MegaGlest/source/glest_game/types
Mark Vejvoda bda831861a Stuff from pabs (debian games) round #1
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
2011-05-03 07:58:59 +00:00
..
command_type.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
command_type.h produce commands are not ALWAYS queued! Behaviour should be like in original glest! 2011-04-08 20:25:03 +00:00
damage_multiplier.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
element_type.cpp - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks) 2010-08-07 03:26:38 +00:00
element_type.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
faction_type.cpp - added a new check to faction validator to report on sound files with a bitrate > 200K 2011-04-09 03:14:05 +00:00
faction_type.h - bugfix for resource usage checking 2011-04-06 17:50:20 +00:00
object_type.cpp - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
object_type.h - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
resource_type.cpp - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
resource_type.h - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
skill_type.cpp Stuff from pabs (debian games) round #1 2011-05-03 07:58:59 +00:00
skill_type.h Stuff from pabs (debian games) round #1 2011-05-03 07:58:59 +00:00
tech_tree.cpp - added more techtree validations to indicate things that may make a problem for the AI and invalid xml configurations (like harvest skill but no move skill) 2011-04-06 18:03:22 +00:00
tech_tree.h - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
unit_type.cpp - bugfix on new cellmap pos, need to check first if unit has a cellmap 2011-05-01 05:40:45 +00:00
unit_type.h - bugfix for AI repairing fixes a long standing legacy bug where the AI never repaired units with a cell map starting with a 0 at the first x,y in the cellmap (like magic faction). 2011-05-01 05:36:04 +00:00
upgrade_type.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
upgrade_type.h - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00