MegaGlest/source/glest_game
Mark Vejvoda b898017da9 - bugfix for server network listening to port and allow forcing ip address to bind to:
ServerAdminBindAddress=127.0.0.1
is hard coded as the default
2012-07-06 14:41:23 +00:00
..
ai - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
facilities - allow loading of scenarios and tutorials when there are none (show an error message) 2012-06-30 19:11:54 +00:00
game - allow loading of scenarios and tutorials when there are none (show an error message) 2012-06-30 19:11:54 +00:00
global - bugfix to check main game data folder for videos 2012-06-01 04:11:31 +00:00
graphics - more alpha on building ghosting 2012-06-24 02:09:13 +00:00
gui - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
main - when disabling backtrace ensure console output only shows direct errors without backtrace 2012-07-03 00:19:23 +00:00
menu missing clear() caused crash ... 2012-07-06 00:16:48 +00:00
network - bugfix for server network listening to port and allow forcing ip address to bind to: 2012-07-06 14:41:23 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances - build silhouette now uses team colour and you see all team players building placement 2012-06-22 13:30:15 +00:00
types - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
world *NOTE: This is not backwards compatible with previous builds 2012-07-03 19:31:52 +00:00
CMakeLists.txt - attempt to get static linking working for libvlc 2012-05-16 05:46:04 +00:00