MegaGlest/source/glest_game/gui/gui.cpp

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// ==============================================================
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "gui.h"
#include <cassert>
#include <algorithm>
#include "world.h"
#include "renderer.h"
#include "game.h"
#include "upgrade.h"
#include "unit.h"
#include "metrics.h"
#include "display.h"
#include "platform_util.h"
#include "sound_renderer.h"
#include "util.h"
#include "faction.h"
#include "leak_dumper.h"
#include "network_types.h"
#include "network_manager.h"
using namespace Shared::Graphics;
using namespace Shared::Util;
namespace Glest{ namespace Game{
// =====================================================
// class Mouse3d
// =====================================================
const float Mouse3d::fadeSpeed= 1.f/50.f;
static const int queueCommandKey = vkShift;
Mouse3d::Mouse3d(){
enabled= false;
rot= 0;
fade= 0.f;
}
void Mouse3d::enable(){
enabled= true;
fade= 0.f;
}
void Mouse3d::update(){
if(enabled){
rot= (rot + 3) % 360;
fade+= fadeSpeed;
if(fade>1.f) fade= 1.f;
}
}
// ===============================
// class SelectionQuad
// ===============================
SelectionQuad::SelectionQuad(){
enabled= false;
posDown= Vec2i(0);
posUp= Vec2i(0);
}
void SelectionQuad::setPosDown(const Vec2i &posDown){
enabled= true;
this->posDown= posDown;
this->posUp= posDown;
}
void SelectionQuad::setPosUp(const Vec2i &posUp){
this->posUp= posUp;
}
void SelectionQuad::disable(){
enabled= false;
}
// =====================================================
// class Gui
// =====================================================
//constructor
Gui::Gui(){
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
posObjWorld= Vec2i(54, 14);
validPosObjWorld= false;
activeCommandType= NULL;
activeCommandClass= ccStop;
selectingBuilding= false;
selectedBuildingFacing = CardinalDir::NORTH;
selectingPos= false;
selectingMeetingPoint= false;
activePos= invalidPos;
lastPosDisplay= invalidPos;
lastQuadCalcFrame=0;
selectionCalculationFrameSkip=10;
minQuadSize=20;
selectedResourceObject=NULL;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
}
void Gui::init(Game *game){
this->commander= game->getCommander();
this->gameCamera= game->getGameCamera();
this->console= game->getConsole();
this->world= game->getWorld();
this->game=game;
selection.init(this, world->getThisFactionIndex());
}
void Gui::end(){
selection.clear();
}
// ==================== get ====================
const UnitType *Gui::getBuilding() const{
assert(selectingBuilding);
return choosenBuildingType;
}
// ==================== is ====================
bool Gui::isPlacingBuilding() const{
return isSelectingPos() && activeCommandType!=NULL && activeCommandType->getClass()==ccBuild;
}
// ==================== set ====================
void Gui::invalidatePosObjWorld(){
validPosObjWorld= false;
}
// ==================== reset state ====================
void Gui::resetState(){
selectingBuilding= false;
selectedBuildingFacing = CardinalDir::NORTH;
selectingPos= false;
selectingMeetingPoint= false;
activePos= invalidPos;
activeCommandClass= ccStop;
activeCommandType= NULL;
}
// ==================== events ====================
void Gui::update(){
if(selectionQuad.isEnabled() && selectionQuad.getPosUp().dist(selectionQuad.getPosDown())>minQuadSize){
computeSelected(false,false);
}
mouse3d.update();
}
void Gui::tick(){
computeDisplay();
}
//in display coords
bool Gui::mouseValid(int x, int y) {
return computePosDisplay(x, y) != invalidPos;
}
void Gui::mouseDownLeftDisplay(int x, int y) {
if(!selectingPos && !selectingMeetingPoint) {
int posDisplay= computePosDisplay(x, y);
if(posDisplay!= invalidPos) {
if(selection.isCommandable()) {
if(selectingBuilding) {
mouseDownDisplayUnitBuild(posDisplay);
