updated docs [ci skip]
This commit is contained in:
parent
064566085e
commit
2e15aef054
|
@ -23,15 +23,15 @@ around on the forums, e.g. http://forum.megaglest.org/?topic=1426#).
|
|||
The game depends on some tools and libraries to be present, before you can
|
||||
start compiling it:
|
||||
|
||||
* Standard GNU compiler and additional tools (g++ version 3.2 or later is
|
||||
* Standard GNU compiler and additional tools (g++ version 4.6.3 or later is
|
||||
required at the moment)
|
||||
|
||||
* Kitware CMake 2.8 or later (used as build tool)
|
||||
* Kitware CMake 2.8.2 or later (used as build tool)
|
||||
|
||||
* X11 libraries + headers
|
||||
http://x.org/
|
||||
|
||||
* SDL 1.2.5 or later
|
||||
* SDL 2.0.0 or later
|
||||
http://libsdl.org/
|
||||
|
||||
* OpenGL
|
||||
|
@ -46,9 +46,6 @@ start compiling it:
|
|||
* wxWidgets
|
||||
http://wxwidgets.org/
|
||||
|
||||
* Xerces-C
|
||||
http://xerces.apache.org/xerces-c/
|
||||
|
||||
* OpenAL
|
||||
http://openal.org/
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
1. Architecture
|
||||
|
||||
Developed on Windows with Microsoft Visual C++ 2010 Express (free version),
|
||||
Developed on Windows with Microsoft Visual Studio Community 2015,
|
||||
little endian CPU. Compiling using the mingw32 toolset is experimental, which
|
||||
also allows for cross compiling.
|
||||
|
||||
|
@ -24,15 +24,15 @@ On Debian GNU/Linux systems please find license information in:
|
|||
|
||||
To build the game, the following tools and libraries must be present:
|
||||
|
||||
* Microsoft Visual C++ Express 2010
|
||||
* Microsoft Visual Studio Community 2015
|
||||
OR
|
||||
* mingw32
|
||||
|
||||
* Experiemtnal Microsoft Visual C++ Express 2012 projects also exist in the vc2012
|
||||
folder
|
||||
|
||||
* MegaGlest Windows 32 bit dependencies for building with VC++:
|
||||
https://github.com/MegaGlest/megaglest-source/releases/download/3.2.3/windows_deps.7z
|
||||
* MegaGlest dependencies for building with VC++, which which will be downloaded
|
||||
automatically in 'Option A' (see below)
|
||||
OR
|
||||
* MegaGlest Windows 32 bit dependencies for building with mingw:
|
||||
https://github.com/MegaGlest/megaglest-source/releases/download/3.2.3/win32_deps_mingw.7z
|
||||
|
@ -58,7 +58,7 @@ Option A) (recommended) Automated build on the command line:
|
|||
|
||||
2. cd mk\windoze
|
||||
|
||||
3. build-mg-2010.bat (build-mg-2012.bat for vc 2012)
|
||||
3. build-mg-2015.bat (or build-mg32bit-2015.bat for 32 bit build)
|
||||
|
||||
4. megaglest.exe --version
|
||||
|
||||
|
@ -66,19 +66,20 @@ Option A) (recommended) Automated build on the command line:
|
|||
|
||||
Option B) Using VC++ IDE:
|
||||
|
||||
1. Download the dependencies archive listed above and decompress its contents
|
||||
into the 'source' directory (where you see glest_game, g3d_viewer, etc).
|
||||
This should create a subdirectory called "win32_deps" with many files and
|
||||
1. Download the dependencies archive (which one and from where you can find
|
||||
out in the "code" of build-...bat script from 'Option A' approach, some line
|
||||
with "wget.exe") and decompress its contents into the 'source' directory. This
|
||||
should create a subdirectory called "windows_deps..." with many files and
|
||||
subdirectories in it.
|
||||
|
||||
2. Start the Visual C++ 2010 IDE and open the solution file:
|
||||
\mk\windoze\Glest-2010.sln
|
||||
2. Start the Visual C++ 2015 IDE and open the solution file:
|
||||
\mk\windoze\Glest_vc2015.sln
|
||||
|
||||
3. Right Click on the top level 'Glest' node in Solution Explorer and select
|
||||
'Rebuild All'.
|
||||
'Rebuild All' (choose release mode or release with debug info).
|
||||
|
||||
If you had no errors all binaries will be created in \data\glest_game.
|
||||
Before running MegaGlest you must run CopyWindowsRuntimeDlls_2010.bat.
