- initial work to integrate theam SDK with megaglest
This commit is contained in:
parent
aebd07f3bb
commit
36bc6a4497
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@ -186,6 +186,7 @@ IF(BUILD_MEGAGLEST)
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menu
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network
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sound
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steam
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steamshim
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type_instances
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types
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@ -25,6 +25,9 @@
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#include <string>
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#include <cstdlib>
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#include "steamshim_child.h"
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#include "steam.h"
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#include "game.h"
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#include "main_menu.h"
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#include "program.h"
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@ -142,6 +145,34 @@ class NavtiveLanguageNameListCacheGenerator : public SimpleTaskCallbackInterface
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}
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};
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/*
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static void printEvent(const STEAMSHIM_Event *e)
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{
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if (!e) return;
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printf("CHILD EVENT: ");
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switch (e->type)
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{
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#define PRINTGOTEVENT(x) case SHIMEVENT_##x: printf("%s(", #x); break
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PRINTGOTEVENT(BYE);
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PRINTGOTEVENT(STATSRECEIVED);
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PRINTGOTEVENT(STATSSTORED);
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PRINTGOTEVENT(SETACHIEVEMENT);
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PRINTGOTEVENT(GETACHIEVEMENT);
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PRINTGOTEVENT(RESETSTATS);
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PRINTGOTEVENT(SETSTATI);
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PRINTGOTEVENT(GETSTATI);
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PRINTGOTEVENT(SETSTATF);
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PRINTGOTEVENT(GETSTATF);
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#undef PRINTGOTEVENT
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default: printf("UNKNOWN("); break;
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}
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printf("%sokay, ival=%d, fval=%f, time=%llu, name='%s').\n",
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e->okay ? "" : "!", e->ivalue, e->fvalue, e->epochsecs, e->name);
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}
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*/
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// =====================================================
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// class ExceptionHandler
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// =====================================================
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@ -3295,19 +3326,27 @@ void ShowINISettings(int argc, char **argv,Config &config,Config &configKeys) {
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}
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}
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void setupSteamSettings(){
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void setupSteamSettings(bool steamEnabled) {
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bool needToSaveConfig=false;
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Config &config = Config::getInstance();
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string steamPlayerName = safeCharPtrCopy(getenv("SteamAppUser"),100);
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if( steamPlayerName=="") return;// not a steam launch
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string currentPLayerName=config.getString("NetPlayerName","");
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if( currentPLayerName=="newbie" || currentPLayerName=="" ){
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config.setString("NetPlayerName",steamPlayerName);
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needToSaveConfig=true;
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}
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config.setBool("SteamEnabled",steamEnabled,true);
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if(steamEnabled) {
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printf("*NOTE: Steam Integration Enabled.\n");
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//string steamPlayerName = safeCharPtrCopy(getenv("SteamAppUser"),100);
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//if( steamPlayerName=="") return;// not a steam launch
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Steam steam;
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string steamPlayerName = steam.userName();
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string steamLang = steam.lang();
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printf("Steam Integration Enabled!\nSteam User Name is [%s] Language is [%s]\n", steamPlayerName.c_str(), steamLang.c_str());
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if( needToSaveConfig == true ){
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config.save();
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string currentPLayerName = config.getString("NetPlayerName","");
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if( currentPLayerName == "newbie" || currentPLayerName == "" ) {
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config.setString("NetPlayerName",steamPlayerName);
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needToSaveConfig=true;
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}
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if( needToSaveConfig == true ) {
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config.save();
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}
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}
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}
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@ -4201,6 +4240,18 @@ int glestMain(int argc, char** argv) {
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return 2;
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}
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// if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_STEAM]) == true) {
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// STEAMSHIM_requestStats();
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// while (STEAMSHIM_alive()) {
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// const STEAMSHIM_Event *e = STEAMSHIM_pump();
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// printEvent(e);
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// if (e && e->type == SHIMEVENT_STATSRECEIVED) {
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// break;
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// }
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// usleep(100 * 1000);
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// } // while
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// }
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if( hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_MODE])) == true) {
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//isMasterServerModeEnabled = true;
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//Window::setMasterserverMode(isMasterServerModeEnabled);
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@ -4539,7 +4590,7 @@ int glestMain(int argc, char** argv) {
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Config &config = Config::getInstance();
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setupGameItemPaths(argc, argv, &config);
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setupSteamSettings();
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setupSteamSettings(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_STEAM]));
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if(config.getString("PlayerId","") == "") {
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char uuid_str[38];
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@ -4985,6 +5036,12 @@ int glestMain(int argc, char** argv) {
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}
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else {
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_STEAM]) == true) {
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Steam steam;
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string steamUser = steam.userName();
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string steamLang = steam.lang();
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printf("Steam Integration Enabled!\nSteam User Name is [%s] Language is [%s]\n", steamUser.c_str(), steamLang.c_str());
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}
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#ifdef _WIN32
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int localeBufferSize = GetLocaleInfo(LOCALE_SYSTEM_DEFAULT, LOCALE_SISO639LANGNAME, NULL, 0);
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wchar_t *sysLocale = new wchar_t[localeBufferSize];
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@ -5986,6 +6043,14 @@ __try {
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int result = 0;
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IRCThread::setGlobalCacheContainerName(GameConstants::ircClientCacheLookupKey);
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_STEAM]) == true) {
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if (!STEAMSHIM_init()) {
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printf("Child init failed, terminating.\n");
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return 42;
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}
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}
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result = glestMain(argc, argv);
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@ -6003,10 +6068,17 @@ __try {
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SDL_Quit();