}
else {
mouseDownDisplayUnitSkills(posDisplay);
}
}
else {
resetState();
}
}
computeDisplay();
}
}
void Gui::mouseMoveDisplay(int x, int y) {
computeInfoString(computePosDisplay(x, y));
}
void Gui::mouseMoveOutsideDisplay() {
computeInfoString(invalidPos);
}
void Gui::mouseDownLeftGraphics(int x, int y, bool prepared) {
if(selectingPos) {
//give standard orders
Vec2i targetPos;
if(Renderer::getInstance().computePosition(Vec2i(x, y), targetPos) &&
world->getMap()->isInsideSurface(world->getMap()->toSurfCoords(targetPos)) == true) {
giveTwoClickOrders(x, y, prepared);
}
resetState();
}
//set meeting point
else if(selectingMeetingPoint) {
if(selection.isCommandable()) {
Vec2i targetPos;
if(Renderer::getInstance().computePosition(Vec2i(x, y), targetPos) &&
world->getMap()->isInsideSurface(world->getMap()->toSurfCoords(targetPos)) == true) {
commander->trySetMeetingPoint(selection.getFrontUnit(), targetPos);
}
}
resetState();
}
else {
selectionQuad.setPosDown(Vec2i(x, y));
computeSelected(false,false);
}
computeDisplay();
}
void Gui::mouseDownRightGraphics(int x, int y , bool prepared) {
if(selectingPos || selectingMeetingPoint) {
resetState();
}
else if(selection.isCommandable()) {
if(prepared) {
Vec2i targetPos;
if(Renderer::getInstance().computePosition(Vec2i(x, y), targetPos) &&
world->getMap()->isInsideSurface(world->getMap()->toSurfCoords(targetPos)) == true) {
givePreparedDefaultOrders(x, y);
}
}
else {
Vec2i targetPos;
if(Renderer::getInstance().computePosition(Vec2i(x, y), targetPos) &&
world->getMap()->isInsideSurface(world->getMap()->toSurfCoords(targetPos)) == true) {
giveDefaultOrders(x, y);
}
}
}
computeDisplay();
}
void Gui::mouseUpLeftGraphics(int x, int y) {
if(!selectingPos && !selectingMeetingPoint) {
if(selectionQuad.isEnabled()){
selectionQuad.setPosUp(Vec2i(x, y));
if(selectionQuad.getPosUp().dist(selectionQuad.getPosDown()) > minQuadSize) {
computeSelected(false,true);
}
if(selection.isCommandable() && random.randRange(0, 1)==0){
SoundRenderer::getInstance().playFx(
selection.getFrontUnit()->getType()->getSelectionSound(),
selection.getFrontUnit()->getCurrVector(),
gameCamera->getPos());
}
selectionQuad.disable();
}
}
}
void Gui::mouseMoveGraphics(int x, int y) {
//compute selection
if(selectionQuad.isEnabled()){
selectionQuad.setPosUp(Vec2i(x, y));
computeSelected(false,false);
}
//compute position for building
if(isPlacingBuilding()){
validPosObjWorld= Renderer::getInstance().computePosition(Vec2i(x,y), posObjWorld);
}
display.setInfoText("");
}
void Gui::mouseDoubleClickLeftGraphics(int x, int y){
if(!selectingPos && !selectingMeetingPoint){
selectionQuad.setPosDown(Vec2i(x, y));
computeSelected(true,true);
computeDisplay();
}
}
void Gui::groupKey(int groupIndex) {
if(isKeyDown(vkControl)){
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] groupIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,groupIndex);
selection.assignGroup(groupIndex);
}
else{
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] groupIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,groupIndex);
selection.recallGroup(groupIndex);
}
}
void Gui::hotKey(char key) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] key = [%c][%d]\n",__FILE__,__FUNCTION__,key,key);
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
if(key == configKeys.getCharKey("HotKeyCenterCameraOnSelection")) {
centerCameraOnSelection();
}
else if(key == configKeys.getCharKey("HotKeySelectIdleHarvesterUnit")) {
selectInterestingUnit(iutIdleHarvester);
}
else if(key == configKeys.getCharKey("HotKeySelectBuiltBuilding")) {
selectInterestingUnit(iutBuiltBuilding);
}
else if(key == configKeys.getCharKey("HotKeyDumpWorldToLog")) {
std::string worldLog = world->DumpWorldToLog();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] worldLog dumped to [%s]\n",__FILE__,__FUNCTION__,__LINE__,worldLog.c_str());
