserver = true;
|
||
if(hasNetworkGameSettings() == true)
|
||
{
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
|
||
soundRenderer.playFx(coreData.getClickSoundC());
|
||
}
|
||
else if(listBoxNetworkPauseGameForLaggedClients.mouseClick(x, y)){
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
needToRepublishToMasterserver = true;
|
||
if(hasNetworkGameSettings() == true)
|
||
{
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
|
||
soundRenderer.playFx(coreData.getClickSoundC());
|
||
}
|
||
else {
|
||
for(int i=0; i<mapInfo.players; ++i) {
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
//ensure thet only 1 human player is present
|
||
if(listBoxControls[i].mouseClick(x, y)) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
//look for human players
|
||
int humanIndex1= -1;
|
||
int humanIndex2= -1;
|
||
for(int j=0; j<GameConstants::maxPlayers; ++j) {
|
||
ControlType ct= static_cast<ControlType>(listBoxControls[j].getSelectedItemIndex());
|
||
if(ct == ctHuman) {
|
||
if(humanIndex1 == -1) {
|
||
humanIndex1= j;
|
||
}
|
||
else {
|
||
humanIndex2= j;
|
||
}
|
||
}
|
||
}
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] humanIndex1 = %d, humanIndex2 = %d\n",__FILE__,__FUNCTION__,__LINE__,humanIndex1,humanIndex2);
|
||
|
||
//no human
|
||
if(humanIndex1 == -1 && humanIndex2 == -1) {
|
||
listBoxControls[i].setSelectedItemIndex(ctHuman);
|
||
//labelPlayerNames[i].setText("");
|
||
//labelPlayerNames[i].setText(getHumanPlayerName());
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] i = %d, labelPlayerNames[i].getText() [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,labelPlayerNames[i].getText().c_str());
|
||
}
|
||
//2 humans
|
||
else if(humanIndex1 != -1 && humanIndex2 != -1) {
|
||
int closeSlotIndex = (humanIndex1 == i ? humanIndex2: humanIndex1);
|
||
int humanSlotIndex = (closeSlotIndex == humanIndex1 ? humanIndex2 : humanIndex1);
|
||
|
||
string origPlayName = labelPlayerNames[closeSlotIndex].getText();
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] closeSlotIndex = %d, origPlayName [%s]\n",__FILE__,__FUNCTION__,__LINE__,closeSlotIndex,origPlayName.c_str());
|
||
|
||
listBoxControls[closeSlotIndex].setSelectedItemIndex(ctClosed);
|
||
//labelPlayerNames[closeSlotIndex].setText("");
|
||
|
||
labelPlayerNames[humanSlotIndex].setText((origPlayName != "" ? origPlayName : getHumanPlayerName()));
|
||
}
|
||
updateNetworkSlots();
|
||
|
||
needToRepublishToMasterserver = true;
|
||
if(hasNetworkGameSettings() == true) {
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
}
|
||
else if(listBoxFactions[i].mouseClick(x, y)){
|
||
needToRepublishToMasterserver = true;
|
||
|
||
if(hasNetworkGameSettings() == true)
|
||
{
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
}
|
||
else if(listBoxTeams[i].mouseClick(x, y))
|
||
{
|
||
needToRepublishToMasterserver = true;
|
||
|
||
if(hasNetworkGameSettings() == true)
|
||
{
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);;
|
||
}
|
||
}
|
||
else if(labelPlayerNames[i].mouseClick(x, y) && ( activeInputLabel != &labelPlayerNames[i] )){
|
||
ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
|
||
if(ct == ctHuman) {
|
||
setActiveInputLabel(&labelPlayerNames[i]);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
|
||
void MenuStateCustomGame::mouseMove(int x, int y, const MouseState *ms){
|
||
if (mainMessageBox.getEnabled()) {
|
||
mainMessageBox.mouseMove(x, y);
|
||
}
|
||
buttonReturn.mouseMove(x, y);
|
||
buttonPlayNow.mouseMove(x, y);
|
||
buttonRestoreLastSettings.mouseMove(x, y);
|
||
|
||
bool editingPlayerName = false;
|
||
for(int i=0; i<GameConstants::maxPlayers; ++i){
|
||
listBoxControls[i].mouseMove(x, y);
|
||
listBoxFactions[i].mouseMove(x, y);
|
||
listBoxTeams[i].mouseMove(x, y);
|
||
|
||
if(labelPlayerNames[i].mouseMove(x, y) == true) {
|
||
editingPlayerName = true;
|
||
}
|
||
}
|
||
if(editingPlayerName == false) {
|
||
setActiveInputLabel(NULL);
|
||
}
|
||
listBoxMap.mouseMove(x, y);
|
||
listBoxFogOfWar.mouseMove(x, y);
|
||
listBoxTileset.mouseMove(x, y);
|
||
listBoxTechTree.mouseMove(x, y);
|
||
listBoxPublishServer.mouseMove(x, y);
|
||
listBoxPublishServerExternalPort.mouseMove(x, y);
|
||
|
||
listBoxEnableObserverMode.mouseMove(x, y);
|
||
listBoxEnableServerControlledAI.mouseMove(x, y);
|
||
labelNetworkFramePeriod.mouseMove(x, y);
|
||
listBoxNetworkFramePeriod.mouseMove(x, y);
|
||
|
||
labelNetworkPauseGameForLaggedClients.mouseMove(x, y);
|
||
listBoxNetworkPauseGameForLaggedClients.mouseMove(x, y);
|
||
|
||
labelPathFinderType.mouseMove(x, y);
|
||
listBoxPathFinderType.mouseMove(x, y);
|
||
}
|
||
|
||
void MenuStateCustomGame::render(){
|
||
try {
|
||
Renderer &renderer= Renderer::getInstance();
|
||
|
||
if(mainMessageBox.getEnabled()){
|
||
renderer.renderMessageBox(&mainMessageBox);
|
||
}
|
||
else
|
||
{
|
||
int i;
|
||
renderer.renderButton(&buttonReturn);
|
||
renderer.renderButton(&buttonPlayNow);
|
||
renderer.renderButton(&buttonRestoreLastSettings);
|
||
|
||
for(i=0; i<GameConstants::maxPlayers; ++i){
|
||
renderer.renderLabel(&labelPlayers[i]);
|
||
renderer.renderLabel(&labelPlayerNames[i]);
|
||
|
||
renderer.renderListBox(&listBoxControls[i]);
|
||
if(listBoxControls[i].getSelectedItemIndex()!=ctClosed){
|
||
renderer.renderListBox(&listBoxFactions[i]);
|
||
renderer.renderListBox(&listBoxTeams[i]);
|
||
renderer.renderLabel(&labelNetStatus[i]);
|
||
}
|
||
}
|
||
renderer.renderLabel(&labelLocalIP);
|
||
renderer.renderLabel(&labelMap);
|
||
renderer.renderLabel(&labelFogOfWar);
|
||
renderer.renderLabel(&labelTileset);
|
||
renderer.renderLabel(&labelTechTree);
|
||
renderer.renderLabel(&labelControl);
|
||
renderer.renderLabel(&labelFaction);
|
||
renderer.renderLabel(&labelTeam);
|
||
renderer.renderLabel(&labelMapInfo);
|
||
renderer.renderLabel(&labelEnableObserverMode);
|
||
renderer.renderLabel(&labelPathFinderType);
|
||
|
||
renderer.renderListBox(&listBoxMap);
|
||
renderer.renderListBox(&listBoxFogOfWar);
|
||
renderer.renderListBox(&listBoxTileset);
|
||
renderer.renderListBox(&listBoxTechTree);
|
||
renderer.renderListBox(&listBoxEnableObserverMode);
|
||
renderer.renderListBox(&listBoxPathFinderType);
|
||
|
||
renderer.renderChatManager(&chatManager);
|
||
renderer.renderConsole(&console,showFullConsole,true);
|
||
if(listBoxPublishServer.getEditable())
|
||
{
|
||
renderer.renderListBox(&listBoxPublishServer);
|
||
renderer.renderLabel(&labelPublishServer);
|
||
renderer.renderListBox(&listBoxPublishServerExternalPort);
