MegaGlest/source/glest_game/types/faction_type.cpp

679 lines
26 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "faction_type.h"
#include "logger.h"
#include "util.h"
#include "xml_parser.h"
#include "tech_tree.h"
#include "resource.h"
#include "platform_util.h"
#include "game_util.h"
#include "conversion.h"
#include "leak_dumper.h"
using namespace Shared::Util;
using namespace Shared::Xml;
namespace Glest{ namespace Game{
// ======================================================
// Class FactionType
// ======================================================
FactionType::FactionType() {
music = NULL;
personalityType = fpt_Normal;
}
//load a faction, given a directory
void FactionType::load(const string &dir, const TechTree *techTree, Checksum* checksum,
Checksum *techtreeChecksum, std::map<string,int> &loadedFileList) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
string currentPath = dir;
endPathWithSlash(currentPath);
name= lastDir(currentPath);
// Add special Observer Faction
Lang &lang= Lang::getInstance();
if(name == formatString(GameConstants::OBSERVER_SLOTNAME)) {
personalityType = fpt_Observer;
}
Logger::getInstance().add("Faction type: "+ formatString(name), true);
if(personalityType == fpt_Normal) {
// a1) preload units
string unitsPath= currentPath + "units/*.";
vector<string> unitFilenames;
findAll(unitsPath, unitFilenames);
unitTypes.resize(unitFilenames.size());
for(int i = 0; i < unitTypes.size(); ++i) {
string str= currentPath + "units/" + unitFilenames[i];
unitTypes[i].preLoad(str);
SDL_PumpEvents();
}
// a2) preload upgrades
string upgradesPath= currentPath + "upgrades/*.";
vector<string> upgradeFilenames;
findAll(upgradesPath, upgradeFilenames, false, false);
upgradeTypes.resize(upgradeFilenames.size());
for(int i = 0; i < upgradeTypes.size(); ++i) {
string str= currentPath + "upgrades/" + upgradeFilenames[i];
upgradeTypes[i].preLoad(str);
SDL_PumpEvents();
}
// b1) load units
try {
Logger &logger= Logger::getInstance();
int progressBaseValue=logger.getProgress();
for(int i = 0; i < unitTypes.size(); ++i) {
string str= currentPath + "units/" + unitTypes[i].getName();
unitTypes[i].load(i, str, techTree, this, checksum,techtreeChecksum,
loadedFileList);
logger.setProgress(progressBaseValue+(int)((((double)i + 1.0) / (double)unitTypes.size()) * 100.0/techTree->getTypeCount()));
SDL_PumpEvents();
}
}
catch(const exception &e) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
throw runtime_error("Error loading units: "+ currentPath + "\n" + e.what());
}
// b2) load upgrades
try{
for(int i = 0; i < upgradeTypes.size(); ++i) {
string str= currentPath + "upgrades/" + upgradeTypes[i].getName();
upgradeTypes[i].load(str, techTree, this, checksum,techtreeChecksum,
loadedFileList);
SDL_PumpEvents();
}
}
catch(const exception &e){
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
throw runtime_error("Error loading upgrades: "+ currentPath + "\n" + e.what());
}
//open xml file
string path= currentPath + name + ".xml";
checksum->addFile(path);
techtreeChecksum->addFile(path);
XmlTree xmlTree;
xmlTree.load(path);
loadedFileList[path]++;
const XmlNode *factionNode= xmlTree.getRootNode();
//read starting resources
const XmlNode *startingResourcesNode= factionNode->getChild("starting-resources");
startingResources.resize(startingResourcesNode->getChildCount());
for(int i = 0; i < startingResources.size(); ++i) {