}
else if(key == configKeys.getCharKey("HotKeyRotateUnitDuringPlacement")){
// Here the user triggers a unit rotation while placing a unit
if(isPlacingBuilding()) {
if(getBuilding()->getRotationAllowed()){
++selectedBuildingFacing;
}
}
}
else if(key == configKeys.getCharKey("HotKeySelectDamagedUnit")) {
selectInterestingUnit(iutDamaged);
}
else if(key == configKeys.getCharKey("HotKeySelectStoreUnit")) {
selectInterestingUnit(iutStore);
}
else if(key == configKeys.getCharKey("HotKeySelectedUnitsAttack")) {
clickCommonCommand(ccAttack);
}
else if(key == configKeys.getCharKey("HotKeySelectedUnitsStop")) {
clickCommonCommand(ccStop);
}
}
void Gui::switchToNextDisplayColor(){
display.switchColor();
}
void Gui::onSelectionChanged(){
resetState();
computeDisplay();
}
// ================= PRIVATE =================
void Gui::giveOneClickOrders(){
CommandResult result;
bool queueKeyDown = isKeyDown(queueCommandKey);
if(selection.isUniform()){
result= commander->tryGiveCommand(&selection, activeCommandType, Vec2i(0), (Unit*)NULL, queueKeyDown);
}
else{
result= commander->tryGiveCommand(&selection, activeCommandClass, Vec2i(0), (Unit*)NULL, queueKeyDown);
}
addOrdersResultToConsole(activeCommandClass, result);
activeCommandType= NULL;
activeCommandClass= ccStop;
}
void Gui::giveDefaultOrders(int x, int y) {
//compute target
const Unit *targetUnit= NULL;
Vec2i targetPos;
if(computeTarget(Vec2i(x, y), targetPos, targetUnit) == false) {
console->addStdMessage("InvalidPosition");
return;
}
giveDefaultOrders(targetPos.x,targetPos.y,targetUnit,true);
}
void Gui::givePreparedDefaultOrders(int x, int y){
giveDefaultOrders(x, y, NULL,false);
}
void Gui::giveDefaultOrders(int x, int y,const Unit *targetUnit, bool paintMouse3d) {
bool queueKeyDown = isKeyDown(queueCommandKey);
Vec2i targetPos=Vec2i(x, y);
//give order
CommandResult result= commander->tryGiveCommand(&selection, targetPos, targetUnit, queueKeyDown);
//graphical result
addOrdersResultToConsole(activeCommandClass, result);
if(result == crSuccess || result == crSomeFailed) {
if(paintMouse3d)
mouse3d.enable();
if(random.randRange(0, 1)==0){
SoundRenderer::getInstance().playFx(
selection.getFrontUnit()->getType()->getCommandSound(),
selection.getFrontUnit()->getCurrVector(),
gameCamera->getPos());
}
}
//reset
resetState();
}
void Gui::giveTwoClickOrders(int x, int y , bool prepared) {
CommandResult result;
//compute target
const Unit *targetUnit= NULL;
Vec2i targetPos;
if(prepared){
targetPos=Vec2i(x, y);
}
else {
if(computeTarget(Vec2i(x, y), targetPos, targetUnit) == false) {
console->addStdMessage("InvalidPosition");
return;
}
}
bool queueKeyDown = isKeyDown(queueCommandKey);
//give orders to the units of this faction
if(selectingBuilding == false) {
if(selection.isUniform()) {
result= commander->tryGiveCommand(&selection, activeCommandType,
targetPos, targetUnit,queueKeyDown);
}
else {
result= commander->tryGiveCommand(&selection, activeCommandClass,
targetPos, targetUnit,queueKeyDown);
}
}
else {
//selecting building
result= commander->tryGiveCommand(&selection,
activeCommandType, posObjWorld, choosenBuildingType,
selectedBuildingFacing,queueKeyDown);
}
//graphical result
addOrdersResultToConsole(activeCommandClass, result);
if(result == crSuccess || result == crSomeFailed) {
if(prepared == false) {
mouse3d.enable();
}
if(random.randRange(0, 1) == 0) {
SoundRenderer::getInstance().playFx(
selection.getFrontUnit()->getType()->getCommandSound(),
selection.getFrontUnit()->getCurrVector(),
gameCamera->getPos());
}
}
}
void Gui::centerCameraOnSelection() {
if(selection.isEmpty() == false) {
Vec3f refPos= selection.getRefPos();
gameCamera->centerXZ(refPos.x, refPos.z);
}
}
void Gui::selectInterestingUnit(InterestingUnitType iut) {
