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GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
Preamble
The GNU Affero General Public License is a free, copyleft license for software and other kinds of works, specifically designed to ensure cooperation with the community in the case of network server software.
The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, our General Public Licenses are intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users.
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.
Developers that use our General Public Licenses protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License which gives you legal permission to copy, distribute and/or modify the software.
A secondary benefit of defending all users' freedom is that improvements made in alternate versions of the program, if they receive widespread use, become available for other developers to incorporate. Many developers of free software are heartened and encouraged by the resulting cooperation. However, in the case of software used on network servers, this result may fail to come about. The GNU General Public License permits making a modified version and letting the public access it on a server without ever releasing its source code to the public.
The GNU Affero General Public License is designed specifically to ensure that, in such cases, the modified source code becomes available to the community. It requires the operator of a network server to provide the source code of the modified version running there to the users of that server. Therefore, public use of a modified version, on a publicly accessible server, gives the public access to the source code of the modified version.
An older license, called the Affero General Public License and published by Affero, was designed to accomplish similar goals. This is a different license, not a version of the Affero GPL, but Affero has released a new version of the Affero GPL which permits relicensing under this license.
The precise terms and conditions for copying, distribution and modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU Affero General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this License. Each licensee is addressed as "you". "Licensees" and "recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a "modified version" of the earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based on the Program.
To "propagate" a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices" to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work for making modifications to it. "Object code" means any non-source form of a work.
A "Standard Interface" means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A "Major Component", in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.
When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to "keep intact all notices".
c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.
A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an "aggregate" if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:
a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, "normally used" refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
"Installation Information" for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.
If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.
All other non-permissive additional terms are considered "further restrictions" within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, "control" includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To "grant" such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
A patent license is "discriminatory" if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
13. Remote Network Interaction; Use with the GNU General Public License.
Notwithstanding any other provision of this License, if you modify the Program, your modified version must prominently offer all users interacting with it remotely through a computer network (if your version supports such interaction) an opportunity to receive the Corresponding Source of your version by providing access to the Corresponding Source from a network server at no charge, through some standard or customary means of facilitating copying of software. This Corresponding Source shall include the Corresponding Source for any work covered by version 3 of the GNU General Public License that is incorporated pursuant to the following paragraph.
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the work with which it is combined will remain governed by version 3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of the GNU Affero General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU Affero General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU Affero General Public License, you may choose any version ever published by the Free Software Foundation.
If the Program specifies that a proxy can decide which future versions of the GNU Affero General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer network, you should also make sure that it provides a way for users to get its source. For example, if your program is a web application, its interface could display a "Source" link that leads users to an archive of the code. There are many ways you could offer source, and different solutions will be better for different programs; see section 13 for the specific requirements.
You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU AGPL, see <http://www.gnu.org/licenses/>.

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# onFOSS.org
This is the main homepage of the onFOSS organization. It is build with Jekyll.

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.download {
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margin-bottom: 2em;
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font-weight: bold;
text-decoration: none;
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border-radius: 30px;
padding: 1em;
margin: 1em;
background-color: #eee;
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// Collection of scripts to deploy a server hosting several open-source games
// Copyright (C) 2022 Jarno van der Kolk
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// Shell command can have control codes. Some of these mean colours.
function convertTerminalCodeToHtml(line) {
let htmlline = "";
let open_spans = 0;
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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.9.0">Jekyll</generator><link href="https://onfoss.org/feed.xml" rel="self" type="application/atom+xml" /><link href="https://onfoss.org/" rel="alternate" type="text/html" /><updated>2023-05-26T11:33:22-04:00</updated><id>https://onfoss.org/feed.xml</id><title type="html">onFOSS</title><subtitle>onFOSS is an online, &quot;Free (as Freedom) and Open Source&quot; LAN-Party. The goal is to get people together, enjoying the art of computer games and having a great time in these days. The FOSS community is a place of being open minded and acceptance to all different kinds of people with the focus of fully transparent systems and protecting individuals. So it does not matter if you are on Windows, Mac or Linux and it is also NOT necessary to have a PC MASTERRACE setup to run those games.
</subtitle><entry><title type="html">onFOSS: The next generation!</title><link href="https://onfoss.org/news/2023/05/24/onFOSS-Next-Gen.html" rel="alternate" type="text/html" title="onFOSS: The next generation!" /><published>2023-05-24T00:00:00-04:00</published><updated>2023-05-24T00:00:00-04:00</updated><id>https://onfoss.org/news/2023/05/24/onFOSS-Next-Gen</id><content type="html" xml:base="https://onfoss.org/news/2023/05/24/onFOSS-Next-Gen.html">&lt;p&gt;The “onFOSS-LAN” started as an idea by &lt;a href=&quot;https://hribhrib.at&quot;&gt;hribhrib&lt;/a&gt; to host a LAN-party-like experience online. Yes, the pun with LAN instead of WAN-party was intended but didnt ripe well, however, what instead did ripe well was the whole Event! Only one year after the first public onFOSS-LAN another host joined the team: &lt;a href=&quot;http://jarno.ca/&quot;&gt;DeathByDenim&lt;/a&gt;. Even more people got together to bring this experience to everyone that was interested in FOSS-Gaming, and group-effort hosting started to sprout, mostly by people of the &lt;a href=&quot;https://libregaming.org/&quot;&gt;LibreGaming&lt;/a&gt; community.&lt;/p&gt;
&lt;h2 id=&quot;rebranding&quot;&gt;Rebranding&lt;/h2&gt;
&lt;p&gt;To bring the onFOSS-LAN to another level, we announce some changes!&lt;/p&gt;
&lt;h3 id=&quot;changing-the-name&quot;&gt;Changing the name&lt;/h3&gt;
&lt;p&gt;The onFOSS-LAN will be further renamed to just “onFOSS”, also to sound more modern and, furthermore, dont confuse the people with the LAN-pun anymore. Although there were heated discussions about it ;)&lt;/p&gt;
&lt;h3 id=&quot;domain-onfossorg&quot;&gt;Domain onFOSS.org&lt;/h3&gt;
&lt;p&gt;One problem persisted, that all the resources and information were spread out with no common “place to go”, therefore the &lt;a href=&quot;https://onfoss.org&quot;&gt;onFOSS.org&lt;/a&gt; Domain was acquired to bring everyone to the same point.&lt;/p&gt;
&lt;h3 id=&quot;making-a-brand&quot;&gt;Making a brand&lt;/h3&gt;
&lt;p&gt;Also, to support the idea of bringing the people together and bring one uniform branding for every host and advertiser to be recognized, there is an effort to provide media for branding anything. For example, there will be Logos, Icons, Banner,… for everyone to use!&lt;/p&gt;
&lt;h2 id=&quot;restructuring&quot;&gt;Restructuring&lt;/h2&gt;
&lt;p&gt;onFOSS.org will be the new place to go with all the information about the event and further links to all resources and communication channels. Here is a draft of the planned structure in an image:&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/assets/img/2023-05-24-planned-structure.svg&quot; alt=&quot;Planned Structure&quot; class=&quot;img-fluid&quot; /&gt;&lt;/p&gt;
&lt;h3 id=&quot;the-main-page&quot;&gt;The Main page&lt;/h3&gt;
&lt;p&gt;The main-page of &lt;a href=&quot;https://onfoss.org&quot;&gt;onFOSS.org&lt;/a&gt; will be there for general information, resources, lists of supporters, and further links. Also, the blog that you currently read will also be there. This site will be used for all static and general information.&lt;/p&gt;
&lt;h3 id=&quot;the-live-page&quot;&gt;The Live page&lt;/h3&gt;
&lt;p&gt;The famous “play.” subdomain, that already was used as the landing page of a current hosted onFOSS, will be stripped down to only have relevant information about the current event like timetable and tournament info. All the redundant information will be elevated into the main page.&lt;/p&gt;
&lt;h2 id=&quot;social-platforms&quot;&gt;Social Platforms&lt;/h2&gt;
&lt;p&gt;Another issue was the reachability of the upcoming onFOSS events. Although, there was a XMPP/Matrix channel from provided by the community, it was hard to reach out to new people. Thanks to poVoq over at &lt;a href=&quot;https://freegamedev.net/&quot;&gt;FreeGameDev&lt;/a&gt; there is now a proper bridged channel which also supports IRC in addition. In addition to that, onFOSS is now providing a RSS-feed (also already this post) to build a foundation for further automation of announcements.&lt;/p&gt;
&lt;h3 id=&quot;mastodon&quot;&gt;Mastodon&lt;/h3&gt;
&lt;p&gt;There will also be a onFOSS representation on a Mastodon instance (Probably: https://floss.social/) to reach out further.&lt;/p&gt;
&lt;h3 id=&quot;peertube&quot;&gt;PeerTube&lt;/h3&gt;
&lt;p&gt;There were already some videos made from footage of onFOSS events, however again, spread out and not findable anymore once one lost the link. Therefore, we happily announce an official onFOSS video channel on (TBA)&lt;/p&gt;
&lt;h3 id=&quot;unofficial&quot;&gt;Unofficial&lt;/h3&gt;
&lt;p&gt;Due to RSS, the community can make automated announcements on their own that bring further visibility outside the onFOSS-bubble. For example, there is a Discord-Server just for the announcements and not bridged to the main communication channel due to privacy and proprietary concerns, but if someone prefers to get notified over there this is now also possible.&lt;/p&gt;
&lt;h2 id=&quot;what-now&quot;&gt;What now?&lt;/h2&gt;
&lt;p&gt;This is just the beginning of a new era of onFOSS and be hyped for further events! If you want to help somehow just get in contact with us, otherwise, subscribe to our many channels and stay tuned for the next Host to prepare the next event!&lt;/p&gt;
&lt;h2 id=&quot;thank-you-all-3&quot;&gt;THANK YOU ALL! &amp;lt;3&lt;/h2&gt;
&lt;p&gt;Concluding the first official blog-post with the most important stuff: Thank you all for supporting the event in any form, and thank you all for the numerous participants of all events! Without you people, this whole event wouldnt exist, and we wouldnt write this post here. So thank you all and see you on the next onFOSS!&lt;/p&gt;</content><author><name></name></author><category term="news" /><summary type="html">The “onFOSS-LAN” started as an idea by hribhrib to host a LAN-party-like experience online. Yes, the pun with LAN instead of WAN-party was intended but didnt ripe well, however, what instead did ripe well was the whole Event! Only one year after the first public onFOSS-LAN another host joined the team: DeathByDenim. Even more people got together to bring this experience to everyone that was interested in FOSS-Gaming, and group-effort hosting started to sprout, mostly by people of the LibreGaming community.</summary></entry></feed>