const XmlNode *resourceNode= startingResourcesNode->getChild("resource", i);
string name= resourceNode->getAttribute("name")->getRestrictedValue();
int amount= resourceNode->getAttribute("amount")->getIntValue();
startingResources[i].init(techTree->getResourceType(name), amount);
SDL_PumpEvents();
}
//read starting units
const XmlNode *startingUnitsNode= factionNode->getChild("starting-units");
for(int i = 0; i < startingUnitsNode->getChildCount(); ++i) {
const XmlNode *unitNode= startingUnitsNode->getChild("unit", i);
string name= unitNode->getAttribute("name")->getRestrictedValue();
int amount= unitNode->getAttribute("amount")->getIntValue();
startingUnits.push_back(PairPUnitTypeInt(getUnitType(name), amount));
SDL_PumpEvents();
}
//read music
const XmlNode *musicNode= factionNode->getChild("music");
bool value= musicNode->getAttribute("value")->getBoolValue();
if(value) {
music= new StrSound();
music->open(currentPath + musicNode->getAttribute("path")->getRestrictedValue());
loadedFileList[currentPath + musicNode->getAttribute("path")->getRestrictedValue()]++;
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
FactionType::~FactionType(){
delete music;
music = NULL;
}
std::vector<std::string> FactionType::validateFactionType() {
std::vector<std::string> results;
const uint32 MAX_BITRATE_WARNING = 200000;
StrSound *factionMusic = getMusic();
if(factionMusic != NULL && factionMusic->getInfo()->getBitRate() > MAX_BITRATE_WARNING) {
char szBuf[4096]="";
sprintf(szBuf,"The Faction [%s] has the music [%s]\nwhich has a bitrate of [%u] which may cause some sound drivers to crash, please use a bitrate of %d or less!",this->getName().c_str(),factionMusic->getFileName().c_str(),factionMusic->getInfo()->getBitRate(),MAX_BITRATE_WARNING);
results.push_back(szBuf);
}
for(int i=0; i<unitTypes.size(); ++i){
UnitType &unitType = unitTypes[i];
for(int i = 0; i < unitType.getSelectionSounds().getSounds().size(); ++i) {
StaticSound *sound = unitType.getSelectionSounds().getSounds()[i];
if(sound != NULL && sound->getInfo()->getBitRate() > MAX_BITRATE_WARNING) {
char szBuf[4096]="";
sprintf(szBuf,"The Unit [%s] in Faction [%s] has the sound [%s]\nwhich has a bitrate of [%u] which may cause some sound drivers to crash, please use a bitrate of %d or less!",unitType.getName().c_str(),this->getName().c_str(),sound->getFileName().c_str(),sound->getInfo()->getBitRate(),MAX_BITRATE_WARNING);
results.push_back(szBuf);
}
}
for(int i = 0; i < unitType.getCommandSounds().getSounds().size(); ++i) {
StaticSound *sound = unitType.getCommandSounds().getSounds()[i];
if(sound != NULL && sound->getInfo()->getBitRate() > MAX_BITRATE_WARNING) {
char szBuf[4096]="";
sprintf(szBuf,"The Unit [%s] in Faction [%s] has the sound [%s]\nwhich has a bitrate of [%u] which may cause some sound drivers to crash, please use a bitrate of %d or less!",unitType.getName().c_str(),this->getName().c_str(),sound->getFileName().c_str(),sound->getInfo()->getBitRate(),MAX_BITRATE_WARNING);
results.push_back(szBuf);
}
}
//const SoundContainer & getCommandSounds() const { return commandSounds; }
for(int j = 0; j < unitType.getCommandTypeCount(); ++j) {
const CommandType *cmdType = unitType.getCommandType(j);
if(cmdType != NULL) {
// Check every unit's commands to validate that for every upgrade-requirements
// upgrade we have a unit that can do the upgrade in the faction.
