MegaGlest/source/shared_lib/include/graphics/interpolation.h
2010-09-07 05:25:40 +00:00

55 lines
1.5 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_INTERPOLATION_H_
#define _SHARED_GRAPHICS_INTERPOLATION_H_
#include "vec.h"
#include "model.h"
#include <map>
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{
// =====================================================
// class InterpolationData
// =====================================================
class InterpolationData{
private:
const Mesh *mesh;
Vec3f *vertices;
Vec3f *normals;
//std::map<std::string, Vec3f *> cacheVertices;
//std::map<std::string, Vec3f *> cacheNormals;
std::map<float, std::map<bool, Vec3f *> > cacheVertices;
std::map<float, std::map<bool, Vec3f *> > cacheNormals;
bool enableCache;
public:
InterpolationData(const Mesh *mesh);
~InterpolationData();
const Vec3f *getVertices() const {return vertices==NULL? mesh->getVertices(): vertices;}
const Vec3f *getNormals() const {return normals==NULL? mesh->getNormals(): normals;}
void update(float t, bool cycle);
void updateVertices(float t, bool cycle);
void updateNormals(float t, bool cycle);
};
}}//end namespace
#endif