const Faction* thisFaction= world->getThisFaction();
const Unit* previousUnit= NULL;
bool previousFound= true;
//start at the next harvester
if(selection.getCount()==1){
const Unit* refUnit= selection.getFrontUnit();
if(refUnit->isInteresting(iut)){
previousUnit= refUnit;
previousFound= false;
}
}
//clear selection
selection.clear();
//search
for(int i= 0; i<thisFaction->getUnitCount(); ++i){
Unit* unit= thisFaction->getUnit(i);
if(previousFound){
if(unit->isInteresting(iut)){
selection.select(unit);
break;
}
}
else{
if(unit==previousUnit){
previousFound= true;
}
}
}
//search again if we have a previous
if(selection.isEmpty() && previousUnit!=NULL && previousFound==true){
for(int i= 0; i<thisFaction->getUnitCount(); ++i){
Unit* unit= thisFaction->getUnit(i);
if(unit->isInteresting(iut)){
selection.select(unit);
break;
}
}
}
}
void Gui::clickCommonCommand(CommandClass commandClass){
for(int i= 0; i<Display::downCellCount; ++i){
const CommandType* ct= display.getCommandType(i);
if((ct!=NULL && ct->getClass()==commandClass) || display.getCommandClass(i)==commandClass){
mouseDownDisplayUnitSkills(i);
break;
}
}
}
void Gui::mouseDownDisplayUnitSkills(int posDisplay) {
if(!selection.isEmpty()) {
if(posDisplay != cancelPos) {
if(posDisplay!=meetingPointPos) {
const Unit *unit= selection.getFrontUnit();
//uniform selection
if(selection.isUniform()) {
const CommandType *ct = display.getCommandType(posDisplay);
if(ct != NULL && unit->getFaction()->reqsOk(ct)) {
activeCommandType= display.getCommandType(posDisplay);
activeCommandClass= activeCommandType->getClass();
}
else {
posDisplay= invalidPos;
activeCommandType= NULL;
activeCommandClass= ccStop;
return;
}
}
//non uniform selection
else {
activeCommandType= NULL;
activeCommandClass= display.getCommandClass(posDisplay);
}
//give orders depending on command type
if(!selection.isEmpty()){
const CommandType *ct= selection.getUnit(0)->getType()->getFirstCtOfClass(activeCommandClass);
if(activeCommandType!=NULL && activeCommandType->getClass()==ccBuild){
assert(selection.isUniform());
selectingBuilding= true;
}
else if(ct->getClicks()==cOne){
invalidatePosObjWorld();
giveOneClickOrders();
}
else{
selectingPos= true;
activePos= posDisplay;
}
}
}
else{
activePos= posDisplay;
selectingMeetingPoint= true;
}
}
else{
commander->tryCancelCommand(&selection);
}
}
}
void Gui::mouseDownDisplayUnitBuild(int posDisplay){
int factionIndex= world->getThisFactionIndex();
if(posDisplay==cancelPos){
resetState();
}
else{
if(activeCommandType!=NULL && activeCommandType->getClass()==ccBuild){
const BuildCommandType *bct= static_cast<const BuildCommandType*>(activeCommandType);
const UnitType *ut= bct->getBuilding(posDisplay);
if(world->getFaction(factionIndex)->reqsOk(ut)){
choosenBuildingType= ut;
assert(choosenBuildingType!=NULL);
selectingPos= true;
selectedBuildingFacing = CardinalDir::NORTH;
activePos= posDisplay;
}
}
}
}
string Gui::computeDefaultInfoString(){
Lang &lang= Lang::getInstance();
string result="";
if(selection.isCommandable() && selection.isUniform()){
// default is the description extension
result=selection.getFrontUnit()->getDescExtension();
}
return result;
}
void Gui::computeInfoString(int posDisplay){
Lang &lang= Lang::getInstance();
lastPosDisplay = posDisplay;
display.setInfoText(computeDefaultInfoString());
if(posDisplay!=invalidPos && selection.isCommandable()){
if(!selectingBuilding){
if(posDisplay==cancelPos){
display.setInfoText(lang.get("Cancel"));
}
else if(posDisplay==meetingPointPos){
display.setInfoText(lang.get("MeetingPoint"));
}
else{
//uniform selection
if(selection.isUniform()){
const Unit *unit= selection.getFrontUnit();
const CommandType *ct= display.getCommandType(posDisplay);
if(ct!=NULL){
if(unit->getFaction()->reqsOk(ct)){
