![]() - proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game - Added check for invalid particles for tileset objects - Made messagebox wider in game mod menu - Fixed numerous threading issues discovered while testing on my 8 core CPU - a Little bit of rendering cleanup |
||
---|---|---|
.. | ||
debug_renderer.cpp | ||
debug_renderer.h | ||
particle_type.cpp | ||
particle_type.h | ||
renderer.cpp | ||
renderer.h | ||
unit_particle_type.cpp | ||
unit_particle_type.h |