MegaGlest/source/glest_game/game
titiger ab02478096 enabled depth_test for colorpicking
To do it many changes were needed, because mouse position on map was 
calculated using the depth buffer with current rendering state
2015-01-04 14:38:32 +01:00
..
chat_manager.cpp Disabled teamchat is reported to the user. 2014-09-22 03:31:35 +02:00
chat_manager.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
commander.cpp - small coverity fix 2014-12-20 16:31:08 -08:00
commander.h - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems) 2013-12-24 22:27:44 -08:00
console.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
console.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
game_camera.cpp Shake without effecting the real camera pos 2014-02-04 21:14:52 +01:00
game_camera.h Shake without effecting the real camera pos 2014-02-04 21:14:52 +01:00
game_constants.h fix for uneditable closed slots 2014-12-22 03:08:19 +01:00
game_settings.h Game name is now part of the game settings. 2014-11-07 01:26:23 +01:00
game.cpp enabled depth_test for colorpicking 2015-01-04 14:38:32 +01:00
game.h enabled depth_test for colorpicking 2015-01-04 14:38:32 +01:00
script_manager.cpp - memory leak and a few other minor bug fixes as discovered by coverity scan. 2014-11-30 15:30:02 -08:00
script_manager.h setLockedUnitForFaction 2014-11-15 18:30:48 +01:00
stats.cpp - code cleanup based on additional gcc warnings 2013-11-19 06:42:32 +00:00
stats.h - added game statistics gathering and saving on masterserver. 2013-10-31 00:57:36 +00:00