display.setInfoText(ct->getDesc(unit->getTotalUpgrade()));
}
else{
if(ct->getClass()==ccUpgrade){
string text="";
const UpgradeCommandType *uct= static_cast<const UpgradeCommandType*>(ct);
if(unit->getFaction()->getUpgradeManager()->isUpgrading(uct->getProducedUpgrade())){
text=lang.get("Upgrading")+"\n\n";
}
else if(unit->getFaction()->getUpgradeManager()->isUpgraded(uct->getProducedUpgrade())){
text=lang.get("AlreadyUpgraded")+"\n\n";
}
display.setInfoText(text+ct->getReqDesc());
}
else{
display.setInfoText(ct->getReqDesc());
}
}
}
}
//non uniform selection
else{
const UnitType *ut= selection.getFrontUnit()->getType();
CommandClass cc= display.getCommandClass(posDisplay);
if(cc!=ccNull){
display.setInfoText(lang.get("CommonCommand") + ": " + ut->getFirstCtOfClass(cc)->toString());
}
}
}
}
else{
if(posDisplay==cancelPos){
display.setInfoText(lang.get("Return"));
}
else{
if(activeCommandType!=NULL && activeCommandType->getClass()==ccBuild){
const BuildCommandType *bct= static_cast<const BuildCommandType*>(activeCommandType);
display.setInfoText(bct->getBuilding(posDisplay)->getReqDesc());
}
}
}
}
}
void Gui::computeDisplay(){
//printf("Start ===> computeDisplay()\n");
Lang &lang= Lang::getInstance();
//init
display.clear();
// ================ PART 1 ================
if(selection.isEmpty() && selectedResourceObject!=NULL){
Resource *r = selectedResourceObject->getResource();
display.setTitle(r->getType()->getName());
display.setText(lang.get("Amount")+ ": "+intToStr(r->getAmount())+" / "+intToStr(r->getType()->getDefResPerPatch()));
//display.setProgressBar(r->);
display.setUpImage(0, r->getType()->getImage());
}
else{
//title, text and progress bar
if(selection.getCount() == 1){
display.setTitle(selection.getFrontUnit()->getFullName());
display.setText(selection.getFrontUnit()->getDesc());
display.setProgressBar(selection.getFrontUnit()->getProductionPercent());
}
//portraits
for(int i= 0; i < selection.getCount(); ++i){
display.setUpImage(i, selection.getUnit(i)->getType()->getImage());
}
// ================ PART 2 ================
if(selectingPos || selectingMeetingPoint){
//printf("selectingPos || selectingMeetingPoint\n");
display.setDownSelectedPos(activePos);
}
if(selection.isCommandable()){
//printf("selection.isComandable()\n");
if(selectingBuilding == false){
//cancel button
const Unit *u= selection.getFrontUnit();
const UnitType *ut= u->getType();
if(selection.isCancelable()){
//printf("selection.isCancelable() commandcount = %d\n",selection.getUnit(0)->getCommandSize());
if(selection.getUnit(0)->getCommandSize() > 0){
//printf("Current Command [%s]\n",selection.getUnit(0)->getCurrCommand()->toString().c_str());
}
display.setDownImage(cancelPos, ut->getCancelImage());
display.setDownLighted(cancelPos, true);
}
//meeting point
if(selection.isMeetable()){
//printf("selection.isMeetable()\n");
display.setDownImage(meetingPointPos, ut->getMeetingPointImage());
display.setDownLighted(meetingPointPos, true);
}
if(selection.isUniform()){
//printf("selection.isUniform()\n");
//uniform selection
if(u->isBuilt()){
//printf("u->isBuilt()\n");
int morphPos= 8;
for(int i= 0; i < ut->getCommandTypeCount(); ++i){
int displayPos= i;
const CommandType *ct= ut->getCommandType(i);
if(ct->getClass() == ccMorph){
displayPos= morphPos++;
}
display.setDownImage(displayPos, ct->getImage());
display.setCommandType(displayPos, ct);
display.setDownLighted(displayPos, u->getFaction()->reqsOk(ct));
}
}
}
else{
//printf("selection.isUniform() == FALSE\n");
//non uniform selection
int lastCommand= 0;
for(int i= 0; i < ccCount; ++i){
CommandClass cc= static_cast<CommandClass> (i);
if(isSharedCommandClass(cc) && cc != ccBuild){
display.setDownLighted(lastCommand, true);
display.setDownImage(lastCommand, ut->getFirstCtOfClass(cc)->getImage());
