MegaGlest/source/glest_game
2011-06-20 23:51:13 +00:00
..
ai fixes build bug reported in forum/ adds some better mega-cpu behaviour / fixed some bugs ( I hopefully did not added new ones :-D ) 2011-06-20 23:51:13 +00:00
facilities - better quality font rendering and performance still good. 2011-06-10 04:34:58 +00:00
game switch for rain/snow ; multipliers visible ; server can set his state too 2011-06-20 23:48:22 +00:00
global - some small font centering adjustments 2011-06-12 01:32:02 +00:00
graphics - render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame 2011-06-12 05:54:54 +00:00
gui - bugfix for group key camera movement (respect different group keys being pressed) 2011-06-10 16:59:19 +00:00
main - bugfix for commandline for setting video settings (fullscreen was interpreted in the opposite manner) 2011-06-14 21:35:21 +00:00
menu switch for rain/snow ; multipliers visible ; server can set his state too 2011-06-20 23:48:22 +00:00
network - added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors. 2011-05-20 19:44:33 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
types - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
world fixes build bug reported in forum/ adds some better mega-cpu behaviour / fixed some bugs ( I hopefully did not added new ones :-D ) 2011-06-20 23:51:13 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00