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<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>onFOSS</title>
<link rel="stylesheet" href="/assets/css/main.css">
<link rel="icon" href="/assets/img/icon.svg" sizes="any" type="image/svg+xml">
<link rel="alternate" type="application/rss+xml" title="onfoss.org" href="/feed.xml">
</head>
<body>
<nav class="container">
<header class="d-flex flex-wrap justify-content-center py-3 mb-4 border-bottom">
<a href="/" class="d-flex align-items-center mb-3 mb-md-0 me-md-auto text-dark text-decoration-none">
<img class="bi me-2" width="40" height="32" src="/assets/img/icon.svg" alt="Site icon">
<span class="fs-4">onFOSS</span>
</a>
<ul class="nav nav-pills">
<li class="nav-item"><a href="/index.html" class="nav-link " aria-current="page">Home</a></li>
<li class="nav-item"><a href="/news.html" class="nav-link ">News</a></li>
<li class="nav-item"><a href="/tournament.html" class="nav-link ">Tournament</a></li>
<li class="nav-item"><a href="/schedule.html" class="nav-link ">Schedule</a></li>
<li class="nav-item"><a href="/help.html" class="nav-link active">Help</a></li>
<li class="nav-item"><a href="/resources.html" class="nav-link ">Resources</a></li>
</ul>
</header>
</nav>
<div class="container">
<h1>Help</h1>
<h3>Communication</h3>
<h4>How to use Mumble</h4>
<p>
Mumble is free and open source software that can be download from
<a href="https://www.mumble.info/downloads/">Mumble.info</a>. It is
a low-latency voice client that lets you talk to your fellow
players using your microphone.
</p>
<p>
After installation, you will need to configure your audio first. The
helpful audio wizard will guide your through the settings.
</p>
<p>
Once that is all set up, you can connect to the Mumble server by
using the mumble link from the <a href="index.html">Home</a> page.
You should be able to connect and see something like this:
</p>
<figure class="figure">
<img src="assets/img/mumble_interface.png" alt="Screenshot of the Mumble interface" class="img-fluid">
</figure>
<p>
By default, you will be place in the Root, but you can double-click
on any channel to join. You will most likely want to go to the Lobby,
however, you can see which channels the other people hang out in. Note
that there will likely only be people here during the actual event.
</p>
<h4>How to use Matrix/Element</h4>
<p>
For text-based chatting, there is the Matrix channel. Matrix is a chat
protocol (amongst other things). To use the Matrix protocol, you will
need a client to connect to it. One of the most popular ones is called
Element which you can either download from
<a href="https://element.io/get-started">element.io</a> or just run in
your browser. If you don't have an account yet, you will be able to
create one.
</p>
<p>
Once you are logged in, you can follow the Matrix link on the
<a href="index.html">Home</a> page. It will take you to a page
asking about the application you want to use. If you downloaded
Element before, click on the Continue button for that. You should
be able to connect and see something like this:
</p>
<figure class="figure">
<img src="assets/img/element_interface.png" alt="Screenshot of the Element interface" class="img-fluid">
</figure>
<p>There are usually people here, even outside of the event.</p>
<h4>How to use XMPP/Movim</h4>
<p>
Another option for text-based chatting is XMPP. It's another protocol,
like Matrix but you can use it to join the same chat channel as above.
The two protocols are "bridged" which means that users can simply
talk to eachother despite using different protocols.
</p>
<p>
Like the Matrix protocol, there are also many XMPP chat clients
available. One of the easier ones it <a href="https://movim.eu/">Movim.eu</a>.
It allows you to easily create and account if you don't already have
an XMPP account.
</p>
<p>
From there, you can start the web-based client at <a href="https://mov.im">mov.im</a>.
After logging in, choose &quot;chats&quot; and then click on the big plus symbol.
</p>
<figure class="figure">
<img src="assets/img/movim_interface.png" alt="Screenshot of the Mov.im interface" class="img-fluid">
</figure>
<p>
In the new screen that pops up, you will find &quot;Join a chatroom&quot;
and then &quot;Join a custom chatroom&quot;. Paste the room name from
the link on the <a href="index.html">Home</a> page. You can type anything
you want in the Name field. That's only visible for you as the name
of this room.
</p>
<figure class="figure">
<img src="assets/img/movim_interface2.png" alt="Screenshot of the Mov.im interface" class="img-fluid">
</figure>
<p>There are usually people here, even outside of the event.</p>
<h3>Games</h3>
<p>Each game has their own separate help page</p>
<ul>
<li><a href="help_armagetron.html">Armagetron Advanced</a></li>
<li><a href="help_bzflag.html">Bzflag</a></li>
<li><a href="help_hedgewars.html">Hedgewars</a></li>
<li><a href="help_lix.html">Lix</a></li>
<li><a href="help_mindustry.html">Mindustry</a></li>
<li><a href="help_minetest.html">Minetest (Blockbomber)</a></li>
<li><a href="help_odamex.html">Odamex</a></li>
<li><a href="help_openhv.html">OpenHV</a></li>
<li><a href="help_opensoldat.html">OpenSoldat</a></li>
<li><a href="help_openspades.html">OpenSpades</a></li>
<li><a href="help_shatteredparadise.html">Shattered Paradise</a></li>
<li><a href="help_supertuxparty.html">Super Tux Party</a></li>
<li><a href="help_supertuxkart.html">SuperTuxKart</a></li>
<li><a href="help_teeworlds.html">Teeworlds</a></li>
<li><a href="help_ufoai.html">UFO: Alien Invasion</a></li>
<li><a href="help_unvanquished.html">Unvanquished</a></li>
<li><a href="help_xonotic.html">Xonotic</a></li>
</ul>
</div>
</body>
</html>

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<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>onFOSS</title>
<link rel="stylesheet" href="/assets/css/main.css">
<link rel="icon" href="/assets/img/icon.svg" sizes="any" type="image/svg+xml">
<link rel="alternate" type="application/rss+xml" title="onfoss.org" href="/feed.xml">
</head>
<body>
<nav class="container">
<header class="d-flex flex-wrap justify-content-center py-3 mb-4 border-bottom">
<a href="/" class="d-flex align-items-center mb-3 mb-md-0 me-md-auto text-dark text-decoration-none">
<img class="bi me-2" width="40" height="32" src="/assets/img/icon.svg" alt="Site icon">
<span class="fs-4">onFOSS</span>
</a>
<ul class="nav nav-pills">
<li class="nav-item"><a href="/index.html" class="nav-link " aria-current="page">Home</a></li>
<li class="nav-item"><a href="/news.html" class="nav-link ">News</a></li>
<li class="nav-item"><a href="/tournament.html" class="nav-link ">Tournament</a></li>
<li class="nav-item"><a href="/schedule.html" class="nav-link ">Schedule</a></li>
<li class="nav-item"><a href="/help.html" class="nav-link active">Help</a></li>
<li class="nav-item"><a href="/resources.html" class="nav-link ">Resources</a></li>
</ul>
</header>
</nav>
<div class="container">
<link rel="stylesheet" href="assets/css/help.css">
<h1>Armagetron Advanced</h1>
<p>Drive your lightcycle and leave a lightwall behind you. Survive as long as you can and try to make other run into walls.</p>
<figure class="figure">
<img src="assets/img/armagetron.png" alt="Screenshot of Armagetron Advanced">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="http://www.armagetronad.org/downloads.php">DOWNLOAD</a></div>
<h2>Tips</h2>
<ul>
<li>Press the down arrow key to brake</li>
<li>Drive as close as you can to a wall to get a speed boost</li>
</ul>
<h2>Connecting</h2>
<p>
Use the arrow keys to nagivate to Play Game and press &lt;Enter&gt;.
Then go to Multiplayer and then to Custom Connect.
</p>
<p>
Enter <span class="fw-bold">play.onfoss.org</span> in the Address field and keep the port number at <span class="fw-bold">4534</span>.
Navigate down to Connect to Server to join.
</p>
<p>You should now be connected.</p>
<p></p>
</div>
</body>
</html>

