MegaGlest/source/glest_game
Mark Vejvoda ae8571a406 - added the beginning of some new master server info (very limited)
- Masterserver menu will show more titles / colors.
    - We keep the game showing in the Masterserver menu while it is in progress.
   - Disable join button when slots are full.
   - Update title with IN PROGRESS when game is being played.
   - PHP Script is backwards compatible with older clients
2010-10-23 09:06:47 +00:00
..
ai - cleanup of last compiler warnings in Linux (hurray!) 2010-10-21 18:24:54 +00:00
facilities - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
game - added the beginning of some new master server info (very limited) 2010-10-23 09:06:47 +00:00
global - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
graphics - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
gui * Fix for phantom cancel button 2010-09-24 04:52:51 +00:00
main - fixed the cursor bug mentioned by claymore 2010-10-22 16:08:13 +00:00
menu - added the beginning of some new master server info (very limited) 2010-10-23 09:06:47 +00:00
network - added the beginning of some new master server info (very limited) 2010-10-23 09:06:47 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - bugfix for multiple consumable resources applying incorrectly during the update interval. (thanks silnarm) 2010-10-22 22:52:37 +00:00
types - more compiler warning cleanup 2010-10-21 17:42:45 +00:00
world - bugfix for multiple consumable resources applying incorrectly during the update interval. (thanks silnarm) 2010-10-22 22:52:37 +00:00
CMakeLists.txt - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00