MegaGlest/source/glest_game
Titus Tscharntke d3ccebef15 switch for map preview in ingame options
some language fixes
faction preview is default now
in unix systems text is better centered on the buttons
2010-09-26 21:34:00 +00:00
..
ai * Fix error in RoutePlanner 2010-09-24 04:38:44 +00:00
facilities - patch for FreeBSD (thanks m0ellemeister) 2010-09-24 23:28:54 +00:00
game - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
global - bugfix for mouse pointer rendering 2010-09-14 20:54:33 +00:00
graphics Working transparency for units! Not really perfect, but much better than before! Even shadows are rendered according to the textures now. The behaviour should be excatly the same as for the trees. 2010-09-25 23:03:27 +00:00
gui * Fix for phantom cancel button 2010-09-24 04:52:51 +00:00
main - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
menu switch for map preview in ingame options 2010-09-26 21:34:00 +00:00
network - bugfixes for handling missing maps on client 2010-09-17 08:26:22 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances * fix static resource production on unit morph 2010-09-25 02:23:47 +00:00
types - more memory cleanup 2010-09-07 21:01:22 +00:00
world - turned off staggered faction updates (can toggle via ini setting: StaggeredFactionUpdates) 2010-09-17 04:00:48 +00:00
CMakeLists.txt - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00