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<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>onFOSS</title>
<link rel="stylesheet" href="/assets/css/main.css">
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<h1>Bzflag</h1>
<p>Drive around in a tank that can jump, trying to shoot your opponents while dodging their bullets.</p>
<figure class="figure">
<img src="assets/img/bzflag.png" alt="Screenshot of Bzflag">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://www.bzflag.org/downloads/">DOWNLOAD</a></div>
<h2>Tips</h2>
<ul>
<li>Jump using the &lt;Tab&gt; key</li>
<li>Shoot using the &lt;Enter&gt; key</li>
<li>You stay still by placing the mouse cursor on the centre of the screen. Placing it slightly above will slowly move forward and all the way at the top means maximum speed. The same for turning left or right or reversing.</li>
</ul>
<h2>Connecting</h2>
<p>Use the arrow keys to nagivate to Join Game and press &lt;Enter&gt;.</p>
<p>
Move down to Server and type <span class="fw-bold">play.onfoss.org</span> and keep the port number at <span class="fw-bold">5154</span>.
You can also set your Callsign here. This is how other players will see
your name. Then move up to Connect and press &lt;Enter&gt;.</p>
<img src="assets/img/help_bzflag.png" alt="Server join screen for Bzflag" class="img-fluid">
<p>You should now be connected.</p>
<p></p>
</div>
</body>
</html>

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<h1>Hedgewars</h1>
<p>Worms-like game where your team of hedgehogs needs to destroy the other teams using the ludicrous arsenal at their disposal.</p>
<figure class="figure">
<img src="assets/img/hedgewars.png" alt="Screenshot of Hedgewars">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://www.hedgewars.org/download.html">DOWNLOAD</a></div>
<h2>Tips</h2>
<ul>
<li>Use the right mouse button to open the weapons menu.</li>
<li>
Use the arrow keys to move around. You can jump with &lt;Enter&gt;
or do a long jump &lt;Backspace&gt;.
</li>
<li>
Hold down &lt;Space&gt; to shoot. The longer you keep it pressed,
the further you will shoot.
</li>
</ul>
<h2>Connecting</h2>
<p>
To set your in-game name, click on the wrench icon at the bottom-right.
You can set your name under the Network tab. A password is not necessary.
</p>
<p>
Go back to the main menu by clicking on the red arrow at the bottom
left of the screen and click the globe on the right and choose
&quot;Play local network game&quot;. A new screen will open up.
</p>
<p>
At the bottom, there is a button called &quot;Specify addres&quot;.
Fill in <span class="fw-bold">play.onfoss.org</span> for the host and leave the port number at <span class="fw-bold">46631</span>.
</p>
<img src="assets/img/help_hedgewars.png" alt="Connection settings for Hedgewars" class="img-fluid">
<p>
You should now see a list of rooms. There should be one room you can join.
</p>
<p></p>
</div>
</body>
</html>

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<h1>Lix</h1>
<p>Lemmings-like game where you need to guide your little people to safety despite their best efforts of wandering into things that will kill them.</p>
<figure class="figure">
<img src="assets/img/lix.png" alt="Screenshot of Lix">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://github.com/SimonN/LixD#get-lix">DOWNLOAD</a></div>
<h2>Tips</h2>
<ul>
<li>You can only control the Lix that are the colour you chose</li>
<li>You only get points for Lix going into the exits that are in your colour</li>
<li>You also get points if other coloured Lix go into your exits</li>
<li>The baseball bat is a great way to get rid of enemy blockers</li>
</ul>
<h2>Connecting</h2>
<p>Click on &quot;Options&quot;. Then under the &quot;General&quot; tab, you can input your player name. Click on &quot;Okay&quot; to confirm.</p>
<p>Click on &quot;Network Game&quot;.</p>
<p>Under address, fill out <span class="fw-bold">play.onfoss.org</span> and keep the port set to <span class="fw-bold">22934</span>. Then click on &quot;Okay&quot; to connect.</p>
<p>You should see a room on the upper right. Click on that to join.</p>
<p>Choose your colour and then click &quot;Okay&quot;</p>
<p></p>
</div>
</body>
</html>

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<link rel="stylesheet" href="assets/css/help.css">
<h1>Mindustry</h1>
<p>A building and tower defence game where you build up an industry and defences against ever larger waves of enemies.</p>
<figure class="figure">
<img src="assets/img/mindustry.png" alt="Screenshot of Mindustry">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://github.com/Anuken/Mindustry/releases">DOWNLOAD</a></div>
<h2>Tips</h2>
<ul>
<li>
There is lots of stuff to build, so at first things will be
daunting, but worry not, the mode is co-op so you are all
working together.
</li>
<li>Move around with the WASD keys.</li>
<li>Use the left mouse button to shoot or build. It will build if you select something from the menu in the bottom right, otherwise it will shoot.</li>
</ul>
<h2>Connecting</h2>
<p>
From the main menu choose &quot;Play&quot; and then &quot;Join
Game&quot;. You will be able to set you in-game name here.
</p>
<p>To join the server, click on &quot;Add Server&quot; and type in <span class="fw-bold">play.onfoss.org</span>. When you press Ok, it will be added under &quot;Remote Servers&quot;.</p>
<img src="assets/img/help_mindustry.png" alt="The join screen in Mindustry with the server added" class="img-fluid">
<p>You can then click on the server name to join.</p>
<p></p>
</div>
</body>
</html>

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<html lang="en" dir="ltr">
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<title>onFOSS</title>
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<link rel="stylesheet" href="assets/css/help.css">
<h1>Minetest (Blockbomber)</h1>
<p>The classic Bomberman game in 3D as a mod for Minetest</p>
<figure class="figure">
<img src="assets/img/minetest.png" alt="Screenshot of Minetest (Blockbomber)">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://www.minetest.net/downloads/">DOWNLOAD</a></div>
<h2>Tips</h2>
<ul>
<li>Movement: A, S, W, D</li>
<li>Drop bomb: Left Shift (sneak)(</li>
<li>Throw a bomb that you are standing in: Space (jump) (if player has Spring)</li>
<li>Punch bomb: Left mouse button (punch) (with Fist)</li>
</ul>
<h2>Connecting</h2>
<p>
Under address fill in <span class="fw-bold">play.onfoss.org</span> and keep the port at
<span class="fw-bold">30000</span>. Click on Register to set your in-game name. You can leave the password blank
since this server will disappear after the event anyway.
</p>
<img src="assets/img/help_minetest.png" alt="The register screen in the Minetest client" class="img-fluid">
<p>You will be placed in the lobby with the other players</p>
<p></p>
</div>
</body>
</html>

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<nav class="container">
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<h1>Odamex</h1>
<p>Multiplayer-focused DOOM engine that allows deathmatch, coop, and capture the flag mode. Here we are using the Freedom assets so you don't need a copy of the original game to play.</p>
<figure class="figure">
<img src="assets/img/odamex.png" alt="Screenshot of Odamex">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://odamex.net/">DOWNLOAD</a></div>
<p>An AppImage for Linux was automatically generated: <a href="assets/Odamex-x86_64.AppImage">Odamex-x86_64.AppImage</a></p>
<h2>Tips</h2>
<ul>
<li>Use &lt;SPACE&gt; to jump</li>
<li>Use E to open doors or to respawn if dead</li>
</ul>
<h2>Connecting</h2>
<p>While Odamex does have a launcher, if requires that you have DOOM assets available locally. It won't launch the game without it, which means you either need the original game data of open assets such as Freedoom.</p>
<p>However, if you connect to the game server directly, odamex will download the required assets automatically from the server.</p>
<p>From the terminal, type:</p>
<p><tt>odamex -connect play.onfoss.org +set cl_name "YourName"</tt></p>
<p>Of course, substitute &quot;YourName&quot; with the in-game name you want.</p>
<p></p>
</div>
</body>
</html>