for(int k = 0; k < cmdType->getUpgradeReqCount(); ++k) {
const UpgradeType *upgradeType = cmdType->getUpgradeReq(k);
if(upgradeType != NULL) {
// Now lets find a unit that can produced-upgrade this upgrade
bool foundUpgraderUnit = false;
for(int l=0; l<unitTypes.size() && foundUpgraderUnit == false; ++l){
UnitType &unitType2 = unitTypes[l];
for(int m = 0; m < unitType2.getCommandTypeCount() && foundUpgraderUnit == false; ++m) {
const CommandType *cmdType2 = unitType2.getCommandType(m);
if(cmdType2 != NULL && dynamic_cast<const UpgradeCommandType *>(cmdType2) != NULL) {
const UpgradeCommandType *uct = dynamic_cast<const UpgradeCommandType *>(cmdType2);
const UpgradeType *upgradeType2 = uct->getProducedUpgrade();
if(upgradeType2 != NULL && upgradeType2->getName() == upgradeType->getName()) {
foundUpgraderUnit = true;
break;
}
}
}
}
if(foundUpgraderUnit == false) {
char szBuf[4096]="";
sprintf(szBuf,"The Unit [%s] in Faction [%s] has the command [%s]\nwhich has upgrade requirement [%s] but there are no units able to perform the upgrade!",unitType.getName().c_str(),this->getName().c_str(),cmdType->getName().c_str(),upgradeType->getName().c_str());
results.push_back(szBuf);
}
}
}
// Ensure for each build type command that the build units
// exist in this faction
if(cmdType->getClass() == ccBuild) {
const BuildCommandType *build = dynamic_cast<const BuildCommandType *>(cmdType);
for(int k = 0; k < build->getBuildingCount(); ++k) {
const UnitType *buildUnit = build->getBuilding(k);
// Now lets find the unit that we should be able to build
bool foundUnit = false;
for(int l=0; l<unitTypes.size() && foundUnit == false; ++l){
UnitType &unitType2 = unitTypes[l];
if(unitType2.getName() == buildUnit->getName()) {
foundUnit = true;
// Now also validate the the unit to be built
// has a be_built_skill
if(buildUnit->hasSkillClass(scBeBuilt) == false) {
char szBuf[4096]="";
sprintf(szBuf,"The Unit [%s] in Faction [%s] has the command [%s]\nwhich can build the Unit [%s] but the Unit to be built\ndoes not have the skill class [be_built_skill] in this faction!",unitType.getName().c_str(),this->getName().c_str(),cmdType->getName().c_str(),buildUnit->getName().c_str());
results.push_back(szBuf);
}
break;
}
}
if(foundUnit == false) {
char szBuf[4096]="";
sprintf(szBuf,"The Unit [%s] in Faction [%s] has the command [%s]\nwhich can build the Unit [%s] but the Unit to be built does not exist in this faction!",unitType.getName().c_str(),this->getName().c_str(),cmdType->getName().c_str(),buildUnit->getName().c_str());
results.push_back(szBuf);
}
}
}
// Ensure for each repair type command that the repair units
// exist in this faction
if(cmdType->getClass() == ccRepair) {
const RepairCommandType *repair = dynamic_cast<const RepairCommandType *>(cmdType);
for(int k = 0; k < repair->getRepairCount(); ++k) {
const UnitType *repairUnit = repair->getRepair(k);
// Now lets find the unit that we should be able to repair
bool foundUnit = false;
for(int l=0; l<unitTypes.size() && foundUnit == false; ++l){
UnitType &unitType2 = unitTypes[l];
if(unitType2.getName() == repairUnit->getName()) {
foundUnit = true;
break;
}
}
if(foundUnit == false) {
char szBuf[4096]="";
sprintf(szBuf,"The Unit [%s] in Faction [%s] has the command [%s]\nwhich can repair the Unit [%s] but the Unit to be repaired does not exist in this faction!",unitType.getName().c_str(),this->getName().c_str(),cmdType->getName().c_str(),repairUnit->getName().c_str());
results.push_back(szBuf);
}
}
}
// Ensure for each morph type command that the morph units
// exist in this faction
if(cmdType->getClass() == ccMorph) {
const MorphCommandType *morph = dynamic_cast<const MorphCommandType *>(cmdType);
if(morph != NULL) {
const UnitType *morphUnit = morph->getMorphUnit();
// Now lets find the unit that we should be able to morph
// to
bool foundUnit = false;
for(int l=0; l<unitTypes.size() && foundUnit == false; ++l){
UnitType &unitType2 = unitTypes[l];
if(unitType2.getName() == morphUnit->getName()) {
foundUnit = true;
break;
}
}
if(foundUnit == false) {
char szBuf[4096]="";
sprintf(szBuf,"The Unit [%s] in Faction [%s] has the command [%s]\nwhich can morph into the Unit [%s] but the Unit to be morphed to does not exist in this faction!",unitType.getName().c_str(),this->getName().c_str(),cmdType->getName().c_str(),morphUnit->getName().c_str());
results.push_back(szBuf);
}
}
}
}
}
// Check every unit's unit requirements to validate that for every unit-requirements
// we have the units required in the faction.