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}
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_STEAM]) == true) {
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STEAMSHIM_deinit();
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}
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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return result;
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#ifdef WIN32_STACK_TRACE
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} __except(stackdumper(0, GetExceptionInformation(),true), EXCEPTION_CONTINUE_SEARCH) { return 0; }
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}
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__except(stackdumper(0, GetExceptionInformation(),true), EXCEPTION_CONTINUE_SEARCH) {
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return 0;
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}
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#endif
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}
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@ -25,6 +25,7 @@
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#include "network_message.h"
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#include "socket.h"
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#include "auto_test.h"
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#include "steam.h"
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#include <stdio.h>
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#include "leak_dumper.h"
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@ -46,6 +47,7 @@ MenuStateRoot::MenuStateRoot(Program *program, MainMenu *mainMenu) :
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buttonAbout("MainMenu","buttonAbout"),
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buttonExit("MainMenu","buttonExit"),
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labelVersion("MainMenu","labelVersion"),
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labelGreeting("MainMenu","labelGreeting"),
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mainMessageBox("MainMenu","mainMessageBox"),
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errorMessageBox("MainMenu","errorMessageBox"),
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@ -76,6 +78,15 @@ MenuStateRoot::MenuStateRoot(Program *program, MainMenu *mainMenu) :
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labelVersion.setText(glestVersionString + " [" + getGITRevisionString() + "]");
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}
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labelGreeting.init(labelVersion.getX(), labelVersion.getY()-16);
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labelGreeting.setText("");
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Config &config = Config::getInstance();
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if(config.getBool("SteamEnabled")) {
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Steam steam;
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string steamPlayerName = steam.userName();
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labelGreeting.setText("Welcome Steam Player: " + steamPlayerName);
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}
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yPos-=55;
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//buttonNewGame.registerGraphicComponent(containerName,"buttonNewGame");
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buttonNewGame.init(buttonXPosition, yPos, buttonWidth);
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@ -581,6 +592,7 @@ void MenuStateRoot::render() {
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renderer.renderButton(&buttonAbout);
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renderer.renderButton(&buttonExit);
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renderer.renderLabel(&labelVersion);
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renderer.renderLabel(&labelGreeting);
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renderer.renderConsole(&console);
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@ -36,6 +36,7 @@ private:
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GraphicButton buttonAbout;
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GraphicButton buttonExit;
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GraphicLabel labelVersion;
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GraphicLabel labelGreeting;
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GraphicMessageBox mainMessageBox;
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GraphicMessageBox errorMessageBox;
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@ -0,0 +1,159 @@
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#include "steam.h"
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#include <map>
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#include <SDL2/SDL.h>
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#include "steamshim_child.h"
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/* Achievements */
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static const char *const achievementNames[] = {
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// "X",
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};
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//#define NUM_ACHIEVEMENTS (sizeof(achievementNames) / sizeof(achievementNames[0]))
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/* Language map */
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static inline std::map<std::string, std::string> gen_langToCode()
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{
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std::map<std::string, std::string> map;
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map["brazilian"] = "pt_BR";
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map["bulgarian"] = "bg";
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map["czech"] = "cz";
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map["danish"] = "da";
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map["dutch"] = "nl";
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map["english"] = "en";
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map["finnish"] = "fi";
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map["french"] = "fr";
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map["german"] = "de";
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map["greek"] = "el";
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map["hungarian"] = "hu";
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map["italian"] = "it";
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map["japanese"] = "ja";
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map["koreana"] = "ko";
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map["korean"] = "ko";
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map["norwegian"] = "no";
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map["polish"] = "pl";
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map["portuguese"] = "pt";
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map["romanian"] = "ro";
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map["russian"] = "ru";
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map["schinese"] = "zh_CN";
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map["spanish"] = "es";
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map["swedish"] = "sv";
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map["tchinese"] = "zh_TW";
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map["thai"] = "th";
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map["turkish"] = "tr";
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map["ukrainian"] = "uk";
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return map;
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}
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static const std::map<std::string, std::string> langToCode = gen_langToCode();
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static std::string steamToIsoLang(const char *steamLang)
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{
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//printf("Steam language [%s]\n",steamLang);
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std::map<std::string, std::string>::const_iterator it = langToCode.find(steamLang);
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if (it != langToCode.end())
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return it->second;
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return "en";
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}
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/* SteamPrivate */
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struct SteamPrivate
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{
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//std::map<std::string, bool> achievements;
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std::string userName;
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std::string lang;
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SteamPrivate()
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{
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STEAMSHIM_getPersonaName();
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STEAMSHIM_getCurrentGameLanguage();
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// for (size_t i = 0; i < NUM_ACHIEVEMENTS; ++i)
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// STEAMSHIM_getAchievement(achievementNames[i]);
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while (!initialized())
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{
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SDL_Delay(100);
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update();
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}
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}
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// void setAchievement(const char *name, bool set)
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// {
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// achievements[name] = set;
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// STEAMSHIM_setAchievement(name, set);
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// STEAMSHIM_storeStats();
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// }
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//
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// void updateAchievement(const char *name, bool isSet)
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// {
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// achievements[name] = isSet;
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// }
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//
