pavanvo
22a2abd3f4
fix: non-targed commands
2022-09-06 02:21:32 +04:00
pavanvo
35f755841d
feat: gui hotkey released
2022-09-06 02:18:17 +04:00
pavanvo
d2d691024e
fix: non-targed commands + TODO
2022-09-06 02:18:10 +04:00
pavanvo
37b6fbb12e
fix: checkCommand + TODO
2022-09-06 02:11:27 +04:00
pavanvo
0b1dcc70f5
feat: allow queue after Morph commands
2022-09-06 02:11:27 +04:00
Rampoina
22a474b93b
Allow a selected group to have the attack command even if some units … ( #217 )
...
* Allow a selected group to have the attack command even if some units don't have it
* Add getUnitFromCC function
* return NULL if getFirstCtOfClass founds no unit
* Search for the unit containing the attack command in a non uniform selection
Co-authored-by: Rampoina <Rampoina@protonmail.com>
2022-08-08 23:26:47 +01:00
titiger
ae5e308a28
set meeting point for whole selection ( via icon )
2021-10-06 23:40:18 +02:00
titiger
32859457f6
world dump hotkey disabled by default
...
in big games accidently pressing this games made users drop out of the
game and its a developer option anyway. From now it only works If debug
is enabled.
2019-11-12 01:25:57 +01:00
titiger
e978dd3561
build command had no colored icons
2019-10-21 20:09:15 +02:00
titiger
011f38912e
red command icons if not enough resource
...
orange icons if not enough resources for whole selection
2019-10-21 00:46:06 +02:00
SoftCoder
26581a77d2
- first round of cleanup from cppcheck report
2017-10-09 19:09:36 -07:00
titiger
4bf3e55dfc
Select only operative or non operative units with property "uniformSelecion"
2017-03-05 00:43:37 +01:00
filux
6e9b463453
added missing spaces
2017-01-06 23:51:24 +01:00
titiger
6e53025d96
time in seconds an upgrade/produce/morph or build will take
...
build based on this one single unit building
2016-12-12 00:21:42 +01:00
titiger
2f45ffc59d
display "time" value for upgrades/build or produced things
2016-12-11 19:41:08 +01:00
titiger
7b47f5edb1
When giving default orders we must respect cellmap of target unit
...
We need to respect cellmaps by searching for a cell which is really occupied.
This fixes an issue that new workers do not start with autorepair. It happens
typically with round building were top left cell map is empty. Now order is given
to a place which is really occupied by the unit(building) to repair.
2016-11-11 01:34:28 +01:00
SoftCoder
b180da5e3d
- fixed issue #122
2016-10-30 09:21:34 -07:00
titiger
990df3b49b
Fix for uniform-selection
2016-10-17 03:00:37 +02:00
SoftCoder
35f3b2fa1a
code cleanup from clang warnings
2016-01-07 08:48:35 -08:00
SoftCoder
b54b295ac8
- memory cleanup and fixed from cpcpheck
2015-12-31 14:22:25 -08:00
titiger
01673dbb39
fix for #90
2015-12-10 01:28:09 +01:00
titiger
c51599f4fe
Coverty scan 1308703; Logically dead code
2015-11-30 20:53:04 +01:00
titiger
8686d93b94
fixed additional group assign
...
Still missing is handling of units which are not multiselectable.
2015-11-03 01:58:19 +01:00
titiger
dbee447a9a
eventSdlKeyDown
...
Give the real SDL_KEYDOWN to the Window/Program states.
This fixes issues with group keys and SDL2.
2015-10-30 01:04:01 +01:00
SoftCoder
cb456840cd
- added null checks for group selection
2015-10-25 09:14:28 -07:00
titiger
c3e2305e41
fixed a null pointer problem in gui
2015-09-05 22:46:15 +02:00
titiger
4ab574150a
group selections can be recalled with shift down.
...
Group selections can be recalled with shift down and the
group is added to the current selection.
2015-06-10 00:42:03 +02:00
titiger
504dc7dfd8
no more false clicks on minimap
...
if minimap was displayed outside of map, it was not possible to give
mouse click commands there.
2015-01-29 21:59:05 +01:00
titiger
ab02478096
enabled depth_test for colorpicking
...
To do it many changes were needed, because mouse position on map was
calculated using the depth buffer with current rendering state
2015-01-04 14:38:32 +01:00
titiger
54905c0e5c
rename getCurrVector() to getCurrMidHeightVector()
2014-11-25 23:40:47 +01:00
titison
5de94dccc9
setLockedUnitForFaction
...
*removed debug (printf's)
2014-11-15 18:45:46 +01:00
titison
ea04a2bb58
setLockedUnitForFaction
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*Showing an info in the info string ( above the requirements of the unit ) if locked
2014-11-15 18:30:48 +01:00
SoftCoder
39696b6a65
- added ability to share resources across same teams
2014-01-27 18:55:08 -08:00
SoftCoder
e63b3d7499
- added support for team unit sharing
2014-01-27 14:15:05 -08:00
SoftCoder
3111b733e2
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
...
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
...
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
d2ba7b163b
a little refactoring of function names in language class
2013-10-29 06:13:38 +00:00
Mark Vejvoda
9e60723296
revert most doubles back to float and truncate at 6 decimals
2013-10-03 00:17:51 +00:00
Mark Vejvoda
dc503d6340
- attempt to see if this makes stability better
2013-10-02 20:22:10 +00:00
Mark Vejvoda
63ed244de2
- attempt to fix additional oos issues
2013-09-27 00:14:54 +00:00
Mark Vejvoda
37c2ace11a
- rollback last commit
2013-09-26 16:37:32 +00:00
Mark Vejvoda
7349a1f126
- attempt to convert use of more floats to double
2013-09-25 15:40:19 +00:00
Mark Vejvoda
836e61d5d6
loggging fixes for language specific info (use english always)
2013-09-21 20:50:58 +00:00
Mark Vejvoda
0ead6a36dc
full support for translated techtrees
2013-06-13 08:55:48 +00:00
Mark Vejvoda
8408526b12
code cleanup based on cppcheck results
2013-05-17 03:59:34 +00:00
Titus Tscharntke
325f33a155
Selection via cellmap turned out not to be good -> revert
2013-05-02 20:52:23 +00:00
Titus Tscharntke
db921c3fb7
attack enemy units even if you missed them and only hit the map cell.
2013-04-29 23:05:56 +00:00
Titus Tscharntke
61e75417a5
Respecting requirements for attack commands . ( Bug fix for attack hot-key cycling through attacks. )
2013-02-24 23:56:49 +00:00
Titus Tscharntke
2bc2555c22
Attack key ("a") cycles through attack types if you have a uniform selection of units
2013-02-22 23:31:55 +00:00
Mark Vejvoda
9d19ff2b57
- added the first draft of joining games in progress
2013-02-15 18:25:10 +00:00