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<html lang="en" dir="ltr">
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<meta charset="utf-8">
<title>onFOSS</title>
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<h1>OpenHV</h1>
<p>Real-time strategy game where you mine resources and build units to attack and defend.</p>
<figure class="figure">
<img src="assets/img/openhv.png" alt="Screenshot of OpenHV">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://github.com/OpenHV/OpenHV/releases">DOWNLOAD</a></div>
<p>You will have to expand &quot;Assets&quot; to see the download links.</p>
<h2>Tips</h2>
<ul>
<li>
The menu on the right lets you build buildings and units. The first
things you need to build are a Power Plant (gives you power), a
Module (builds units) and Storage (harvests resources).
</li>
<li>
When you build your Storage, there will be a Miner that comes with
it. Use this to harvest resources. Resources will look like a couple
of ingots.
</li>
</ul>
<h2>Connecting</h2>
<p>
To set your in-game name, click on &quot;Settings&quot;. You'll be
able to set your name under &quot;Player Name&quot;.
</p>
<p>
From the main menu, click on &quot;Multiplayer&quot; and then click
on &quot;Direct IP&quot;. Fill in <span class="fw-bold">play.onfoss.org</span> and keep the port at
<span class="fw-bold">1234</span>. Then click on &quot;Join&quot;
</p>
<img src="assets/img/help_openhv.png" alt="The join screen in OpenHV" class="img-fluid">
<p>You will be placed in the lobby with the other players</p>
<p></p>
</div>
</body>
</html>

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<link rel="stylesheet" href="assets/css/help.css">
<h1>OpenSoldat</h1>
<p>Fast-paced 2D side-scrolling shooter game where you have a big gun and a jetpack.</p>
<figure class="figure">
<img src="assets/img/opensoldat.png" alt="Screenshot of OpenSoldat">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://github.com/opensoldat/opensoldat/releases/">DOWNLOAD</a></div>
<p>The game does not have a GUI yet. You need to start it from the terminal/command prompt. When you do so, it will create a configs directory with a client.cfg file. You can add your settings to that.</p>
<p>The AppImage for Linux creates the config file in <tt>~/.config/share/Soldat/Soldat</tt> instead.</p>
<p>Things you might like to set:</p>
<ul>
<li><tt>cl_player_name YourNameGoesHere</tt></li>
<li><tt>r_fullscreen 1</tt></li>
</ul>
<h2>Tips</h2>
<ul>
<li>Use the right mouse button to use your jetpack.</li>
<li>Press Q to switch to your secondary weapon and E to throw grenades.</li>
</ul>
<h2>Connecting</h2>
<p>Start Soldat by typing:</p>
<p><tt>./soldat -join play.onfoss.org</tt></p>
<p>You should now be connected. If it doesn't work. Try to connect by IP address instead of domain name.</p>
<p></p>
</div>
</body>
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<li class="nav-item"><a href="/index.html" class="nav-link " aria-current="page">Home</a></li>
<li class="nav-item"><a href="/news.html" class="nav-link ">News</a></li>
<li class="nav-item"><a href="/tournament.html" class="nav-link ">Tournament</a></li>
<li class="nav-item"><a href="/schedule.html" class="nav-link ">Schedule</a></li>
<li class="nav-item"><a href="/help.html" class="nav-link active">Help</a></li>
<li class="nav-item"><a href="/resources.html" class="nav-link ">Resources</a></li>
</ul>
</header>
</nav>
<div class="container">
<link rel="stylesheet" href="assets/css/help.css">
<h1>OpenSpades</h1>
<p>Mix between a first person shooter and Minecraft. Build defence structures, dig many tunnels or go on the offensive.</p>
<figure class="figure">
<img src="assets/img/openspades.png" alt="Screenshot of OpenSpades">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://github.com/yvt/openspades/releases">DOWNLOAD</a></div>
<h2>Tips</h2>
<ul>
<li>
On joining, you will be asked to choose a team and a weapon. If
you change your mind during play, press L to get back to that
selection screen.
</li>
<li>
Use the scroll wheel to cycle between your weapons, the shovel
and the block. The shovel can destroy blocks, the block can build
walls
</li>
<li>
If you want to see a bigger map, press N. Press N again to make
the map go away again.
</li>
</ul>
<h2 id="nonfreeassets">Non-free assets</h2>
<p>
OpenSpades contains non-free assets that were copied from the original
Ace of Spades games. The creators of OpenSpades were unabled to contact
the authors, so these assets were never released under an open licence.
</p>
<p>
Fortunately, there is a drop-in replacement for these assets available.
All models have been recreated under a CC0 licence and the sound effects
have been replaced by mostly CC0 equivalents with a few exceptions that
are CC-BY.
</p>
<h3>Installation</h3>
<ul>
<li>Download the libre assets: <a href="https://github.com/DeathByDenim/openspades-free-pak/releases/download/latest/pak001-Free.pak">pak001-Free.pak</a></li>
<li>Find the location of pak000-Nonfree.pak for your OpenSpades installation. For example <tt>/usr/share/openspades/Resources/</tt></li>
<li>Copy the downloaded pak001-Free.pak to the same location.</li>
<li>Optionally, delete pak000-Nonfree.pak. It it no longer needed because pak001-Free.pak will overrule all of the content in pak000-Nonfree.pak.</li>
</ul>
<h2>Connecting</h2>
<p>
When you start the game you will immediately enter the server
browser. If you click on &quot;Setup&quot; at the bottom of the
screen, you can set your in-game name. Click on &quot;Back&quot;
to return to the server browser.
</p>
<p>
To connect to the server, type <span class="fw-bold">play.onfoss.org</span> in the input field at the
top and click on the &quot;Connect&quot; button to the right.
</p>
<img src="assets/img/help_openspades.png" alt="The join screen in OpenSpades" class="img-fluid">
<p></p>
<p></p>
</div>
</body>
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<h1>Shattered Paradise</h1>
<p>Real-time strategy game where you mine resources and build units to attack and defend.</p>
<figure class="figure">
<img src="assets/img/shatteredparadise.png" alt="Screenshot of Shattered Paradise">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://github.com/ABrandau/Shattered-Paradise-SDK/releases">DOWNLOAD</a></div>
<p>You will have to expand &quot;Assets&quot; to see the download links.</p>
<h2>Tips</h2>
<ul>
<li>
The menu on the right lets you build buildings and units. The first
things you need to build are a Power Plant (gives you power), a
Infantry building (builds units) and Storage (harvests resources).
</li>
<li>
When you build your Storage, there will be a Miner that comes with
it. Use this to harvest resources. Resources will look like a forest.
You can build more harvester from the vehicle building.
</li>
</ul>
<h2>Connecting</h2>
<p>
To set your in-game name, click on &quot;Settings&quot;. You'll be
able to set your name under &quot;Player Name&quot;.
</p>
<p>
From the main menu, click on &quot;Multiplayer&quot; and then click
on &quot;Direct IP&quot;. Fill in <span class="fw-bold">play.onfoss.org</span> and set the port at
<span class="fw-bold">12340</span>. The standard port is 1234, but is already taken. Then click on &quot;Join&quot;
</p>
<img src="assets/img/help_shatteredparadise.png" alt="The join screen in Shattered Paradise" class="img-fluid">
<p>You will be placed in the lobby with the other players</p>
<p></p>
</div>
</body>
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</ul>
</header>
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<div class="container">
<link rel="stylesheet" href="assets/css/help.css">
<h1>SuperTuxKart</h1>
<p>Kart racing game where you can use the various power-ups to give yourself a boost of hinder your opponents.</p>
<figure class="figure">
<img src="assets/img/supertuxkart.png" alt="Screenshot of SuperTuxKart">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://supertuxkart.net/Download">DOWNLOAD</a></div>
<h2>Tips</h2>
<ul>
<li>Use the arrow keys to accelerate, brake, and steer.</li>
<li>Pick up presents to get items to use. Use &lt;Space*gt; to activate.</li>
<li>The blue bottle give you turbo. Use N to activate.</li>
<li>
Use V to grind in the corners and keep it pressed. Yellow sparks
will give you a speed boost. Red ones even more.
</li>
</ul>
<h2>Connecting</h2>
<p>
Click on the globe labelled &quot;Online&quot;. At the top, just
below the title, you can click the yellow button to set your in-game
name. You don't have to set a password.
</p>
<p>
To connect to our server, click on &quot;Enter server address&quot;.
Then type in <span class="fw-bold">play.onfoss.org</span> and click on &quot;OK&quot;.
</p>
<img src="assets/img/help_supertuxkart.png" alt="Entering the server address" class="img-fluid">
<p>
You will then be placed in the lobby of our game server and ready to go!
</p>
<p></p>
</div>
</body>
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<link rel="stylesheet" href="assets/css/help.css">
<h1>Super Tux Party</h1>
<p>Turn-based party game where you challenge other player in real-time mini games.</p>
<figure class="figure">
<img src="assets/img/supertuxparty.png" alt="Screenshot of Super Tux Party">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://supertux.party/download/latest/">DOWNLOAD</a></div>
<p></p>
</div>
</body>
</html>