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// bool isAchievementSet(const char *name)
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// {
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// return achievements[name];
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// }
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void update()
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{
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const STEAMSHIM_Event *e;
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while ((e = STEAMSHIM_pump()) != 0)
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{
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/* Handle events */
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switch (e->type)
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{
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// case SHIMEVENT_GETACHIEVEMENT:
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// updateAchievement(e->name, e->ivalue);
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// break;
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case SHIMEVENT_GETPERSONANAME:
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userName = e->name;
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break;
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case SHIMEVENT_GETCURRENTGAMELANGUAGE:
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lang = steamToIsoLang(e->name);
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default:
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break;
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}
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}
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}
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bool initialized()
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{
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return !userName.empty()
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&& !lang.empty();
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//&& achievements.size() == NUM_ACHIEVEMENTS;
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}
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};
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/* Steam */
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Steam::Steam()
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: p(new SteamPrivate())
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{
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}
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Steam::~Steam()
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{
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delete p;
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}
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const std::string &Steam::userName() const
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{
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return p->userName;
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}
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const std::string &Steam::lang() const
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{
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return p->lang;
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}
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//void Steam::unlock(const char *name)
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//{
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// p->setAchievement(name, true);
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//}
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//
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//void Steam::lock(const char *name)
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//{
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// p->setAchievement(name, false);
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//}
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//
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//bool Steam::isUnlocked(const char *name)
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//{
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// return p->isAchievementSet(name);
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//}
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@ -0,0 +1,27 @@
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#ifndef STEAM_H
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#define STEAM_H
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#include <string>
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struct SteamPrivate;
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class Steam
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{
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public:
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// void unlock(const char *name);
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// void lock(const char *name);
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// bool isUnlocked(const char *name);
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const std::string &userName() const;
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const std::string &lang() const;
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Steam();
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~Steam();
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private:
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//friend struct SharedStatePrivate;
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SteamPrivate *p;
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};
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#endif // STEAM_H
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@ -0,0 +1,463 @@
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN 1
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#include <windows.h>
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typedef HANDLE PipeType;
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#define NULLPIPE NULL
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typedef unsigned __int8 uint8;
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typedef __int32 int32;
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typedef unsigned __int64 uint64;
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#else
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#include <stdio.h>
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#include <string.h>
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#include <stdint.h>
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#include <unistd.h>
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#include <errno.h>
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#include <poll.h>
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#include <signal.h>
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typedef uint8_t uint8;
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typedef int32_t int32;
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typedef uint64_t uint64;
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typedef int PipeType;
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#define NULLPIPE -1
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#endif
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#include <stdlib.h>
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#include "steamshim_child.h"
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#ifdef STEAMSHIM_DEBUG
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#define dbgpipe printf
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#else
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static inline void dbgpipe(const char *fmt, ...) {}
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#endif
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static int writePipe(PipeType fd, const void *buf, const unsigned int _len);
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static int readPipe(PipeType fd, void *buf, const unsigned int _len);
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static void closePipe(PipeType fd);
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static char *getEnvVar(const char *key, char *buf, const size_t buflen);
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static int pipeReady(PipeType fd);
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#ifdef _WIN32
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static int pipeReady(PipeType fd)
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{
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DWORD avail = 0;
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return (PeekNamedPipe(fd, NULL, 0, NULL, &avail, NULL) && (avail > 0));
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} /* pipeReady */
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static int writePipe(PipeType fd, const void *buf, const unsigned int _len)
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{
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const DWORD len = (DWORD) _len;
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DWORD bw = 0;
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return ((WriteFile(fd, buf, len, &bw, NULL) != 0) && (bw == len));
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} /* writePipe */
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static int readPipe(PipeType fd, void *buf, const unsigned int _len)
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{
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const DWORD len = (DWORD) _len;
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DWORD br = 0;
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return ReadFile(fd, buf, len, &br, NULL) ? (int) br : -1;
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} /* readPipe */
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static void closePipe(PipeType fd)
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{
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CloseHandle(fd);
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} /* closePipe */
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static char *getEnvVar(const char *key, char *buf, const size_t buflen)
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{
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const DWORD rc = GetEnvironmentVariableA(key, buf, buflen);
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/* rc doesn't count null char, hence "<". */
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return ((rc > 0) && (rc < buflen)) ? buf : NULL;
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} /* getEnvVar */
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#else
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static int pipeReady(PipeType fd)
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{