for(int j = 0; j < unitType.getUnitReqCount(); ++j) {
const UnitType *unitType2 = unitType.getUnitReq(j);
if(unitType2 != NULL) {
// Now lets find the required unit
bool foundUnit = false;
for(int l=0; l<unitTypes.size() && foundUnit == false; ++l){
UnitType &unitType3 = unitTypes[l];
if(unitType2->getName() == unitType3.getName()) {
foundUnit = true;
break;
}
}
if(foundUnit == false) {
char szBuf[4096]="";
sprintf(szBuf,"The Unit [%s] in Faction [%s] has the required Unit [%s]\nbut the required unit does not exist in this faction!",unitType.getName().c_str(),this->getName().c_str(),unitType2->getName().c_str());
results.push_back(szBuf);
}
}
}
// Now check that at least 1 other unit can produce, build or morph this unit
bool foundUnit = false;
for(int l=0; l<unitTypes.size() && foundUnit == false; ++l){
UnitType &unitType2 = unitTypes[l];
for(int j = 0; j < unitType2.getCommandTypeCount() && foundUnit == false; ++j) {
const CommandType *cmdType = unitType2.getCommandType(j);
if(cmdType != NULL) {
// Check if this is a produce command
if(cmdType->getClass() == ccProduce) {
const ProduceCommandType *produce = dynamic_cast<const ProduceCommandType *>(cmdType);
if(produce != NULL) {
const UnitType *produceUnit = produce->getProducedUnit();
if( produceUnit != NULL &&
unitType.getId() != unitType2.getId() &&
unitType.getName() == produceUnit->getName()) {
foundUnit = true;
break;
}
}
}
// Check if this is a build command
if(cmdType->getClass() == ccBuild) {
const BuildCommandType *build = dynamic_cast<const BuildCommandType *>(cmdType);
for(int k = 0; k < build->getBuildingCount() && foundUnit == false; ++k) {
const UnitType *buildUnit = build->getBuilding(k);
if( buildUnit != NULL &&
unitType.getId() != unitType2.getId() &&
unitType.getName() == buildUnit->getName()) {
foundUnit = true;
break;
}
}
}
// Check if this is a morph command
if(cmdType->getClass() == ccMorph) {
const MorphCommandType *morph = dynamic_cast<const MorphCommandType *>(cmdType);
const UnitType *morphUnit = morph->getMorphUnit();
if( morphUnit != NULL &&
unitType.getId() != unitType2.getId() &&
unitType.getName() == morphUnit->getName()) {
foundUnit = true;
break;
}
}
}
}
}
if(foundUnit == false) {
char szBuf[4096]="";
sprintf(szBuf,"The Unit [%s] in Faction [%s] has no other units that can produce, build or morph into it in this faction!",unitType.getName().c_str(),this->getName().c_str());
results.push_back(szBuf);
}
// Ensure that all attack skill types have valid values
if(unitType.hasSkillClass(scAttack) == true) {
for(int j = 0; j < unitType.getSkillTypeCount(); ++j) {
const SkillType *st = unitType.getSkillType(j);
if(st != NULL && dynamic_cast<const AttackSkillType *>(st) != NULL) {
const AttackSkillType *ast = dynamic_cast<const AttackSkillType *>(st);
if(ast->getAttackVar() < 0) {
char szBuf[4096]="";
sprintf(szBuf,"The Unit [%s] in Faction [%s] has the skill [%s] with an INVALID attack var value which is < 0 [%d]!",unitType.getName().c_str(),this->getName().c_str(),ast->getName().c_str(),ast->getAttackVar());
results.push_back(szBuf);
}
}
}
}
// end
// Check if the unit has both be_built and harvest skills, this may cause issues
// with the AI
if(unitType.hasSkillClass(scBeBuilt) == true && unitType.hasSkillClass(scHarvest) == true) {
char szBuf[4096]="";
sprintf(szBuf,"The Unit [%s] in Faction [%s] has both a bebuilt and harvest skill which will cause AI problems for CPU players!",unitType.getName().c_str(),this->getName().c_str());
results.push_back(szBuf);
}
// end
// Check if the unit has harvest skills but not move, meaning they cannot
// harvest the resource
if(unitType.hasSkillClass(scHarvest) == true && unitType.hasSkillClass(scMove) == false) {
char szBuf[4096]="";
sprintf(szBuf,"The Unit [%s] in Faction [%s] has a harvest skill but no move skill so it cannot harvest!",unitType.getName().c_str(),this->getName().c_str());
results.push_back(szBuf);
}
// end
}
return results;
}
std::vector<std::string> FactionType::validateFactionTypeResourceTypes(vector<ResourceType> &resourceTypes) {
std::vector<std::string> results;
for(int i=0; i<unitTypes.size(); ++i) {
UnitType &unitType = unitTypes[i];
// Check every unit's required resources to validate that for every resource-requirements
// we have a resource in the faction.