display.setCommandClass(lastCommand, cc);
lastCommand++;
}
}
}
}
else{
//selecting building
const Unit *unit= selection.getFrontUnit();
if(activeCommandType != NULL && activeCommandType->getClass() == ccBuild){
const BuildCommandType* bct= static_cast<const BuildCommandType*> (activeCommandType);
for(int i= 0; i < bct->getBuildingCount(); ++i){
display.setDownImage(i, bct->getBuilding(i)->getImage());
display.setDownLighted(i, unit->getFaction()->reqsOk(bct->getBuilding(i)));
}
display.setDownImage(cancelPos, selection.getFrontUnit()->getType()->getCancelImage());
display.setDownLighted(cancelPos, true);
}
}
}
}
// refresh other things
if(!isSelecting() && !isSelectingPos()){
if(!isSelectingPos() && lastPosDisplay == invalidPos){
computeInfoString(lastPosDisplay);
}
}
}
int Gui::computePosDisplay(int x, int y){
int posDisplay= display.computeDownIndex(x, y);
if(posDisplay<0 || posDisplay>=Display::downCellCount){
posDisplay= invalidPos;
}
else if(selection.isCommandable()){
if(posDisplay!=cancelPos){
if(posDisplay!=meetingPointPos){
if(!selectingBuilding){
//standard selection
if(display.getCommandClass(posDisplay)==ccNull && display.getCommandType(posDisplay)==NULL){
posDisplay= invalidPos;
}
}
else{
//building selection
if(activeCommandType!=NULL && activeCommandType->getClass()==ccBuild){
const BuildCommandType *bct= static_cast<const BuildCommandType*>(activeCommandType);
if(posDisplay>=bct->getBuildingCount()){
posDisplay= invalidPos;
}
}
}
}
else{
//check meeting point
if(!selection.isMeetable()){
posDisplay= invalidPos;
}
}
}
else{
//check cancel button
if(!selection.isCancelable()){
posDisplay= invalidPos;
}
}
}
else{
posDisplay= invalidPos;
}
return posDisplay;
}
void Gui::addOrdersResultToConsole(CommandClass cc, CommandResult result){
switch(result){
case crSuccess:
break;
case crFailReqs:
switch(cc){
case ccBuild:
console->addStdMessage("BuildingNoReqs");
break;
case ccProduce:
console->addStdMessage("UnitNoReqs");
break;
case ccMorph:
console->addStdMessage("MorphNoReqs");
break;
case ccUpgrade:
console->addStdMessage("UpgradeNoReqs");
break;
default:
break;
}
break;
case crFailRes:
switch(cc){
case ccBuild:
console->addStdMessage("BuildingNoRes");
break;
case ccProduce:
console->addStdMessage("UnitNoRes");
break;
case ccMorph:
console->addStdMessage("MorphNoRes");
break;
case ccUpgrade:
console->addStdMessage("UpgradeNoRes");
break;
default:
break;
}
break;
case crFailUndefined:
console->addStdMessage("InvalidOrder");
break;
case crSomeFailed:
console->addStdMessage("SomeOrdersFailed");
break;
}
}
bool Gui::isSharedCommandClass(CommandClass commandClass){
for(int i=0; i<selection.getCount(); ++i){
const Unit *unit= selection.getUnit(i);
const CommandType *ct= unit->getType()->getFirstCtOfClass(commandClass);
if(ct==NULL || !unit->getFaction()->reqsOk(ct))
return false;
}
return true;
}
void Gui::computeSelected(bool doubleClick, bool force){
Selection::UnitContainer units;
if( force || ( lastQuadCalcFrame+selectionCalculationFrameSkip < game->getTotalRenderFps() ) ){
lastQuadCalcFrame=game->getTotalRenderFps();
selectedResourceObject=NULL;
if(selectionQuad.isEnabled() && selectionQuad.getPosUp().dist(selectionQuad.getPosDown())<minQuadSize){
Renderer::getInstance().computeSelected(units, selectedResourceObject, true, selectionQuad.getPosDown(), selectionQuad.getPosDown());
}
else{
Renderer::getInstance().computeSelected(units, selectedResourceObject, false, selectionQuad.getPosDown(), selectionQuad.getPosUp());
}
selectingBuilding= false;
activeCommandType= NULL;
//select all units of the same type if double click
if(doubleClick && units.size()>0){
const Unit *refUnit= getRelevantObjectFromSelection(&units);
int factionIndex= refUnit->getFactionIndex();
for(int i=0; i<world->getFaction(factionIndex)->getUnitCount(); ++i){
