Commit Graph

479 Commits

Author SHA1 Message Date
Mark Vejvoda 3580e13468 Updated source code release script to use 7z for broader compatibility 2010-03-17 21:45:20 +00:00
Mark Vejvoda 569a71e929 Changed version # for 3.3.1 release 2010-03-17 20:45:46 +00:00
Mark Vejvoda b2128e69a7 Changed script to produce a 7z archive for smaller size and better OS compatibility 2010-03-15 22:19:10 +00:00
Titus Tscharntke 075433c365 glest.ico and servers.ini should be in data;
Screenshot directory is called screens
2010-03-14 22:35:11 +00:00
Mark Vejvoda 084f834080 Added a script to automate creation of data archive for releases 2010-03-14 15:29:10 +00:00
Titus Tscharntke b47ce48424 linux startscripts 2010-03-14 11:34:09 +00:00
Mark Vejvoda bf477b106a Added startup scripts for g3d viewer and configurator and updated makerelease to include these tools 2010-03-14 03:21:09 +00:00
Mark Vejvoda e21ea81ce0 Added a check for distro's with a newer openal lib and try to create a link to it 2010-03-14 03:11:47 +00:00
Titus Tscharntke a0b870533b liitle release preparations 2010-03-14 00:01:19 +00:00
Mark Vejvoda ff60b09158 Cleaned up all compiler warnings 2010-03-13 22:00:01 +00:00
Mark Vejvoda 2012b7e22c Made changes to properly isolate new unit rotation code so that it is disabled by default 2010-03-13 21:10:45 +00:00
Mark Vejvoda 5acffad961 Updated with correct values 2010-03-13 10:47:13 +00:00
Mark Vejvoda ed96cb9f6b Added for new linux tools 2010-03-13 10:41:40 +00:00
Mark Vejvoda 02dddacc07 Updates to get configurator and g3d viewer compiling under linux 2010-03-13 10:39:22 +00:00
Mark Vejvoda 02c4cd9989 Moved data into trunk 2010-03-12 15:42:46 +00:00
Mark Vejvoda c166338e95 Code Restructuring to make mega-glest more standard 2010-03-12 07:28:20 +00:00
Mark Vejvoda 43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Mark Vejvoda 7cb4f99ec4 Code Restructuring to make mega-glest more standard 2010-03-12 05:11:28 +00:00
Mark Vejvoda 4ecc284f75 Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps 2010-03-09 00:43:46 +00:00
Titus Tscharntke b6b54f1001 damage particlesystem / new glest.ini / ingame option to switch of particles 2010-03-01 00:30:51 +00:00
Titus Tscharntke daa9c94129 multiple particle systems for every skill 2010-02-21 13:56:17 +00:00
Titus Tscharntke 0d53988e99 scrubland / particle fixes /mapeditor strings 2010-02-19 00:34:01 +00:00
Titus Tscharntke 0550d06faf particles for te skills 2010-02-16 01:12:48 +00:00
Titus Tscharntke efa46939c6 data fixing 2010-01-31 01:29:11 +00:00
Titus Tscharntke 35903b2554 surface5a and new binary name 2010-01-26 16:07:28 +00:00
Titus Tscharntke a5ba05345e startscript 2010-01-24 10:08:32 +00:00
Titus Tscharntke f52ba7c888 binary is called glest.bin from now because we use a startscript called glest 2010-01-23 18:18:09 +00:00
Titus Tscharntke 4f57d4d8e3 its called megaglest and we go for version 3.2.3 now 2010-01-23 18:00:59 +00:00
Titus Tscharntke 9f4f9d10ea initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:48:05 +00:00