MegaGlest/source/shared_lib/include
Mark Vejvoda bda831861a Stuff from pabs (debian games) round #1
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
2011-05-03 07:58:59 +00:00
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feathery_ftp Stuff from pabs (debian games) round #1 2011-05-03 07:58:59 +00:00
graphics - added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini: 2011-04-28 07:48:19 +00:00
libircclient/include - build fix for poor distros who have a hard time with libircclient (now we just include this small lib in the source tree) so no longer required as an external lib 2010-12-27 09:01:40 +00:00
lua - yaahhoo, now we properly detect invalid LUA functions etc for scenarios 2010-10-09 10:43:23 +00:00
map - client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there) 2011-04-13 01:11:23 +00:00
platform Stuff from pabs (debian games) round #1 2011-05-03 07:58:59 +00:00
sound - added a new check to faction validator to report on sound files with a bitrate > 200K 2011-04-09 03:14:05 +00:00
streflop Added FPU Safety check method 2010-04-24 12:22:35 +00:00
util - fixed configurator to properly read / write mg ini files 2011-04-17 07:04:38 +00:00
xml - added new attribute for tileset objects named "height". Air units will try to fly above the height of units and objects now (up to a max of terrain height + 15) 2010-10-30 04:05:48 +00:00