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int rc;
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struct pollfd pfd = { fd, POLLIN | POLLERR | POLLHUP, 0 };
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while (((rc = poll(&pfd, 1, 0)) == -1) && (errno == EINTR)) { /*spin*/ }
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return (rc == 1);
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} /* pipeReady */
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|
||||
static int writePipe(PipeType fd, const void *buf, const unsigned int _len)
|
||||
{
|
||||
const ssize_t len = (ssize_t) _len;
|
||||
ssize_t bw;
|
||||
while (((bw = write(fd, buf, len)) == -1) && (errno == EINTR)) { /*spin*/ }
|
||||
return (bw == len);
|
||||
} /* writePipe */
|
||||
|
||||
static int readPipe(PipeType fd, void *buf, const unsigned int _len)
|
||||
{
|
||||
const ssize_t len = (ssize_t) _len;
|
||||
ssize_t br;
|
||||
while (((br = read(fd, buf, len)) == -1) && (errno == EINTR)) { /*spin*/ }
|
||||
return (int) br;
|
||||
} /* readPipe */
|
||||
|
||||
static void closePipe(PipeType fd)
|
||||
{
|
||||
close(fd);
|
||||
} /* closePipe */
|
||||
|
||||
static char *getEnvVar(const char *key, char *buf, const size_t buflen)
|
||||
{
|
||||
const char *envr = getenv(key);
|
||||
if (!envr || (strlen(envr) >= buflen))
|
||||
return NULL;
|
||||
strcpy(buf, envr);
|
||||
return buf;
|
||||
} /* getEnvVar */
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
static PipeType GPipeRead = NULLPIPE;
|
||||
static PipeType GPipeWrite = NULLPIPE;
|
||||
|
||||
typedef enum ShimCmd
|
||||
{
|
||||
SHIMCMD_BYE,
|
||||
SHIMCMD_PUMP,
|
||||
SHIMCMD_REQUESTSTATS,
|
||||
SHIMCMD_STORESTATS,
|
||||
SHIMCMD_SETACHIEVEMENT,
|
||||
SHIMCMD_GETACHIEVEMENT,
|
||||
SHIMCMD_RESETSTATS,
|
||||
SHIMCMD_SETSTATI,
|
||||
SHIMCMD_GETSTATI,
|
||||
SHIMCMD_SETSTATF,
|
||||
SHIMCMD_GETSTATF,
|
||||
SHIMCMD_GETPERSONANAME,
|
||||
SHIMCMD_GETCURRENTGAMELANGUAGE,
|
||||
} ShimCmd;
|
||||
|
||||
static int write1ByteCmd(const uint8 b1)
|
||||
{
|
||||
const uint8 buf[] = { 1, b1 };
|
||||
return writePipe(GPipeWrite, buf, sizeof (buf));
|
||||
} /* write1ByteCmd */
|
||||
|
||||
static int write2ByteCmd(const uint8 b1, const uint8 b2)
|
||||
{
|
||||
const uint8 buf[] = { 2, b1, b2 };
|
||||
return writePipe(GPipeWrite, buf, sizeof (buf));
|
||||
} /* write2ByteCmd */
|
||||
|
||||
static inline int writeBye(void)
|
||||
{
|
||||
dbgpipe("Child sending SHIMCMD_BYE().\n");
|
||||
return write1ByteCmd(SHIMCMD_BYE);
|
||||
} // writeBye
|
||||
|
||||
static int initPipes(void)
|
||||
{
|
||||
char buf[64];
|
||||
|
||||
if (!getEnvVar("STEAMSHIM_READHANDLE", buf, sizeof (buf)))
|
||||
return 0;
|
||||
GPipeRead = (PipeType) strtoull(buf, 0, 10);
|
||||
|
||||
if (!getEnvVar("STEAMSHIM_WRITEHANDLE", buf, sizeof (buf)))
|
||||
return 0;
|
||||
GPipeWrite = (PipeType) strtoull(buf, 0, 10);
|
||||
|
||||
return ((GPipeRead != NULLPIPE) && (GPipeWrite != NULLPIPE));
|
||||
} /* initPipes */
|
||||
|
||||
|
||||
int STEAMSHIM_init(void)
|
||||
{
|
||||
printf("Initializing Steam Shim...\n");
|
||||
dbgpipe("Child init start.\n");
|
||||
if (!initPipes())
|
||||
{
|
||||
dbgpipe("Child init failed.\n");
|
||||
return 0;
|
||||
} /* if */
|
||||
|
||||
#ifndef _WIN32
|
||||
signal(SIGPIPE, SIG_IGN);
|
||||
#endif
|
||||
|
||||
printf("Init of Steam Shim successful!\n");
|
||||
dbgpipe("Child init success!\n");
|
||||
return 1;
|
||||
} /* STEAMSHIM_init */
|
||||
|
||||
void STEAMSHIM_deinit(void)
|
||||
{
|
||||
dbgpipe("Child deinit.\n");
|
||||
if (GPipeWrite != NULLPIPE)
|
||||
{
|
||||
writeBye();
|
||||
closePipe(GPipeWrite);
|
||||
} /* if */
|
||||
|
||||
if (GPipeRead != NULLPIPE)
|
||||
closePipe(GPipeRead);
|
||||
|
||||
GPipeRead = GPipeWrite = NULLPIPE;
|
||||
|
||||
#ifndef _WIN32
|
||||
signal(SIGPIPE, SIG_DFL);
|
||||
#endif
|
||||
} /* STEAMSHIM_deinit */
|
||||
|
||||
static inline int isAlive(void)
|
||||
{
|
||||
return ((GPipeRead != NULLPIPE) && (GPipeWrite != NULLPIPE));
|
||||
} /* isAlive */
|
||||
|
||||
static inline int isDead(void)
|
||||
{
|
||||
return !isAlive();
|
||||
} /* isDead */
|
||||
|
||||
int STEAMSHIM_alive(void)
|
||||
{
|
||||
return isAlive();
|
||||
} /* STEAMSHIM_alive */
|
||||
|
||||
static const STEAMSHIM_Event *processEvent(const uint8 *buf, size_t buflen)
|
||||
{
|
||||
static STEAMSHIM_Event event;
|
||||
const STEAMSHIM_EventType type = (STEAMSHIM_EventType) *(buf++);
|
||||
buflen--;
|
||||
|
||||
memset(&event, '\0', sizeof (event));
|
||||
event.type = type;
|
||||
event.okay = 1;
|
||||
|
||||
#ifdef STEAMSHIM_DEBUG
|
||||
if (0) {}
|
||||
#define PRINTGOTEVENT(x) else if (type == x) printf("Child got " #x ".\n")
|
||||
PRINTGOTEVENT(SHIMEVENT_BYE);
|
||||
PRINTGOTEVENT(SHIMEVENT_STATSRECEIVED);
|
||||
PRINTGOTEVENT(SHIMEVENT_STATSSTORED);
|
||||
PRINTGOTEVENT(SHIMEVENT_SETACHIEVEMENT);
|
||||
PRINTGOTEVENT(SHIMEVENT_GETACHIEVEMENT);
|
||||
PRINTGOTEVENT(SHIMEVENT_RESETSTATS);
|
||||
PRINTGOTEVENT(SHIMEVENT_SETSTATI);
|
||||
PRINTGOTEVENT(SHIMEVENT_GETSTATI);
|
||||
PRINTGOTEVENT(SHIMEVENT_SETSTATF);
|
||||
PRINTGOTEVENT(SHIMEVENT_GETSTATF);
|
||||
PRINTGOTEVENT(SHIMEVENT_GETPERSONANAME);
|
||||
PRINTGOTEVENT(SHIMEVENT_GETCURRENTGAMELANGUAGE);
|
||||
#undef PRINTGOTEVENT
|
||||
else printf("Child got unknown shimevent %d.\n", (int) type);
|
||||
#endif
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case SHIMEVENT_BYE:
|
||||
break;
|
||||
|
||||
case SHIMEVENT_STATSRECEIVED:
|
||||
case SHIMEVENT_STATSSTORED:
|
||||
if (!buflen) return NULL;
|
||||
event.okay = *(buf++) ? 1 : 0;
|
||||
break;
|
||||
|
||||
case SHIMEVENT_SETACHIEVEMENT:
|
||||
if (buflen < 3) return NULL;
|
||||
event.ivalue = *(buf++) ? 1 : 0;
|
||||
event.okay = *(buf++) ? 1 : 0;
|
||||
strcpy(event.name, (const char *) buf);
|
||||
break;
|
||||
|
||||
case SHIMEVENT_GETACHIEVEMENT:
|
||||
if (buflen < 10) return NULL;
|
||||
event.ivalue = (int) *(buf++);
|
||||
if (event.ivalue == 2)
|
||||
event.ivalue = event.okay = 0;
|
||||
event.epochsecs = (long long unsigned) *((uint64 *) buf);
|
||||
buf += sizeof (uint64);
|
||||
strcpy(event.name, (const char *) buf);
|
||||
break;
|
||||
|
||||
case SHIMEVENT_RESETSTATS:
|
||||
if (buflen != 2) return NULL;
|
||||
event.ivalue = *(buf++) ? 1 : 0;
|
||||
event.okay = *(buf++) ? 1 : 0;
|
||||
break;
|
||||
|
||||
case SHIMEVENT_SETSTATI:
|
||||
case SHIMEVENT_GETSTATI:
|
||||
event.okay = *(buf++) ? 1 : 0;
|
||||
event.ivalue = (int) *((int32 *) buf);
|
||||
buf += sizeof (int32);
|
||||
strcpy(event.name, (const char *) buf);
|
||||
break;
|
||||
|
||||
case SHIMEVENT_SETSTATF:
|
||||
case SHIMEVENT_GETSTATF:
|
||||
event.okay = *(buf++) ? 1 : 0;
|
||||
event.fvalue = (int) *((float *) buf);
|
||||
buf += sizeof (float);
|
||||
strcpy(event.name, (const char *) buf);
|
||||
break;
|
||||
|
||||
case SHIMEVENT_GETPERSONANAME:
|
||||
case SHIMEVENT_GETCURRENTGAMELANGUAGE:
|
||||
strcpy(event.name, (const char *) buf);
|
||||
break;
|
||||
|
||||
default: /* uh oh */
|
||||
return NULL;
|
||||
} /* switch */
|
||||
|
||||
return &event;
|
||||
} /* processEvent */
|
||||
|
||||
const STEAMSHIM_Event *STEAMSHIM_pump(void)
|
||||
{
|
||||
static uint8 buf[256];
|
||||
static int br = 0;
|
||||
int evlen = (br > 0) ? ((int) buf[0]) : 0;
|
||||
|
||||
if (isDead())
|
||||
return NULL;
|
||||
|
||||
if (br <= evlen) /* we have an incomplete commmand. Try to read more. */
|
||||
{
|
||||
if (pipeReady(GPipeRead))
|
||||
{
|
||||
const int morebr = readPipe(GPipeRead, buf + br, sizeof (buf) - br);
|
||||
if (morebr > 0)
|
||||
br += morebr;
|
||||
else /* uh oh */
|
||||
{
|
||||
dbgpipe("Child readPipe failed! Shutting down.\n");
|
||||
STEAMSHIM_deinit(); /* kill it all. */
|
||||
} /* else */
|
||||
} /* if */
|
||||
} /* if */
|
||||
|
||||
if (evlen && (br > evlen))
|
||||
{
|
||||
const STEAMSHIM_Event *retval = processEvent(buf+1, evlen);
|
||||
br -= evlen + 1;
|
||||
if (br > 0)
|
||||
memmove(buf, buf+evlen+1, br);
|
||||
return retval;
|
||||
} /* if */
|
||||
|
||||
/* Run Steam event loop. */
|
||||
if (br == 0)
|
||||
{
|
||||
dbgpipe("Child sending SHIMCMD_PUMP().\n");
|
||||
write1ByteCmd(SHIMCMD_PUMP);
|
||||
} /* if */
|
||||
|
||||
return NULL;
|
||||
} /* STEAMSHIM_pump */
|
||||
|
||||
void STEAMSHIM_requestStats(void)
|
||||
{
|
||||
if (isDead()) return;
|
||||
dbgpipe("Child sending SHIMCMD_REQUESTSTATS().\n");
|
||||
write1ByteCmd(SHIMCMD_REQUESTSTATS);
|
||||
} /* STEAMSHIM_requestStats */
|
||||
|
||||
void STEAMSHIM_storeStats(void)
|
||||
{
|
||||
if (isDead()) return;
|
||||
dbgpipe("Child sending SHIMCMD_STORESTATS().\n");
|
||||
write1ByteCmd(SHIMCMD_STORESTATS);
|
||||
} /* STEAMSHIM_storeStats */
|
||||
|
||||
void STEAMSHIM_setAchievement(const char *name, const int enable)
|
||||
{
|
||||
uint8 buf[256];
|
||||
uint8 *ptr = buf+1;
|
||||
if (isDead()) return;
|
||||
dbgpipe("Child sending SHIMCMD_SETACHIEVEMENT('%s', %senable).\n", name, enable ? "" : "!");
|
||||
*(ptr++) = (uint8) SHIMCMD_SETACHIEVEMENT;
|
||||
*(ptr++) = enable ? 1 : 0;
|
||||
strcpy((char *) ptr, name);
|
||||
ptr += strlen(name) + 1;
|
||||
buf[0] = (uint8) ((ptr-1) - buf);
|
||||
writePipe(GPipeWrite, buf, buf[0] + 1);
|
||||
} /* STEAMSHIM_setAchievement */
|
||||
|
||||
void STEAMSHIM_getAchievement(const char *name)
|
||||
{
|
||||
uint8 buf[256];
|
||||
uint8 *ptr = buf+1;
|
||||
if (isDead()) return;
|
||||
dbgpipe("Child sending SHIMCMD_GETACHIEVEMENT('%s').\n", name);
|
||||
*(ptr++) = (uint8) SHIMCMD_GETACHIEVEMENT;
|
||||
strcpy((char *) ptr, name);
|
||||
ptr += strlen(name) + 1;
|
||||
buf[0] = (uint8) ((ptr-1) - buf);
|
||||
writePipe(GPipeWrite, buf, buf[0] + 1);
|
||||
} /* STEAMSHIM_getAchievement */
|
||||
|
||||
void STEAMSHIM_resetStats(const int bAlsoAchievements)
|
||||
{
|
||||
if (isDead()) return;
|
||||
dbgpipe("Child sending SHIMCMD_RESETSTATS(%salsoAchievements).\n", bAlsoAchievements ? "" : "!");
|
||||
write2ByteCmd(SHIMCMD_RESETSTATS, bAlsoAchievements ? 1 : 0);
|
||||
} /* STEAMSHIM_resetStats */
|
||||
|
||||
static void writeStatThing(const ShimCmd cmd, const char *name, const void *val, const size_t vallen)
|
||||
{
|
||||
uint8 buf[256];
|
||||
uint8 *ptr = buf+1;
|
||||
if (isDead()) return;
|
||||
*(ptr++) = (uint8) cmd;
|
||||
if (vallen)
|
||||
{
|
||||
memcpy(ptr, val, vallen);
|
||||
ptr += vallen;
|
||||
} /* if */
|
||||
strcpy((char *) ptr, name);
|
||||
ptr += strlen(name) + 1;
|
||||
buf[0] = (uint8) ((ptr-1) - buf);
|
||||
writePipe(GPipeWrite, buf, buf[0] + 1);
|
||||
} /* writeStatThing */
|
||||
|
||||
void STEAMSHIM_setStatI(const char *name, const int _val)
|
||||
{
|
||||
const int32 val = (int32) _val;
|
||||
dbgpipe("Child sending SHIMCMD_SETSTATI('%s', val %d).\n", name, val);
|
||||
writeStatThing(SHIMCMD_SETSTATI, name, &val, sizeof (val));
|
||||
} /* STEAMSHIM_setStatI */
|
||||
|
||||
void STEAMSHIM_getStatI(const char *name)
|
||||
{
|
||||
dbgpipe("Child sending SHIMCMD_GETSTATI('%s').\n", name);
|
||||
writeStatThing(SHIMCMD_GETSTATI, name, NULL, 0);
|
||||
} /* STEAMSHIM_getStatI */
|
||||
|
