Rebalance the main units
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5d8a2b05ca
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dbbc435027
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@ -103,7 +103,7 @@
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<sound-file path="sounds/battlemage_attack7.wav"/>
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<sound-file path="sounds/battlemage_attack7.wav"/>
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<sound-file path="sounds/battlemage_attack8.wav"/>
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<sound-file path="sounds/battlemage_attack8.wav"/>
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</sound>
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</sound>
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<attack-strenght value="140"/>
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<attack-strenght value="120"/>
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<attack-var value="40"/>
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<attack-var value="40"/>
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<attack-range value="7"/>
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<attack-range value="7"/>
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<attack-type value="energy"/>
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<attack-type value="energy"/>
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@ -4,7 +4,7 @@
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<parameters>
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<parameters>
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<size value="1"/>
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<size value="1"/>
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<height value="2"/>
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<height value="2"/>
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<max-hp value="600" regeneration="1"/>
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<max-hp value="500" regeneration="1"/>
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<max-ep value="0"/>
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<max-ep value="0"/>
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<armor value="10"/>
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<armor value="10"/>
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<armor-type value="organic"/>
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<armor-type value="organic"/>
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@ -87,8 +87,8 @@
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<type value="attack"/>
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<type value="attack"/>
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<name value="attack_skill"/>
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<name value="attack_skill"/>
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<ep-cost value="0"/>
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<ep-cost value="0"/>
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<speed value="100"/>
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<speed value="130"/>
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<anim-speed value="100"/>
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<anim-speed value="130"/>
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<animation path="models/swordman_attacking.g3d"/>
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<animation path="models/swordman_attacking.g3d"/>
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<sound enabled="true" start-time="0.47">
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<sound enabled="true" start-time="0.47">
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<sound-file path="$COMMONDATAPATH/sounds/swordman_attack1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/swordman_attack1.wav"/>
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