- initial work to integrate theam SDK with megaglest

This commit is contained in:
SoftCoder 2017-09-23 17:15:44 -07:00
parent aebd07f3bb
commit 36bc6a4497
13 changed files with 1656 additions and 12 deletions

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@ -186,6 +186,7 @@ IF(BUILD_MEGAGLEST)
menu
network
sound
steam
steamshim
type_instances
types

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@ -25,6 +25,9 @@
#include <string>
#include <cstdlib>
#include "steamshim_child.h"
#include "steam.h"
#include "game.h"
#include "main_menu.h"
#include "program.h"
@ -142,6 +145,34 @@ class NavtiveLanguageNameListCacheGenerator : public SimpleTaskCallbackInterface
}
};
/*
static void printEvent(const STEAMSHIM_Event *e)
{
if (!e) return;
printf("CHILD EVENT: ");
switch (e->type)
{
#define PRINTGOTEVENT(x) case SHIMEVENT_##x: printf("%s(", #x); break
PRINTGOTEVENT(BYE);
PRINTGOTEVENT(STATSRECEIVED);
PRINTGOTEVENT(STATSSTORED);
PRINTGOTEVENT(SETACHIEVEMENT);
PRINTGOTEVENT(GETACHIEVEMENT);
PRINTGOTEVENT(RESETSTATS);
PRINTGOTEVENT(SETSTATI);
PRINTGOTEVENT(GETSTATI);
PRINTGOTEVENT(SETSTATF);
PRINTGOTEVENT(GETSTATF);
#undef PRINTGOTEVENT
default: printf("UNKNOWN("); break;
}
printf("%sokay, ival=%d, fval=%f, time=%llu, name='%s').\n",
e->okay ? "" : "!", e->ivalue, e->fvalue, e->epochsecs, e->name);
}
*/
// =====================================================
// class ExceptionHandler
// =====================================================
@ -3295,19 +3326,27 @@ void ShowINISettings(int argc, char **argv,Config &config,Config &configKeys) {
}
}
void setupSteamSettings(){
void setupSteamSettings(bool steamEnabled) {
bool needToSaveConfig=false;
Config &config = Config::getInstance();
string steamPlayerName = safeCharPtrCopy(getenv("SteamAppUser"),100);
if( steamPlayerName=="") return;// not a steam launch
string currentPLayerName=config.getString("NetPlayerName","");
if( currentPLayerName=="newbie" || currentPLayerName=="" ){
config.setString("NetPlayerName",steamPlayerName);
needToSaveConfig=true;
}
config.setBool("SteamEnabled",steamEnabled,true);
if(steamEnabled) {
printf("*NOTE: Steam Integration Enabled.\n");
//string steamPlayerName = safeCharPtrCopy(getenv("SteamAppUser"),100);
//if( steamPlayerName=="") return;// not a steam launch
Steam steam;
string steamPlayerName = steam.userName();
string steamLang = steam.lang();
printf("Steam Integration Enabled!\nSteam User Name is [%s] Language is [%s]\n", steamPlayerName.c_str(), steamLang.c_str());
if( needToSaveConfig == true ){
config.save();
string currentPLayerName = config.getString("NetPlayerName","");
if( currentPLayerName == "newbie" || currentPLayerName == "" ) {
config.setString("NetPlayerName",steamPlayerName);
needToSaveConfig=true;
}
if( needToSaveConfig == true ) {
config.save();
}
}
}
@ -4201,6 +4240,18 @@ int glestMain(int argc, char** argv) {
return 2;
}
// if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_STEAM]) == true) {
// STEAMSHIM_requestStats();
// while (STEAMSHIM_alive()) {
// const STEAMSHIM_Event *e = STEAMSHIM_pump();
// printEvent(e);
// if (e && e->type == SHIMEVENT_STATSRECEIVED) {
// break;
// }
// usleep(100 * 1000);
// } // while
// }
if( hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_MODE])) == true) {
//isMasterServerModeEnabled = true;
//Window::setMasterserverMode(isMasterServerModeEnabled);
@ -4539,7 +4590,7 @@ int glestMain(int argc, char** argv) {
Config &config = Config::getInstance();
setupGameItemPaths(argc, argv, &config);
setupSteamSettings();
setupSteamSettings(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_STEAM]));
if(config.getString("PlayerId","") == "") {
char uuid_str[38];
@ -4985,6 +5036,12 @@ int glestMain(int argc, char** argv) {
}
else {
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_STEAM]) == true) {
Steam steam;
string steamUser = steam.userName();
string steamLang = steam.lang();
printf("Steam Integration Enabled!\nSteam User Name is [%s] Language is [%s]\n", steamUser.c_str(), steamLang.c_str());
}
#ifdef _WIN32
int localeBufferSize = GetLocaleInfo(LOCALE_SYSTEM_DEFAULT, LOCALE_SISO639LANGNAME, NULL, 0);
wchar_t *sysLocale = new wchar_t[localeBufferSize];
@ -5986,6 +6043,14 @@ __try {
int result = 0;
IRCThread::setGlobalCacheContainerName(GameConstants::ircClientCacheLookupKey);
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_STEAM]) == true) {
if (!STEAMSHIM_init()) {
printf("Child init failed, terminating.\n");
return 42;
}
}
result = glestMain(argc, argv);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
@ -6003,10 +6068,17 @@ __try {
SDL_Quit();
}
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_STEAM]) == true) {
STEAMSHIM_deinit();
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
return result;
#ifdef WIN32_STACK_TRACE
} __except(stackdumper(0, GetExceptionInformation(),true), EXCEPTION_CONTINUE_SEARCH) { return 0; }
}
__except(stackdumper(0, GetExceptionInformation(),true), EXCEPTION_CONTINUE_SEARCH) {
return 0;
}
#endif
}

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@ -25,6 +25,7 @@
#include "network_message.h"
#include "socket.h"
#include "auto_test.h"
#include "steam.h"
#include <stdio.h>
#include "leak_dumper.h"
@ -46,6 +47,7 @@ MenuStateRoot::MenuStateRoot(Program *program, MainMenu *mainMenu) :
buttonAbout("MainMenu","buttonAbout"),
buttonExit("MainMenu","buttonExit"),
labelVersion("MainMenu","labelVersion"),
labelGreeting("MainMenu","labelGreeting"),
mainMessageBox("MainMenu","mainMessageBox"),
errorMessageBox("MainMenu","errorMessageBox"),
@ -76,6 +78,15 @@ MenuStateRoot::MenuStateRoot(Program *program, MainMenu *mainMenu) :
labelVersion.setText(glestVersionString + " [" + getGITRevisionString() + "]");
}
labelGreeting.init(labelVersion.getX(), labelVersion.getY()-16);
labelGreeting.setText("");
Config &config = Config::getInstance();
if(config.getBool("SteamEnabled")) {
Steam steam;
string steamPlayerName = steam.userName();
labelGreeting.setText("Welcome Steam Player: " + steamPlayerName);
}
yPos-=55;
//buttonNewGame.registerGraphicComponent(containerName,"buttonNewGame");
buttonNewGame.init(buttonXPosition, yPos, buttonWidth);
@ -581,6 +592,7 @@ void MenuStateRoot::render() {
renderer.renderButton(&buttonAbout);
renderer.renderButton(&buttonExit);
renderer.renderLabel(&labelVersion);
renderer.renderLabel(&labelGreeting);
renderer.renderConsole(&console);