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<html lang="en" dir="ltr">
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<meta charset="utf-8">
<title>onFOSS</title>
<link rel="stylesheet" href="/assets/css/main.css">
<link rel="icon" href="/assets/img/icon.svg" sizes="any" type="image/svg+xml">
<link rel="alternate" type="application/rss+xml" title="onfoss.org" href="/feed.xml">
</head>
<body>
<nav class="container">
<header class="d-flex flex-wrap justify-content-center py-3 mb-4 border-bottom">
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<ul class="nav nav-pills">
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<div class="container">
<link rel="stylesheet" href="assets/css/help.css">
<h1>Teeworlds</h1>
<p>Fast-paced 2D side-scrolling shooter game where you have a big gun and a grappling hook.</p>
<figure class="figure">
<img src="assets/img/teeworlds.png" alt="Screenshot of Teeworlds">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://www.teeworlds.com/?page=downloads">DOWNLOAD</a></div>
<p>Click the name of your OS on the left of the most recent version. Extract the file wherever you like and start playing.</p>
<h2>Tips</h2>
<ul>
<li>You can double jump by pressing &lt;Space&gt; a second time.</li>
<li>Use your grappling hook by using the right-mouse button.</li>
</ul>
<h2>Connecting</h2>
<p>Click on Settings and choose the Player tab. You can fill in your name so we can recognize you when you join the server. The Tee tab will also let you customize your appearance.</p>
<img src="assets/img/help_teeworlds_name.png" alt="Teeworlds setting for player name" class="img-fluid">
<p>To connect to the server, got back to the main menu and click Play.</p>
<p>At the bottom of the screen you can fill in the name of the server in the Host address field. Type <span class="fw-bold">play.onfoss.org</span> and press &lt;Enter&gt; or click Connect.</p>
<img src="assets/img/help_teeworlds_server.png" alt="Joining the Teeworlds server" class="img-fluid">
<p>You should now be connected.</p>
<p></p>
</div>
</body>
</html>

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<meta charset="utf-8">
<title>onFOSS</title>
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<body>
<nav class="container">
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<h1>UFO: Alien Invasion</h1>
<p>Squad-based turn-based tactical strategy game in the tradition of the old X-COM PC games</p>
<figure class="figure">
<img src="assets/img/ufoai.png" alt="Screenshot of UFO: Alien Invasion">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://ufoai.org/wiki/Download">DOWNLOAD</a></div>
<p>The download page only has binaries for Linux and Windows. We compiled the macOS version ourselves. Download: <a href="https://www.jottacloud.com/s/2277232ff2022034678bafb62b3c9b7ef3a">ufoai-macos.tar.bz2</a></p>
<p>Then open the Terminal and type the following:</p>
<pre>
tar xf ufoai-macos.tar.bz2
cd dist
./ufo
</pre>
<p>To get rid of the graphical glitches disable &quot;GLSL Shaders&quot; under Options → Video → Advanced → OpenGL Setting</p>
<h2>Tips</h2>
<ul>
<li>Click on a squad member and then click where you want them to move. The target box will be green if you can make it in that turn. Walking is aborted if an enemy is spotted.</li>
<li>To shoot, click on the target button at the bottom left, choose what weapon mode you want to use and then click on your target.</li>
<li>Everything costs TUI. Actions will be greyed out of you don't have enough left for the current turn.</li>
</ul>
<h2>Connecting</h2>
<p>Click on Multiplayer. You'll need to create a team before you can do anything, so click on Team and then Generate New Team and choose the type you want.</p>
<img src="assets/img/help_ufoai.png" alt="Generating a new team" class="img-fluid">
<p>Click no the done button at the very bottom right if you are happy with it. You'll return to the multiplayer menu</p>
<p>Click on Join and type <span class="fw-bold">play.onfoss.org</span> in the field for Connect to IP and click Connect.</p>
<img src="assets/img/help_ufoai_connect.png" alt="Joining the UFO:AI server" class="img-fluid">
<p>You'll see a summary of the server. Click on Connect to connect.</p>
<p></p>
</div>
</body>
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<h1>Unvanquished</h1>
<p>First-person shooter of aliens vs humans. There are several classes and it's possible to build structures.</p>
<figure class="figure">
<img src="assets/img/unvanquished.png" alt="Screenshot of Unvanquished">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://unvanquished.net/download/">DOWNLOAD</a></div>
<h2>Tips</h2>
<ul>
<li>
As humans you can buy upgraded weapons at the armory. Get close
and press Q to activate. You can also become an engineer and build
defences or repair stuff.
</li>
<li>
As aliens you can evolve anywhere by pressing Q. They also have an
engineer class that can build structures.
</li>
</ul>
<h2>Connecting</h2>
<p>Set your in-game name by clicking on &quot;Player&quot; under &quot;Options&quot;.</p>
<p>To connect to the server, press ~ to open the console and type &quot;<span class="fw-bold">connect play.onfoss.org</span>&quot;</p>
<img src="assets/img/help_unvanquished.png" alt="In-game terminal connecting to the game server" class="img-fluid">
<p></p>
</div>
</body>
</html>

