Mark Vejvoda
d713349187
Changed unit rotation logic to attach to existing ccBuild command (placing rotateAmount into the targetId field which was always unused for this commandtype). Commented out the old network code that was used to do this for now.
2010-03-22 04:47:16 +00:00
Mark Vejvoda
965a7ac2ba
Updated debug logic to use a debug class to better control debug logging and centralize the control of it.
2010-03-19 23:26:00 +00:00
Mark Vejvoda
f838293632
Added code for the following:
...
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Mark Vejvoda
abf7e57377
Attempt for bugfix to resume from msgbox
2010-03-17 20:57:19 +00:00
Titus Tscharntke
7468e314d1
Chat line is visible in custom game menu.
...
Network consistency always checks and gives better messages.
2010-03-17 13:22:08 +00:00
Mark Vejvoda
89d3c66471
Added a more user friendly messagebox when network errors are encountered.
2010-03-17 06:25:19 +00:00
Mark Vejvoda
b9172acc5c
Bugfix for multiplayer binary and data checksum checking.
2010-03-16 21:37:11 +00:00
Mark Vejvoda
2012b7e22c
Made changes to properly isolate new unit rotation code so that it is disabled by default
2010-03-13 21:10:45 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4
Code Restructuring to make mega-glest more standard
2010-03-12 05:11:28 +00:00
Mark Vejvoda
7657b40a4b
- Additional bug fixes related to network connection code for win32
...
- print out socket errors to console instead of throw exceptions
2010-02-21 03:48:05 +00:00
Mark Vejvoda
fb5035c230
Updated with initial 3.4.4 codebase includes:
...
- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00