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@ -36,6 +36,7 @@ private:
GraphicButton buttonAbout;
GraphicButton buttonExit;
GraphicLabel labelVersion;
GraphicLabel labelGreeting;
GraphicMessageBox mainMessageBox;
GraphicMessageBox errorMessageBox;

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@ -0,0 +1,159 @@
#include "steam.h"
#include <map>
#include <SDL2/SDL.h>
#include "steamshim_child.h"
/* Achievements */
static const char *const achievementNames[] = {
// "X",
};
//#define NUM_ACHIEVEMENTS (sizeof(achievementNames) / sizeof(achievementNames[0]))
/* Language map */
static inline std::map<std::string, std::string> gen_langToCode()
{
std::map<std::string, std::string> map;
map["brazilian"] = "pt_BR";
map["bulgarian"] = "bg";
map["czech"] = "cz";
map["danish"] = "da";
map["dutch"] = "nl";
map["english"] = "en";
map["finnish"] = "fi";
map["french"] = "fr";
map["german"] = "de";
map["greek"] = "el";
map["hungarian"] = "hu";
map["italian"] = "it";
map["japanese"] = "ja";
map["koreana"] = "ko";
map["korean"] = "ko";
map["norwegian"] = "no";
map["polish"] = "pl";
map["portuguese"] = "pt";
map["romanian"] = "ro";
map["russian"] = "ru";
map["schinese"] = "zh_CN";
map["spanish"] = "es";
map["swedish"] = "sv";
map["tchinese"] = "zh_TW";
map["thai"] = "th";
map["turkish"] = "tr";
map["ukrainian"] = "uk";
return map;
}
static const std::map<std::string, std::string> langToCode = gen_langToCode();
static std::string steamToIsoLang(const char *steamLang)
{
//printf("Steam language [%s]\n",steamLang);
std::map<std::string, std::string>::const_iterator it = langToCode.find(steamLang);
if (it != langToCode.end())
return it->second;
return "en";
}
/* SteamPrivate */
struct SteamPrivate
{
//std::map<std::string, bool> achievements;
std::string userName;
std::string lang;
SteamPrivate()
{
STEAMSHIM_getPersonaName();
STEAMSHIM_getCurrentGameLanguage();
// for (size_t i = 0; i < NUM_ACHIEVEMENTS; ++i)
// STEAMSHIM_getAchievement(achievementNames[i]);
while (!initialized())
{
SDL_Delay(100);
update();
}
}
// void setAchievement(const char *name, bool set)
// {
// achievements[name] = set;
// STEAMSHIM_setAchievement(name, set);
// STEAMSHIM_storeStats();
// }
//
// void updateAchievement(const char *name, bool isSet)
// {
// achievements[name] = isSet;
// }
//
// bool isAchievementSet(const char *name)
// {
// return achievements[name];
// }
void update()
{
const STEAMSHIM_Event *e;
while ((e = STEAMSHIM_pump()) != 0)
{
/* Handle events */
switch (e->type)
{
// case SHIMEVENT_GETACHIEVEMENT:
// updateAchievement(e->name, e->ivalue);
// break;
case SHIMEVENT_GETPERSONANAME:
userName = e->name;
break;
case SHIMEVENT_GETCURRENTGAMELANGUAGE:
lang = steamToIsoLang(e->name);
default:
break;
}
}
}
bool initialized()
{
return !userName.empty()
&& !lang.empty();
//&& achievements.size() == NUM_ACHIEVEMENTS;
}
};
/* Steam */
Steam::Steam()
: p(new SteamPrivate())
{
}
Steam::~Steam()
{
delete p;
}
const std::string &Steam::userName() const
{
return p->userName;
}
const std::string &Steam::lang() const
{
return p->lang;
}
//void Steam::unlock(const char *name)
//{
// p->setAchievement(name, true);
//}
//
//void Steam::lock(const char *name)
//{
// p->setAchievement(name, false);
//}
//
//bool Steam::isUnlocked(const char *name)
//{
// return p->isAchievementSet(name);
//}

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@ -0,0 +1,27 @@
#ifndef STEAM_H
#define STEAM_H
#include <string>
struct SteamPrivate;
class Steam
{
public:
// void unlock(const char *name);
// void lock(const char *name);
// bool isUnlocked(const char *name);
const std::string &userName() const;
const std::string &lang() const;
Steam();
~Steam();
private:
//friend struct SharedStatePrivate;
SteamPrivate *p;
};
#endif // STEAM_H