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<h1>Xonotic</h1>
<p>First-person shooter where players compete in a 3D world. It features Battle Royale mode.</p>
<figure class="figure">
<img src="assets/img/xonotic.png" alt="Screenshot of Xonotic">
</figure>
<h2>Getting the game</h2>
<div class="download"><a href="https://xonotic.org/download/">DOWNLOAD</a></div>
<p>Note that the download has the executable for all OS inside of it.</p>
<h2>Tips</h2>
<ul>
<li>
Always keep moving and jumping to make yourself harder to hit.
</li>
<li>
Weapons often has a secondary action. Use the right-mouse button to use it.
</li>
<li>
Gather as much health and armour as you can.
</li>
</ul>
<h2>Connecting</h2>
<p>
Go to &quot;Multiplayer&quot; and click on the &quot;Profile&quot;
button to set your in-game name.
</p>
<p>
To connect to the game server, click on the &quot;Servers&quot;
button. At the bottom of the screen you can fill in <span class="fw-bold">play.onfoss.org</span> in
the Address field. Then press Join.
</p>
<img src="assets/img/help_xonotic.png" alt="Server name input in Xonotic" class="img-fluid">
<p></p>
</div>
</body>
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SOON! Stay tuned!
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<li class="nav-item"><a href="/news.html" class="nav-link ">News</a></li>
<li class="nav-item"><a href="/tournament.html" class="nav-link ">Tournament</a></li>
<li class="nav-item"><a href="/schedule.html" class="nav-link ">Schedule</a></li>
<li class="nav-item"><a href="/help.html" class="nav-link ">Help</a></li>
<li class="nav-item"><a href="/resources.html" class="nav-link ">Resources</a></li>
</ul>
</header>
</nav>
<div class="container">
<h1>About onFOSS</h1>
<p>
onFOSS is an online, "Free (as Freedom) and Open Source" LAN-Party.
The goal is to get people together, enjoying the
art of computer games and having a great time in these days. The FOSS
community is a place of being open minded and acceptance to all
different kinds of people with the focus of fully transparent systems
and protecting individuals. So it does not matter if you are on Windows,
Mac or Linux and it is also NOT necessary to have a PC MASTERRACE setup
to run those games.
</p>
<p>This concept was originally started at <a href="https://onfoss.hribhrib.at/">hribhrib.at</a></p>
<h1>Next event</h1>
<p>No next event has been scheduled yet.</p>
<h1 id="communication">Communication</h1>
<p>We use Mumble voice chat on <a href="mumble://hribhrib.at">mumble://hribhrib.at</a>. It is the main mode of cummunication during the event.</p>
<p>We also have regular text chat for any time use. You can choose the protocol you like and the program you like, they all point to the same thing in the end</p>
<ul>
<li>Matrix chat on <a href="https://matrix.to/#/#irc_#onfoss:matrix.f-hub.org">#irc_#onfoss:matrix.f-hub.org</a></li>
<li>XMPP chat on <a href="https://xmpp.f-hub.org/##onfoss@irc.f-hub.org?join">#onfoss@irc.freegamedev.net</a></li>
<li>IRC chat on <a href="ircs://irc.freegamedev.net:6697/#onfoss">#onfoss@irc.freegamedev.net</a></li>
</ul>
<p>See the <a href="help.html">help page</a> for more information on how to connect to these services.</p>
<p>Finally, we are also on various social media<p>
<ul>
<li>Mastodon on TBD</li>
<li>PeerTube on TBD</li>
<li>RSS on <a href="https://onfoss.org/feed.xml">here</a> (copy this link to your favourite RSS reader)</li>
</ul>
<h1 id="games">Games</h1>
<p>There are a few game servers running. To connect, simply start the game and connect to this domain. See also the <a href="help.html">Help</a> section for more information.</p>
<table class="table">
<tbody>
<tr>
<td><a href="help_armagetron.html"><img src="assets/img/armagetron.png" height="64" alt="Tiny screenshot of Armagetron Advanced"></a></td>
<td>Armagetron Advanced</td>
<td>
Drive your lightcycle and leave a lightwall behind you. Survive as long as you can and try to make other run into walls.
</td>
<td><a href="help_armagetron.html">More info</a></td>
</tr>
<tr>
<td><a href="help_bzflag.html"><img src="assets/img/bzflag.png" height="64" alt="Tiny screenshot of Bzflag"></a></td>
<td>Bzflag</td>
<td>
Drive around in a tank that can jump, trying to shoot your opponents while dodging their bullets.
</td>
<td><a href="help_bzflag.html">More info</a></td>
</tr>
<tr>
<td><a href="help_hedgewars.html"><img src="assets/img/hedgewars.png" height="64" alt="Tiny screenshot of Hedgewars"></a></td>
<td>Hedgewars</td>
<td>
Worms-like game where your team of hedgehogs needs to destroy the other teams using the ludicrous arsenal at their disposal.
</td>
<td><a href="help_hedgewars.html">More info</a></td>
</tr>
<tr>
<td><a href="help_lix.html"><img src="assets/img/lix.png" height="64" alt="Tiny screenshot of Lix"></a></td>
<td>Lix</td>
<td>
Lemmings-like game where you need to guide your little people to safety despite their best efforts of wandering into things that will kill them.
</td>
<td><a href="help_lix.html">More info</a></td>
</tr>
<tr>
<td><a href="help_mindustry.html"><img src="assets/img/mindustry.png" height="64" alt="Tiny screenshot of Mindustry"></a></td>
<td>Mindustry</td>
<td>
A building and tower defence game where you build up an industry and defences against ever larger waves of enemies.
</td>
<td><a href="help_mindustry.html">More info</a></td>
</tr>
<tr>
<td><a href="help_minetest.html"><img src="assets/img/minetest.png" height="64" alt="Tiny screenshot of Minetest (Blockbomber)"></a></td>
<td>Minetest (Blockbomber)</td>
<td>
The classic Bomberman game in 3D as a mod for Minetest
</td>
<td><a href="help_minetest.html">More info</a></td>
</tr>
<tr>
<td><a href="help_odamex.html"><img src="assets/img/odamex.png" height="64" alt="Tiny screenshot of Odamex"></a></td>
<td>Odamex</td>
<td>
Multiplayer-focused DOOM engine that allows deathmatch, coop, and capture the flag mode. Here we are using the Freedom assets so you don't need a copy of the original game to play.
</td>
<td><a href="help_odamex.html">More info</a></td>
</tr>
<tr>
<td><a href="help_openhv.html"><img src="assets/img/openhv.png" height="64" alt="Tiny screenshot of OpenHV"></a></td>
<td>OpenHV</td>
<td>
Real-time strategy game where you mine resources and build units to attack and defend.
</td>
<td><a href="help_openhv.html">More info</a></td>
</tr>
<tr>
<td><a href="help_opensoldat.html"><img src="assets/img/opensoldat.png" height="64" alt="Tiny screenshot of OpenSoldat"></a></td>
<td>OpenSoldat</td>
<td>
Fast-paced 2D side-scrolling shooter game where you have a big gun and a jetpack.
</td>
<td><a href="help_opensoldat.html">More info</a></td>
</tr>
<tr>
<td><a href="help_openspades.html"><img src="assets/img/openspades.png" height="64" alt="Tiny screenshot of OpenSpades"></a></td>
<td>OpenSpades</td>
<td>
Mix between a first person shooter and Minecraft. Build defence structures, dig many tunnels or go on the offensive.
<br><mark>Warning:</mark> uses potentially non-open assets. Fix is <a href="help_openspades.html#nonfreeassets"> here</a>.
</td>
<td><a href="help_openspades.html">More info</a></td>
</tr>
<tr>
<td><a href="help_shatteredparadise.html"><img src="assets/img/shatteredparadise.png" height="64" alt="Tiny screenshot of Shattered Paradise"></a></td>
<td>Shattered Paradise</td>
<td>
Real-time strategy game where you mine resources and build units to attack and defend.
</td>
<td><a href="help_shatteredparadise.html">More info</a></td>
</tr>
<tr>
<td><a href="help_supertuxparty.html"><img src="assets/img/supertuxparty.png" height="64" alt="Tiny screenshot of Super Tux Party"></a></td>
<td>Super Tux Party</td>
<td>
Turn-based party game where you challenge other player in real-time mini games.
</td>
<td><a href="help_supertuxparty.html">More info</a></td>
</tr>
<tr>
<td><a href="help_supertuxkart.html"><img src="assets/img/supertuxkart.png" height="64" alt="Tiny screenshot of SuperTuxKart"></a></td>
<td>SuperTuxKart</td>
<td>
Kart racing game where you can use the various power-ups to give yourself a boost of hinder your opponents.
</td>
<td><a href="help_supertuxkart.html">More info</a></td>
</tr>
<tr>
<td><a href="help_teeworlds.html"><img src="assets/img/teeworlds.png" height="64" alt="Tiny screenshot of Teeworlds"></a></td>
<td>Teeworlds</td>
<td>
Fast-paced 2D side-scrolling shooter game where you have a big gun and a grappling hook.
</td>
<td><a href="help_teeworlds.html">More info</a></td>
</tr>
<tr>
<td><a href="help_ufoai.html"><img src="assets/img/ufoai.png" height="64" alt="Tiny screenshot of UFO: Alien Invasion"></a></td>
<td>UFO: Alien Invasion</td>
<td>
Squad-based turn-based tactical strategy game in the tradition of the old X-COM PC games
</td>
<td><a href="help_ufoai.html">More info</a></td>
</tr>
<tr>
<td><a href="help_unvanquished.html"><img src="assets/img/unvanquished.png" height="64" alt="Tiny screenshot of Unvanquished"></a></td>
<td>Unvanquished</td>
<td>
First-person shooter of aliens vs humans. There are several classes and it's possible to build structures.
</td>
<td><a href="help_unvanquished.html">More info</a></td>
</tr>
<tr>
<td><a href="help_xonotic.html"><img src="assets/img/xonotic.png" height="64" alt="Tiny screenshot of Xonotic"></a></td>
<td>Xonotic</td>
<td>
First-person shooter where players compete in a 3D world. It features Battle Royale mode.
</td>
<td><a href="help_xonotic.html">More info</a></td>
</tr>
</tbody>
</table>
<p>Enjoy!</p>
</div>
</body>
</html>