||||
void STEAMSHIM_setStatF(const char *name, const float val)
|
||||
{
|
||||
dbgpipe("Child sending SHIMCMD_SETSTATF('%s', val %f).\n", name, val);
|
||||
writeStatThing(SHIMCMD_SETSTATF, name, &val, sizeof (val));
|
||||
} /* STEAMSHIM_setStatF */
|
||||
|
||||
void STEAMSHIM_getStatF(const char *name)
|
||||
{
|
||||
dbgpipe("Child sending SHIMCMD_GETSTATF('%s').\n", name);
|
||||
writeStatThing(SHIMCMD_GETSTATF, name, NULL, 0);
|
||||
} /* STEAMSHIM_getStatF */
|
||||
|
||||
void STEAMSHIM_getPersonaName()
|
||||
{
|
||||
if (isDead()) return;
|
||||
dbgpipe("Child sending SHIMCMD_GETPERSONANAME().\n");
|
||||
write1ByteCmd(SHIMCMD_GETPERSONANAME);
|
||||
} /* STEAMSHIM_getPersonaName */
|
||||
|
||||
void STEAMSHIM_getCurrentGameLanguage()
|
||||
{
|
||||
if (isDead()) return;
|
||||
dbgpipe("Child sending SHIMCMD_GETCURRENTGAMELANGUAGE().\n");
|
||||
write1ByteCmd(SHIMCMD_GETCURRENTGAMELANGUAGE);
|
||||
} /* STEAMSHIM_getCurrentGameLanguage */
|
||||
|
||||
/* end of steamshim_child.c ... */
|
|
@ -0,0 +1,57 @@
|
|||
#ifndef _INCL_STEAMSHIM_CHILD_H_
|
||||
#define _INCL_STEAMSHIM_CHILD_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef enum STEAMSHIM_EventType
|
||||
{
|
||||
SHIMEVENT_BYE,
|
||||
SHIMEVENT_STATSRECEIVED,
|
||||
SHIMEVENT_STATSSTORED,
|
||||
SHIMEVENT_SETACHIEVEMENT,
|
||||
SHIMEVENT_GETACHIEVEMENT,
|
||||
SHIMEVENT_RESETSTATS,
|
||||
SHIMEVENT_SETSTATI,
|
||||
SHIMEVENT_GETSTATI,
|
||||
SHIMEVENT_SETSTATF,
|
||||
SHIMEVENT_GETSTATF,
|
||||
SHIMEVENT_GETPERSONANAME,
|
||||
SHIMEVENT_GETCURRENTGAMELANGUAGE,
|
||||
} STEAMSHIM_EventType;
|
||||
|
||||
/* not all of these fields make sense in a given event. */
|
||||
typedef struct STEAMSHIM_Event
|
||||
{
|
||||
STEAMSHIM_EventType type;
|
||||
int okay;
|
||||
int ivalue;
|
||||
float fvalue;
|
||||
unsigned long long epochsecs;
|
||||
char name[256];
|
||||
} STEAMSHIM_Event;
|
||||
|
||||
int STEAMSHIM_init(void); /* non-zero on success, zero on failure. */
|
||||
void STEAMSHIM_deinit(void);
|
||||
int STEAMSHIM_alive(void);
|
||||
const STEAMSHIM_Event *STEAMSHIM_pump(void);
|
||||
void STEAMSHIM_requestStats(void);
|
||||
void STEAMSHIM_storeStats(void);
|
||||
void STEAMSHIM_setAchievement(const char *name, const int enable);
|
||||
void STEAMSHIM_getAchievement(const char *name);
|
||||
void STEAMSHIM_resetStats(const int bAlsoAchievements);
|
||||
void STEAMSHIM_setStatI(const char *name, const int _val);
|
||||
void STEAMSHIM_getStatI(const char *name);
|
||||
void STEAMSHIM_setStatF(const char *name, const float val);
|
||||
void STEAMSHIM_getStatF(const char *name);
|
||||
void STEAMSHIM_getPersonaName();
|
||||
void STEAMSHIM_getCurrentGameLanguage();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* include-once blocker */
|
||||
|
||||
/* end of steamshim_child.h ... */
|
|
@ -98,6 +98,7 @@ const char *GAME_ARGS[] = {
|
|||
"--enable-new-protocol",
|
||||
|
||||
"--create-data-archives",
|
||||
"--steam",
|
||||
|
||||
"--verbose"
|
||||
|
||||
|
@ -182,6 +183,7 @@ enum GAME_ARG_TYPE {
|
|||
GAME_ARG_ENABLE_NEW_PROTOCOL,
|
||||
|
||||
GAME_ARG_CREATE_DATA_ARCHIVES,
|
||||
GAME_ARG_STEAM,
|
||||
|
||||
GAME_ARG_VERBOSE_MODE,
|
||||
|
||||
|
@ -462,6 +464,9 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
|
|||
printf("\n\n \tWhere y = include_main to include main (non mod) data.");
|
||||
printf("\n\n \texample: %s %s=all",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_CREATE_DATA_ARCHIVES]);
|
||||
|
||||
printf("\n\n%s=x=y ",GAME_ARGS[GAME_ARG_STEAM]);
|
||||
printf("\n\n \tRun with Steam Client Integration.");
|
||||
|
||||
printf("\n\n%s \t\tDisplays verbose information in the console.",GAME_ARGS[GAME_ARG_VERBOSE_MODE]);
|
||||
printf("\n\n");
|
||||
}
|
||||
|
|
|
@ -0,0 +1,49 @@
|
|||
TARGET := megaglest_shim
|
||||
GAME_LAUNCH_NAME ?= megaglest
|
||||
|
||||
ifndef STEAMWORKS
|
||||
# STEAMWORKS ?= /home/softcoder/Code/steamworks_sdk/sdk
|
||||
$(error STEAMWORKS is not set)
|
||||
endif
|
||||
|
||||
CXX ?= clang++
|
||||
WINDRES ?= windres
|
||||
HOST ?= linux64
|
||||
FLAGS := -I$(STEAMWORKS)/public -DGAME_LAUNCH_NAME=\"$(GAME_LAUNCH_NAME)\" -Wall
|
||||
|
||||
ifeq ($(HOST),w32)
|
||||
FLAGS += -L$(STEAMWORKS)/redistributable_bin
|
||||
else ifeq ($(HOST),linux32)
|
||||
FLAGS += -L$(STEAMWORKS)/redistributable_bin/linux32 -m32
|
||||
else ifeq ($(HOST),linux64)
|
||||
FLAGS += -L$(STEAMWORKS)/redistributable_bin/linux64 -m64
|
||||
else ifeq ($(HOST),osx)
|
||||
FLAGS += -L$(STEAMWORKS)/redistributable_bin/osx32
|
||||
endif
|
||||
|
||||
FLAGS += -lsteam_api
|
||||
|
||||
ifeq ($(DEBUG),1)
|
||||
FLAGS += -DSTEAMSHIM_DEBUG
|
||||
else ifeq ($(HOST),w32)
|
||||
FLAGS += -mwindows
|
||||
endif
|
||||
|
||||
SRC := steamshim_parent.cpp
|
||||
RES := resources.rc
|
||||
RESOBJ := resources.o
|
||||
|
||||
ifeq ($(HOST),w32)
|
||||
$(TARGET).exe: $(SRC) $(RESOBJ)
|
||||
$(CXX) $^ -o $@ $(FLAGS)
|
||||
$(RESOBJ): $(RES)
|
||||
$(WINDRES) $< $@
|
||||
else
|
||||
$(TARGET): $(SRC)
|
||||
$(CXX) $^ -o $@ $(FLAGS)
|
||||
endif
|
||||
|
||||
clean:
|
||||
rm -f $(TARGET) $(TARGET).exe $(RESOBJ)
|
||||
|
||||
.PHONY: clean
|
|
@ -0,0 +1,10 @@
|
|||
#!/bin/bash
|
||||
# Use this script to build MegaGlest using cmake
|
||||
# ----------------------------------------------------------------------------
|
||||
# Written by Mark Vejvoda <mark_vejvoda@hotmail.com>
|
||||
# Copyright (c) 2011-2013 Mark Vejvoda under GNU GPL v3.0+
|
||||
|
||||
# ----------------------------------------------------------------------------
|
||||
rm steamshim
|
||||
#make STEAMWORKS?=/home/softcoder/Code/steamworks_sdk/sdk
|
||||
make $@
|
|
@ -0,0 +1 @@
|
|||
578870
|
|
@ -0,0 +1,787 @@
|
|||
#ifndef GAME_LAUNCH_NAME
|
||||
#define GAME_LAUNCH_NAME "megaglest_shim"
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#define UNICODE
|
||||
#include <windows.h>
|
||||
typedef PROCESS_INFORMATION ProcessType;
|
||||
typedef HANDLE PipeType;
|
||||
#define NULLPIPE NULL
|
||||
#define LLUFMT "%I64u"
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <errno.h>
|
||||
#include <sys/wait.h>
|
||||
#include <signal.h>
|
||||
#include <fcntl.h>
|
||||
typedef pid_t ProcessType;
|
||||
typedef int PipeType;
|
||||
#define NULLPIPE -1
|
||||
#define LLUFMT "%llu"
|
||||
#endif
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "steam/steam_api.h"
|
||||
|
||||
#ifdef STEAMSHIM_DEBUG
|
||||
#define dbgpipe printf
|
||||
#else
|
||||
static inline void dbgpipe(const char *fmt, ...) {}
|
||||
#endif
|
||||
|
||||
/* platform-specific mainline calls this. */
|
||||
static int mainline(void);
|
||||
|
||||
/* Windows and Unix implementations of this stuff below. */
|
||||
static void fail(const char *err);
|
||||
static bool writePipe(PipeType fd, const void *buf, const unsigned int _len);
|
||||
static int readPipe(PipeType fd, void *buf, const unsigned int _len);
|
||||
static bool createPipes(PipeType *pPipeParentRead, PipeType *pPipeParentWrite,
|
||||
PipeType *pPipeChildRead, PipeType *pPipeChildWrite);
|
||||
static void closePipe(PipeType fd);
|
||||
static bool setEnvVar(const char *key, const char *val);
|
||||
static bool launchChild(ProcessType *pid);
|
||||
static int closeProcess(ProcessType *pid);
|
||||
|
||||
#ifdef _WIN32
|
||||
static void fail(const char *err)
|
||||
{
|
||||
MessageBoxA(NULL, err, "ERROR", MB_ICONERROR | MB_OK);
|
||||
ExitProcess(1);
|
||||
} // fail
|
||||
|
||||
static bool writePipe(PipeType fd, const void *buf, const unsigned int _len)
|
||||
{
|
||||
const DWORD len = (DWORD) _len;
|
||||
DWORD bw = 0;
|
||||
return ((WriteFile(fd, buf, len, &bw, NULL) != 0) && (bw == len));
|
||||
} // writePipe
|
||||
|
||||
static int readPipe(PipeType fd, void *buf, const unsigned int _len)
|
||||
{
|
||||
const DWORD len = (DWORD) _len;
|
||||
DWORD br = 0;
|
||||
return ReadFile(fd, buf, len, &br, NULL) ? (int) br : -1;
|
||||
} // readPipe
|
||||
|
||||
static bool createPipes(PipeType *pPipeParentRead, PipeType *pPipeParentWrite,
|
||||
PipeType *pPipeChildRead, PipeType *pPipeChildWrite)
|
||||
{
|
||||
SECURITY_ATTRIBUTES pipeAttr;
|
||||
|
||||
pipeAttr.nLength = sizeof (pipeAttr);
|
||||
pipeAttr.lpSecurityDescriptor = NULL;
|
||||
pipeAttr.bInheritHandle = TRUE;
|
||||
if (!CreatePipe(pPipeParentRead, pPipeChildWrite, &pipeAttr, 0))
|
||||
return 0;
|
||||
|
||||
pipeAttr.nLength = sizeof (pipeAttr);
|
||||
pipeAttr.lpSecurityDescriptor = NULL;
|
||||
pipeAttr.bInheritHandle = TRUE;
|
||||
if (!CreatePipe(pPipeChildRead, pPipeParentWrite, &pipeAttr, 0))
|
||||
{
|
||||
CloseHandle(*pPipeParentRead);
|
||||
CloseHandle(*pPipeChildWrite);
|
||||
return 0;
|
||||
} // if
|
||||
|
||||
return 1;
|
||||
} // createPipes
|
||||
|
||||
static void closePipe(PipeType fd)
|
||||
{
|
||||
CloseHandle(fd);
|
||||
} // closePipe
|
||||
|
||||
static bool setEnvVar(const char *key, const char *val)
|
||||
{
|
||||
return (SetEnvironmentVariableA(key, val) != 0);
|
||||
} // setEnvVar
|
||||
|
||||
static LPWSTR genCommandLine()
|
||||
{
|
||||
// Construct a command line with the appropriate filename
|
||||
LPWSTR cmdline = GetCommandLineW();
|
||||
|
||||
// Find the index of the first argument after 0
|
||||
int iFirstArg = -1;
|
||||
bool quote = false;
|
||||
bool whitespace = false;
|
||||
for (int i = 0; cmdline[i]; ++i)
|
||||
{
|
||||
if (cmdline[i] == '"' && (i == 0 || cmdline[i-1] != '\\'))
|
||||
{
|
||||
quote = !quote;
|
||||
whitespace = false;
|
||||
}
|
||||
else if (!quote && (cmdline[i] == ' ' || cmdline[i] == '\t'))
|
||||
{
|
||||
whitespace = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (whitespace)
|
||||
{
|
||||
iFirstArg = i;
|
||||
break;
|
||||
}
|
||||
whitespace = false;
|
||||
}
|
||||
}
|
||||
|
||||
// If it doesn't exist, that must mean there are no arguments,
|
||||
// so just return GAME_LAUNCH_NAME
|
||||
if (iFirstArg == -1)
|
||||
return _wcsdup(TEXT("\".\\" GAME_LAUNCH_NAME ".exe\""));
|
||||
|
||||
// Create the new string
|
||||
// (`".\.exe" ` == +9
|
||||
LPWSTR newcmdline = (LPWSTR)malloc(sizeof(TEXT(GAME_LAUNCH_NAME))
|
||||
+ sizeof(WCHAR) * (wcslen(cmdline) - iFirstArg + 9));
|
||||
wsprintf(newcmdline, TEXT("\".\\" GAME_LAUNCH_NAME ".exe\" %s"), cmdline + iFirstArg);
|
||||
return newcmdline;
|
||||
}
|
||||
|
||||
static bool launchChild(ProcessType *pid)
|
||||
{
|
||||
STARTUPINFOW si;
|
||||
memset(&si, 0, sizeof(si));
|
||||
return CreateProcessW(TEXT(".\\" GAME_LAUNCH_NAME ".exe"),
|
||||
genCommandLine(), NULL, NULL, TRUE, 0, NULL,
|
||||
NULL, &si, pid);
|
||||
} // launchChild
|
||||
|
||||
static int closeProcess(ProcessType *pid)
|
||||
{
|
||||
CloseHandle(pid->hProcess);
|
||||
CloseHandle(pid->hThread);
|
||||
return 0;
|
||||
} // closeProcess
|
||||
|
||||
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
||||
LPSTR lpCmdLine, int nCmdShow)
|
||||
{
|
||||
mainline();
|
||||
ExitProcess(0);
|
||||
return 0; // just in case.
|
||||
} // WinMain
|
||||
|
||||
|
||||
#else // everyone else that isn't Windows.
|
||||
|
||||
static void fail(const char *err)
|
||||
{
|
||||
// !!! FIXME: zenity or something.