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@ -0,0 +1,463 @@
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
typedef HANDLE PipeType;
#define NULLPIPE NULL
typedef unsigned __int8 uint8;
typedef __int32 int32;
typedef unsigned __int64 uint64;
#else
#include <stdio.h>
#include <string.h>
#include <stdint.h>
#include <unistd.h>
#include <errno.h>
#include <poll.h>
#include <signal.h>
typedef uint8_t uint8;
typedef int32_t int32;
typedef uint64_t uint64;
typedef int PipeType;
#define NULLPIPE -1
#endif
#include <stdlib.h>
#include "steamshim_child.h"
#ifdef STEAMSHIM_DEBUG
#define dbgpipe printf
#else
static inline void dbgpipe(const char *fmt, ...) {}
#endif
static int writePipe(PipeType fd, const void *buf, const unsigned int _len);
static int readPipe(PipeType fd, void *buf, const unsigned int _len);
static void closePipe(PipeType fd);
static char *getEnvVar(const char *key, char *buf, const size_t buflen);
static int pipeReady(PipeType fd);
#ifdef _WIN32
static int pipeReady(PipeType fd)
{
DWORD avail = 0;
return (PeekNamedPipe(fd, NULL, 0, NULL, &avail, NULL) && (avail > 0));
} /* pipeReady */
static int writePipe(PipeType fd, const void *buf, const unsigned int _len)
{
const DWORD len = (DWORD) _len;
DWORD bw = 0;
return ((WriteFile(fd, buf, len, &bw, NULL) != 0) && (bw == len));
} /* writePipe */
static int readPipe(PipeType fd, void *buf, const unsigned int _len)
{
const DWORD len = (DWORD) _len;
DWORD br = 0;
return ReadFile(fd, buf, len, &br, NULL) ? (int) br : -1;
} /* readPipe */
static void closePipe(PipeType fd)
{
CloseHandle(fd);
} /* closePipe */
static char *getEnvVar(const char *key, char *buf, const size_t buflen)
{
const DWORD rc = GetEnvironmentVariableA(key, buf, buflen);
/* rc doesn't count null char, hence "<". */
return ((rc > 0) && (rc < buflen)) ? buf : NULL;
} /* getEnvVar */
#else
static int pipeReady(PipeType fd)
{
int rc;
struct pollfd pfd = { fd, POLLIN | POLLERR | POLLHUP, 0 };
while (((rc = poll(&pfd, 1, 0)) == -1) && (errno == EINTR)) { /*spin*/ }
return (rc == 1);
} /* pipeReady */
static int writePipe(PipeType fd, const void *buf, const unsigned int _len)
{
const ssize_t len = (ssize_t) _len;
ssize_t bw;
while (((bw = write(fd, buf, len)) == -1) && (errno == EINTR)) { /*spin*/ }
return (bw == len);
} /* writePipe */
static int readPipe(PipeType fd, void *buf, const unsigned int _len)
{
const ssize_t len = (ssize_t) _len;
ssize_t br;
while (((br = read(fd, buf, len)) == -1) && (errno == EINTR)) { /*spin*/ }
return (int) br;
} /* readPipe */
static void closePipe(PipeType fd)
{
close(fd);
} /* closePipe */
static char *getEnvVar(const char *key, char *buf, const size_t buflen)
{
const char *envr = getenv(key);
if (!envr || (strlen(envr) >= buflen))
return NULL;
strcpy(buf, envr);
return buf;
} /* getEnvVar */
#endif
static PipeType GPipeRead = NULLPIPE;
static PipeType GPipeWrite = NULLPIPE;
typedef enum ShimCmd
{
SHIMCMD_BYE,
SHIMCMD_PUMP,
SHIMCMD_REQUESTSTATS,
SHIMCMD_STORESTATS,
SHIMCMD_SETACHIEVEMENT,
SHIMCMD_GETACHIEVEMENT,
SHIMCMD_RESETSTATS,
SHIMCMD_SETSTATI,
SHIMCMD_GETSTATI,
SHIMCMD_SETSTATF,
SHIMCMD_GETSTATF,
SHIMCMD_GETPERSONANAME,
SHIMCMD_GETCURRENTGAMELANGUAGE,
} ShimCmd;
static int write1ByteCmd(const uint8 b1)
{
const uint8 buf[] = { 1, b1 };
return writePipe(GPipeWrite, buf, sizeof (buf));
} /* write1ByteCmd */
static int write2ByteCmd(const uint8 b1, const uint8 b2)
{
const uint8 buf[] = { 2, b1, b2 };
return writePipe(GPipeWrite, buf, sizeof (buf));
} /* write2ByteCmd */
static inline int writeBye(void)
{
dbgpipe("Child sending SHIMCMD_BYE().\n");
return write1ByteCmd(SHIMCMD_BYE);
} // writeBye
static int initPipes(void)
{
char buf[64];
if (!getEnvVar("STEAMSHIM_READHANDLE", buf, sizeof (buf)))
return 0;
GPipeRead = (PipeType) strtoull(buf, 0, 10);
if (!getEnvVar("STEAMSHIM_WRITEHANDLE", buf, sizeof (buf)))
return 0;
GPipeWrite = (PipeType) strtoull(buf, 0, 10);
return ((GPipeRead != NULLPIPE) && (GPipeWrite != NULLPIPE));
} /* initPipes */
int STEAMSHIM_init(void)
{
printf("Initializing Steam Shim...\n");
dbgpipe("Child init start.\n");
if (!initPipes())
{
dbgpipe("Child init failed.\n");
return 0;
} /* if */
#ifndef _WIN32
signal(SIGPIPE, SIG_IGN);
#endif
printf("Init of Steam Shim successful!\n");
dbgpipe("Child init success!\n");
return 1;
} /* STEAMSHIM_init */
void STEAMSHIM_deinit(void)
{
dbgpipe("Child deinit.\n");
if (GPipeWrite != NULLPIPE)
{
writeBye();
closePipe(GPipeWrite);
} /* if */
if (GPipeRead != NULLPIPE)
closePipe(GPipeRead);
GPipeRead = GPipeWrite = NULLPIPE;
#ifndef _WIN32
signal(SIGPIPE, SIG_DFL);
#endif
} /* STEAMSHIM_deinit */
static inline int isAlive(void)
{
return ((GPipeRead != NULLPIPE) && (GPipeWrite != NULLPIPE));
} /* isAlive */
static inline int isDead(void)
{
return !isAlive();
} /* isDead */
int STEAMSHIM_alive(void)
{
return isAlive();
} /* STEAMSHIM_alive */
static const STEAMSHIM_Event *processEvent(const uint8 *buf, size_t buflen)
{
static STEAMSHIM_Event event;
const STEAMSHIM_EventType type = (STEAMSHIM_EventType) *(buf++);
buflen--;
memset(&event, '\0', sizeof (event));
event.type = type;
event.okay = 1;
#ifdef STEAMSHIM_DEBUG
if (0) {}
#define PRINTGOTEVENT(x) else if (type == x) printf("Child got " #x ".\n")
PRINTGOTEVENT(SHIMEVENT_BYE);
PRINTGOTEVENT(SHIMEVENT_STATSRECEIVED);
PRINTGOTEVENT(SHIMEVENT_STATSSTORED);
PRINTGOTEVENT(SHIMEVENT_SETACHIEVEMENT);
PRINTGOTEVENT(SHIMEVENT_GETACHIEVEMENT);
PRINTGOTEVENT(SHIMEVENT_RESETSTATS);
PRINTGOTEVENT(SHIMEVENT_SETSTATI);
PRINTGOTEVENT(SHIMEVENT_GETSTATI);
PRINTGOTEVENT(SHIMEVENT_SETSTATF);
PRINTGOTEVENT(SHIMEVENT_GETSTATF);
PRINTGOTEVENT(SHIMEVENT_GETPERSONANAME);
PRINTGOTEVENT(SHIMEVENT_GETCURRENTGAMELANGUAGE);
#undef PRINTGOTEVENT
else printf("Child got unknown shimevent %d.\n", (int) type);
#endif
switch (type)
{
case SHIMEVENT_BYE:
break;
case SHIMEVENT_STATSRECEIVED:
case SHIMEVENT_STATSSTORED:
if (!buflen) return NULL;
event.okay = *(buf++) ? 1 : 0;
break;
case SHIMEVENT_SETACHIEVEMENT:
if (buflen < 3) return NULL;
event.ivalue = *(buf++) ? 1 : 0;
event.okay = *(buf++) ? 1 : 0;
strcpy(event.name, (const char *) buf);
break;
case SHIMEVENT_GETACHIEVEMENT:
if (buflen < 10) return NULL;
event.ivalue = (int) *(buf++);
if (event.ivalue == 2)
event.ivalue = event.okay = 0;
event.epochsecs = (long long unsigned) *((uint64 *) buf);
buf += sizeof (uint64);
strcpy(event.name, (const char *) buf);
break;
case SHIMEVENT_RESETSTATS:
if (buflen != 2) return NULL;
event.ivalue = *(buf++) ? 1 : 0;
event.okay = *(buf++) ? 1 : 0;
break;
case SHIMEVENT_SETSTATI:
case SHIMEVENT_GETSTATI:
event.okay = *(buf++) ? 1 : 0;
event.ivalue = (int) *((int32 *) buf);
buf += sizeof (int32);
strcpy(event.name, (const char *) buf);
break;
case SHIMEVENT_SETSTATF:
case SHIMEVENT_GETSTATF:
event.okay = *(buf++) ? 1 : 0;
event.fvalue = (int) *((float *) buf);
buf += sizeof (float);
strcpy(event.name, (const char *) buf);
break;
case SHIMEVENT_GETPERSONANAME:
case SHIMEVENT_GETCURRENTGAMELANGUAGE:
strcpy(event.name, (const char *) buf);
break;
default: /* uh oh */
return NULL;
} /* switch */
return &event;
} /* processEvent */
const STEAMSHIM_Event *STEAMSHIM_pump(void)
{
static uint8 buf[256];
static int br = 0;
int evlen = (br > 0) ? ((int) buf[0]) : 0;
if (isDead())
return NULL;
if (br <= evlen) /* we have an incomplete commmand. Try to read more. */
{
if (pipeReady(GPipeRead))
{
const int morebr = readPipe(GPipeRead, buf + br, sizeof (buf) - br);
if (morebr > 0)
br += morebr;
else /* uh oh */
{
dbgpipe("Child readPipe failed! Shutting down.\n");
STEAMSHIM_deinit(); /* kill it all. */
} /* else */
} /* if */
} /* if */
if (evlen && (br > evlen))
{
const STEAMSHIM_Event *retval = processEvent(buf+1, evlen);
br -= evlen + 1;
if (br > 0)
memmove(buf, buf+evlen+1, br);
return retval;
} /* if */
/* Run Steam event loop. */
if (br == 0)
{
dbgpipe("Child sending SHIMCMD_PUMP().\n");
write1ByteCmd(SHIMCMD_PUMP);
} /* if */
return NULL;
} /* STEAMSHIM_pump */
void STEAMSHIM_requestStats(void)
{
if (isDead()) return;
dbgpipe("Child sending SHIMCMD_REQUESTSTATS().\n");
write1ByteCmd(SHIMCMD_REQUESTSTATS);
} /* STEAMSHIM_requestStats */
void STEAMSHIM_storeStats(void)
{
if (isDead()) return;
dbgpipe("Child sending SHIMCMD_STORESTATS().\n");
write1ByteCmd(SHIMCMD_STORESTATS);
} /* STEAMSHIM_storeStats */
void STEAMSHIM_setAchievement(const char *name, const int enable)
{
uint8 buf[256];
uint8 *ptr = buf+1;
if (isDead()) return;
dbgpipe("Child sending SHIMCMD_SETACHIEVEMENT('%s', %senable).\n", name, enable ? "" : "!");
*(ptr++) = (uint8) SHIMCMD_SETACHIEVEMENT;
*(ptr++) = enable ? 1 : 0;
strcpy((char *) ptr, name);
ptr += strlen(name) + 1;
buf[0] = (uint8) ((ptr-1) - buf);
writePipe(GPipeWrite, buf, buf[0] + 1);
} /* STEAMSHIM_setAchievement */
void STEAMSHIM_getAchievement(const char *name)
{
uint8 buf[256];
uint8 *ptr = buf+1;
if (isDead()) return;
dbgpipe("Child sending SHIMCMD_GETACHIEVEMENT('%s').\n", name);
*(ptr++) = (uint8) SHIMCMD_GETACHIEVEMENT;
strcpy((char *) ptr, name);
ptr += strlen(name) + 1;
buf[0] = (uint8) ((ptr-1) - buf);
writePipe(GPipeWrite, buf, buf[0] + 1);
} /* STEAMSHIM_getAchievement */
void STEAMSHIM_resetStats(const int bAlsoAchievements)
{
if (isDead()) return;
dbgpipe("Child sending SHIMCMD_RESETSTATS(%salsoAchievements).\n", bAlsoAchievements ? "" : "!");
write2ByteCmd(SHIMCMD_RESETSTATS, bAlsoAchievements ? 1 : 0);
} /* STEAMSHIM_resetStats */
static void writeStatThing(const ShimCmd cmd, const char *name, const void *val, const size_t vallen)
{
uint8 buf[256];
uint8 *ptr = buf+1;
if (isDead()) return;
*(ptr++) = (uint8) cmd;
if (vallen)
{
memcpy(ptr, val, vallen);
ptr += vallen;
} /* if */
strcpy((char *) ptr, name);
ptr += strlen(name) + 1;
buf[0] = (uint8) ((ptr-1) - buf);
writePipe(GPipeWrite, buf, buf[0] + 1);
} /* writeStatThing */
void STEAMSHIM_setStatI(const char *name, const int _val)
{
const int32 val = (int32) _val;
dbgpipe("Child sending SHIMCMD_SETSTATI('%s', val %d).\n", name, val);
writeStatThing(SHIMCMD_SETSTATI, name, &val, sizeof (val));
} /* STEAMSHIM_setStatI */
void STEAMSHIM_getStatI(const char *name)
{
dbgpipe("Child sending SHIMCMD_GETSTATI('%s').\n", name);
writeStatThing(SHIMCMD_GETSTATI, name, NULL, 0);
} /* STEAMSHIM_getStatI */
void STEAMSHIM_setStatF(const char *name, const float val)
{
dbgpipe("Child sending SHIMCMD_SETSTATF('%s', val %f).\n", name, val);
writeStatThing(SHIMCMD_SETSTATF, name, &val, sizeof (val));
} /* STEAMSHIM_setStatF */
void STEAMSHIM_getStatF(const char *name)
{
dbgpipe("Child sending SHIMCMD_GETSTATF('%s').\n", name);
writeStatThing(SHIMCMD_GETSTATF, name, NULL, 0);
} /* STEAMSHIM_getStatF */
void STEAMSHIM_getPersonaName()
{
if (isDead()) return;
dbgpipe("Child sending SHIMCMD_GETPERSONANAME().\n");
write1ByteCmd(SHIMCMD_GETPERSONANAME);
} /* STEAMSHIM_getPersonaName */
void STEAMSHIM_getCurrentGameLanguage()
{
if (isDead()) return;
dbgpipe("Child sending SHIMCMD_GETCURRENTGAMELANGUAGE().\n");
write1ByteCmd(SHIMCMD_GETCURRENTGAMELANGUAGE);
} /* STEAMSHIM_getCurrentGameLanguage */
/* end of steamshim_child.c ... */

