MegaGlest/source/glest_game/graphics
Mark Vejvoda e2610df502 - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
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debug_renderer.cpp * oops, forgot to hook-up ClusterMap updates (causing units to get stuck) 2010-08-08 13:06:33 +00:00
debug_renderer.h * wired up RoutePlanner/Cartographer 2010-07-13 05:33:43 +00:00
particle_type.cpp - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
particle_type.h unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example 2010-09-24 16:36:59 +00:00
renderer.cpp - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
renderer.h - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
unit_particle_type.cpp - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
unit_particle_type.h - new switch for unit_particle _systems called static-particle-count 2010-09-25 14:38:00 +00:00