deeper pathfinding ( lets see how much it effects performance )

This commit is contained in:
Titus Tscharntke 2011-06-20 23:48:59 +00:00
parent d246a08a6d
commit f5418efa8a
1 changed files with 1 additions and 1 deletions

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@ -40,7 +40,7 @@ namespace Glest{ namespace Game{
const int PathFinder::maxFreeSearchRadius = 10;
//const int PathFinder::pathFindNodesMax= 400;
int PathFinder::pathFindNodesAbsoluteMax = 900;
int PathFinder::pathFindNodesAbsoluteMax = 1500;
int PathFinder::pathFindNodesMax = 1500;
const int PathFinder::pathFindRefresh = 10;
const int PathFinder::pathFindBailoutRadius = 20;