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<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>onFOSS</title>
<link rel="stylesheet" href="/assets/css/main.css">
<link rel="icon" href="/assets/img/icon.svg" sizes="any" type="image/svg+xml">
<link rel="alternate" type="application/rss+xml" title="onfoss.org" href="/feed.xml">
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<header class="d-flex flex-wrap justify-content-center py-3 mb-4 border-bottom">
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<li class="nav-item"><a href="/tournament.html" class="nav-link ">Tournament</a></li>
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<li class="nav-item"><a href="/help.html" class="nav-link ">Help</a></li>
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</ul>
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<div class="container">
<h1>onFOSS: The next generation!</h1>
<p><strong>24 May 2023</strong></p>
<p>The “onFOSS-LAN” started as an idea by <a href="https://hribhrib.at">hribhrib</a> to host a LAN-party-like experience online. Yes, the pun with LAN instead of WAN-party was intended but didnt ripe well, however, what instead did ripe well was the whole Event! Only one year after the first public onFOSS-LAN another host joined the team: <a href="http://jarno.ca/">DeathByDenim</a>. Even more people got together to bring this experience to everyone that was interested in FOSS-Gaming, and group-effort hosting started to sprout, mostly by people of the <a href="https://libregaming.org/">LibreGaming</a> community.</p>
<h2 id="rebranding">Rebranding</h2>
<p>To bring the onFOSS-LAN to another level, we announce some changes!</p>
<h3 id="changing-the-name">Changing the name</h3>
<p>The onFOSS-LAN will be further renamed to just “onFOSS”, also to sound more modern and, furthermore, dont confuse the people with the LAN-pun anymore. Although there were heated discussions about it ;)</p>
<h3 id="domain-onfossorg">Domain onFOSS.org</h3>
<p>One problem persisted, that all the resources and information were spread out with no common “place to go”, therefore the <a href="https://onfoss.org">onFOSS.org</a> Domain was acquired to bring everyone to the same point.</p>
<h3 id="making-a-brand">Making a brand</h3>
<p>Also, to support the idea of bringing the people together and bring one uniform branding for every host and advertiser to be recognized, there is an effort to provide media for branding anything. For example, there will be Logos, Icons, Banner,… for everyone to use!</p>
<h2 id="restructuring">Restructuring</h2>
<p>onFOSS.org will be the new place to go with all the information about the event and further links to all resources and communication channels. Here is a draft of the planned structure in an image:</p>
<p><img src="/assets/img/2023-05-24-planned-structure.svg" alt="Planned Structure" class="img-fluid" /></p>
<h3 id="the-main-page">The Main page</h3>
<p>The main-page of <a href="https://onfoss.org">onFOSS.org</a> will be there for general information, resources, lists of supporters, and further links. Also, the blog that you currently read will also be there. This site will be used for all static and general information.</p>
<h3 id="the-live-page">The Live page</h3>
<p>The famous “play.” subdomain, that already was used as the landing page of a current hosted onFOSS, will be stripped down to only have relevant information about the current event like timetable and tournament info. All the redundant information will be elevated into the main page.</p>
<h2 id="social-platforms">Social Platforms</h2>
<p>Another issue was the reachability of the upcoming onFOSS events. Although, there was a XMPP/Matrix channel from provided by the community, it was hard to reach out to new people. Thanks to poVoq over at <a href="https://freegamedev.net/">FreeGameDev</a> there is now a proper bridged channel which also supports IRC in addition. In addition to that, onFOSS is now providing a RSS-feed (also already this post) to build a foundation for further automation of announcements.</p>
<h3 id="mastodon">Mastodon</h3>
<p>There will also be a onFOSS representation on a Mastodon instance (Probably: https://floss.social/) to reach out further.</p>
<h3 id="peertube">PeerTube</h3>
<p>There were already some videos made from footage of onFOSS events, however again, spread out and not findable anymore once one lost the link. Therefore, we happily announce an official onFOSS video channel on (TBA)</p>
<h3 id="unofficial">Unofficial</h3>
<p>Due to RSS, the community can make automated announcements on their own that bring further visibility outside the onFOSS-bubble. For example, there is a Discord-Server just for the announcements and not bridged to the main communication channel due to privacy and proprietary concerns, but if someone prefers to get notified over there this is now also possible.</p>
<h2 id="what-now">What now?</h2>
<p>This is just the beginning of a new era of onFOSS and be hyped for further events! If you want to help somehow just get in contact with us, otherwise, subscribe to our many channels and stay tuned for the next Host to prepare the next event!</p>
<h2 id="thank-you-all-3">THANK YOU ALL! &lt;3</h2>
<p>Concluding the first official blog-post with the most important stuff: Thank you all for supporting the event in any form, and thank you all for the numerous participants of all events! Without you people, this whole event wouldnt exist, and we wouldnt write this post here. So thank you all and see you on the next onFOSS!</p>
<p><a href="/news/2023/05/24/onFOSS-Next-Gen.html">Permalink</a></p>
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</ul>
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<div class="container">
<h1>onFOSS: The next generation!</h1>
<p><strong></strong></p>
<p>The “onFOSS-LAN” started as an idea by <a href="https://hribhrib.at">hribhrib</a> to host a LAN-party-like experience online. Yes, the pun with LAN instead of WAN-party was intended but didnt ripe well, however, what instead did ripe well was the whole Event! Only one year after the first public onFOSS-LAN another host joined the team: <a href="http://jarno.ca/">DeathByDenim</a>. Even more people got together to bring this experience to everyone that was interested in FOSS-Gaming, and group-effort hosting started to sprout, mostly by people of the <a href="https://libregaming.org/">LibreGaming</a> community.</p>
<h2 id="rebranding">Rebranding</h2>
<p>To bring the onFOSS-LAN to another level, we announce some changes!</p>
<h3 id="changing-the-name">Changing the name</h3>
<p>The onFOSS-LAN will be further renamed to just “onFOSS”, also to sound more modern and, furthermore, dont confuse the people with the LAN-pun anymore. Although there were heated discussions about it ;)</p>
<h3 id="domain-onfossorg">Domain onFOSS.org</h3>
<p>One problem persisted, that all the resources and information were spread out with no common “place to go”, therefore the <a href="https://onfoss.org">onFOSS.org</a> Domain was acquired to bring everyone to the same point.</p>
<h3 id="making-a-brand">Making a brand</h3>
<p>Also, to support the idea of bringing the people together and bring one uniform branding for every host and advertiser to be recognized, there is an effort to provide media for branding anything. For example, there will be Logos, Icons, Banner,… for everyone to use!</p>
<h2 id="restructuring">Restructuring</h2>
<p>onFOSS.org will be the new place to go with all the information about the event and further links to all resources and communication channels. Here is a draft of the planned structure in an image:</p>
<p><img src="/assets/img/2023-05-24-planned-structure.svg" alt="Planned Structure" class="img-fluid" /></p>
<h3 id="the-main-page">The Main page</h3>
<p>The main-page of <a href="https://onfoss.org">onFOSS.org</a> will be there for general information, resources, lists of supporters, and further links. Also, the blog that you currently read will also be there. This site will be used for all static and general information.</p>
<h3 id="the-live-page">The Live page</h3>
<p>The famous “play.” subdomain, that already was used as the landing page of a current hosted onFOSS, will be stripped down to only have relevant information about the current event like timetable and tournament info. All the redundant information will be elevated into the main page.</p>
<h2 id="social-platforms">Social Platforms</h2>
<p>Another issue was the reachability of the upcoming onFOSS events. Although, there was a XMPP/Matrix channel from provided by the community, it was hard to reach out to new people. Thanks to poVoq over at <a href="https://freegamedev.net/">FreeGameDev</a> there is now a proper bridged channel which also supports IRC in addition. In addition to that, onFOSS is now providing a RSS-feed (also already this post) to build a foundation for further automation of announcements.</p>
<h3 id="mastodon">Mastodon</h3>
<p>There will also be a onFOSS representation on a Mastodon instance (Probably: https://floss.social/) to reach out further.</p>
<h3 id="peertube">PeerTube</h3>
<p>There were already some videos made from footage of onFOSS events, however again, spread out and not findable anymore once one lost the link. Therefore, we happily announce an official onFOSS video channel on (TBA)</p>
<h3 id="unofficial">Unofficial</h3>
<p>Due to RSS, the community can make automated announcements on their own that bring further visibility outside the onFOSS-bubble. For example, there is a Discord-Server just for the announcements and not bridged to the main communication channel due to privacy and proprietary concerns, but if someone prefers to get notified over there this is now also possible.</p>
<h2 id="what-now">What now?</h2>
<p>This is just the beginning of a new era of onFOSS and be hyped for further events! If you want to help somehow just get in contact with us, otherwise, subscribe to our many channels and stay tuned for the next Host to prepare the next event!</p>
<h2 id="thank-you-all-3">THANK YOU ALL! &lt;3</h2>
<p>Concluding the first official blog-post with the most important stuff: Thank you all for supporting the event in any form, and thank you all for the numerous participants of all events! Without you people, this whole event wouldnt exist, and we wouldnt write this post here. So thank you all and see you on the next onFOSS!</p>
</div>
</body>
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<li class="nav-item"><a href="/news.html" class="nav-link ">News</a></li>
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<li class="nav-item"><a href="/help.html" class="nav-link ">Help</a></li>
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</ul>
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<div class="container">
<h1>Resources</h1>
<h2>Game server</h2>
<p>
During an event we have one single server hosting all of the <a href="/#games">games
listed</a>. Even games that are not in the schedule will have servers running to
facilitate free play. System requirements are very low. You'll only need 2GB of memory, 2 CPU cores, and 30 GB of disk space.
</p>
<p>
Code for setting up this game server is available at
<a href="https://git.libregaming.org/onFOSS/Gameserver">git.libregaming.org</a>
and is licensed under the AGPLv3 or later, meaning you are free to use and modify
the code as long as you make the modifications available.
</p>
<p>
The deploy script is intended to run on a clean Debian 11 virtual machine. Further
instructions are available on the git page but feel free to ask questions of course!
</p>
<h2>Become a host</h2>
<p>
If you wish to host an event then that is great! We encourage anyone to do so. Please get in contact with us to get your event listed in the schedule and we can advertise.
<p>
If you want to run games that are not already in the list, make sure that they are open source so to stay in the spirit on onFOSS.
</p>
<h2>Media</h2>
<p>All assets on this page and the game server are freely available under a CC0 (public domain) license</p>
<ul>
<li>Logo: <a href="/assets/img/icon.svg" download>icon.svg</a></li>
</ul>
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<li class="nav-item"><a href="/index.html" class="nav-link " aria-current="page">Home</a></li>
<li class="nav-item"><a href="/news.html" class="nav-link ">News</a></li>
<li class="nav-item"><a href="/tournament.html" class="nav-link ">Tournament</a></li>
<li class="nav-item"><a href="/schedule.html" class="nav-link active">Schedule</a></li>
<li class="nav-item"><a href="/help.html" class="nav-link ">Help</a></li>
<li class="nav-item"><a href="/resources.html" class="nav-link ">Resources</a></li>
</ul>
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<div class="container">
<h1>Schedule</h1>
<h2>Upcoming</h2>
<p>No upcoming events scheduled</p>
<h2>Past</h2>
<h4>Saturday 06 May 2023, 12:00 UTC</h4>
<script>
var event_year = 2023;
var event_month = 5;
var event_day = 6;
var d = new Date(Date.UTC(event_year, event_month, event_day, 12, 00));
document.writeln("<p>(Local time: "+d.toTimeString()+")</p>")
</script>
<p>onFOSS-LAN hosted by hribhrib</p>
<ul>
<li>12:00UTC Get and chill together<script>d=new Date(Date.UTC(event_year, event_month, event_day, 12, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>13:00UTC OpenSpades<script>d=new Date(Date.UTC(event_year, event_month, event_day, 13, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>14:30UTC Blockbomber<script>d=new Date(Date.UTC(event_year, event_month, event_day, 14, 30));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>15:30UTC Break<script>d=new Date(Date.UTC(event_year, event_month, event_day, 15, 30));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>16:00UTC Xonotic <a href="tournament.html" class="game-tournament">Tournament</a><script>d=new Date(Date.UTC(event_year, event_month, event_day, 16, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>18:00UTC Break<script>d=new Date(Date.UTC(event_year, event_month, event_day, 18, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>18:30UTC OpenHV<script>d=new Date(Date.UTC(event_year, event_month, event_day, 18, 30));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>20:00UTC Mindustry<script>d=new Date(Date.UTC(event_year, event_month, event_day, 20, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
</ul>
<h4>Saturday 17 December 2022, 14:00 UTC</h4>
<script>
var event_year = 2022;
var event_month = 12;
var event_day = 17;
var d = new Date(Date.UTC(event_year, event_month, event_day, 14, 00));
document.writeln("<p>(Local time: "+d.toTimeString()+")</p>")
</script>
<p>onFOSS-LAN hosted by DeathByDenim</p>
<ul>
<li>14:00UTC Get together<script>d=new Date(Date.UTC(event_year, event_month, event_day, 14, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>14:30UTC Doom (ODAMEX) XMAS mod<script>d=new Date(Date.UTC(event_year, event_month, event_day, 14, 30));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>15:15UTC Teeworlds<script>d=new Date(Date.UTC(event_year, event_month, event_day, 15, 15));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>16:00UTC OpenSpades<script>d=new Date(Date.UTC(event_year, event_month, event_day, 16, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>17:00UTC Break<script>d=new Date(Date.UTC(event_year, event_month, event_day, 17, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>18:00UTC Lix<script>d=new Date(Date.UTC(event_year, event_month, event_day, 18, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>18:30UTC Free Play!<script>d=new Date(Date.UTC(event_year, event_month, event_day, 18, 30));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<ul>
<li>Shattered Paradise</li>
</ul>
</ul>
<h4>Saturday 02 July 2022, 14:00 UTC</h4>
<script>
var event_year = 2022;
var event_month = 7;
var event_day = 2;
var d = new Date(Date.UTC(event_year, event_month, event_day, 14, 00));
document.writeln("<p>(Local time: "+d.toTimeString()+")</p>")
</script>
<p>onFOSS-LAN hosted by DeathByDenim</p>
<ul>
<li>14:00UTC OpenSoldat<script>d=new Date(Date.UTC(event_year, event_month, event_day, 14, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>15:00UTC Lix<script>d=new Date(Date.UTC(event_year, event_month, event_day, 15, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>16:00UTC Teeworlds DDrace<script>d=new Date(Date.UTC(event_year, event_month, event_day, 16, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>17:00UTC Free play!<script>d=new Date(Date.UTC(event_year, event_month, event_day, 17, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<ul>
<li>OpenSpades</li>
<li>OpenHV</li>
</ul>
</ul>
<h4>Saturday 19 March 2022, 14:00 UTC</h4>
<script>
var event_year = 2022;
var event_month = 3;
var event_day = 19;
var d = new Date(Date.UTC(event_year, event_month, event_day, 14, 00));
document.writeln("<p>(Local time: "+d.toTimeString()+")</p>")
</script>
<p>onFOSS-LAN hosted by DeathByDenim</p>
<ul>
<li>14:00UTC Armagetron Advanced<script>d=new Date(Date.UTC(event_year, event_month, event_day, 14, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>15:00UTC Xonotic - Battle Royale<script>d=new Date(Date.UTC(event_year, event_month, event_day, 15, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>16:00UTC Lix<script>d=new Date(Date.UTC(event_year, event_month, event_day, 16, 00));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<li>16:30UTC Free play!<script>d=new Date(Date.UTC(event_year, event_month, event_day, 16, 30));document.writeln(" ("+ Intl.DateTimeFormat(undefined, {hour: '2-digit', minute: '2-digit', timeZoneName: 'short'}).format(d) + ")")</script></li>
<ul>
<li>Hedgewars</li>
<li>SuperTuxKart (Race and Soccer modes)</li>
</ul>
</ul>
<p>
Additionally, there was a fundraiser to help the people suffering
from the war in Ukraine &#x1F1FA;&#x1F1E6;. I matched your donation
(up to $500 total) and additionally, the government of Canada
&#x1F1E8;&#x1F1E6; will match mine until 18 March. So, that's triple
the value for any donation you make. It doesn't have to be to the
Canadian Red Cross, you probably have a local equivalent.
</p>
<p>
<em>UPDATE (2022-03-08)</em>: Canada reached the $10M already so they are not
doubling anymore. I'll still double but this means your amount won't
count as triple anymore.
</p>
<p>
<em>UPDATE (2022-03-13)</em>: Canada increased the limit to $30M, so
any donation you make is once again tripled.
</p>
<p>
<em>UPDATE (2022-03-14)</em>: Oh, never mind, this goal has already
been reached. Anyway, I'll still match what you donate!
</p>
<p>
<em>UPDATE (2022-03-19)</em>: Donations are closed. A total amount
of &euro;40 was collected and the equivalent of CAD 55.64 was
donated to the Canadian Red Cross.
</p>
<p>List of donations:</p>
<ul>
<li>Anonymous: &euro;40</li>
</ul>
<h4>Saturday 12 February 2022, 15:00 UTC</h4>
<script>
var event_year = 2022;
var event_month = 2;
var event_day = 12;
var d = new Date(Date.UTC(event_year, event_month, event_day, 15, 00));
document.writeln("<p>(Local time: "+d.toTimeString()+")</p>")
</script>
<p>Session to test if it all works as intended</p>
<ul>
<li>OpenSpades</li>
<li>OpenHV</li>
<li>Xonotic</li>
</ul>
</div>
</body>
</html>

