MegaGlest/source/glest_game
Mark Vejvoda da1adab808 - bugfixes for fog of war enable at game end
- Added more safety guards in threaded sockets in case this causes problems when things get very busy in the game during monster battles
2010-12-25 08:14:35 +00:00
..
ai Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
facilities - updated vc++ build script to always get the correct SVN revision (must have svnvversion command in the path for the current svn revision to work otherwise it defaults to rev in cpp file) 2010-12-23 23:17:15 +00:00
game numerous important bugfixes: 2010-12-24 08:43:09 +00:00
global - added new --verbose commandline option 2010-12-22 00:31:30 +00:00
graphics - bugfixes for fog of war enable at game end 2010-12-25 08:14:35 +00:00
gui No red 3d arrow pointer is painted when commanding via minimap 2010-12-20 03:12:00 +00:00
main - added option to log debug info using a worker thread, by default logging is NOT threaded. To enable: 2010-12-23 19:47:40 +00:00
menu help and bugfix editor and start of keyboard 2010-12-24 03:36:34 +00:00
network - bugfixes for fog of war enable at game end 2010-12-25 08:14:35 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances numerous important bugfixes: 2010-12-24 08:43:09 +00:00
types dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
world - bugfixes for fog of war enable at game end 2010-12-25 08:14:35 +00:00
CMakeLists.txt - updates to cmake for libircclient 2010-12-23 06:56:19 +00:00