|
||
renderer.renderLabel(&labelPublishServerExternalPort);
|
||
renderer.renderListBox(&listBoxEnableServerControlledAI);
|
||
renderer.renderLabel(&labelEnableServerControlledAI);
|
||
renderer.renderLabel(&labelNetworkFramePeriod);
|
||
renderer.renderListBox(&listBoxNetworkFramePeriod);
|
||
renderer.renderLabel(&labelNetworkPauseGameForLaggedClients);
|
||
renderer.renderListBox(&listBoxNetworkPauseGameForLaggedClients);
|
||
}
|
||
}
|
||
|
||
if(program != NULL) program->renderProgramMsgBox();
|
||
}
|
||
catch(const std::exception &ex) {
|
||
char szBuf[1024]="";
|
||
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
|
||
throw runtime_error(szBuf);
|
||
}
|
||
}
|
||
|
||
void MenuStateCustomGame::update() {
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
|
||
try {
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
if(serverInitError == true) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
if(showGeneralError) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
|
||
showGeneralError=false;
|
||
mainMessageBoxState=1;
|
||
showMessageBox( generalErrorToShow, "Error", false);
|
||
}
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
return;
|
||
}
|
||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
Lang& lang= Lang::getInstance();
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
bool haveAtLeastOneNetworkClientConnected = false;
|
||
bool hasOneNetworkSlotOpen = false;
|
||
int currentConnectionCount=0;
|
||
Config &config = Config::getInstance();
|
||
|
||
bool masterServerErr = showMasterserverError;
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
if(masterServerErr)
|
||
{
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
if(EndsWith(masterServererErrorToShow, "wrong router setup") == true)
|
||
{
|
||
masterServererErrorToShow=lang.get("WrongRouterSetup");
|
||
}
|
||
showMasterserverError=false;
|
||
mainMessageBoxState=1;
|
||
showMessageBox( masterServererErrorToShow, lang.get("ErrorFromMasterserver"), false);
|
||
|
||
listBoxPublishServer.setSelectedItemIndex(1);
|
||
}
|
||
else if(showGeneralError) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
showGeneralError=false;
|
||
mainMessageBoxState=1;
|
||
showMessageBox( generalErrorToShow, "Error", false);
|
||
}
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
// handle setting changes from clients
|
||
SwitchSetupRequest ** switchSetupRequests = serverInterface->getSwitchSetupRequests();
|
||
for(int i= 0; i< mapInfo.players; ++i) {
|
||
if(switchSetupRequests[i] != NULL) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] switchSetupRequests[i]->getSwitchFlags() = %d\n",__FILE__,__FUNCTION__,__LINE__,switchSetupRequests[i]->getSwitchFlags());
|
||
|
||
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
//printf("switchSetupRequests[i]->getSelectedFactionName()=%s\n",switchSetupRequests[i]->getSelectedFactionName().c_str());
|
||
//printf("switchSetupRequests[i]->getToTeam()=%d\n",switchSetupRequests[i]->getToTeam());
|
||
|
||
if(switchSetupRequests[i]->getToFactionIndex() != -1) {
|
||
int newFactionIdx = switchSetupRequests[i]->getToFactionIndex();
|
||
/*
|
||
if(switchSetupRequests[i]->getNetworkPlayerName() != GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME) {
|
||
labelPlayerNames[k].setText(switchSetupRequests[i]->getNetworkPlayerName());
|
||
}
|
||
else {
|
||
labelPlayerNames[k].setText("");
|
||
}
|
||
*/
|
||
|
||
//printf("switchSlot request from %d to %d\n",switchSetupRequests[i]->getCurrentFactionIndex(),switchSetupRequests[i]->getToFactionIndex());
|
||
int switchFactionIdx = switchSetupRequests[i]->getCurrentFactionIndex();
|
||
if(serverInterface->switchSlot(switchFactionIdx,newFactionIdx)) {
|
||
try {
|
||
if(switchSetupRequests[i]->getSelectedFactionName() != ""){
|
||
listBoxFactions[newFactionIdx].setSelectedItem(switchSetupRequests[i]->getSelectedFactionName());
|
||
}
|
||
if(switchSetupRequests[i]->getToTeam() != -1) {
|
||
listBoxTeams[newFactionIdx].setSelectedItemIndex(switchSetupRequests[i]->getToTeam());
|
||
}
|
||
if(switchSetupRequests[i]->getNetworkPlayerName() != "") {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] i = %d, labelPlayerNames[newFactionIdx].getText() [%s] switchSetupRequests[i]->getNetworkPlayerName() [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,labelPlayerNames[newFactionIdx].getText().c_str(),switchSetupRequests[i]->getNetworkPlayerName().c_str());
|
||
labelPlayerNames[newFactionIdx].setText(switchSetupRequests[i]->getNetworkPlayerName());
|
||
}
|
||
}
|
||
catch(const runtime_error &e) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] caught exception error = [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
try {
|
||
if(switchSetupRequests[i]->getSelectedFactionName() != "") {
|
||
listBoxFactions[i].setSelectedItem(switchSetupRequests[i]->getSelectedFactionName());
|
||
}
|
||
if(switchSetupRequests[i]->getToTeam() != -1) {
|
||
listBoxTeams[i].setSelectedItemIndex(switchSetupRequests[i]->getToTeam());
|
||
}
|
||
|
||
if((switchSetupRequests[i]->getSwitchFlags() & ssrft_NetworkPlayerName) == ssrft_NetworkPlayerName) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, switchSetupRequests[i]->getSwitchFlags() = %d, switchSetupRequests[i]->getNetworkPlayerName() [%s], labelPlayerNames[i].getText() [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,switchSetupRequests[i]->getSwitchFlags(),switchSetupRequests[i]->getNetworkPlayerName().c_str(),labelPlayerNames[i].getText().c_str());
|
||
if(switchSetupRequests[i]->getNetworkPlayerName() != GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME) {
|
||
labelPlayerNames[i].setText(switchSetupRequests[i]->getNetworkPlayerName());
|
||
}
|
||
else {
|
||
labelPlayerNames[i].setText("");
|
||
}
|
||
//switchSetupRequests[i]->clearSwitchFlag(ssrft_NetworkPlayerName);
|
||
}
|
||
}
|
||
catch(const runtime_error &e) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] caught exception error = [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
|
||
}
|
||
}
|
||
}
|
||
|
||
delete switchSetupRequests[i];
|
||
switchSetupRequests[i]=NULL;
|
||
}
|
||
}
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] mapInfo.players = %d\n",__FILE__,__FUNCTION__,__LINE__,mapInfo.players);
|
||
|
||
for(int i= 0; i<mapInfo.players; ++i) {
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork) {
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
ConnectionSlot* connectionSlot= serverInterface->getSlot(i);
|
||
assert(connectionSlot!=NULL);
