MegaGlest/source/glest_game
Titus Tscharntke ed201fa5d3 "save game" in ingame menu( I don't know how a quick "load last saved game" ould work from ingame menu :-/ ) 2012-04-13 23:13:02 +00:00
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ai - some initial work for pathfinder changes (nothing enabled yet) 2012-04-13 20:20:40 +00:00
facilities - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
game "save game" in ingame menu( I don't know how a quick "load last saved game" ould work from ingame menu :-/ ) 2012-04-13 23:13:02 +00:00
global - better error handling, try to display proper error message and restore state as best as possible 2012-04-02 01:45:13 +00:00
graphics - bugfix animated particle model logic 2012-04-04 23:43:31 +00:00
gui - fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame) 2012-04-12 15:38:53 +00:00
main - code cleanup based on cppcheck report 2012-04-05 03:53:59 +00:00
menu - bugfix to save server ip's in join menu 2012-04-13 19:37:52 +00:00
network - some initial work for pathfinder changes (nothing enabled yet) 2012-04-13 20:20:40 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances - bugfix for unit selection segfault on game exit 2012-04-12 20:43:19 +00:00
types - fixed hp and ep regeneration so they can use negative values. 2012-04-11 04:48:36 +00:00
world - fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame) 2012-04-12 15:38:53 +00:00
CMakeLists.txt - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00