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@ -0,0 +1,57 @@
#ifndef _INCL_STEAMSHIM_CHILD_H_
#define _INCL_STEAMSHIM_CHILD_H_
#ifdef __cplusplus
extern "C" {
#endif
typedef enum STEAMSHIM_EventType
{
SHIMEVENT_BYE,
SHIMEVENT_STATSRECEIVED,
SHIMEVENT_STATSSTORED,
SHIMEVENT_SETACHIEVEMENT,
SHIMEVENT_GETACHIEVEMENT,
SHIMEVENT_RESETSTATS,
SHIMEVENT_SETSTATI,
SHIMEVENT_GETSTATI,
SHIMEVENT_SETSTATF,
SHIMEVENT_GETSTATF,
SHIMEVENT_GETPERSONANAME,
SHIMEVENT_GETCURRENTGAMELANGUAGE,
} STEAMSHIM_EventType;
/* not all of these fields make sense in a given event. */
typedef struct STEAMSHIM_Event
{
STEAMSHIM_EventType type;
int okay;
int ivalue;
float fvalue;
unsigned long long epochsecs;
char name[256];
} STEAMSHIM_Event;
int STEAMSHIM_init(void); /* non-zero on success, zero on failure. */
void STEAMSHIM_deinit(void);
int STEAMSHIM_alive(void);
const STEAMSHIM_Event *STEAMSHIM_pump(void);
void STEAMSHIM_requestStats(void);
void STEAMSHIM_storeStats(void);
void STEAMSHIM_setAchievement(const char *name, const int enable);
void STEAMSHIM_getAchievement(const char *name);
void STEAMSHIM_resetStats(const int bAlsoAchievements);
void STEAMSHIM_setStatI(const char *name, const int _val);
void STEAMSHIM_getStatI(const char *name);
void STEAMSHIM_setStatF(const char *name, const float val);
void STEAMSHIM_getStatF(const char *name);
void STEAMSHIM_getPersonaName();
void STEAMSHIM_getCurrentGameLanguage();
#ifdef __cplusplus
}
#endif
#endif /* include-once blocker */
/* end of steamshim_child.h ... */