Unit *unit= world->getFaction(factionIndex)->getUnit(i);
if(unit->getPos().dist(refUnit->getPos())<doubleClickSelectionRadius &&
unit->getType()==refUnit->getType())
{
units.push_back(unit);
}
}
}
bool shiftDown= isKeyDown(vkShift);
bool controlDown= isKeyDown(vkControl);
if(!shiftDown && !controlDown){
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] about to call selection.clear()\n",__FILE__,__FUNCTION__,__LINE__);
selection.clear();
}
if(!controlDown){
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] about to call selection.select(units)\n",__FILE__,__FUNCTION__,__LINE__);
selection.select(units);
if(!selection.isEmpty()){
selectedResourceObject=NULL;
}
}
else{
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] selection.unSelect(units)\n",__FILE__,__FUNCTION__,__LINE__);
selection.unSelect(units);
}
}
}
bool Gui::computeTarget(const Vec2i &screenPos, Vec2i &targetPos, const Unit *&targetUnit){
Selection::UnitContainer uc;
Renderer &renderer= Renderer::getInstance();
const Object* obj= NULL;
renderer.computeSelected(uc, obj, true, screenPos, screenPos);
validPosObjWorld= false;
if(uc.empty() == false){
targetUnit= getRelevantObjectFromSelection(&uc);
targetPos= targetUnit->getPos();
return true;
}
else if(obj != NULL){
targetUnit= NULL;
// get real click pos
renderer.computePosition(screenPos, targetPos);
//validPosObjWorld= true;
//posObjWorld = targetPos;
int tx= targetPos.x;
int ty= targetPos.y;
int ox= obj->getMapPos().x;
int oy= obj->getMapPos().y;
Resource* clickedRecource= world->getMap()->getSurfaceCell(Map::toSurfCoords(obj->getMapPos()))->getResource();
// lets see if the click had the same Resource
if(clickedRecource == world->getMap()->getSurfaceCell(Map::toSurfCoords(targetPos))->getResource()){
// same ressource is meant, so use the user selected position
return true;
}
else{// calculate a valid resource position which is as near as possible to the selected position
Vec2i testIt= Vec2i(obj->getMapPos());
///////////////
// test both //
///////////////
if(ty < oy){
testIt.y--;
}
else if(ty > oy){
testIt.y++;
}
if(tx < ox){
testIt.x--;
}
else if(tx > ox){
testIt.x++;
}
if(clickedRecource == world->getMap()->getSurfaceCell(Map::toSurfCoords(testIt))->getResource()){
// same ressource is meant, so use this position
targetPos= testIt;
//posObjWorld= targetPos;
return true;
}
else{
testIt= Vec2i(obj->getMapPos());
}
/////////////////
// test y-only //
/////////////////
if(ty < oy){
testIt.y--;
}
else if(ty > oy){
testIt.y++;
}
if(clickedRecource == world->getMap()->getSurfaceCell(Map::toSurfCoords(testIt))->getResource()){
// same ressource is meant, so use this position
targetPos= testIt;
//posObjWorld= targetPos;
return true;
}
else{
testIt= Vec2i(obj->getMapPos());
}
/////////////////
// test x-only //
/////////////////
if(tx < ox){
testIt.x--;
}
else if(tx > ox){
testIt.x++;
}
if(clickedRecource == world->getMap()->getSurfaceCell(Map::toSurfCoords(testIt))->getResource()){
// same ressource is meant, so use this position
targetPos= testIt;
//posObjWorld= targetPos;
return true;
}
}
// give up and use the object position;
targetPos= obj->getMapPos();
posObjWorld= targetPos;
return true;
}
else{
targetUnit= NULL;
if(renderer.computePosition(screenPos, targetPos)){
validPosObjWorld= true;
posObjWorld= targetPos;
return true;
}
else{
return false;
}
}
}
Unit* Gui::getRelevantObjectFromSelection(Selection::UnitContainer *uc){
Unit *resultUnit=NULL;
for(int i= 0; i < uc->size(); ++i){
resultUnit= uc->at(i);
if(resultUnit->getType()->hasSkillClass(scMove)){// moving units are more relevant than non moving ones
break;
}
}
return resultUnit;
}
void Gui::removingObjectEvent(Object* o){
if(getSelectedResourceObject()==o){
selectedResourceObject=NULL;
}
}
}}//end namespace