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<!DOCTYPE html>
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<span class="fs-4">onFOSS</span>
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<li class="nav-item"><a href="/index.html" class="nav-link " aria-current="page">Home</a></li>
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<li class="nav-item"><a href="/tournament.html" class="nav-link active">Tournament</a></li>
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<h1>Tournament</h1>
<p>No tournaments have been planned for the next event.</p>
<h2>Rules</h2>
<p>By joining the tournament you accept following rules:</p>
<h3>MOST IMPORTANT!</h3>
<p>The most important rule is: HAVE FUN! Surely, the tournament is competitive, however, don't forget why we are all here - to have fun playing games together!</p>
<h3>NO CHEATING!</h3>
<p>If you cheat you will get banned from this and all upcoming tournaments! Cheating is: manipulating the game for your advantage. So any third-party tool that helps you is not allowed! Due to the blessing that FOSS games can be modified, modifications that give you an advantage are also considered cheating! So use the official binaries to play the tournament! If no binaries are available and you have to compile it on your own you are not allowed to modify the source. If there is any confusion <a href="index.html#communication">contact us</a> in advance and we will find a solution.</p>
<h3>NO GRIEFING!</h3>
<p>Griefers are going to be kicked immediately and if it happens frequently you will get banned from upcoming tournaments. We are all human beings and hopefully capable of being nice to each other! So respect each other and there will not be any problems!</p>
<p>Leaving the tournament while it is still ongoing while you still have rounds to play is also not very nice.</p>
</div>
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