View File

@ -98,6 +98,7 @@ const char *GAME_ARGS[] = {
"--enable-new-protocol",
"--create-data-archives",
"--steam",
"--verbose"
@ -182,6 +183,7 @@ enum GAME_ARG_TYPE {
GAME_ARG_ENABLE_NEW_PROTOCOL,
GAME_ARG_CREATE_DATA_ARCHIVES,
GAME_ARG_STEAM,
GAME_ARG_VERBOSE_MODE,
@ -462,6 +464,9 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n\n \tWhere y = include_main to include main (non mod) data.");
printf("\n\n \texample: %s %s=all",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_CREATE_DATA_ARCHIVES]);
printf("\n\n%s=x=y ",GAME_ARGS[GAME_ARG_STEAM]);
printf("\n\n \tRun with Steam Client Integration.");
printf("\n\n%s \t\tDisplays verbose information in the console.",GAME_ARGS[GAME_ARG_VERBOSE_MODE]);
printf("\n\n");
}

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@ -0,0 +1,49 @@
TARGET := megaglest_shim
GAME_LAUNCH_NAME ?= megaglest
ifndef STEAMWORKS
# STEAMWORKS ?= /home/softcoder/Code/steamworks_sdk/sdk
$(error STEAMWORKS is not set)
endif
CXX ?= clang++
WINDRES ?= windres
HOST ?= linux64
FLAGS := -I$(STEAMWORKS)/public -DGAME_LAUNCH_NAME=\"$(GAME_LAUNCH_NAME)\" -Wall
ifeq ($(HOST),w32)
FLAGS += -L$(STEAMWORKS)/redistributable_bin
else ifeq ($(HOST),linux32)
FLAGS += -L$(STEAMWORKS)/redistributable_bin/linux32 -m32
else ifeq ($(HOST),linux64)
FLAGS += -L$(STEAMWORKS)/redistributable_bin/linux64 -m64
else ifeq ($(HOST),osx)
FLAGS += -L$(STEAMWORKS)/redistributable_bin/osx32
endif
FLAGS += -lsteam_api
ifeq ($(DEBUG),1)
FLAGS += -DSTEAMSHIM_DEBUG
else ifeq ($(HOST),w32)
FLAGS += -mwindows
endif
SRC := steamshim_parent.cpp
RES := resources.rc
RESOBJ := resources.o
ifeq ($(HOST),w32)
$(TARGET).exe: $(SRC) $(RESOBJ)
$(CXX) $^ -o $@ $(FLAGS)
$(RESOBJ): $(RES)
$(WINDRES) $< $@
else
$(TARGET): $(SRC)
$(CXX) $^ -o $@ $(FLAGS)
endif
clean:
rm -f $(TARGET) $(TARGET).exe $(RESOBJ)
.PHONY: clean

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@ -0,0 +1,10 @@
#!/bin/bash
# Use this script to build MegaGlest using cmake
# ----------------------------------------------------------------------------
# Written by Mark Vejvoda <mark_vejvoda@hotmail.com>
# Copyright (c) 2011-2013 Mark Vejvoda under GNU GPL v3.0+
# ----------------------------------------------------------------------------
rm steamshim
#make STEAMWORKS?=/home/softcoder/Code/steamworks_sdk/sdk
make $@