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
hasOneNetworkSlotOpen=true;
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] A - ctNetwork\n",__FILE__,__FUNCTION__);
|
||
|
||
if(connectionSlot != NULL && connectionSlot->isConnected()) {
|
||
connectionSlot->setName(labelPlayerNames[i].getText());
|
||
|
||
//printf("FYI we have at least 1 client connected, slot = %d'\n",i);
|
||
|
||
haveAtLeastOneNetworkClientConnected = true;
|
||
if(connectionSlot->getConnectHasHandshaked())
|
||
currentConnectionCount++;
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] B - ctNetwork\n",__FILE__,__FUNCTION__);
|
||
|
||
string label = connectionSlot->getName() + ", " + connectionSlot->getVersionString();
|
||
if(connectionSlot != NULL &&
|
||
connectionSlot->getAllowDownloadDataSynch() == true &&
|
||
connectionSlot->getAllowGameDataSynchCheck() == true)
|
||
{
|
||
if(connectionSlot->getNetworkGameDataSynchCheckOk() == false)
|
||
{
|
||
label += " -waiting to synch:";
|
||
if(connectionSlot->getNetworkGameDataSynchCheckOkMap() == false)
|
||
{
|
||
label = label + " map";
|
||
}
|
||
if(connectionSlot->getNetworkGameDataSynchCheckOkTile() == false)
|
||
{
|
||
label = label + " tile";
|
||
}
|
||
if(connectionSlot->getNetworkGameDataSynchCheckOkTech() == false)
|
||
{
|
||
label = label + " techtree";
|
||
}
|
||
}
|
||
else
|
||
{
|
||
label += " - data synch is ok";
|
||
}
|
||
}
|
||
else
|
||
{
|
||
//label = connectionSlot->getName();
|
||
|
||
connectionSlot= serverInterface->getSlot(i);
|
||
if(connectionSlot != NULL &&
|
||
connectionSlot->getAllowGameDataSynchCheck() == true &&
|
||
connectionSlot->getNetworkGameDataSynchCheckOk() == false)
|
||
{
|
||
label += " -synch mismatch:";
|
||
connectionSlot= serverInterface->getSlot(i);
|
||
if(connectionSlot != NULL && connectionSlot->getNetworkGameDataSynchCheckOkMap() == false) {
|
||
label = label + " map";
|
||
|
||
if(connectionSlot->getReceivedDataSynchCheck() == true &&
|
||
lastMapDataSynchError != "map CRC mismatch, " + listBoxMap.getSelectedItem()) {
|
||
lastMapDataSynchError = "map CRC mismatch, " + listBoxMap.getSelectedItem();
|
||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
serverInterface->sendTextMessage(lastMapDataSynchError,-1, true);
|
||
}
|
||
}
|
||
|
||
connectionSlot= serverInterface->getSlot(i);
|
||
if(connectionSlot != NULL && connectionSlot->getNetworkGameDataSynchCheckOkTile() == false) {
|
||
label = label + " tile";
|
||
|
||
if(connectionSlot->getReceivedDataSynchCheck() == true &&
|
||
lastTileDataSynchError != "tile CRC mismatch, " + listBoxTileset.getSelectedItem()) {
|
||
lastTileDataSynchError = "tile CRC mismatch, " + listBoxTileset.getSelectedItem();
|
||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
serverInterface->sendTextMessage(lastTileDataSynchError,-1,true);
|
||
}
|
||
}
|
||
|
||
connectionSlot= serverInterface->getSlot(i);
|
||
if(connectionSlot != NULL && connectionSlot->getNetworkGameDataSynchCheckOkTech() == false)
|
||
{
|
||
label = label + " techtree";
|
||
|
||
if(connectionSlot->getReceivedDataSynchCheck() == true) {
|
||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
string report = connectionSlot->getNetworkGameDataSynchCheckTechMismatchReport();
|
||
|
||
if(lastTechtreeDataSynchError != "techtree CRC mismatch" + report) {
|
||
lastTechtreeDataSynchError = "techtree CRC mismatch" + report;
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] report: %s\n",__FILE__,__FUNCTION__,__LINE__,report.c_str());
|
||
|
||
serverInterface->sendTextMessage("techtree CRC mismatch",-1,true);
|
||
vector<string> reportLineTokens;
|
||
Tokenize(report,reportLineTokens,"\n");
|
||
for(int reportLine = 0; reportLine < reportLineTokens.size(); ++reportLine) {
|
||
serverInterface->sendTextMessage(reportLineTokens[reportLine],-1,true);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
connectionSlot= serverInterface->getSlot(i);
|
||
if(connectionSlot != NULL) {
|
||
connectionSlot->setReceivedDataSynchCheck(false);
|
||
}
|
||
}
|
||
}
|
||
|
||
//float pingTime = connectionSlot->getThreadedPingMS(connectionSlot->getIpAddress().c_str());
|
||
char szBuf[1024]="";
|
||
//sprintf(szBuf,"%s, ping = %.2fms",label.c_str(),pingTime);
|
||
sprintf(szBuf,"%s",label.c_str());
|
||
|
||
labelNetStatus[i].setText(szBuf);
|
||
}
|
||
else
|
||
{
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] C - ctNetwork\n",__FILE__,__FUNCTION__);
|
||
string port = intToStr(config.getInt("ServerPort"));
|
||
if(port != intToStr(GameConstants::serverPort)){
|
||
port = port + " " + lang.get("NonStandardPort") + "!)";
|
||
}
|
||
else
|
||
{
|
||
port = port + ")";
|
||
}
|
||
port = "(" + port;
|
||
labelNetStatus[i].setText("--- " + port);
|
||
}
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] END - ctNetwork\n",__FILE__,__FUNCTION__);
|
||
}
|
||
else{
|
||
labelNetStatus[i].setText("");
|
||
}
|
||
}
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
bool checkDataSynch = (serverInterface->getAllowGameDataSynchCheck() == true &&
|
||
//haveAtLeastOneNetworkClientConnected == true &&
|
||
needToSetChangedGameSettings == true &&
|
||
difftime(time(NULL),lastSetChangedGameSettings) >= 2);
|
||
|
||
// Send the game settings to each client if we have at least one networked client
|
||
if(checkDataSynch == true)
|
||
{
|
||
GameSettings gameSettings;
|
||
loadGameSettings(&gameSettings);
|
||
serverInterface->setGameSettings(&gameSettings,false);
|
||
needToSetChangedGameSettings = false;
|
||
}
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
if(hasOneNetworkSlotOpen) {
|
||
//listBoxPublishServer.setSelectedItemIndex(0);
|
||
listBoxPublishServer.setEditable(true);
|
||
listBoxPublishServerExternalPort.setEditable(true);
|
||
listBoxEnableServerControlledAI.setEditable(true);
|
||
}
|
||
else
|
||
{
|
||
listBoxPublishServer.setSelectedItemIndex(1);
|
||
listBoxPublishServer.setEditable(false);
|
||
listBoxPublishServerExternalPort.setEditable(false);
|
||
listBoxEnableServerControlledAI.setEditable(false);
|
||
}
|
||
|
||
bool republishToMaster = (difftime(time(NULL),lastMasterserverPublishing) >= 5);
|
||
|
||
if(republishToMaster == true) {
|
||
needToRepublishToMasterserver = true;
|
||
lastMasterserverPublishing = time(NULL);
|
||
}
|
||
|
||
bool callPublishNow = (listBoxPublishServer.getEditable() &&
|
||
listBoxPublishServer.getSelectedItemIndex() == 0 &&
|
||
needToRepublishToMasterserver == true);
|
||
|
||
if(callPublishNow == true) {
|
||
// give it to me baby, aha aha ...
