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MegaGlest
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b83e7dae90
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
b83e7dae90
added null checks
2013-09-19 17:32:36 +00:00
..
ai
small code cleanup from cppcheck
2013-09-19 06:32:47 +00:00
facilities
version set to dev again ( data does not fit anymore )
2013-09-15 21:39:22 +00:00
game
- bugfix for network CRC comparison so we don't lose frames
2013-09-19 01:35:08 +00:00
global
- more code cleanup and game lobby force refresh bugfix when data changes
2013-09-19 01:19:36 +00:00
graphics
add a guard for null texture and warning on console
2013-08-01 22:22:21 +00:00
gui
I hope it solves a timing problem with rendering and resetting the gui.
https://forum.megaglest.org/index.php?topic=9163.0
2013-09-14 23:56:26 +00:00
main
bugfix for vc++ compiling
2013-06-22 04:32:22 +00:00
menu
- load-scenarios now alsways takes physical folder name of the scenario
2013-09-19 06:56:50 +00:00
network
small code cleanup to see if this corrects any memory issues
2013-09-18 22:44:04 +00:00
sound
more render improvements
2013-06-12 01:24:10 +00:00
type_instances
- more code cleanup and game lobby force refresh bugfix when data changes
2013-09-19 01:19:36 +00:00
types
fixed names showing in lobby menu to be properly formatted
2013-06-16 01:14:04 +00:00
world
added null checks
2013-09-19 17:32:36 +00:00
CMakeLists.txt
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00