for(int j = 0; j < unitType.getCostCount() ; ++j) {
const Resource *r = unitType.getCost(j);
if(r != NULL && r->getType() != NULL) {
bool foundResourceType = false;
// Now lets find a matching faction resource type for the unit
for(int k=0; k<resourceTypes.size(); ++k){
ResourceType &rt = resourceTypes[k];
if(r->getType()->getName() == rt.getName()) {
foundResourceType = true;
break;
}
}
if(foundResourceType == false) {
char szBuf[4096]="";
sprintf(szBuf,"The Unit [%s] in Faction [%s] has the resource req [%s]\nbut there are no such resources in this tech!",unitType.getName().c_str(),this->getName().c_str(),r->getType()->getName().c_str());
results.push_back(szBuf);
}
}
}
// Check every unit's stored resources to validate that for every resources-stored
// we have a resource in the faction.
for(int j = 0; j < unitType.getStoredResourceCount() ; ++j) {
const Resource *r = unitType.getStoredResource(j);
if(r != NULL && r->getType() != NULL) {
bool foundResourceType = false;
// Now lets find a matching faction resource type for the unit
for(int k=0; k<resourceTypes.size(); ++k){
ResourceType &rt = resourceTypes[k];
if(r->getType()->getName() == rt.getName()) {
foundResourceType = true;
break;
}
}
if(foundResourceType == false) {
char szBuf[4096]="";
sprintf(szBuf,"The Unit [%s] in Faction [%s] has the stored resource [%s]\nbut there are no such resources in this tech!",unitType.getName().c_str(),this->getName().c_str(),r->getType()->getName().c_str());
results.push_back(szBuf);
}
}
}
for(int j = 0; j < unitType.getCommandTypeCount(); ++j) {
const CommandType *cmdType = unitType.getCommandType(j);
if(cmdType != NULL) {
// Ensure for each harvest type command that the resource
// exist in this faction
if(cmdType->getClass() == ccHarvest) {
const HarvestCommandType *harvest = dynamic_cast<const HarvestCommandType *>(cmdType);
for(int k = 0; k < harvest->getHarvestedResourceCount(); ++k) {
const ResourceType *harvestResource = harvest->getHarvestedResource(k);
bool foundResourceType = false;
// Now lets find a matching faction resource type for the unit
for(int k=0; k<resourceTypes.size(); ++k){
ResourceType &rt = resourceTypes[k];
if(harvestResource->getName() == rt.getName()) {
foundResourceType = true;
break;
}
}
if(foundResourceType == false) {
char szBuf[4096]="";
sprintf(szBuf,"The Unit [%s] in Faction [%s] has the command [%s] which can harvest the resource [%s]\nbut there are no such resources in this tech!",unitType.getName().c_str(),this->getName().c_str(),cmdType->getName().c_str(),harvestResource->getName().c_str());
results.push_back(szBuf);
}
}
}
}
}
}
return results;
}
std::vector<std::string> FactionType::validateFactionTypeUpgradeTypes() {
std::vector<std::string> results;
// For each upgrade type make sure there is at least 1 unit that can produce
// the upgrade
for(int i = 0; i < upgradeTypes.size(); ++i) {
const UpgradeType &upgradeType = upgradeTypes[i];
// First find a unit with a command type to upgrade to this Upgrade type
bool foundUnit = false;
for(int j=0; j<unitTypes.size() && foundUnit == false; ++j){
UnitType &unitType = unitTypes[j];
for(int k = 0; k < unitType.getCommandTypeCount() && foundUnit == false; ++k) {
const CommandType *cmdType = unitType.getCommandType(k);
if(cmdType != NULL) {
// Ensure for each build type command that the build units
// exist in this faction
if(cmdType->getClass() == ccUpgrade) {
const UpgradeCommandType *upgrade = dynamic_cast<const UpgradeCommandType *>(cmdType);
if(upgrade != NULL) {
const UpgradeType *upgradeType2 = upgrade->getProducedUpgrade();
if(upgradeType2 != NULL && upgradeType.getName() == upgradeType2->getName()) {
foundUnit = true;
break;
}
}
}
}
}
}
if(foundUnit == false) {
char szBuf[4096]="";