|
||
publishToMasterserver();
|
||
}
|
||
|
||
bool broadCastSettings = (difftime(time(NULL),lastSetChangedGameSettings) >= 2);
|
||
|
||
if(broadCastSettings == true) {
|
||
needToBroadcastServerSettings=true;
|
||
}
|
||
|
||
//call the chat manager
|
||
chatManager.updateNetwork();
|
||
|
||
//console
|
||
console.update();
|
||
|
||
broadCastSettings = (difftime(time(NULL),lastSetChangedGameSettings) >= 2);
|
||
|
||
if(broadCastSettings == true)
|
||
{// reset timer here on bottom becasue used for different things
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
if(currentConnectionCount > soundConnectionCount){
|
||
soundConnectionCount = currentConnectionCount;
|
||
SoundRenderer::getInstance().playFx(CoreData::getInstance().getAttentionSound());
|
||
}
|
||
soundConnectionCount = currentConnectionCount;
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
catch(const std::exception &ex) {
|
||
char szBuf[1024]="";
|
||
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
|
||
//throw runtime_error(szBuf);
|
||
showGeneralError=true;
|
||
generalErrorToShow = szBuf;
|
||
}
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
|
||
void MenuStateCustomGame::publishToMasterserver()
|
||
{
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
int slotCountUsed=0;
|
||
int slotCountHumans=0;
|
||
int slotCountConnectedPlayers=0;
|
||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
GameSettings gameSettings;
|
||
loadGameSettings(&gameSettings);
|
||
//string serverinfo="";
|
||
publishToServerInfo.clear();
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
for(int i= 0; i < mapInfo.players; ++i) {
|
||
if(listBoxControls[i].getSelectedItemIndex() != ctClosed) {
|
||
slotCountUsed++;
|
||
}
|
||
|
||
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork)
|
||
{
|
||
slotCountHumans++;
|
||
ConnectionSlot* connectionSlot= serverInterface->getSlot(i);
|
||
if((connectionSlot!=NULL) && (connectionSlot->isConnected()))
|
||
{
|
||
slotCountConnectedPlayers++;
|
||
}
|
||
}
|
||
else if(listBoxControls[i].getSelectedItemIndex() == ctHuman)
|
||
{
|
||
slotCountHumans++;
|
||
slotCountConnectedPlayers++;
|
||
}
|
||
}
|
||
|
||
//?status=waiting&system=linux&info=titus
|
||
publishToServerInfo["glestVersion"] = glestVersionString;
|
||
publishToServerInfo["platform"] = getPlatformNameString();
|
||
publishToServerInfo["binaryCompileDate"] = getCompileDateTime();
|
||
|
||
//game info:
|
||
publishToServerInfo["serverTitle"] = getHumanPlayerName() + "'s game";
|
||
//ip is automatically set
|
||
|
||
//game setup info:
|
||
publishToServerInfo["tech"] = listBoxTechTree.getSelectedItem();
|
||
publishToServerInfo["map"] = listBoxMap.getSelectedItem();
|
||
publishToServerInfo["tileset"] = listBoxTileset.getSelectedItem();
|
||
publishToServerInfo["activeSlots"] = intToStr(slotCountUsed);
|
||
publishToServerInfo["networkSlots"] = intToStr(slotCountHumans);
|
||
publishToServerInfo["connectedClients"] = intToStr(slotCountConnectedPlayers);
|
||
//string externalport = intToStr(Config::getInstance().getInt("ExternalServerPort",intToStr(Config::getInstance().getInt("ServerPort")).c_str()));
|
||
string externalport = listBoxPublishServerExternalPort.getSelectedItem();
|
||
publishToServerInfo["externalconnectport"] = externalport;
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
|
||
void MenuStateCustomGame::simpleTask() {
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
bool republish = (needToRepublishToMasterserver == true && publishToServerInfo.size() != 0);
|
||
needToRepublishToMasterserver = false;
|
||
std::map<string,string> newPublishToServerInfo = publishToServerInfo;
|
||
publishToServerInfo.clear();
|
||
|
||
bool broadCastSettings = needToBroadcastServerSettings;
|
||
needToBroadcastServerSettings=false;
|
||
|
||
bool hasClientConnection = false;
|
||
if(broadCastSettings) {
|
||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
hasClientConnection = serverInterface->hasClientConnection();
|
||
}
|
||
|
||
bool needPing = (difftime(time(NULL),lastNetworkPing) >= GameConstants::networkPingInterval);
|
||
safeMutex.ReleaseLock();
|
||
|
||
if(republish == true) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
//string request = Config::getInstance().getString("Masterserver") + "addServerInfo.php?" + newPublishToServerInfo;
|
||
string request = Config::getInstance().getString("Masterserver") + "addServerInfo.php?";
|
||
|
||
CURL *handle = SystemFlags::initHTTP();
|
||
for(std::map<string,string>::const_iterator iterMap = newPublishToServerInfo.begin();
|
||
iterMap != newPublishToServerInfo.end(); iterMap++) {
|
||
|
||
request += iterMap->first;
|
||
request += "=";
|
||
request += SystemFlags::escapeURL(iterMap->second,handle);
|
||
request += "&";
|
||
}
|
||
|
||
//printf("the request is:\n%s\n",request.c_str());
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] the request is:\n%s\n",__FILE__,__FUNCTION__,__LINE__,request.c_str());
|
||
|
||
std::string serverInfo = SystemFlags::getHTTP(request,handle);
|
||
SystemFlags::cleanupHTTP(&handle);
|
||
|
||
//printf("the result is:\n'%s'\n",serverInfo.c_str());
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] the result is:\n'%s'\n",__FILE__,__FUNCTION__,__LINE__,serverInfo.c_str());
|
||
|
||
// uncomment to enable router setup check of this server
|
||
if(EndsWith(serverInfo, "OK") == false) {
|
||
showMasterserverError=true;
|
||
masterServererErrorToShow = (serverInfo != "" ? serverInfo : "No Reply");
|
||
}
|
||
}
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
if(broadCastSettings) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
MutexSafeWrapper safeMutex2(&masterServerThreadAccessor);
|
||
GameSettings gameSettings;
|
||
loadGameSettings(&gameSettings);
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
serverInterface->setGameSettings(&gameSettings,false);
|
||
safeMutex2.ReleaseLock();
|
||
|
||
if(hasClientConnection == true) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
MutexSafeWrapper safeMutex3(&masterServerThreadAccessor);
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
serverInterface->broadcastGameSetup(&gameSettings);
|
||
safeMutex3.ReleaseLock();
|
||
}
|
||
}
|
||
|
||
if(needPing == true) {
|
||
lastNetworkPing = time(NULL);
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] Sending nmtPing to clients\n",__FILE__,__FUNCTION__,__LINE__);
|
||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