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@ -0,0 +1 @@
578870

View File

@ -0,0 +1,787 @@
#ifndef GAME_LAUNCH_NAME
#define GAME_LAUNCH_NAME "megaglest_shim"
#endif
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN 1
#define UNICODE
#include <windows.h>
typedef PROCESS_INFORMATION ProcessType;
typedef HANDLE PipeType;
#define NULLPIPE NULL
#define LLUFMT "%I64u"
#else
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <errno.h>
#include <sys/wait.h>
#include <signal.h>
#include <fcntl.h>
typedef pid_t ProcessType;
typedef int PipeType;
#define NULLPIPE -1
#define LLUFMT "%llu"
#endif
#include <stdlib.h>
#include "steam/steam_api.h"
#ifdef STEAMSHIM_DEBUG
#define dbgpipe printf
#else
static inline void dbgpipe(const char *fmt, ...) {}
#endif
/* platform-specific mainline calls this. */
static int mainline(void);
/* Windows and Unix implementations of this stuff below. */
static void fail(const char *err);
static bool writePipe(PipeType fd, const void *buf, const unsigned int _len);
static int readPipe(PipeType fd, void *buf, const unsigned int _len);
static bool createPipes(PipeType *pPipeParentRead, PipeType *pPipeParentWrite,
PipeType *pPipeChildRead, PipeType *pPipeChildWrite);
static void closePipe(PipeType fd);
static bool setEnvVar(const char *key, const char *val);
static bool launchChild(ProcessType *pid);
static int closeProcess(ProcessType *pid);
#ifdef _WIN32
static void fail(const char *err)
{
MessageBoxA(NULL, err, "ERROR", MB_ICONERROR | MB_OK);
ExitProcess(1);
} // fail
static bool writePipe(PipeType fd, const void *buf, const unsigned int _len)
{
const DWORD len = (DWORD) _len;
DWORD bw = 0;
return ((WriteFile(fd, buf, len, &bw, NULL) != 0) && (bw == len));
} // writePipe
static int readPipe(PipeType fd, void *buf, const unsigned int _len)
{
const DWORD len = (DWORD) _len;
DWORD br = 0;
return ReadFile(fd, buf, len, &br, NULL) ? (int) br : -1;
} // readPipe
static bool createPipes(PipeType *pPipeParentRead, PipeType *pPipeParentWrite,
PipeType *pPipeChildRead, PipeType *pPipeChildWrite)
{
SECURITY_ATTRIBUTES pipeAttr;
pipeAttr.nLength = sizeof (pipeAttr);
pipeAttr.lpSecurityDescriptor = NULL;
pipeAttr.bInheritHandle = TRUE;
if (!CreatePipe(pPipeParentRead, pPipeChildWrite, &pipeAttr, 0))
return 0;
pipeAttr.nLength = sizeof (pipeAttr);
pipeAttr.lpSecurityDescriptor = NULL;
pipeAttr.bInheritHandle = TRUE;
if (!CreatePipe(pPipeChildRead, pPipeParentWrite, &pipeAttr, 0))
{
CloseHandle(*pPipeParentRead);
CloseHandle(*pPipeChildWrite);
return 0;
} // if
return 1;
} // createPipes
static void closePipe(PipeType fd)
{
CloseHandle(fd);
} // closePipe
static bool setEnvVar(const char *key, const char *val)
{
return (SetEnvironmentVariableA(key, val) != 0);
} // setEnvVar
static LPWSTR genCommandLine()
{
// Construct a command line with the appropriate filename
LPWSTR cmdline = GetCommandLineW();
// Find the index of the first argument after 0
int iFirstArg = -1;
bool quote = false;
bool whitespace = false;
for (int i = 0; cmdline[i]; ++i)
{
if (cmdline[i] == '"' && (i == 0 || cmdline[i-1] != '\\'))
{
quote = !quote;
whitespace = false;
}
else if (!quote && (cmdline[i] == ' ' || cmdline[i] == '\t'))
{
whitespace = true;
}
else
{
if (whitespace)
{
iFirstArg = i;
break;
}
whitespace = false;
}
}
// If it doesn't exist, that must mean there are no arguments,
// so just return GAME_LAUNCH_NAME
if (iFirstArg == -1)
return _wcsdup(TEXT("\".\\" GAME_LAUNCH_NAME ".exe\""));
// Create the new string
// (`".\.exe" ` == +9
LPWSTR newcmdline = (LPWSTR)malloc(sizeof(TEXT(GAME_LAUNCH_NAME))
+ sizeof(WCHAR) * (wcslen(cmdline) - iFirstArg + 9));
wsprintf(newcmdline, TEXT("\".\\" GAME_LAUNCH_NAME ".exe\" %s"), cmdline + iFirstArg);
return newcmdline;
}
static bool launchChild(ProcessType *pid)
{
STARTUPINFOW si;
memset(&si, 0, sizeof(si));
return CreateProcessW(TEXT(".\\" GAME_LAUNCH_NAME ".exe"),
genCommandLine(), NULL, NULL, TRUE, 0, NULL,
NULL, &si, pid);
} // launchChild
static int closeProcess(ProcessType *pid)
{
CloseHandle(pid->hProcess);
CloseHandle(pid->hThread);
return 0;
} // closeProcess
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
mainline();
ExitProcess(0);
return 0; // just in case.
} // WinMain
#else // everyone else that isn't Windows.
static void fail(const char *err)
{
// !!! FIXME: zenity or something.
fprintf(stderr, "%s\n", err);
_exit(1);
} // fail
static bool writePipe(PipeType fd, const void *buf, const unsigned int _len)
{
const ssize_t len = (ssize_t) _len;
ssize_t bw;
while (((bw = write(fd, buf, len)) == -1) && (errno == EINTR)) { /*spin*/ }
return (bw == len);
} // writePipe
static int readPipe(PipeType fd, void *buf, const unsigned int _len)
{
const ssize_t len = (ssize_t) _len;
ssize_t br;
while (((br = read(fd, buf, len)) == -1) && (errno == EINTR)) { /*spin*/ }
return (int) br;
} // readPipe
static bool createPipes(PipeType *pPipeParentRead, PipeType *pPipeParentWrite,
PipeType *pPipeChildRead, PipeType *pPipeChildWrite)
{
int fds[2];
if (pipe(fds) == -1)
return 0;
fcntl(fds[0], F_SETFL, 0);
fcntl(fds[1], F_SETFL, 0);
*pPipeParentRead = fds[0];
*pPipeChildWrite = fds[1];
if (pipe(fds) == -1)
{
close(*pPipeParentRead);
close(*pPipeChildWrite);
return 0;
} // if
fcntl(fds[0], F_SETFL, 0);
fcntl(fds[1], F_SETFL, 0);
*pPipeChildRead = fds[0];
*pPipeParentWrite = fds[1];
return 1;
} // createPipes
static void closePipe(PipeType fd)
{
close(fd);
} // closePipe
static bool setEnvVar(const char *key, const char *val)
{
return (setenv(key, val, 1) != -1);
} // setEnvVar
static int GArgc = 0;
static char **GArgv = NULL;
static bool launchChild(ProcessType *pid)
{
dbgpipe("***IN launchChild START.\n");
*pid = fork();
dbgpipe("***IN launchChild pid = %d.\n",*pid);
if (*pid == -1) // failed
return false;
else if (*pid != 0) // we're the parent
return true; // we'll let the pipe fail if this didn't work.
// we're the child.
GArgv[0] = strdup("./" GAME_LAUNCH_NAME);
dbgpipe("***IN launchChild [%s].\n",GArgv[0]);
int ret = execvp(GArgv[0], GArgv);
dbgpipe("***IN launchChild [%s] got ret = %d errorno = %d.\n",GArgv[0],ret,errno);
// still here? It failed! Terminate, closing child's ends of the pipes.
_exit(1);
} // launchChild
static int closeProcess(ProcessType *pid)
{
int rc = 0;
while ((waitpid(*pid, &rc, 0) == -1) && (errno == EINTR)) { /*spin*/ }
if (!WIFEXITED(rc))
return 1; // oh well.
return WEXITSTATUS(rc);
} // closeProcess
int main(int argc, char **argv)
{
printf("#1 =============> Megaglest Parent starting mainline.\n");
signal(SIGPIPE, SIG_IGN);
GArgc = argc;
GArgv = argv;
return mainline();
} // main
#endif
// THE ACTUAL PROGRAM.
class SteamBridge;
static ISteamUserStats *GSteamStats = NULL;
static ISteamUtils *GSteamUtils = NULL;
static ISteamUser *GSteamUser = NULL;
static ISteamFriends *GSteamFriends = NULL;
static ISteamApps *GSteamApps = NULL;
static AppId_t GAppID = 0;
