MegaGlest/source/glest_game/types
Mark Vejvoda ac015c8819 - fixed hp and ep regeneration so they can use negative values. 2012-04-11 04:48:36 +00:00
..
command_type.cpp - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
command_type.h - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
damage_multiplier.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
damage_multiplier.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
element_type.cpp - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
element_type.h - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
faction_type.cpp - added a new EnumParser class to convert enum to string and vice versa 2012-03-31 05:54:24 +00:00
faction_type.h - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
object_type.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
object_type.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
resource_type.cpp - code cleanup based on cppcheck report 2012-04-05 03:53:59 +00:00
resource_type.h XML option to hide a resource from the HUD 2012-04-01 19:42:59 +00:00
skill_type.cpp - added ability for 'air' and 'land' to be internationalized in the lng files: 2012-04-02 02:07:32 +00:00
skill_type.h - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00
tech_tree.cpp - more save / loadgame bugfixes 2012-04-02 15:17:31 +00:00
tech_tree.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
tileset_model_type.cpp - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
tileset_model_type.h - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
unit_type.cpp - fixed hp and ep regeneration so they can use negative values. 2012-04-11 04:48:36 +00:00
unit_type.h new switch "count-kill-for-unit-upgrade" if a unit has set this switch to false , killing it does not count up the number of kills of the attacking unit. 2012-03-31 10:14:42 +00:00
upgrade_type.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
upgrade_type.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00