NetworkMessagePing msg(GameConstants::networkPingInterval,time(NULL));
|
||
|
||
MutexSafeWrapper safeMutex2(&masterServerThreadAccessor);
|
||
serverInterface->broadcastPing(&msg);
|
||
safeMutex2.ReleaseLock();
|
||
}
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
|
||
void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
int factionCount= 0;
|
||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
gameSettings->setDescription(formatString(mapFiles[listBoxMap.getSelectedItemIndex()]));
|
||
gameSettings->setMap(mapFiles[listBoxMap.getSelectedItemIndex()]);
|
||
gameSettings->setTileset(tilesetFiles[listBoxTileset.getSelectedItemIndex()]);
|
||
gameSettings->setTech(techTreeFiles[listBoxTechTree.getSelectedItemIndex()]);
|
||
gameSettings->setDefaultUnits(true);
|
||
gameSettings->setDefaultResources(true);
|
||
gameSettings->setDefaultVictoryConditions(true);
|
||
gameSettings->setFogOfWar(listBoxFogOfWar.getSelectedItemIndex() == 0);
|
||
gameSettings->setEnableObserverModeAtEndGame(listBoxEnableObserverMode.getSelectedItemIndex() == 0);
|
||
gameSettings->setPathFinderType(static_cast<PathFinderType>(listBoxPathFinderType.getSelectedItemIndex()));
|
||
|
||
// First save Used slots
|
||
//for(int i=0; i<mapInfo.players; ++i)
|
||
int AIPlayerCount = 0;
|
||
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
|
||
ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
|
||
if(ct != ctClosed) {
|
||
int slotIndex = factionCount;
|
||
|
||
gameSettings->setFactionControl(slotIndex, ct);
|
||
if(ct == ctHuman) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, slotIndex = %d, getHumanPlayerName(i) [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,slotIndex,getHumanPlayerName(i).c_str());
|
||
|
||
gameSettings->setThisFactionIndex(slotIndex);
|
||
gameSettings->setNetworkPlayerName(slotIndex, getHumanPlayerName(i));
|
||
labelPlayerNames[i].setText(getHumanPlayerName(i));
|
||
}
|
||
gameSettings->setTeam(slotIndex, listBoxTeams[i].getSelectedItemIndex());
|
||
gameSettings->setStartLocationIndex(slotIndex, i);
|
||
gameSettings->setFactionTypeName(slotIndex, factionFiles[listBoxFactions[i].getSelectedItemIndex()]);
|
||
|
||
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork) {
|
||
ConnectionSlot* connectionSlot= serverInterface->getSlot(i);
|
||
if(connectionSlot != NULL && connectionSlot->isConnected()) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, connectionSlot->getName() [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,connectionSlot->getName().c_str());
|
||
|
||
gameSettings->setNetworkPlayerName(slotIndex, connectionSlot->getName());
|
||
labelPlayerNames[i].setText(connectionSlot->getName());
|
||
}
|
||
else {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, playername unconnected\n",__FILE__,__FUNCTION__,__LINE__,i);
|
||
|
||
gameSettings->setNetworkPlayerName(slotIndex, GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME);
|
||
labelPlayerNames[i].setText("");
|
||
}
|
||
}
|
||
else if (listBoxControls[i].getSelectedItemIndex() != ctHuman) {
|
||
AIPlayerCount++;
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, playername is AI (blank)\n",__FILE__,__FUNCTION__,__LINE__,i);
|
||
|
||
gameSettings->setNetworkPlayerName(slotIndex, string("AI") + intToStr(AIPlayerCount));
|
||
labelPlayerNames[i].setText("");
|
||
}
|
||
|
||
factionCount++;
|
||
}
|
||
else {
|
||
//gameSettings->setNetworkPlayerName("");
|
||
labelPlayerNames[i].setText("");
|
||
}
|
||
}
|
||
// Next save closed slots
|
||
int closedCount = 0;
|
||
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
|
||
ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
|
||
if(ct == ctClosed) {
|
||
int slotIndex = factionCount + closedCount;
|
||
|
||
gameSettings->setFactionControl(slotIndex, ct);
|
||
gameSettings->setTeam(slotIndex, listBoxTeams[i].getSelectedItemIndex());
|
||
gameSettings->setStartLocationIndex(slotIndex, i);
|
||
gameSettings->setFactionTypeName(slotIndex, factionFiles[listBoxFactions[i].getSelectedItemIndex()]);
|
||
gameSettings->setNetworkPlayerName(slotIndex, "Closed");
|
||
|
||
closedCount++;
|
||
}
|
||
}
|
||
|
||
gameSettings->setFactionCount(factionCount);
|
||
gameSettings->setEnableServerControlledAI(listBoxEnableServerControlledAI.getSelectedItemIndex() == 0);
|
||
gameSettings->setNetworkFramePeriod((listBoxNetworkFramePeriod.getSelectedItemIndex()+1)*10);
|
||
gameSettings->setNetworkPauseGameForLaggedClients((listBoxNetworkPauseGameForLaggedClients.getSelectedItemIndex()));
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] gameSettings->getTileset() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getTileset().c_str());
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] gameSettings->getTech() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getTech().c_str());
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] gameSettings->getMap() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getMap().c_str());
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
|
||
void MenuStateCustomGame::saveGameSettingsToFile(std::string fileName) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
if(getGameReadWritePath() != "") {
|
||
fileName = getGameReadWritePath() + fileName;
|
||
}
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str());
|
||
|
||
GameSettings gameSettings;
|
||
loadGameSettings(&gameSettings);
|
||
|
||
std::ofstream saveGameFile;
|
||
saveGameFile.open(fileName.c_str(), ios_base::out | ios_base::trunc);
|
||
|
||
//int factionCount= 0;
|
||
//ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
|
||
saveGameFile << "Description=" << gameSettings.getDescription() << std::endl;
|
||
|
||
saveGameFile << "Map=" << gameSettings.getMap() << std::endl;
|
||
saveGameFile << "Tileset=" << gameSettings.getTileset() << std::endl;
|
||
saveGameFile << "TechTree=" << gameSettings.getTech() << std::endl;
|
||
saveGameFile << "DefaultUnits=" << gameSettings.getDefaultUnits() << std::endl;
|
||
saveGameFile << "DefaultResources=" << gameSettings.getDefaultResources() << std::endl;
|
||
saveGameFile << "DefaultVictoryConditions=" << gameSettings.getDefaultVictoryConditions() << std::endl;
|
||
saveGameFile << "FogOfWar=" << gameSettings.getFogOfWar() << std::endl;
|
||
saveGameFile << "EnableObserverModeAtEndGame=" << gameSettings.getEnableObserverModeAtEndGame() << std::endl;
|
||
saveGameFile << "PathFinderType=" << gameSettings.getPathFinderType() << std::endl;