|
||||
If you had no errors all binaries will be created.
|
||||
Before running MegaGlest you must run CopyWindowsRuntimeDlls_2015.bat.
|
||||
You should now be able to just run megaglest.exe.
|
||||
|
||||
|
||||
|
|
|
@ -33,8 +33,8 @@ To build this archive open a terminal and from the mk/linux folder run:
|
|||
This will produce megaglest-source-<VERSION>.tar.xz in the release subfolder
|
||||
|
||||
#2. The embedded source archive:
|
||||
This archive contains 3rd party source code for binary compilation of the application and
|
||||
tools (which is often already included in Linux distros)
|
||||
This archive contains 3rd party source code for binary (and data) compilation of the
|
||||
application and tools (which is often already included in Linux distros)
|
||||
|
||||
The naming convention for the source archive is:
|
||||
megaglest-source-embedded-<VERSION>.tar.xz
|
||||
|
@ -100,37 +100,22 @@ Linux Installer(s):
|
|||
mojosetup on the platform that is building the installer.
|
||||
|
||||
For either 32 or 64 bit Linux installers open a terminal and navigate to:
|
||||
mk/linux/tools-for-standalone-client/installer
|
||||
|
||||
mk/linux/mojosetup
|
||||
|
||||
mkdir build
|
||||
cd build
|
||||
cmake ../
|
||||
make
|
||||
cd ../
|
||||
|
||||
-----------------------
|
||||
-- deprecation start --
|
||||
NOTE this part is now deprecated as it is handled by the synch script above
|
||||
but the info is left here for education
|
||||
|
||||
#2 Navigate into the megaglest-installer subfolder and modify / save changes:
|
||||
#2 Occasionally navigate into the 'scripts' subfolder and modify / save changes:
|
||||
|
||||
- config.lua
|
||||
local GAME_INSTALL_SIZE = 680000000;
|
||||
local GAME_VERSION = "3.6.0";
|
||||
-- deprecation end --
|
||||
---------------------
|
||||
|
||||
Now in a terminal session from inside the megaglest-installer folder run:
|
||||
------------------------
|
||||
|
||||
Now in a terminal session from inside the 'installer' folder run:
|
||||
./make.sh
|
||||
|
||||
When complete this will produce the platform specific installer in the same
|
||||
folder called:
|
||||
folder called:
|
||||
|
||||
MegaGlest-Installer_<architecture>_<kernel>.run
|
||||
MegaGlest-Installer_<version>_<architecture>_<kernel>.run
|
||||
|
||||
This is a native binary installer that wil install MegaGlest on the same
|
||||
This is a native binary installer that wil install MegaGlest on the same
|
||||
platform as was sued to build it. (ie: 32 or 64 bit Linux)
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
1. System requirements
|
||||
|
||||
Hardware requirements:
|
||||
* >= 6th generation x86 CPU with 1.5 GHz or better
|
||||
* >= 6th generation x86 CPU with 2.0 GHz or better
|
||||
(modern CPU series with at least two cores of at least 1.5 Ghz recommended)
|
||||
* 1.5 GB RAM
|
||||
(2.0 GB RAM recommended)
|
||||
|
@ -90,7 +90,7 @@ the administrative user (root) or via sudo, but as a normal (restricted) user.
|
|||
|
||||
The graphical installer will show up and display the MegaGlest license. Install
|
||||
the game into a directory below your home directory (the default location of
|
||||
~/.megaglest is fine) or any location of your choice (within the boundaries of
|
||||
~/megaglest is fine) or any location of your choice (within the boundaries of
|
||||
where your Linux user may write to). Once the installer completes, a MegaGlest
|
||||
starter/shortcut will show up on your window managers' application menu.
|
||||
|
||||
|
@ -216,8 +216,8 @@ network slots and the other players have to join.
|
|||
|
||||
The best ways to find people to play a multi-player game are:
|
||||
a) using the Internet Game menu
|
||||
b) scheduling a game on the Glest forums
|
||||
c) finding other players on the #megaglest IRC channel on irc.freenode.net.
|
||||
b) scheduling a game on the MegaGlest forums
|
||||
c) finding other players on the #megaglest-lobby IRC channel on irc.freenode.net.
|
||||
|
||||
For LAN play, clients may click the 'Find LAN games' menu item to find servers
|
||||
with an open network slot on the local network (this uses UDP broadcasting).
|
||||
|
|
Loading…
Reference in New Issue