parent
9cc5a7566a
commit
f3c436b67f
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@ -490,7 +490,7 @@ void ChatManager::updateNetwork() {
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if(msg.chatText.find(playerName) != string::npos){
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CoreData &coreData= CoreData::getInstance();
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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soundRenderer.playFx(coreData.getHighlightSound());
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soundRenderer.playFx(coreData.getHighlightSound(),true);
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}
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console->addLine(msg.chatText.substr(1,msg.chatText.size()), true, msg.chatPlayerIndex,Vec3f(1.f, 1.f, 1.f),teamMode);
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}
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@ -3097,7 +3097,7 @@ void Game::addOrReplaceInHighlightedCells(MarkedCell mc){
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//printf("faction [%p][%s]\n",faction,(faction != NULL ? faction->getType()->getName().c_str() : ""));
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if((faction == NULL) ||
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(faction->getTeam() == getWorld()->getThisFaction()->getTeam())) {
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soundRenderer.playFx(coreData.getMarkerSound());
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soundRenderer.playFx(coreData.getMarkerSound(),true);
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}
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}
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}
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@ -203,7 +203,7 @@ void SoundRenderer::playFx(StaticSound *staticSound, Vec3f soundPos, Vec3f camPo
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}
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}
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void SoundRenderer::playFx(StaticSound *staticSound) {
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void SoundRenderer::playFx(StaticSound *staticSound, bool force) {
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if(staticSound!=NULL){
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staticSound->setVolume(fxVolume);
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if(soundPlayer != NULL) {
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@ -213,7 +213,7 @@ void SoundRenderer::playFx(StaticSound *staticSound) {
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}
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if(soundPlayer) {
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soundPlayer->play(staticSound);
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soundPlayer->play(staticSound, force);
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}
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}
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}
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@ -75,7 +75,7 @@ public:
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//fx
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void playFx(StaticSound *staticSound, Vec3f soundPos, Vec3f camPos);
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void playFx(StaticSound *staticSound);
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void playFx(StaticSound *staticSound, bool force=false);
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//ambient
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void playAmbient(StrSound *strSound);
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@ -3127,7 +3127,7 @@ bool UnitUpdater::unitOnRange(Unit *unit, int range, Unit **rangedPtr,
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if(world->getAttackWarningsEnabled() == true) {
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SoundRenderer::getInstance().playFx(CoreData::getInstance().getAttentionSound());
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SoundRenderer::getInstance().playFx(CoreData::getInstance().getAttentionSound(),true);
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world->addAttackEffects(enemyUnit);
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}
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}
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@ -97,7 +97,7 @@ public:
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virtual ~SoundPlayerOpenAL();
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virtual bool init(const SoundPlayerParams *params);
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virtual void end();
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virtual void play(StaticSound *staticSound);
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virtual void play(StaticSound *staticSound, bool force=false);
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virtual void play(StrSound *strSound, int64 fadeOn=0);
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virtual void stop(StrSound *strSound, int64 fadeOff=0);
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virtual void stopAllSounds(int64 fadeOff=0);
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@ -51,7 +51,7 @@ public:
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};
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virtual bool init(const SoundPlayerParams *params)= 0;
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virtual void end()= 0;
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virtual void play(StaticSound *staticSound)= 0;
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virtual void play(StaticSound *staticSound, bool force=false)= 0;
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virtual void play(StrSound *strSound, int64 fadeOn=0)= 0; //delay and fade in miliseconds
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virtual void stop(StrSound *strSound, int64 fadeOff=0)= 0;
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virtual void stopAllSounds(int64 fadeOff=0)= 0;
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@ -516,7 +516,7 @@ void SoundPlayerOpenAL::end() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSound).enabled) SystemFlags::OutputDebug(SystemFlags::debugSound,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void SoundPlayerOpenAL::play(StaticSound* staticSound) {
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void SoundPlayerOpenAL::play(StaticSound* staticSound, bool force ) {
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assert(staticSound != 0);
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if(initOk == false) return;
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@ -524,8 +524,14 @@ void SoundPlayerOpenAL::play(StaticSound* staticSound) {
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try {
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StaticSoundSource* source = findStaticSoundSource();
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if(source == 0) {
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return;
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if(source == 0 ) {
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if( force == false )
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return;
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else {
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// force usage of first StaticSoundSource
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source = staticSources.front();
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source->stop();
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}
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}
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source->play(staticSound);
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}
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