|
||
saveGameFile << "EnableServerControlledAI=" << gameSettings.getEnableServerControlledAI() << std::endl;
|
||
saveGameFile << "NetworkFramePeriod=" << gameSettings.getNetworkFramePeriod() << std::endl;
|
||
saveGameFile << "NetworkPauseGameForLaggedClients=" << gameSettings.getNetworkPauseGameForLaggedClients() << std::endl;
|
||
saveGameFile << "ExternalPortNumber=" << listBoxPublishServerExternalPort.getSelectedItem() << std::endl;
|
||
|
||
saveGameFile << "FactionThisFactionIndex=" << gameSettings.getThisFactionIndex() << std::endl;
|
||
saveGameFile << "FactionCount=" << gameSettings.getFactionCount() << std::endl;
|
||
|
||
//for(int i = 0; i < gameSettings.getFactionCount(); ++i) {
|
||
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
|
||
int slotIndex = gameSettings.getStartLocationIndex(i);
|
||
|
||
saveGameFile << "FactionControlForIndex" << slotIndex << "=" << gameSettings.getFactionControl(i) << std::endl;
|
||
saveGameFile << "FactionTeamForIndex" << slotIndex << "=" << gameSettings.getTeam(i) << std::endl;
|
||
saveGameFile << "FactionStartLocationForIndex" << slotIndex << "=" << gameSettings.getStartLocationIndex(i) << std::endl;
|
||
saveGameFile << "FactionTypeNameForIndex" << slotIndex << "=" << gameSettings.getFactionTypeName(i) << std::endl;
|
||
saveGameFile << "FactionPlayerNameForIndex" << slotIndex << "=" << gameSettings.getNetworkPlayerName(i) << std::endl;
|
||
}
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
|
||
GameSettings MenuStateCustomGame::loadGameSettingsFromFile(std::string fileName) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
GameSettings gameSettings;
|
||
|
||
if(getGameReadWritePath() != "") {
|
||
fileName = getGameReadWritePath() + fileName;
|
||
}
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str());
|
||
|
||
if(fileExists(fileName) == false) {
|
||
return gameSettings;
|
||
}
|
||
|
||
try {
|
||
Properties properties;
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str());
|
||
properties.load(fileName);
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str());
|
||
|
||
gameSettings.setDescription(properties.getString("Description"));
|
||
gameSettings.setMap(properties.getString("Map"));
|
||
gameSettings.setTileset(properties.getString("Tileset"));
|
||
gameSettings.setTech(properties.getString("TechTree"));
|
||
gameSettings.setDefaultUnits(properties.getBool("DefaultUnits"));
|
||
gameSettings.setDefaultResources(properties.getBool("DefaultResources"));
|
||
gameSettings.setDefaultVictoryConditions(properties.getBool("DefaultVictoryConditions"));
|
||
gameSettings.setFogOfWar(properties.getBool("FogOfWar"));
|
||
gameSettings.setEnableObserverModeAtEndGame(properties.getBool("EnableObserverModeAtEndGame"));
|
||
gameSettings.setPathFinderType(static_cast<PathFinderType>(properties.getInt("PathFinderType",intToStr(pfBasic).c_str())));
|
||
gameSettings.setEnableServerControlledAI(properties.getBool("EnableServerControlledAI","false"));
|
||
gameSettings.setNetworkFramePeriod(properties.getInt("NetworkFramePeriod",intToStr(GameConstants::networkFramePeriod).c_str())/10*10);
|
||
gameSettings.setNetworkPauseGameForLaggedClients(properties.getBool("NetworkPauseGameForLaggedClients","false"));
|
||
|
||
gameSettings.setThisFactionIndex(properties.getInt("FactionThisFactionIndex"));
|
||
gameSettings.setFactionCount(properties.getInt("FactionCount"));
|
||
|
||
//for(int i = 0; i < gameSettings.getFactionCount(); ++i) {
|
||
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
|
||
gameSettings.setFactionControl(i,(ControlType)properties.getInt(string("FactionControlForIndex") + intToStr(i),intToStr(ctClosed).c_str()) );
|
||
gameSettings.setTeam(i,properties.getInt(string("FactionTeamForIndex") + intToStr(i),"0") );
|
||
gameSettings.setStartLocationIndex(i,properties.getInt(string("FactionStartLocationForIndex") + intToStr(i),intToStr(i).c_str()) );
|
||
gameSettings.setFactionTypeName(i,properties.getString(string("FactionTypeNameForIndex") + intToStr(i),"?") );
|
||
gameSettings.setNetworkPlayerName(i,properties.getString(string("FactionPlayerNameForIndex") + intToStr(i),"") );
|
||
}
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
string mapFile = gameSettings.getMap();
|
||
mapFile = formatString(mapFile);
|
||
listBoxMap.setSelectedItem(mapFile);
|
||
|
||
loadMapInfo(Map::getMapPath(mapFiles[listBoxMap.getSelectedItemIndex()]), &mapInfo);
|
||
labelMapInfo.setText(mapInfo.desc);
|
||
|
||
string tilesetFile = gameSettings.getTileset();
|
||
tilesetFile = formatString(tilesetFile);
|
||
|
||
listBoxTileset.setSelectedItem(tilesetFile);
|
||
|
||
string techtreeFile = gameSettings.getTech();
|
||
techtreeFile = formatString(techtreeFile);
|
||
|
||
listBoxTechTree.setSelectedItem(techtreeFile);
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
//gameSettings->setDefaultUnits(true);
|
||
//gameSettings->setDefaultResources(true);
|
||
//gameSettings->setDefaultVictoryConditions(true);
|
||
|
||
Lang &lang= Lang::getInstance();
|
||
listBoxFogOfWar.setSelectedItem(gameSettings.getFogOfWar() == true ? lang.get("Yes") : lang.get("No"));
|
||
listBoxEnableObserverMode.setSelectedItem(gameSettings.getEnableObserverModeAtEndGame() == true ? lang.get("Yes") : lang.get("No"));
|
||
listBoxPathFinderType.setSelectedItemIndex(gameSettings.getPathFinderType());
|
||
|
||
listBoxEnableServerControlledAI.setSelectedItem(gameSettings.getEnableServerControlledAI() == true ? lang.get("Yes") : lang.get("No"));
|
||
|
||
labelNetworkFramePeriod.setText(lang.get("NetworkFramePeriod"));
|
||
|
||
listBoxPublishServerExternalPort.setSelectedItem(intToStr(properties.getInt("ExternalPortNumber",listBoxPublishServerExternalPort.getSelectedItem().c_str())));
|
||
|
||
listBoxNetworkFramePeriod.setSelectedItem(intToStr(gameSettings.getNetworkFramePeriod()/10*10));
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
listBoxNetworkPauseGameForLaggedClients.setSelectedItemIndex(gameSettings.getNetworkPauseGameForLaggedClients());
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
reloadFactions();
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d] gameSettings.getFactionCount() = %d\n",__FILE__,__FUNCTION__,__LINE__,gameSettings.getFactionCount());
|
||
|
||
//for(int i = 0; i < gameSettings.getFactionCount(); ++i) {
|
||
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
|
||
listBoxControls[i].setSelectedItemIndex(gameSettings.getFactionControl(i));