|
||||
fprintf(stderr, "%s\n", err);
|
||||
_exit(1);
|
||||
} // fail
|
||||
|
||||
static bool writePipe(PipeType fd, const void *buf, const unsigned int _len)
|
||||
{
|
||||
const ssize_t len = (ssize_t) _len;
|
||||
ssize_t bw;
|
||||
while (((bw = write(fd, buf, len)) == -1) && (errno == EINTR)) { /*spin*/ }
|
||||
return (bw == len);
|
||||
} // writePipe
|
||||
|
||||
static int readPipe(PipeType fd, void *buf, const unsigned int _len)
|
||||
{
|
||||
const ssize_t len = (ssize_t) _len;
|
||||
ssize_t br;
|
||||
while (((br = read(fd, buf, len)) == -1) && (errno == EINTR)) { /*spin*/ }
|
||||
return (int) br;
|
||||
} // readPipe
|
||||
|
||||
static bool createPipes(PipeType *pPipeParentRead, PipeType *pPipeParentWrite,
|
||||
PipeType *pPipeChildRead, PipeType *pPipeChildWrite)
|
||||
{
|
||||
int fds[2];
|
||||
if (pipe(fds) == -1)
|
||||
return 0;
|
||||
fcntl(fds[0], F_SETFL, 0);
|
||||
fcntl(fds[1], F_SETFL, 0);
|
||||
*pPipeParentRead = fds[0];
|
||||
*pPipeChildWrite = fds[1];
|
||||
|
||||
if (pipe(fds) == -1)
|
||||
{
|
||||
close(*pPipeParentRead);
|
||||
close(*pPipeChildWrite);
|
||||
return 0;
|
||||
} // if
|
||||
|
||||
fcntl(fds[0], F_SETFL, 0);
|
||||
fcntl(fds[1], F_SETFL, 0);
|
||||
*pPipeChildRead = fds[0];
|
||||
*pPipeParentWrite = fds[1];
|
||||
|
||||
return 1;
|
||||
} // createPipes
|
||||
|
||||
static void closePipe(PipeType fd)
|
||||
{
|
||||
close(fd);
|
||||
} // closePipe
|
||||
|
||||
static bool setEnvVar(const char *key, const char *val)
|
||||
{
|
||||
return (setenv(key, val, 1) != -1);
|
||||
} // setEnvVar
|
||||
|
||||
static int GArgc = 0;
|
||||
static char **GArgv = NULL;
|
||||
|
||||
static bool launchChild(ProcessType *pid)
|
||||
{
|
||||
dbgpipe("***IN launchChild START.\n");
|
||||
|
||||
*pid = fork();
|
||||
|
||||
dbgpipe("***IN launchChild pid = %d.\n",*pid);
|
||||
if (*pid == -1) // failed
|
||||
return false;
|
||||
else if (*pid != 0) // we're the parent
|
||||
return true; // we'll let the pipe fail if this didn't work.
|
||||
|
||||
// we're the child.
|
||||
GArgv[0] = strdup("./" GAME_LAUNCH_NAME);
|
||||
|
||||
dbgpipe("***IN launchChild [%s].\n",GArgv[0]);
|
||||
|
||||
int ret = execvp(GArgv[0], GArgv);
|
||||
|
||||
dbgpipe("***IN launchChild [%s] got ret = %d errorno = %d.\n",GArgv[0],ret,errno);
|
||||
// still here? It failed! Terminate, closing child's ends of the pipes.
|
||||
_exit(1);
|
||||
} // launchChild
|
||||
|
||||
static int closeProcess(ProcessType *pid)
|
||||
{
|
||||
int rc = 0;
|
||||
while ((waitpid(*pid, &rc, 0) == -1) && (errno == EINTR)) { /*spin*/ }
|
||||
if (!WIFEXITED(rc))
|
||||
return 1; // oh well.
|
||||
return WEXITSTATUS(rc);
|
||||
} // closeProcess
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
printf("#1 =============> Megaglest Parent starting mainline.\n");
|
||||
|
||||
signal(SIGPIPE, SIG_IGN);
|
||||
GArgc = argc;
|
||||
GArgv = argv;
|
||||
return mainline();
|
||||
} // main
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
// THE ACTUAL PROGRAM.
|
||||
|
||||
class SteamBridge;
|
||||
|
||||
static ISteamUserStats *GSteamStats = NULL;
|
||||
static ISteamUtils *GSteamUtils = NULL;
|
||||
static ISteamUser *GSteamUser = NULL;
|
||||
static ISteamFriends *GSteamFriends = NULL;
|
||||
static ISteamApps *GSteamApps = NULL;
|
||||
static AppId_t GAppID = 0;
|
||||
static uint64 GUserID = 0;
|
||||
static SteamBridge *GSteamBridge = NULL;
|
||||
|
||||
class SteamBridge
|
||||
{
|
||||
public:
|
||||
SteamBridge(PipeType _fd);
|
||||
STEAM_CALLBACK(SteamBridge, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived);
|
||||
STEAM_CALLBACK(SteamBridge, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored);
|
||||
|
||||
private:
|
||||
PipeType fd;
|
||||
};
|
||||
|
||||
typedef enum ShimCmd
|
||||
{
|
||||
SHIMCMD_BYE,
|
||||
SHIMCMD_PUMP,
|
||||
SHIMCMD_REQUESTSTATS,
|
||||
SHIMCMD_STORESTATS,
|
||||
SHIMCMD_SETACHIEVEMENT,
|
||||
SHIMCMD_GETACHIEVEMENT,
|
||||
SHIMCMD_RESETSTATS,
|
||||
SHIMCMD_SETSTATI,
|
||||
SHIMCMD_GETSTATI,
|
||||
SHIMCMD_SETSTATF,
|
||||
SHIMCMD_GETSTATF,
|
||||
SHIMCMD_GETPERSONANAME,
|
||||
SHIMCMD_GETCURRENTGAMELANGUAGE,
|
||||
} ShimCmd;
|
||||
|
||||
typedef enum ShimEvent
|
||||
{
|
||||
SHIMEVENT_BYE,
|
||||
SHIMEVENT_STATSRECEIVED,
|
||||
SHIMEVENT_STATSSTORED,
|
||||
SHIMEVENT_SETACHIEVEMENT,
|
||||
SHIMEVENT_GETACHIEVEMENT,
|
||||
SHIMEVENT_RESETSTATS,
|
||||
SHIMEVENT_SETSTATI,
|
||||
SHIMEVENT_GETSTATI,
|
||||
SHIMEVENT_SETSTATF,
|
||||
SHIMEVENT_GETSTATF,
|
||||
SHIMEVENT_GETPERSONANAME,
|
||||
SHIMEVENT_GETCURRENTGAMELANGUAGE,
|
||||
} ShimEvent;
|
||||
|
||||
static bool write1ByteCmd(PipeType fd, const uint8 b1)
|
||||
{
|
||||
const uint8 buf[] = { 1, b1 };
|
||||
return writePipe(fd, buf, sizeof (buf));
|
||||
} // write1ByteCmd
|
||||
|
||||
static bool write2ByteCmd(PipeType fd, const uint8 b1, const uint8 b2)
|
||||
{
|
||||
const uint8 buf[] = { 2, b1, b2 };
|
||||
return writePipe(fd, buf, sizeof (buf));
|
||||
} // write2ByteCmd
|
||||
|
||||
static bool write3ByteCmd(PipeType fd, const uint8 b1, const uint8 b2, const uint8 b3)
|
||||
{
|
||||
const uint8 buf[] = { 3, b1, b2, b3 };
|
||||
return writePipe(fd, buf, sizeof (buf));
|
||||
} // write3ByteCmd
|
||||
|
||||
static bool writeString(PipeType fd, ShimEvent event, const char *str)
|
||||
{
|
||||
uint8 buf[256];
|
||||
buf[0] = strlen(str) + 2;
|
||||
buf[1] = (uint8) event;
|
||||
strcpy((char *) buf + 2, str);
|
||||
return writePipe(fd, buf, buf[0] + 1);
|
||||
} // writeString
|
||||
|
||||
static inline bool writeBye(PipeType fd)
|
||||
{
|
||||
dbgpipe("Parent sending SHIMEVENT_BYE().\n");
|
||||
return write1ByteCmd(fd, SHIMEVENT_BYE);
|
||||
} // writeBye
|
||||
|
||||
static inline bool writeStatsReceived(PipeType fd, const bool okay)
|
||||
{
|
||||
dbgpipe("Parent sending SHIMEVENT_STATSRECEIVED(%sokay).\n", okay ? "" : "!");
|
||||
return write2ByteCmd(fd, SHIMEVENT_STATSRECEIVED, okay ? 1 : 0);
|
||||
} // writeStatsReceived
|
||||
|
||||
static inline bool writeStatsStored(PipeType fd, const bool okay)
|
||||
{
|
||||
dbgpipe("Parent sending SHIMEVENT_STATSSTORED(%sokay).\n", okay ? "" : "!");
|
||||
return write2ByteCmd(fd, SHIMEVENT_STATSSTORED, okay ? 1 : 0);
