deeper pathfinding ( lets see how much it effects performance )
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@ -40,7 +40,7 @@ namespace Glest{ namespace Game{
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const int PathFinder::maxFreeSearchRadius = 10;
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const int PathFinder::maxFreeSearchRadius = 10;
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//const int PathFinder::pathFindNodesMax= 400;
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//const int PathFinder::pathFindNodesMax= 400;
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int PathFinder::pathFindNodesAbsoluteMax = 900;
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int PathFinder::pathFindNodesAbsoluteMax = 1500;
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int PathFinder::pathFindNodesMax = 1500;
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int PathFinder::pathFindNodesMax = 1500;
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const int PathFinder::pathFindRefresh = 10;
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const int PathFinder::pathFindRefresh = 10;
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const int PathFinder::pathFindBailoutRadius = 20;
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const int PathFinder::pathFindBailoutRadius = 20;
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