|
||
listBoxTeams[i].setSelectedItemIndex(gameSettings.getTeam(i));
|
||
|
||
string factionName = gameSettings.getFactionTypeName(i);
|
||
factionName = formatString(factionName);
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] factionName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,factionName.c_str());
|
||
|
||
listBoxFactions[i].setSelectedItem(factionName);
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, gameSettings.getNetworkPlayerName(i) [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,gameSettings.getNetworkPlayerName(i).c_str());
|
||
|
||
labelPlayerNames[i].setText(gameSettings.getNetworkPlayerName(i));
|
||
}
|
||
|
||
updateControlers();
|
||
updateNetworkSlots();
|
||
needToRepublishToMasterserver = true;
|
||
|
||
if(hasNetworkGameSettings() == true)
|
||
{
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
}
|
||
catch(const exception &ex) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ERROR = [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
|
||
showMessageBox( ex.what(), "Error", false);
|
||
|
||
gameSettings = GameSettings();
|
||
}
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
return gameSettings;
|
||
}
|
||
|
||
// ============ PRIVATE ===========================
|
||
|
||
bool MenuStateCustomGame::hasNetworkGameSettings() {
|
||
bool hasNetworkSlot = false;
|
||
|
||
try {
|
||
for(int i=0; i<mapInfo.players; ++i)
|
||
{
|
||
ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
|
||
if(ct != ctClosed)
|
||
{
|
||
if(ct == ctNetwork)
|
||
{
|
||
hasNetworkSlot = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
catch(const std::exception &ex) {
|
||
char szBuf[1024]="";
|
||
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
|
||
//throw runtime_error(szBuf);
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
|
||
showGeneralError=true;
|
||
generalErrorToShow = ex.what();
|
||
}
|
||
|
||
return hasNetworkSlot;
|
||
}
|
||
|
||
void MenuStateCustomGame::loadMapInfo(string file, MapInfo *mapInfo){
|
||
|
||
struct MapFileHeader{
|
||
int32 version;
|
||
int32 maxPlayers;
|
||
int32 width;
|
||
int32 height;
|
||
int32 altFactor;
|
||
int32 waterLevel;
|
||
int8 title[128];
|
||
};
|
||
|
||
Lang &lang= Lang::getInstance();
|
||
|
||
try{
|
||
FILE *f= fopen(file.c_str(), "rb");
|
||
if(f==NULL)
|
||
throw runtime_error("Can't open file");
|
||
|
||
MapFileHeader header;
|
||
size_t readBytes = fread(&header, sizeof(MapFileHeader), 1, f);
|
||
|
||
mapInfo->size.x= header.width;
|
||
mapInfo->size.y= header.height;
|
||
mapInfo->players= header.maxPlayers;
|
||
|
||
mapInfo->desc= lang.get("MaxPlayers")+": "+intToStr(mapInfo->players)+"\n";
|
||
mapInfo->desc+=lang.get("Size")+": "+intToStr(mapInfo->size.x) + " x " + intToStr(mapInfo->size.y);
|
||
|
||
fclose(f);
|
||
}
|
||
catch(exception e){
|
||
throw runtime_error("Error loading map file: "+file+'\n'+e.what());
|
||
}
|
||
|
||
}
|
||
|
||
void MenuStateCustomGame::reloadFactions(){
|
||
|
||
vector<string> results;
|
||
|
||
Config &config = Config::getInstance();
|
||
|
||
vector<string> techPaths = config.getPathListForType(ptTechs);
|
||
for(int idx = 0; idx < techPaths.size(); idx++) {
|
||
string &techPath = techPaths[idx];
|
||
|
||
findAll(techPath + "/" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "/factions/*.", results, false, false);
|
||
if(results.size() > 0) {
|
||
break;
|
||
}
|
||
}
|
||
|
||
if(results.size() == 0) {
|
||
throw runtime_error("(2)There are no factions for the tech tree [" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "]");
|
||
}
|
||
factionFiles= results;
|
||
for(int i= 0; i<results.size(); ++i){
|
||
results[i]= formatString(results[i]);
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"Tech [%s] has faction [%s]\n",techTreeFiles[listBoxTechTree.getSelectedItemIndex()].c_str(),results[i].c_str());
|
||
}
|
||
for(int i=0; i<GameConstants::maxPlayers; ++i){
|
||
listBoxFactions[i].setItems(results);
|
||
listBoxFactions[i].setSelectedItemIndex(i % results.size());
|
||
}
|
||
|
||
}
|
||
|
||
void MenuStateCustomGame::updateControlers(){
|
||
try {
|
||
bool humanPlayer= false;
|
||
|
||
for(int i= 0; i<mapInfo.players; ++i){
|
||
if(listBoxControls[i].getSelectedItemIndex() == ctHuman){
|
||
humanPlayer= true;
|
||
}
|
||
}
|
||
|
||
if(!humanPlayer){
|
||
listBoxControls[0].setSelectedItemIndex(ctHuman);
|
||
}
|
||
|
||
for(int i= mapInfo.players; i<GameConstants::maxPlayers; ++i){
|
||
listBoxControls[i].setSelectedItemIndex(ctClosed);
|
||
}
|
||
}
|
||
catch(const std::exception &ex) {
|
||
char szBuf[1024]="";
|
||
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
|
||
throw runtime_error(szBuf);
|
||
}
|
||
}
|
||
|
||
void MenuStateCustomGame::closeUnusedSlots(){
|
||
try {
|
||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
for(int i= 0; i<mapInfo.players; ++i){
|
||
if(listBoxControls[i].getSelectedItemIndex()==ctNetwork){
|
||
if(!serverInterface->getSlot(i)->isConnected()){
|
||
listBoxControls[i].setSelectedItemIndex(ctClosed);
|
||
}
|
||
}
|
||
}
|
||
updateNetworkSlots();
|
||
}
|
||
catch(const std::exception &ex) {
|
||
char szBuf[1024]="";
|
||
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
|
||
throw runtime_error(szBuf);
|
||
}
|
||
}
|
||
|
||
void MenuStateCustomGame::updateNetworkSlots() {
|
||
try {
|
||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||
|
||
for(int i= 0; i<GameConstants::maxPlayers; ++i) {
|
||
if(serverInterface->getSlot(i) == NULL &&
|
||
listBoxControls[i].getSelectedItemIndex() == ctNetwork) {
|
||
try {
|
||
serverInterface->addSlot(i);
|
||
}
|
||
catch(const std::exception &ex) {
|
||
char szBuf[1024]="";
|
||
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
|
||
showGeneralError=true;
|
||
if(serverInterface->isPortBound() == false) {
|
||
generalErrorToShow = Lang::getInstance().get("ErrorBindingPort") + " : " + intToStr(serverInterface->getBindPort());
|
||
}
|
||
else {
|
||
generalErrorToShow = ex.what();
|
||
}
|
||
|
||
// Revert network to CPU
|
||
listBoxControls[i].setSelectedItemIndex(ctCpu);
|
||
}
|
||
}
|
||
if(serverInterface->getSlot(i) != NULL &&
|
||
listBoxControls[i].getSelectedItemIndex() != ctNetwork) {
|
||
serverInterface->removeSlot(i);
|
||
}
|
||
}
|
||
}
|
||
catch(const std::exception &ex) {
|
||
char szBuf[1024]="";
|
||
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
|
||
//throw runtime_error(szBuf);!!!
