MegaGlest/source/glest_game
2011-03-10 22:00:59 +00:00
..
ai - carving pathfinder to 500 and disabling pathfinder cache to see if it performs better. 2011-03-05 08:01:48 +00:00
facilities - misc logs and screenshots now also go in userdata folder 2011-03-10 17:31:55 +00:00
game - bugfix for alpha letter keys used for certain hotkey operations 2011-03-10 18:26:45 +00:00
global - bugfix in connected client menu (init variables for proper techtree file xfer) 2011-03-10 22:00:59 +00:00
graphics gonanas patch! Thank a lot! For me it works, please test ! ( hopefully really no more flickering now ) 2011-03-09 01:46:00 +00:00
gui double click selection for units standing near or in buildings 2011-03-08 20:19:19 +00:00
main - added a CRC file cache to improve performance of CRC operations for large lists of files 2011-03-10 21:38:43 +00:00
menu - bugfix in connected client menu (init variables for proper techtree file xfer) 2011-03-10 22:00:59 +00:00
network - added techtrees for file xfer and CRC checking (might need to turn off etc later but lets test for now) 2011-03-09 23:09:32 +00:00
sound - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
type_instances particles for ressouces ... the gold will glow tomorrow :-D 2011-03-09 01:32:27 +00:00
types particles for ressouces ... the gold will glow tomorrow :-D 2011-03-09 01:32:27 +00:00
world - misc logs and screenshots now also go in userdata folder 2011-03-10 17:31:55 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00