Commit Graph

108 Commits

Author SHA1 Message Date
titiger
2133b8fd07 show megaglest version in irc WhoIS 2017-03-11 23:57:44 +01:00
SoftCoder
c3db863434 - attempt to see if this fixes issue# 111 2016-06-01 20:31:46 -07:00
SoftCoder
ad4314fb29 - move linux network interface names into ini file for easier management in the future 2016-06-01 20:16:34 -07:00
SoftCoder
57f0b44ad3 - bugifx for static cached hostname, moved to higher scope to avoid sometimes random crashes 2015-12-31 16:48:55 -08:00
SoftCoder
9026ce161d - bugfixes when user has no internet and published not turned on, do not try to do UPNP. 2014-01-03 15:10:30 -08:00
Mark Vejvoda
54338461dc add timer for socket write errors to avoid performance penalty when writing to console 2013-11-09 19:30:36 +00:00
Mark Vejvoda
9b097fd911 decouple masterserver from network host game settings into two seperate threads 2013-11-07 18:39:08 +00:00
Mark Vejvoda
345907fc18 attempt to make win64 faster by using avx (as opposed to sse2) 2013-11-05 06:31:48 +00:00
Mark Vejvoda
febbf5012c attempt to fix delay of irc client 2013-05-15 04:49:57 +00:00
Mark Vejvoda
dbd26de28f attempt to fix crash of irc client on exit 2013-05-15 00:45:34 +00:00
Mark Vejvoda
5370729ce1 bugfix to close irc client down quickly when exiting application. 2013-05-03 23:11:57 +00:00
Mark Vejvoda
159cdc40d0 - attempt to see if this helps network performance 2013-03-23 22:32:51 +00:00
Mark Vejvoda
6152b6b7bb - additional socket thread protection to fix latest crash reported by titi 2013-03-11 03:27:20 +00:00
Mark Vejvoda
e74f747fbd - attempt to make connection status more reliable and have less hangs when disconnects occur 2013-03-08 08:42:08 +00:00
Mark Vejvoda
9d19ff2b57 - added the first draft of joining games in progress 2013-02-15 18:25:10 +00:00
Mark Vejvoda
67be884d25 - bugfix for ircclient segfault using global cache 2013-01-08 07:55:48 +00:00
Mark Vejvoda
6872a873b2 - added support to disable libircclient via cmake:
-DDISABLE_IRCCLIENT=On
2013-01-08 06:59:53 +00:00
Mark Vejvoda
f7ebba0301 - when changing playername, we reset the irc client connection when entering the internet lobby 2012-11-19 21:56:21 +00:00
Mark Vejvoda
3f82137c03 - fix for irc bug when leaving internet lobby too soon 2012-11-19 20:14:23 +00:00
Mark Vejvoda
35f6a6665b - attempt to keep irc connection and just join / leave the irc channel as required to speed up irc in the lobby 2012-11-10 09:22:28 +00:00
Mark Vejvoda
51ca2ccc91 - some cleanup of the irc code 2012-11-09 07:09:53 +00:00
Mark Vejvoda
bb2ba50589 - attempt to let user know when host does not have data port open 2012-10-16 00:58:49 +00:00
Mark Vejvoda
b4e6205671 - find servers on LAN now discovers customized game ports 2012-10-05 23:53:10 +00:00
Mark Vejvoda
4bde2882a6 - fixed bug in mod menu where no messages were shown since tit's console class change.
- added new ftp status info and display output from 7z extraction as it happens in game so that the user knows something is happening (and to show errors)
2012-09-27 05:54:37 +00:00
Mark Vejvoda
1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Mark Vejvoda
dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda
9e1001fac7 - headless server will only give network status info to the locahost now and not on any other ip (for security purposes) 2012-03-27 05:39:02 +00:00
Mark Vejvoda
d356e5f5de - added new headless server status check:
on the SAME box as the headless run:
./megaglest --headless-server-status
2012-03-25 06:55:43 +00:00
Mark Vejvoda
246f4b326f - attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client) 2012-03-03 23:59:44 +00:00
Mark Vejvoda
cf1c7c1ca2 - tighten up socket error checking during peek for data on connection check 2012-02-11 22:52:52 +00:00
Mark Vejvoda
4ad42518c0 - updated for better handling of streflop on different platforms
- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda
fbf7610420 - port changes from 3.6.0.3 to trunk for windows hosting patch 2012-01-20 04:15:13 +00:00
Mark Vejvoda
d33e1174a5 - bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
7cf9c189b2 - disallow non compressed tileset downloads when client IP not on same subnet as host
- bugfix for LAN server broadcasting
- bugfix for empty message on player disconnect (now properly shows that player switched to AI mode)
2011-11-29 05:07:18 +00:00
Mark Vejvoda
03a7a72ef5 revert network code back to beta1 code 2011-11-27 05:27:50 +00:00
Mark Vejvoda
da854f103b - added some special ways to configure how sockets work on a system for testing 2011-11-27 00:07:55 +00:00
Mark Vejvoda
6c1c248d62 - attempt to fix network stuttering using a new multi-read single write mutex + semaphore class 2011-11-26 08:14:23 +00:00
Mark Vejvoda
82c9002d0a - attempt to further stabilize cpu usage and network reliability 2011-11-25 20:03:07 +00:00
Mark Vejvoda
3cdf50c399 - a load of bugfixes including:
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
  - Added check for invalid particles for tileset objects
  - Made messagebox wider in game mod menu
  - Fixed numerous threading issues discovered while testing on my 8 core CPU
  - a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
50adfb3305 - added ability to switch languages from nearly anywhere (and new hotkeys to do so):
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda
2cecb2c3a0 fixed horrible UPNP bugs related to timing, where ports would be either NOT properly opened or not closed due to thread timing and no thread protection. 2011-10-23 00:55:34 +00:00
Mark Vejvoda
2a86cb4f7d - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
Mark Vejvoda
1a6cdf3a06 - bugfix for IRC nicks using non standard ascii chars (we replace invalid chars on IRC with - 2011-08-30 23:45:51 +00:00
Mark Vejvoda
ac83b1a898 - attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better. 2011-04-24 04:22:19 +00:00
Mark Vejvoda
1858240879 - inspired by brazil boy. added a temp block feature for server player to temp block players from the current game in the lobby 2011-04-13 04:04:08 +00:00
Mark Vejvoda
42a6737960 - proper detection that user does not have 7z installed in their path 2011-04-09 22:20:10 +00:00
Mark Vejvoda
788d81ba7e - added code to download and display image preview for mod selections if they exist 2011-04-07 23:51:22 +00:00
Mark Vejvoda
d9bc605974 - added scenarios to mod menu 2011-03-26 18:37:38 +00:00
Mark Vejvoda
9681e7f1bc - initial code for managing mod content (downloads and removal of user data) 2011-03-25 10:11:16 +00:00
Mark Vejvoda
0379b7284d - removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0) 2011-03-20 00:11:00 +00:00