|
||
showGeneralError=true;
|
||
generalErrorToShow = ex.what();
|
||
|
||
}
|
||
}
|
||
|
||
void MenuStateCustomGame::keyDown(char key) {
|
||
if(activeInputLabel!=NULL) {
|
||
if(key==vkBack) {
|
||
string text= activeInputLabel->getText();
|
||
if(text.size()>1){
|
||
text.erase(text.end()-2);
|
||
}
|
||
activeInputLabel->setText(text);
|
||
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
if(hasNetworkGameSettings() == true) {
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
//send key to the chat manager
|
||
chatManager.keyDown(key);
|
||
if(!chatManager.getEditEnabled()) {
|
||
if(key=='M') {
|
||
showFullConsole= true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void MenuStateCustomGame::keyPress(char c) {
|
||
if(activeInputLabel!=NULL) {
|
||
int maxTextSize= 16;
|
||
for(int i=0; i<GameConstants::maxPlayers; ++i) {
|
||
if(&labelPlayerNames[i] == activeInputLabel) {
|
||
if((c>='0' && c<='9')||(c>='a' && c<='z')||(c>='A' && c<='Z')||
|
||
(c=='-')||(c=='(')||(c==')')){
|
||
if(activeInputLabel->getText().size()<maxTextSize) {
|
||
string text= activeInputLabel->getText();
|
||
text.insert(text.end()-1, c);
|
||
activeInputLabel->setText(text);
|
||
|
||
MutexSafeWrapper safeMutex(&masterServerThreadAccessor);
|
||
if(hasNetworkGameSettings() == true) {
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
chatManager.keyPress(c);
|
||
}
|
||
}
|
||
|
||
void MenuStateCustomGame::keyUp(char key) {
|
||
if(activeInputLabel==NULL) {
|
||
chatManager.keyUp(key);
|
||
if(chatManager.getEditEnabled()){
|
||
//send key to the chat manager
|
||
chatManager.keyUp(key);
|
||
}
|
||
else if(key== 'M'){
|
||
showFullConsole= false;
|
||
}
|
||
}
|
||
}
|
||
|
||
void MenuStateCustomGame::showMessageBox(const string &text, const string &header, bool toggle){
|
||
if(!toggle){
|
||
mainMessageBox.setEnabled(false);
|
||
}
|
||
|
||
if(!mainMessageBox.getEnabled()){
|
||
mainMessageBox.setText(text);
|
||
mainMessageBox.setHeader(header);
|
||
mainMessageBox.setEnabled(true);
|
||
}
|
||
else{
|
||
mainMessageBox.setEnabled(false);
|
||
}
|
||
}
|
||
|
||
void MenuStateCustomGame::setActiveInputLabel(GraphicLabel *newLable) {
|
||
if(newLable!=NULL) {
|
||
string text= newLable->getText();
|
||
size_t found;
|
||
found=text.find_last_of("_");
|
||
if (found==string::npos)
|
||
{
|
||
text=text+"_";
|
||
}
|
||
newLable->setText(text);
|
||
}
|
||
if(activeInputLabel!=NULL && !activeInputLabel->getText().empty()){
|
||
string text= activeInputLabel->getText();
|
||
size_t found;
|
||
found=text.find_last_of("_");
|
||
if (found!=string::npos)
|
||
{
|
||
text=text.substr(0,found);
|
||
}
|
||
activeInputLabel->setText(text);
|
||
}
|
||
activeInputLabel=newLable;
|
||
}
|
||
|
||
string MenuStateCustomGame::getHumanPlayerName(int index) {
|
||
string result = defaultPlayerName;
|
||
|
||
//printf("\nIn [%s::%s Line: %d] index = %d\n",__FILE__,__FUNCTION__,__LINE__,index);
|
||
//fflush(stdout);
|
||
|
||
if(index < 0) {
|
||
for(int j = 0; j < GameConstants::maxPlayers; ++j) {
|
||
if(listBoxControls[j].getSelectedItemIndex() >= 0) {
|
||
ControlType ct = static_cast<ControlType>(listBoxControls[j].getSelectedItemIndex());
|
||
if(ct == ctHuman) {
|
||
index = j;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//printf("\nIn [%s::%s Line: %d] index = %d, labelPlayerNames[index].getText() = [%s]\n",__FILE__,__FUNCTION__,__LINE__,index,(index >= 0 ? labelPlayerNames[index].getText().c_str() : "?"));
|
||
//fflush(stdout);
|
||
|
||
if(index >= 0 && index < GameConstants::maxPlayers &&
|
||
labelPlayerNames[index].getText() != "" &&
|
||
labelPlayerNames[index].getText() != GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME) {
|
||
result = labelPlayerNames[index].getText();
|
||
|
||
if(activeInputLabel != NULL) {
|
||
size_t found = result.find_last_of("_");
|
||
if (found != string::npos) {
|
||
result = result.substr(0,found);
|
||
}
|
||
}
|
||
}
|
||
|
||
return result;
|
||
}
|
||
|
||
}}//end namespace
|