static uint64 GUserID = 0;
static SteamBridge *GSteamBridge = NULL;
class SteamBridge
{
public:
SteamBridge(PipeType _fd);
STEAM_CALLBACK(SteamBridge, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived);
STEAM_CALLBACK(SteamBridge, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored);
private:
PipeType fd;
};
typedef enum ShimCmd
{
SHIMCMD_BYE,
SHIMCMD_PUMP,
SHIMCMD_REQUESTSTATS,
SHIMCMD_STORESTATS,
SHIMCMD_SETACHIEVEMENT,
SHIMCMD_GETACHIEVEMENT,
SHIMCMD_RESETSTATS,
SHIMCMD_SETSTATI,
SHIMCMD_GETSTATI,
SHIMCMD_SETSTATF,
SHIMCMD_GETSTATF,
SHIMCMD_GETPERSONANAME,
SHIMCMD_GETCURRENTGAMELANGUAGE,
} ShimCmd;
typedef enum ShimEvent
{
SHIMEVENT_BYE,
SHIMEVENT_STATSRECEIVED,
SHIMEVENT_STATSSTORED,
SHIMEVENT_SETACHIEVEMENT,
SHIMEVENT_GETACHIEVEMENT,
SHIMEVENT_RESETSTATS,
SHIMEVENT_SETSTATI,
SHIMEVENT_GETSTATI,
SHIMEVENT_SETSTATF,
SHIMEVENT_GETSTATF,
SHIMEVENT_GETPERSONANAME,
SHIMEVENT_GETCURRENTGAMELANGUAGE,
} ShimEvent;
static bool write1ByteCmd(PipeType fd, const uint8 b1)
{
const uint8 buf[] = { 1, b1 };
return writePipe(fd, buf, sizeof (buf));
} // write1ByteCmd
static bool write2ByteCmd(PipeType fd, const uint8 b1, const uint8 b2)
{
const uint8 buf[] = { 2, b1, b2 };
return writePipe(fd, buf, sizeof (buf));
} // write2ByteCmd
static bool write3ByteCmd(PipeType fd, const uint8 b1, const uint8 b2, const uint8 b3)
{
const uint8 buf[] = { 3, b1, b2, b3 };
return writePipe(fd, buf, sizeof (buf));
} // write3ByteCmd
static bool writeString(PipeType fd, ShimEvent event, const char *str)
{
uint8 buf[256];
buf[0] = strlen(str) + 2;
buf[1] = (uint8) event;
strcpy((char *) buf + 2, str);
return writePipe(fd, buf, buf[0] + 1);
} // writeString
static inline bool writeBye(PipeType fd)
{
dbgpipe("Parent sending SHIMEVENT_BYE().\n");
return write1ByteCmd(fd, SHIMEVENT_BYE);
} // writeBye
static inline bool writeStatsReceived(PipeType fd, const bool okay)
{
dbgpipe("Parent sending SHIMEVENT_STATSRECEIVED(%sokay).\n", okay ? "" : "!");
return write2ByteCmd(fd, SHIMEVENT_STATSRECEIVED, okay ? 1 : 0);
} // writeStatsReceived
static inline bool writeStatsStored(PipeType fd, const bool okay)
{
dbgpipe("Parent sending SHIMEVENT_STATSSTORED(%sokay).\n", okay ? "" : "!");
return write2ByteCmd(fd, SHIMEVENT_STATSSTORED, okay ? 1 : 0);
} // writeStatsStored
static bool writeAchievementSet(PipeType fd, const char *name, const bool enable, const bool okay)
{
uint8 buf[256];
uint8 *ptr = buf+1;
dbgpipe("Parent sending SHIMEVENT_SETACHIEVEMENT('%s', %senable, %sokay).\n", name, enable ? "" : "!", okay ? "" : "!");
*(ptr++) = (uint8) SHIMEVENT_SETACHIEVEMENT;
*(ptr++) = enable ? 1 : 0;
*(ptr++) = okay ? 1 : 0;
strcpy((char *) ptr, name);
ptr += strlen(name) + 1;
buf[0] = (uint8) ((ptr-1) - buf);
return writePipe(fd, buf, buf[0] + 1);
} // writeAchievementSet
static bool writeAchievementGet(PipeType fd, const char *name, const int status, const uint64 time)
{
uint8 buf[256];
uint8 *ptr = buf+1;
dbgpipe("Parent sending SHIMEVENT_GETACHIEVEMENT('%s', status %d, time " LLUFMT ").\n", name, status, (unsigned long long) time);
*(ptr++) = (uint8) SHIMEVENT_GETACHIEVEMENT;
*(ptr++) = (uint8) status;
memcpy(ptr, &time, sizeof (time));
ptr += sizeof (time);
strcpy((char *) ptr, name);
ptr += strlen(name) + 1;
buf[0] = (uint8) ((ptr-1) - buf);
return writePipe(fd, buf, buf[0] + 1);
} // writeAchievementGet
static inline bool writeResetStats(PipeType fd, const bool alsoAch, const bool okay)
{
dbgpipe("Parent sending SHIMEVENT_RESETSTATS(%salsoAchievements, %sokay).\n", alsoAch ? "" : "!", okay ? "" : "!");
return write3ByteCmd(fd, SHIMEVENT_RESETSTATS, alsoAch ? 1 : 0, okay ? 1 : 0);
} // writeResetStats
static bool writeStatThing(PipeType fd, const ShimEvent ev, const char *name, const void *val, const size_t vallen, const bool okay)
{
uint8 buf[256];
uint8 *ptr = buf+1;
*(ptr++) = (uint8) ev;
*(ptr++) = okay ? 1 : 0;
memcpy(ptr, val, vallen);
ptr += vallen;
strcpy((char *) ptr, name);
ptr += strlen(name) + 1;
buf[0] = (uint8) ((ptr-1) - buf);
return writePipe(fd, buf, buf[0] + 1);
} // writeStatThing
static inline bool writeSetStatI(PipeType fd, const char *name, const int32 val, const bool okay)
{
dbgpipe("Parent sending SHIMEVENT_SETSTATI('%s', val %d, %sokay).\n", name, (int) val, okay ? "" : "!");
return writeStatThing(fd, SHIMEVENT_SETSTATI, name, &val, sizeof (val), okay);
} // writeSetStatI
static inline bool writeSetStatF(PipeType fd, const char *name, const float val, const bool okay)
{
dbgpipe("Parent sending SHIMEVENT_SETSTATF('%s', val %f, %sokay).\n", name, val, okay ? "" : "!");
return writeStatThing(fd, SHIMEVENT_SETSTATF, name, &val, sizeof (val), okay);
} // writeSetStatF
static inline bool writeGetStatI(PipeType fd, const char *name, const int32 val, const bool okay)
{
dbgpipe("Parent sending SHIMEVENT_GETSTATI('%s', val %d, %sokay).\n", name, (int) val, okay ? "" : "!");
return writeStatThing(fd, SHIMEVENT_GETSTATI, name, &val, sizeof (val), okay);
} // writeGetStatI
static inline bool writeGetStatF(PipeType fd, const char *name, const float val, const bool okay)
{
dbgpipe("Parent sending SHIMEVENT_GETSTATF('%s', val %f, %sokay).\n", name, val, okay ? "" : "!");
return writeStatThing(fd, SHIMEVENT_GETSTATF, name, &val, sizeof (val), okay);
} // writeGetStatF
SteamBridge::SteamBridge(PipeType _fd)
: m_CallbackUserStatsReceived( this, &SteamBridge::OnUserStatsReceived )
, m_CallbackUserStatsStored( this, &SteamBridge::OnUserStatsStored )
, fd(_fd)
{
} // SteamBridge::SteamBridge
void SteamBridge::OnUserStatsReceived(UserStatsReceived_t *pCallback)
{
dbgpipe("***IN OnUserStatsReceived GAppID = %d, GUserID = %lld\n",GAppID,GUserID);
if (GAppID != pCallback->m_nGameID) return;
if (GUserID != pCallback->m_steamIDUser.ConvertToUint64()) return;
writeStatsReceived(fd, pCallback->m_eResult == k_EResultOK);
} // SteamBridge::OnUserStatsReceived
void SteamBridge::OnUserStatsStored(UserStatsStored_t *pCallback)
{
dbgpipe("***IN OnUserStatsStored GAppID = %d, GUserID = %lld\n",GAppID,GUserID);
if (GAppID != pCallback->m_nGameID) return;
writeStatsStored(fd, pCallback->m_eResult == k_EResultOK);
} // SteamBridge::OnUserStatsStored
static bool processCommand(const uint8 *buf, unsigned int buflen, PipeType fd)
{
dbgpipe("***IN processCommand GAppID = %d, GUserID = %lld\n",GAppID,GUserID);
if (buflen == 0)
return true;
const ShimCmd cmd = (ShimCmd) *(buf++);
buflen--;
#if STEAMSHIM_DEBUG
if (false) {}
#define PRINTGOTCMD(x) else if (cmd == x) printf("Parent got " #x ".\n")
PRINTGOTCMD(SHIMCMD_BYE);
PRINTGOTCMD(SHIMCMD_PUMP);
PRINTGOTCMD(SHIMCMD_REQUESTSTATS);
PRINTGOTCMD(SHIMCMD_STORESTATS);
PRINTGOTCMD(SHIMCMD_SETACHIEVEMENT);
PRINTGOTCMD(SHIMCMD_GETACHIEVEMENT);
PRINTGOTCMD(SHIMCMD_RESETSTATS);
PRINTGOTCMD(SHIMCMD_SETSTATI);
PRINTGOTCMD(SHIMCMD_GETSTATI);
PRINTGOTCMD(SHIMCMD_SETSTATF);
PRINTGOTCMD(SHIMCMD_GETSTATF);
PRINTGOTCMD(SHIMCMD_GETPERSONANAME);