sprintf(szBuf,"The Upgrade Type [%s] in Faction [%s] has no Unit able to produce this upgrade in this faction!",upgradeType.getName().c_str(),this->getName().c_str());
results.push_back(szBuf);
}
}
return results;
}
// ==================== get ====================
const UnitType *FactionType::getUnitType(const string &name) const{
for(int i=0; i<unitTypes.size();i++){
if(unitTypes[i].getName()==name){
return &unitTypes[i];
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scanning [%s] size = %d\n",__FILE__,__FUNCTION__,__LINE__,name.c_str(),unitTypes.size());
for(int i=0; i<unitTypes.size();i++){
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scanning [%s] idx = %d [%s]\n",__FILE__,__FUNCTION__,__LINE__,name.c_str(),i,unitTypes[i].getName().c_str());
}
throw runtime_error("Unit not found: [" + name + "]");
}
const UpgradeType *FactionType::getUpgradeType(const string &name) const{
for(int i=0; i<upgradeTypes.size();i++){
if(upgradeTypes[i].getName()==name){
return &upgradeTypes[i];
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scanning [%s] size = %d\n",__FILE__,__FUNCTION__,__LINE__,name.c_str(),unitTypes.size());
for(int i=0; i<upgradeTypes.size();i++){
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scanning [%s] idx = %d [%s]\n",__FILE__,__FUNCTION__,__LINE__,name.c_str(),i,upgradeTypes[i].getName().c_str());
}
throw runtime_error("Upgrade not found: "+name);
}
int FactionType::getStartingResourceAmount(const ResourceType *resourceType) const{
for(int i=0; i<startingResources.size(); ++i){
if(startingResources[i].getType()==resourceType){
return startingResources[i].getAmount();
}
}
return 0;
}
void FactionType::deletePixels() {
for(int i = 0; i <unitTypes.size(); ++i) {
UnitType &unitType = unitTypes[i];
Texture2D *texture = unitType.getMeetingPointImage();
if(texture != NULL) {
texture->deletePixels();
}
}
}
bool FactionType::factionUsesResourceType(const ResourceType *rt) const {
bool factionUsesResourceType = false;
for(unsigned int j = 0; factionUsesResourceType == false && j < this->getUnitTypeCount(); ++j) {
const UnitType *ut= this->getUnitType(j);
for(int k = 0; factionUsesResourceType == false && k < ut->getCostCount(); ++k) {
const Resource *costResource = ut->getCost(k);
//printf("#1 factionUsesResourceType, unit [%s] resource [%s] cost [%s]\n",ut->getName().c_str(),rt->getName().c_str(),costResource->getType()->getName().c_str());
if(costResource != NULL && costResource->getType()->getName() == rt->getName()) {
factionUsesResourceType = true;
break;
}
}
if(factionUsesResourceType == false) {
for(unsigned int k = 0; factionUsesResourceType == false && k < ut->getCommandTypeCount(); ++k) {
const CommandType *commandType = ut->getCommandType(k);
if(commandType != NULL && commandType->getClass() == ccHarvest) {
const HarvestCommandType *hct = dynamic_cast<const HarvestCommandType *>(commandType);
if(hct != NULL && hct->getHarvestedResourceCount() > 0) {
for(unsigned int l = 0; factionUsesResourceType == false && l < hct->getHarvestedResourceCount(); ++l) {
//printf("#2 factionUsesResourceType, unit [%s] resource [%s] harvest [%s]\n",ut->getName().c_str(),rt->getName().c_str(),hct->getHarvestedResource(l)->getName().c_str());
if(hct->getHarvestedResource(l)->getName() == rt->getName()) {
factionUsesResourceType = true;
break;
}
}
}
}
}
}
}
return factionUsesResourceType;
}
std::string FactionType::toString() const {
std::string result = "";
result = "Faction Name: " + name + "\n";
result += "Unit Type List count = " + intToStr(this->getUnitTypeCount()) + "\n";
for(int i=0; i<unitTypes.size();i++) {
result += unitTypes[i].toString() + "\n";
}
result += "Upgrade Type List count = " + intToStr(this->getUpgradeTypeCount()) + "\n";
for(int i=0; i<upgradeTypes.size();i++) {
result += "index: " + intToStr(i) + " " + upgradeTypes[i].getReqDesc() + "\n";
}
return result;
}
}}//end namespace