|
||||
} // writeStatsStored
|
||||
|
||||
static bool writeAchievementSet(PipeType fd, const char *name, const bool enable, const bool okay)
|
||||
{
|
||||
uint8 buf[256];
|
||||
uint8 *ptr = buf+1;
|
||||
dbgpipe("Parent sending SHIMEVENT_SETACHIEVEMENT('%s', %senable, %sokay).\n", name, enable ? "" : "!", okay ? "" : "!");
|
||||
*(ptr++) = (uint8) SHIMEVENT_SETACHIEVEMENT;
|
||||
*(ptr++) = enable ? 1 : 0;
|
||||
*(ptr++) = okay ? 1 : 0;
|
||||
strcpy((char *) ptr, name);
|
||||
ptr += strlen(name) + 1;
|
||||
buf[0] = (uint8) ((ptr-1) - buf);
|
||||
return writePipe(fd, buf, buf[0] + 1);
|
||||
} // writeAchievementSet
|
||||
|
||||
static bool writeAchievementGet(PipeType fd, const char *name, const int status, const uint64 time)
|
||||
{
|
||||
uint8 buf[256];
|
||||
uint8 *ptr = buf+1;
|
||||
dbgpipe("Parent sending SHIMEVENT_GETACHIEVEMENT('%s', status %d, time " LLUFMT ").\n", name, status, (unsigned long long) time);
|
||||
*(ptr++) = (uint8) SHIMEVENT_GETACHIEVEMENT;
|
||||
*(ptr++) = (uint8) status;
|
||||
memcpy(ptr, &time, sizeof (time));
|
||||
ptr += sizeof (time);
|
||||
strcpy((char *) ptr, name);
|
||||
ptr += strlen(name) + 1;
|
||||
buf[0] = (uint8) ((ptr-1) - buf);
|
||||
return writePipe(fd, buf, buf[0] + 1);
|
||||
} // writeAchievementGet
|
||||
|
||||
static inline bool writeResetStats(PipeType fd, const bool alsoAch, const bool okay)
|
||||
{
|
||||
dbgpipe("Parent sending SHIMEVENT_RESETSTATS(%salsoAchievements, %sokay).\n", alsoAch ? "" : "!", okay ? "" : "!");
|
||||
return write3ByteCmd(fd, SHIMEVENT_RESETSTATS, alsoAch ? 1 : 0, okay ? 1 : 0);
|
||||
} // writeResetStats
|
||||
|
||||
static bool writeStatThing(PipeType fd, const ShimEvent ev, const char *name, const void *val, const size_t vallen, const bool okay)
|
||||
{
|
||||
uint8 buf[256];
|
||||
uint8 *ptr = buf+1;
|
||||
*(ptr++) = (uint8) ev;
|
||||
*(ptr++) = okay ? 1 : 0;
|
||||
memcpy(ptr, val, vallen);
|
||||
ptr += vallen;
|
||||
strcpy((char *) ptr, name);
|
||||
ptr += strlen(name) + 1;
|
||||
buf[0] = (uint8) ((ptr-1) - buf);
|
||||
return writePipe(fd, buf, buf[0] + 1);
|
||||
} // writeStatThing
|
||||
|
||||
static inline bool writeSetStatI(PipeType fd, const char *name, const int32 val, const bool okay)
|
||||
{
|
||||
dbgpipe("Parent sending SHIMEVENT_SETSTATI('%s', val %d, %sokay).\n", name, (int) val, okay ? "" : "!");
|
||||
return writeStatThing(fd, SHIMEVENT_SETSTATI, name, &val, sizeof (val), okay);
|
||||
} // writeSetStatI
|
||||
|
||||
static inline bool writeSetStatF(PipeType fd, const char *name, const float val, const bool okay)
|
||||
{
|
||||
dbgpipe("Parent sending SHIMEVENT_SETSTATF('%s', val %f, %sokay).\n", name, val, okay ? "" : "!");
|
||||
return writeStatThing(fd, SHIMEVENT_SETSTATF, name, &val, sizeof (val), okay);
|
||||
} // writeSetStatF
|
||||
|
||||
static inline bool writeGetStatI(PipeType fd, const char *name, const int32 val, const bool okay)
|
||||
{
|
||||
dbgpipe("Parent sending SHIMEVENT_GETSTATI('%s', val %d, %sokay).\n", name, (int) val, okay ? "" : "!");
|
||||
return writeStatThing(fd, SHIMEVENT_GETSTATI, name, &val, sizeof (val), okay);
|
||||
} // writeGetStatI
|
||||
|
||||
static inline bool writeGetStatF(PipeType fd, const char *name, const float val, const bool okay)
|
||||
{
|
||||
dbgpipe("Parent sending SHIMEVENT_GETSTATF('%s', val %f, %sokay).\n", name, val, okay ? "" : "!");
|
||||
return writeStatThing(fd, SHIMEVENT_GETSTATF, name, &val, sizeof (val), okay);
|
||||
} // writeGetStatF
|
||||
|
||||
|
||||
|
||||
SteamBridge::SteamBridge(PipeType _fd)
|
||||
: m_CallbackUserStatsReceived( this, &SteamBridge::OnUserStatsReceived )
|
||||
, m_CallbackUserStatsStored( this, &SteamBridge::OnUserStatsStored )
|
||||
, fd(_fd)
|
||||
{
|
||||
} // SteamBridge::SteamBridge
|
||||
|
||||
void SteamBridge::OnUserStatsReceived(UserStatsReceived_t *pCallback)
|
||||
{
|
||||
dbgpipe("***IN OnUserStatsReceived GAppID = %d, GUserID = %lld\n",GAppID,GUserID);
|
||||
|
||||
if (GAppID != pCallback->m_nGameID) return;
|
||||
if (GUserID != pCallback->m_steamIDUser.ConvertToUint64()) return;
|
||||
writeStatsReceived(fd, pCallback->m_eResult == k_EResultOK);
|
||||
} // SteamBridge::OnUserStatsReceived
|
||||
|
||||
void SteamBridge::OnUserStatsStored(UserStatsStored_t *pCallback)
|
||||
{
|
||||
dbgpipe("***IN OnUserStatsStored GAppID = %d, GUserID = %lld\n",GAppID,GUserID);
|
||||
|
||||
if (GAppID != pCallback->m_nGameID) return;
|
||||
writeStatsStored(fd, pCallback->m_eResult == k_EResultOK);
|
||||
} // SteamBridge::OnUserStatsStored
|
||||
|
||||
|
||||
static bool processCommand(const uint8 *buf, unsigned int buflen, PipeType fd)
|
||||
{
|
||||
dbgpipe("***IN processCommand GAppID = %d, GUserID = %lld\n",GAppID,GUserID);
|
||||
|
||||
if (buflen == 0)
|
||||
return true;
|
||||
|
||||
const ShimCmd cmd = (ShimCmd) *(buf++);
|
||||
buflen--;
|
||||
|
||||
#if STEAMSHIM_DEBUG
|
||||
if (false) {}
|
||||
#define PRINTGOTCMD(x) else if (cmd == x) printf("Parent got " #x ".\n")
|
||||
PRINTGOTCMD(SHIMCMD_BYE);
|
||||
PRINTGOTCMD(SHIMCMD_PUMP);
|
||||
PRINTGOTCMD(SHIMCMD_REQUESTSTATS);
|
||||
PRINTGOTCMD(SHIMCMD_STORESTATS);
|
||||
PRINTGOTCMD(SHIMCMD_SETACHIEVEMENT);
|
||||
PRINTGOTCMD(SHIMCMD_GETACHIEVEMENT);
|
||||
PRINTGOTCMD(SHIMCMD_RESETSTATS);
|
||||
PRINTGOTCMD(SHIMCMD_SETSTATI);
|
||||
PRINTGOTCMD(SHIMCMD_GETSTATI);
|
||||
PRINTGOTCMD(SHIMCMD_SETSTATF);
|
||||
PRINTGOTCMD(SHIMCMD_GETSTATF);
|
||||
PRINTGOTCMD(SHIMCMD_GETPERSONANAME);
|
||||
PRINTGOTCMD(SHIMCMD_GETCURRENTGAMELANGUAGE);
|
||||
#undef PRINTGOTCMD
|
||||
else printf("Parent got unknown shimcmd %d.\n", (int) cmd);
|
||||
#endif
|
||||
|
||||
switch (cmd)
|
||||
{
|
||||
case SHIMCMD_PUMP:
|
||||
SteamAPI_RunCallbacks();
|
||||
break;
|
||||
|
||||
case SHIMCMD_BYE:
|
||||
writeBye(fd);
|
||||
return false;
|
||||
|
||||
case SHIMCMD_REQUESTSTATS:
|
||||
if ((!GSteamStats) || (!GSteamStats->RequestCurrentStats()))
|
||||
writeStatsReceived(fd, false);
|
||||
// callback later.
|
||||
break;
|
||||
|
||||
case SHIMCMD_STORESTATS:
|
||||
if ((!GSteamStats) || (!GSteamStats->StoreStats()))
|
||||
writeStatsStored(fd, false);
|
||||
// callback later.
