Commit Graph

350 Commits

Author SHA1 Message Date
Mark Vejvoda
9f0546c008 - set correct exit codes (for tomreyn)
- fix loading when too many units on map (do not segfault)
- deprecate ThreadedNetworkClient setting
2012-07-17 23:04:30 +00:00
Mark Vejvoda
4202989014 - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
Mark Vejvoda
27b5d40bf8 - commandline override options now stored in a different buffer so that they will not be saved in ini files 2012-07-06 16:29:49 +00:00
Mark Vejvoda
a8af70cee1 - when disabling backtrace ensure console output only shows direct errors without backtrace 2012-07-03 00:19:23 +00:00
Mark Vejvoda
9209c5fdbc - bugfix for scenario validation to find standard techtrees 2012-06-22 01:48:31 +00:00
Mark Vejvoda
cb7bd8ff04 - added menu option and commandline parameter to disable video playback 2012-06-09 05:02:01 +00:00
Mark Vejvoda
90b0d96b5d - disable main menu background video playback when showing faction preview video 2012-06-09 02:59:46 +00:00
Mark Vejvoda
771c6d5bd6 - fix file CRC calcs
- fix validation for techs to properly handle special file paths
2012-06-04 04:00:37 +00:00
Mark Vejvoda
6f48ec6330 - play no videos when running special commands like validations 2012-06-04 00:11:29 +00:00
Mark Vejvoda
e96346ff28 - special text color override setting will only apply to non in-game text (useful when videos clash with menu text colors) 2012-06-01 19:14:55 +00:00
Mark Vejvoda
dcc615d427 - allow overriding text colors 2012-06-01 05:26:01 +00:00
Mark Vejvoda
3187252936 - fixed libvlc on windows (timing problem when loading videos)
- commented out retarded environment variable code since we just ship the plugins folder now
2012-05-19 02:47:53 +00:00
Mark Vejvoda
b91f816f3e - a compromise for libvlc, only fallback to retarded env var code if plugins folder is missing. However we plan to ship that folder next install. 2012-05-14 07:28:34 +00:00
Mark Vejvoda
093d22ce8b - oh how I despise windows, another evil hack to get proper detection of vlc plugins 2012-05-14 03:36:43 +00:00
Mark Vejvoda
dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda
8488b9c2b4 - speed up leak checker
- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda
3b8dd289ac - updated cmake to check for support of backtraces in gcc compiler
- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda
5cfb7e85d5 - Added stack traces to win32 build when we detect an error 2012-04-14 22:48:49 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
2ab041813f - code cleanup based on cppcheck report 2012-04-05 03:53:59 +00:00
Mark Vejvoda
6e66963664 - added validate-tileset 2012-04-03 19:35:22 +00:00
Mark Vejvoda
f80e440713 - added a bunch of new commandline commands to display lists of different kinds of installed game data:
--list-maps
--list-techtrees
--list-scenarios
--list-tilesets
--list-tutorials
2012-04-02 06:07:32 +00:00
Mark Vejvoda
c13e0ef788 - better error handling logic on crashes
- translate scenario to correct file on players system
2012-03-29 00:43:03 +00:00
Mark Vejvoda
9286130138 - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
Mark Vejvoda
6bff5c0687 - try to improve error handling a bit for more accurate stack trace and less chance of garbage info 2012-03-27 22:44:16 +00:00
Mark Vejvoda
4d8fdca765 - changed order of port override to properly work with port status 2012-03-26 07:02:54 +00:00
Mark Vejvoda
d6619a9cd3 - added new ability to specify the game status listen port 2012-03-26 06:59:08 +00:00
Mark Vejvoda
d356e5f5de - added new headless server status check:
on the SAME box as the headless run:
./megaglest --headless-server-status
2012-03-25 06:55:43 +00:00
Mark Vejvoda
b481fbcbb5 - proper save and restore for particles 2012-03-19 21:35:54 +00:00
Mark Vejvoda
1ac9aa6d3f - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
01f8f518b3 - saved games now go into saved folder 2012-03-15 22:09:11 +00:00
Mark Vejvoda
3eeb1ddea4 - added option to specify which game to load when loading a saved game.
- added a hotkey to save games any time during game play (F11). This saves files with a timestamp
- we now keep track of the last game the user saved and if commandline does not specify a game to load it uses the last saved game
2012-03-15 15:57:21 +00:00
Mark Vejvoda
63dbea6af7 - added new commandline option to show which version of xerces is compiled with binary 2012-03-14 00:21:59 +00:00
Mark Vejvoda
e3fde99359 - fixed gamma correction so it works now
- added more state when loading saved game
2012-03-13 01:34:14 +00:00
Mark Vejvoda
9271d7d7f6 - initial loading logic for loading of saved games.
- currently we always save the game during out of synch or on game quit.
- added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved
./megaglest --load-saved-game
2012-03-12 23:08:22 +00:00
Mark Vejvoda
6e857b3af2 - more techtree validation fixes 2012-03-10 17:46:10 +00:00
Mark Vejvoda
90698f65dd - segfault bugfix for techtree validation 2012-03-10 06:44:57 +00:00
Mark Vejvoda
04e16819aa - fix segfault when converting models
- fix segfault when mod menu cannot connect to masterserver
2012-03-03 18:40:18 +00:00
Mark Vejvoda
4ed3050f84 - fixed soft float support so megaglest might now work with other architectures at least in terms of streflop support 2012-02-11 15:20:40 +00:00
Mark Vejvoda
12d1885c65 - ported bugfixes to trunk from 3.6.0.3 2012-01-24 21:28:05 +00:00
Mark Vejvoda
ff4c327261 - bugfix for custom data path macro usage to avoid compiler errors 2012-01-24 07:39:16 +00:00
Mark Vejvoda
f40c37f5e8 - ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
 - Windows client fix for headless server operation
 - Crash for some systems when trying to use VBO's
 - Fixed AZERTY keyboard support
 - Enhanced support for screenshots in g3d viewer
 - Updated particle code from titi
 - Bugfix for custom data path override causing compiler error
 - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
 - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda
fbf7610420 - port changes from 3.6.0.3 to trunk for windows hosting patch 2012-01-20 04:15:13 +00:00
Mark Vejvoda
61bebd6b86 - numerous fixed for network scenario handling 2011-12-28 04:46:36 +00:00
Mark Vejvoda
dfa8f4a7e2 - bugfix for handling of custom data path (Should not require strange escaping sequence) 2011-12-25 16:22:01 +00:00
Mark Vejvoda
2e94c32d59 - added ability to check if compiler supports SSE and if not fallback to X87 for streflop.
- added ability for clients to specify gamma override value for drivers which support it
2011-12-23 08:20:54 +00:00
Mark Vejvoda
eb1408550d - more debian related changes for better manpages 2011-12-20 07:00:23 +00:00
Mark Vejvoda
c11266d529 - fix custom player colors for mods 2011-12-14 23:01:13 +00:00
Mark Vejvoda
157c052a82 - allow mod's to change player colors 2011-12-14 22:42:38 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00