Rebalance units
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@ -4,7 +4,7 @@
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<parameters>
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<size value="1"/>
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<height value="2"/>
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<max-hp value="700" regeneration="3"/>
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<max-hp value="600" regeneration="3"/>
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<max-ep value="500" regeneration="15"/>
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<armor value="30"/>
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<armor-type value="leather"/>
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@ -90,8 +90,8 @@
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="40"/>
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<speed value="90"/>
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<anim-speed value="90"/>
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<speed value="100"/>
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<anim-speed value="100"/>
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<animation path="models/battlemage_attacking.g3d"/>
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<sound enabled="true" start-time="0.3">
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<sound-file path="sounds/battlemage_attack1.wav"/>
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@ -4,7 +4,7 @@
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<parameters>
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<size value="1"/>
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<height value="2"/>
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<max-hp value="500" regeneration="1"/>
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<max-hp value="600" regeneration="1"/>
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<max-ep value="0"/>
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<armor value="10"/>
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<armor-type value="organic"/>
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@ -65,8 +65,8 @@
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="375"/>
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<anim-speed value="150"/>
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<speed value="400"/>
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<anim-speed value="165"/>
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<animation path="models/daemon_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -93,8 +93,8 @@
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="0"/>
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<speed value="75"/>
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<anim-speed value="75"/>
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<speed value="85"/>
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<anim-speed value="85"/>
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<animation path="models/archer_attacking.g3d"/>
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<sound enabled="true" start-time="0.5">
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<sound-file path="$COMMONDATAPATH/sounds/archer_attack1.wav"/>
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@ -68,8 +68,8 @@
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="330"/>
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<anim-speed value="109"/>
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<speed value="370"/>
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<anim-speed value="149"/>
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<animation path="models/swordman_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -78,8 +78,8 @@
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<type value="move"/>
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<name value="charge_skill"/>
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<ep-cost value="0"/>
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<speed value="330"/>
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<anim-speed value="109"/>
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<speed value="370"/>
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<anim-speed value="149"/>
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<animation path="models/swordman_charging.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -105,8 +105,8 @@
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<sound-file path="$COMMONDATAPATH/sounds/swordman_attack11.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/swordman_attack12.wav"/>
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</sound>
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<attack-strenght value="80"/>
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<attack-var value="30"/>
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<attack-strenght value="100"/>
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<attack-var value="40"/>
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<attack-range value="1"/>
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<attack-type value="slashing"/>
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<attack-fields>
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