|
||||
break;
|
||||
|
||||
case SHIMCMD_SETACHIEVEMENT:
|
||||
if (buflen >= 2)
|
||||
{
|
||||
const bool enable = (*(buf++) != 0);
|
||||
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
|
||||
if (!GSteamStats)
|
||||
writeAchievementSet(fd, name, enable, false);
|
||||
else if (enable && !GSteamStats->SetAchievement(name))
|
||||
writeAchievementSet(fd, name, enable, false);
|
||||
else if (!enable && !GSteamStats->ClearAchievement(name))
|
||||
writeAchievementSet(fd, name, enable, false);
|
||||
else
|
||||
writeAchievementSet(fd, name, enable, true);
|
||||
} // if
|
||||
break;
|
||||
|
||||
case SHIMCMD_GETACHIEVEMENT:
|
||||
if (buflen)
|
||||
{
|
||||
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
|
||||
bool ach = false;
|
||||
uint32 t = 0;
|
||||
if ((GSteamStats) && (GSteamStats->GetAchievementAndUnlockTime(name, &ach, &t)))
|
||||
writeAchievementGet(fd, name, ach ? 1 : 0, t);
|
||||
else
|
||||
writeAchievementGet(fd, name, 2, 0);
|
||||
} // if
|
||||
break;
|
||||
|
||||
case SHIMCMD_RESETSTATS:
|
||||
if (buflen)
|
||||
{
|
||||
const bool alsoAch = (*(buf++) != 0);
|
||||
writeResetStats(fd, alsoAch, (GSteamStats) && (GSteamStats->ResetAllStats(alsoAch)));
|
||||
} // if
|
||||
break;
|
||||
|
||||
case SHIMCMD_SETSTATI:
|
||||
if (buflen >= 5)
|
||||
{
|
||||
const int32 val = *((int32 *) buf);
|
||||
buf += sizeof (int32);
|
||||
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
|
||||
writeSetStatI(fd, name, val, (GSteamStats) && (GSteamStats->SetStat(name, val)));
|
||||
} // if
|
||||
break;
|
||||
|
||||
case SHIMCMD_GETSTATI:
|
||||
if (buflen)
|
||||
{
|
||||
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
|
||||
int32 val = 0;
|
||||
if ((GSteamStats) && (GSteamStats->GetStat(name, &val)))
|
||||
writeGetStatI(fd, name, val, true);
|
||||
else
|
||||
writeGetStatI(fd, name, 0, false);
|
||||
} // if
|
||||
break;
|
||||
|
||||
case SHIMCMD_SETSTATF:
|
||||
if (buflen >= 5)
|
||||
{
|
||||
const float val = *((float *) buf);
|
||||
buf += sizeof (float);
|
||||
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
|
||||
writeSetStatF(fd, name, val, (GSteamStats) && (GSteamStats->SetStat(name, val)));
|
||||
} // if
|
||||
break;
|
||||
|
||||
case SHIMCMD_GETSTATF:
|
||||
if (buflen)
|
||||
{
|
||||
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
|
||||
float val = 0;
|
||||
if ((GSteamStats) && (GSteamStats->GetStat(name, &val)))
|
||||
writeGetStatF(fd, name, val, true);
|
||||
else
|
||||
writeGetStatF(fd, name, 0.0f, false);
|
||||
} // if
|
||||
break;
|
||||
|
||||
case SHIMCMD_GETPERSONANAME:
|
||||
dbgpipe("Parent sending SHIMEVENT_GETPERSONANAME.\n");
|
||||
writeString(fd, SHIMEVENT_GETPERSONANAME, GSteamFriends->GetPersonaName());
|
||||
break;
|
||||
|
||||
case SHIMCMD_GETCURRENTGAMELANGUAGE:
|
||||
dbgpipe("Parent sending SHIMEVENT_GETCURRENTGAMELANGUAGE.\n");
|
||||
writeString(fd, SHIMEVENT_GETCURRENTGAMELANGUAGE, GSteamApps->GetCurrentGameLanguage());
|
||||
break;
|
||||
} // switch
|
||||
|
||||
return true; // keep going.
|
||||
} // processCommand
|
||||
|
||||
static void processCommands(PipeType pipeParentRead, PipeType pipeParentWrite)
|
||||
{
|
||||
bool quit = false;
|
||||
uint8 buf[256];
|
||||
int br;
|
||||
|
||||
dbgpipe("***START processCommands.\n");
|
||||
|
||||
// this read blocks.
|
||||
while (!quit && ((br = readPipe(pipeParentRead, buf, sizeof (buf))) > 0))
|
||||
{
|
||||
dbgpipe("***IN processCommands readPipe found something.\n");
|
||||
while (br > 0)
|
||||
{
|
||||
const int cmdlen = (int) buf[0];
|
||||
if ((br-1) >= cmdlen)
|
||||
{
|
||||
dbgpipe("***IN processCommands processCommand.\n");
|
||||
if (!processCommand(buf+1, cmdlen, pipeParentWrite))
|
||||
{
|
||||
quit = true;
|
||||
break;
|
||||
} // if
|
||||
|
||||
br -= cmdlen + 1;
|
||||
if (br > 0)
|
||||
memmove(buf, buf+cmdlen+1, br);
|
||||
} // if
|
||||
else // get more data.
|
||||
{
|
||||
dbgpipe("***IN processCommands readPipe#2....\n");
|
||||
const int morebr = readPipe(pipeParentRead, buf+br, sizeof (buf) - br);
|
||||
if (morebr <= 0)
|
||||
{
|
||||
quit = true; // uhoh.
|
||||
break;
|
||||
} // if
|
||||
br += morebr;
|
||||
} // else
|
||||
} // while
|
||||
} // while
|
||||
dbgpipe("***END processCommands.\n");
|
||||
} // processCommands
|
||||
|
||||
static bool setEnvironmentVars(PipeType pipeChildRead, PipeType pipeChildWrite)
|
||||
{
|
||||
char buf[64];
|
||||
snprintf(buf, sizeof (buf), LLUFMT, (unsigned long long) pipeChildRead);
|
||||
if (!setEnvVar("STEAMSHIM_READHANDLE", buf))
|
||||
return false;
|
||||
|
||||
snprintf(buf, sizeof (buf), LLUFMT, (unsigned long long) pipeChildWrite);
|
||||
if (!setEnvVar("STEAMSHIM_WRITEHANDLE", buf))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
} // setEnvironmentVars
|
||||
|
||||
static bool initSteamworks(PipeType fd)
|
||||
{
|
||||
dbgpipe("***IN initSteamworks Start\n");
|
||||
|
||||
// this can fail for many reasons:
|
||||
// - you forgot a steam_appid.txt in the current working directory.
|
||||
// - you don't have Steam running
|
||||
// - you don't own the game listed in steam_appid.txt
|
||||
if (!SteamAPI_Init())
|
||||
return 0;
|
||||
|
||||
GSteamStats = SteamUserStats();
|
||||
GSteamUtils = SteamUtils();
|
||||
GSteamUser = SteamUser();
|
||||
GSteamFriends = SteamFriends();
|
||||
GSteamApps = SteamApps();
|
||||
|
||||
GAppID = GSteamUtils ? GSteamUtils->GetAppID() : 0;
|
||||
GUserID = GSteamUser ? GSteamUser->GetSteamID().ConvertToUint64() : 0;
|
||||
|
||||
dbgpipe("***IN initSteamworks GAppID = %d, GUserID = %lld\n",GAppID,GUserID);
|
||||
|
||||
GSteamBridge = new SteamBridge(fd);
|
||||
|
||||
return 1;
|
||||
} // initSteamworks
|
||||
|
||||
static void deinitSteamworks(void)
|
||||
{
|
||||
dbgpipe("***IN deinitSteamworks GAppID = %d, GUserID = %lld\n",GAppID,GUserID);
|
||||
|
||||
SteamAPI_Shutdown();
|
||||
delete GSteamBridge;
|
||||
GSteamBridge = NULL;
|
||||
GSteamStats = NULL;
|
||||
GSteamUtils= NULL;
|
||||
GSteamUser = NULL;
|
||||
} // deinitSteamworks
|
||||
|
||||
static int mainline(void)
|
||||
{
|
||||
PipeType pipeParentRead = NULLPIPE;
|
||||
PipeType pipeParentWrite = NULLPIPE;
|
||||
PipeType pipeChildRead = NULLPIPE;
|
||||
PipeType pipeChildWrite = NULLPIPE;
|
||||
ProcessType childPid;
|
||||
|
||||
printf("#2 =============> Megaglest Parent starting mainline.\n");
|
||||
|
||||
#ifdef STEAMSHIM_DEBUG
|
||||
printf("=============> Megaglest Parent starting mainline.\n");
|
||||
|
||||
#endif
|
||||
dbgpipe("Parent starting mainline.\n");
|
||||
|
||||
if (!createPipes(&pipeParentRead, &pipeParentWrite, &pipeChildRead, &pipeChildWrite))
|
||||
fail("Failed to create application pipes");
|
||||
else if (!initSteamworks(pipeParentWrite))
|
||||
fail("Failed to initialize Steamworks");
|
||||
else if (!setEnvironmentVars(pipeChildRead, pipeChildWrite))
|
||||
fail("Failed to set environment variables");
|
||||
else if (!launchChild(&childPid))
|
||||
fail("Failed to launch application");
|
||||
|
||||
dbgpipe("Parent ending mainline\n");
|
||||
|
||||
// Close the ends of the pipes that the child will use; we don't need them.
|
||||
closePipe(pipeChildRead);
|
||||
closePipe(pipeChildWrite);
|
||||
pipeChildRead = pipeChildWrite = NULLPIPE;
|
||||
|
||||
dbgpipe("Parent in command processing loop.\n");
|
||||
|
||||
// Now, we block for instructions until the pipe fails (child closed it or
|
||||
// terminated/crashed).
|
||||
processCommands(pipeParentRead, pipeParentWrite);
|
||||
|
||||
dbgpipe("Parent shutting down.\n");
|
||||
|
||||
// Close our ends of the pipes.
|
||||
writeBye(pipeParentWrite);
|
||||
closePipe(pipeParentRead);
|
||||
closePipe(pipeParentWrite);
|
||||
|
||||
deinitSteamworks();
|
||||
|
||||
dbgpipe("Parent waiting on child process.\n");
|
||||
|
||||
// Wait for the child to terminate, close the child process handles.
|
||||
const int retval = closeProcess(&childPid);
|
||||
|
||||
dbgpipe("Parent exiting mainline (child exit code %d).\n", retval);
|
||||
|
||||
return retval;
|
||||
} // mainline
|
||||
|
||||
// end of steamshim_parent.cpp ...
|
Loading…
Reference in New Issue