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command_type.cpp
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- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
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2011-03-28 03:54:23 +00:00 |
command_type.h
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produce commands are not ALWAYS queued! Behaviour should be like in original glest!
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2011-04-08 20:25:03 +00:00 |
damage_multiplier.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
element_type.cpp
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- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
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2010-08-07 03:26:38 +00:00 |
element_type.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
faction_type.cpp
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- step #1 towards a working make install via cmake
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2011-05-03 18:25:35 +00:00 |
faction_type.h
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- bugfix for resource usage checking
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2011-04-06 17:50:20 +00:00 |
object_type.cpp
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- new commandline options to discover and optional delete unused files in techtrees
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2011-03-15 15:30:28 +00:00 |
object_type.h
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- new commandline options to discover and optional delete unused files in techtrees
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2011-03-15 15:30:28 +00:00 |
resource_type.cpp
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- new commandline options to discover and optional delete unused files in techtrees
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2011-03-15 15:30:28 +00:00 |
resource_type.h
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- new commandline options to discover and optional delete unused files in techtrees
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2011-03-15 15:30:28 +00:00 |
skill_type.cpp
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Stuff from pabs (debian games) round #1
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2011-05-03 07:58:59 +00:00 |
skill_type.h
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Stuff from pabs (debian games) round #1
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2011-05-03 07:58:59 +00:00 |
tech_tree.cpp
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- added more techtree validations to indicate things that may make a problem for the AI and invalid xml configurations (like harvest skill but no move skill)
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2011-04-06 18:03:22 +00:00 |
tech_tree.h
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- new commandline options to discover and optional delete unused files in techtrees
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2011-03-15 15:30:28 +00:00 |
unit_type.cpp
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- bugfix on new cellmap pos, need to check first if unit has a cellmap
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2011-05-01 05:40:45 +00:00 |
unit_type.h
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- bugfix for AI repairing fixes a long standing legacy bug where the AI never repaired units with a cell map starting with a 0 at the first x,y in the cellmap (like magic faction).
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2011-05-01 05:36:04 +00:00 |
upgrade_type.cpp
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- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
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2011-03-28 03:54:23 +00:00 |
upgrade_type.h
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- new commandline options to discover and optional delete unused files in techtrees
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2011-03-15 15:30:28 +00:00 |