PRINTGOTCMD(SHIMCMD_GETCURRENTGAMELANGUAGE);
#undef PRINTGOTCMD
else printf("Parent got unknown shimcmd %d.\n", (int) cmd);
#endif
switch (cmd)
{
case SHIMCMD_PUMP:
SteamAPI_RunCallbacks();
break;
case SHIMCMD_BYE:
writeBye(fd);
return false;
case SHIMCMD_REQUESTSTATS:
if ((!GSteamStats) || (!GSteamStats->RequestCurrentStats()))
writeStatsReceived(fd, false);
// callback later.
break;
case SHIMCMD_STORESTATS:
if ((!GSteamStats) || (!GSteamStats->StoreStats()))
writeStatsStored(fd, false);
// callback later.
break;
case SHIMCMD_SETACHIEVEMENT:
if (buflen >= 2)
{
const bool enable = (*(buf++) != 0);
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
if (!GSteamStats)
writeAchievementSet(fd, name, enable, false);
else if (enable && !GSteamStats->SetAchievement(name))
writeAchievementSet(fd, name, enable, false);
else if (!enable && !GSteamStats->ClearAchievement(name))
writeAchievementSet(fd, name, enable, false);
else
writeAchievementSet(fd, name, enable, true);
} // if
break;
case SHIMCMD_GETACHIEVEMENT:
if (buflen)
{
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
bool ach = false;
uint32 t = 0;
if ((GSteamStats) && (GSteamStats->GetAchievementAndUnlockTime(name, &ach, &t)))
writeAchievementGet(fd, name, ach ? 1 : 0, t);
else
writeAchievementGet(fd, name, 2, 0);
} // if
break;
case SHIMCMD_RESETSTATS:
if (buflen)
{
const bool alsoAch = (*(buf++) != 0);
writeResetStats(fd, alsoAch, (GSteamStats) && (GSteamStats->ResetAllStats(alsoAch)));
} // if
break;
case SHIMCMD_SETSTATI:
if (buflen >= 5)
{
const int32 val = *((int32 *) buf);
buf += sizeof (int32);
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
writeSetStatI(fd, name, val, (GSteamStats) && (GSteamStats->SetStat(name, val)));
} // if
break;
case SHIMCMD_GETSTATI:
if (buflen)
{
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
int32 val = 0;
if ((GSteamStats) && (GSteamStats->GetStat(name, &val)))
writeGetStatI(fd, name, val, true);
else
writeGetStatI(fd, name, 0, false);
} // if
break;
case SHIMCMD_SETSTATF:
if (buflen >= 5)
{
const float val = *((float *) buf);
buf += sizeof (float);
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
writeSetStatF(fd, name, val, (GSteamStats) && (GSteamStats->SetStat(name, val)));
} // if
break;
case SHIMCMD_GETSTATF:
if (buflen)
{
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
float val = 0;
if ((GSteamStats) && (GSteamStats->GetStat(name, &val)))
writeGetStatF(fd, name, val, true);
else
writeGetStatF(fd, name, 0.0f, false);
} // if
break;
case SHIMCMD_GETPERSONANAME:
dbgpipe("Parent sending SHIMEVENT_GETPERSONANAME.\n");
writeString(fd, SHIMEVENT_GETPERSONANAME, GSteamFriends->GetPersonaName());
break;
case SHIMCMD_GETCURRENTGAMELANGUAGE:
dbgpipe("Parent sending SHIMEVENT_GETCURRENTGAMELANGUAGE.\n");
writeString(fd, SHIMEVENT_GETCURRENTGAMELANGUAGE, GSteamApps->GetCurrentGameLanguage());
break;
} // switch
return true; // keep going.
} // processCommand
static void processCommands(PipeType pipeParentRead, PipeType pipeParentWrite)
{
bool quit = false;
uint8 buf[256];
int br;
dbgpipe("***START processCommands.\n");
// this read blocks.
while (!quit && ((br = readPipe(pipeParentRead, buf, sizeof (buf))) > 0))
{
dbgpipe("***IN processCommands readPipe found something.\n");
while (br > 0)
{
const int cmdlen = (int) buf[0];
if ((br-1) >= cmdlen)
{
dbgpipe("***IN processCommands processCommand.\n");
if (!processCommand(buf+1, cmdlen, pipeParentWrite))
{
quit = true;
break;
} // if
br -= cmdlen + 1;
if (br > 0)
memmove(buf, buf+cmdlen+1, br);
} // if
else // get more data.
{
dbgpipe("***IN processCommands readPipe#2....\n");
const int morebr = readPipe(pipeParentRead, buf+br, sizeof (buf) - br);
if (morebr <= 0)
{
quit = true; // uhoh.
break;
} // if
br += morebr;
} // else
} // while
} // while
dbgpipe("***END processCommands.\n");
} // processCommands
static bool setEnvironmentVars(PipeType pipeChildRead, PipeType pipeChildWrite)
{
char buf[64];
snprintf(buf, sizeof (buf), LLUFMT, (unsigned long long) pipeChildRead);
if (!setEnvVar("STEAMSHIM_READHANDLE", buf))
return false;
snprintf(buf, sizeof (buf), LLUFMT, (unsigned long long) pipeChildWrite);
if (!setEnvVar("STEAMSHIM_WRITEHANDLE", buf))
return false;
return true;
} // setEnvironmentVars
static bool initSteamworks(PipeType fd)
{
dbgpipe("***IN initSteamworks Start\n");
// this can fail for many reasons:
// - you forgot a steam_appid.txt in the current working directory.
// - you don't have Steam running
// - you don't own the game listed in steam_appid.txt
if (!SteamAPI_Init())
return 0;
GSteamStats = SteamUserStats();
GSteamUtils = SteamUtils();
GSteamUser = SteamUser();
GSteamFriends = SteamFriends();
GSteamApps = SteamApps();
GAppID = GSteamUtils ? GSteamUtils->GetAppID() : 0;
GUserID = GSteamUser ? GSteamUser->GetSteamID().ConvertToUint64() : 0;
dbgpipe("***IN initSteamworks GAppID = %d, GUserID = %lld\n",GAppID,GUserID);
GSteamBridge = new SteamBridge(fd);
return 1;
} // initSteamworks
static void deinitSteamworks(void)
{
dbgpipe("***IN deinitSteamworks GAppID = %d, GUserID = %lld\n",GAppID,GUserID);
SteamAPI_Shutdown();
delete GSteamBridge;
GSteamBridge = NULL;
GSteamStats = NULL;
GSteamUtils= NULL;
GSteamUser = NULL;
} // deinitSteamworks
static int mainline(void)
{
PipeType pipeParentRead = NULLPIPE;
PipeType pipeParentWrite = NULLPIPE;
PipeType pipeChildRead = NULLPIPE;
PipeType pipeChildWrite = NULLPIPE;
ProcessType childPid;
printf("#2 =============> Megaglest Parent starting mainline.\n");
#ifdef STEAMSHIM_DEBUG
printf("=============> Megaglest Parent starting mainline.\n");
#endif
dbgpipe("Parent starting mainline.\n");
if (!createPipes(&pipeParentRead, &pipeParentWrite, &pipeChildRead, &pipeChildWrite))
fail("Failed to create application pipes");
else if (!initSteamworks(pipeParentWrite))
fail("Failed to initialize Steamworks");
else if (!setEnvironmentVars(pipeChildRead, pipeChildWrite))
fail("Failed to set environment variables");
else if (!launchChild(&childPid))
fail("Failed to launch application");
dbgpipe("Parent ending mainline\n");
// Close the ends of the pipes that the child will use; we don't need them.
closePipe(pipeChildRead);
closePipe(pipeChildWrite);
pipeChildRead = pipeChildWrite = NULLPIPE;
dbgpipe("Parent in command processing loop.\n");
// Now, we block for instructions until the pipe fails (child closed it or
// terminated/crashed).
processCommands(pipeParentRead, pipeParentWrite);
dbgpipe("Parent shutting down.\n");
// Close our ends of the pipes.
writeBye(pipeParentWrite);
closePipe(pipeParentRead);
closePipe(pipeParentWrite);
deinitSteamworks();
dbgpipe("Parent waiting on child process.\n");
// Wait for the child to terminate, close the child process handles.
const int retval = closeProcess(&childPid);
dbgpipe("Parent exiting mainline (child exit code %d).\n", retval);
return retval;
} // mainline
// end of steamshim_parent.cpp ...