.. |
gl
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- pre-calc font height for ftgl and optionally allow for language specific characters to be used
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2011-07-02 18:33:59 +00:00 |
BMPReader.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
buffer.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
camera.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
context.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
FileReader.h
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- added percentage support for min / map hp on damage particles
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2011-07-01 23:13:55 +00:00 |
font_manager.h
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- added freetype2 / FTGL support
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2011-06-06 21:38:25 +00:00 |
font_text.h
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- added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately
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2011-06-08 07:18:06 +00:00 |
font.h
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- pre-calc font height for ftgl and optionally allow for language specific characters to be used
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2011-07-02 18:33:59 +00:00 |
graphics_factory.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
graphics_interface.h
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more fixes for editor
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2010-12-05 01:33:28 +00:00 |
ImageReaders.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
interpolation.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
JPGReader.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
math_util.h
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- surface rendering is a step closer to using VBO's (code now works using Vertex Arrays, next stop Vertex Buffer Objects)
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2011-02-04 23:27:55 +00:00 |
matrix.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
model_header.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
model_manager.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
model_renderer.h
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- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
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2011-01-18 23:56:30 +00:00 |
model.h
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- added code to merge duplicate sounds used in a techtree
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2011-05-06 07:47:31 +00:00 |
particle_renderer.h
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- included patch from willvarfar for animated attack particles (thanks will)
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2011-06-10 17:33:09 +00:00 |
particle.h
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- updated patch from willvarfar for animated models in particles
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2011-06-11 00:26:26 +00:00 |
pixmap.h
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- added percentage support for min / map hp on damage particles
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2011-07-01 23:13:55 +00:00 |
PNGReader.h
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- added percentage support for min / map hp on damage particles
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2011-07-01 23:13:55 +00:00 |
quaternion.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
shader_manager.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
shader.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
text_renderer.h
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- reworked fonts to now use 3d matrix positioning and render performance is much better.
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2011-06-10 03:09:19 +00:00 |
texture_manager.h
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- added the ability to track pixmap memory usage at start and end of a game
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2010-10-28 21:06:20 +00:00 |
texture.h
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- did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads
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2011-03-22 02:02:54 +00:00 |
TGAReader.h
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- added percentage support for min / map hp on damage particles
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2011-07-01 23:13:55 +00:00 |
vec.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |