titiger
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8686d93b94
|
fixed additional group assign
Still missing is handling of units which are not multiselectable.
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2015-11-03 01:58:19 +01:00 |
|
titiger
|
dbee447a9a
|
eventSdlKeyDown
Give the real SDL_KEYDOWN to the Window/Program states.
This fixes issues with group keys and SDL2.
|
2015-10-30 01:04:01 +01:00 |
|
SoftCoder
|
cb456840cd
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- added null checks for group selection
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2015-10-25 09:14:28 -07:00 |
|
titiger
|
c3e2305e41
|
fixed a null pointer problem in gui
|
2015-09-05 22:46:15 +02:00 |
|
titiger
|
4ab574150a
|
group selections can be recalled with shift down.
Group selections can be recalled with shift down and the
group is added to the current selection.
|
2015-06-10 00:42:03 +02:00 |
|
titiger
|
504dc7dfd8
|
no more false clicks on minimap
if minimap was displayed outside of map, it was not possible to give
mouse click commands there.
|
2015-01-29 21:59:05 +01:00 |
|
titiger
|
ab02478096
|
enabled depth_test for colorpicking
To do it many changes were needed, because mouse position on map was
calculated using the depth buffer with current rendering state
|
2015-01-04 14:38:32 +01:00 |
|
titiger
|
54905c0e5c
|
rename getCurrVector() to getCurrMidHeightVector()
|
2014-11-25 23:40:47 +01:00 |
|
titison
|
5de94dccc9
|
setLockedUnitForFaction
*removed debug (printf's)
|
2014-11-15 18:45:46 +01:00 |
|
titison
|
ea04a2bb58
|
setLockedUnitForFaction
*Showing an info in the info string ( above the requirements of the unit ) if locked
|
2014-11-15 18:30:48 +01:00 |
|
SoftCoder
|
39696b6a65
|
- added ability to share resources across same teams
|
2014-01-27 18:55:08 -08:00 |
|
SoftCoder
|
e63b3d7499
|
- added support for team unit sharing
|
2014-01-27 14:15:05 -08:00 |
|
SoftCoder
|
3111b733e2
|
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
|
2013-12-24 22:27:44 -08:00 |
|
Mark Vejvoda
|
9268aaf279
|
- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
|
2013-11-19 06:14:06 +00:00 |
|
Mark Vejvoda
|
d2ba7b163b
|
a little refactoring of function names in language class
|
2013-10-29 06:13:38 +00:00 |
|
Mark Vejvoda
|
9e60723296
|
revert most doubles back to float and truncate at 6 decimals
|
2013-10-03 00:17:51 +00:00 |
|
Mark Vejvoda
|
dc503d6340
|
- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
|
Mark Vejvoda
|
63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
|
Mark Vejvoda
|
37c2ace11a
|
- rollback last commit
|
2013-09-26 16:37:32 +00:00 |
|
Mark Vejvoda
|
7349a1f126
|
- attempt to convert use of more floats to double
|
2013-09-25 15:40:19 +00:00 |
|
Mark Vejvoda
|
836e61d5d6
|
loggging fixes for language specific info (use english always)
|
2013-09-21 20:50:58 +00:00 |
|
Mark Vejvoda
|
0ead6a36dc
|
full support for translated techtrees
|
2013-06-13 08:55:48 +00:00 |
|
Mark Vejvoda
|
8408526b12
|
code cleanup based on cppcheck results
|
2013-05-17 03:59:34 +00:00 |
|
Titus Tscharntke
|
325f33a155
|
Selection via cellmap turned out not to be good -> revert
|
2013-05-02 20:52:23 +00:00 |
|
Titus Tscharntke
|
db921c3fb7
|
attack enemy units even if you missed them and only hit the map cell.
|
2013-04-29 23:05:56 +00:00 |
|
Titus Tscharntke
|
61e75417a5
|
Respecting requirements for attack commands . ( Bug fix for attack hot-key cycling through attacks. )
|
2013-02-24 23:56:49 +00:00 |
|
Titus Tscharntke
|
2bc2555c22
|
Attack key ("a") cycles through attack types if you have a uniform selection of units
|
2013-02-22 23:31:55 +00:00 |
|
Mark Vejvoda
|
9d19ff2b57
|
- added the first draft of joining games in progress
|
2013-02-15 18:25:10 +00:00 |
|
Titus Tscharntke
|
f06f86904c
|
recall group select again
|
2013-02-08 23:54:50 +00:00 |
|
Mark Vejvoda
|
f87b8b6ee2
|
- updated code to protect against null pointers and uninitialized values and threading issues
|
2013-02-04 08:30:43 +00:00 |
|
Mark Vejvoda
|
743efc0822
|
- fixed null pointer discovered by titi
|
2013-01-24 23:10:25 +00:00 |
|
Mark Vejvoda
|
cc89b6ba65
|
- add selection type to debug view ingame
|
2013-01-24 00:14:29 +00:00 |
|
Mark Vejvoda
|
93438d42f4
|
- attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
|
2013-01-23 21:03:00 +00:00 |
|
Mark Vejvoda
|
8134da2f12
|
- attempt to see if this fixes units that do not attack when right clicking enemy
|
2013-01-23 19:53:12 +00:00 |
|
Mark Vejvoda
|
7146a20976
|
- attempt to fix / improve performance of color picking
|
2013-01-22 04:30:06 +00:00 |
|
Mark Vejvoda
|
66ea587b7f
|
- bugfix from tomreyn's stacktrace for resource selection
|
2012-11-14 23:24:25 +00:00 |
|
Mark Vejvoda
|
1dbcabf12c
|
- minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed
|
2012-11-10 19:39:55 +00:00 |
|
Titus Tscharntke
|
3e0e9620ae
|
fixed a bug which prevented you from selecting units directly after loading a game
|
2012-09-13 22:40:14 +00:00 |
|
Mark Vejvoda
|
897346d1f5
|
- added the beginning work to support translatable techtrees
|
2012-05-02 20:46:47 +00:00 |
|
Mark Vejvoda
|
c8fdc9269f
|
- fix win32 build
- cleanup a lot of win32 compiler warnings
|
2012-04-16 20:15:57 +00:00 |
|
Mark Vejvoda
|
2ab041813f
|
- code cleanup based on cppcheck report
|
2012-04-05 03:53:59 +00:00 |
|
Titus Tscharntke
|
4aae520da6
|
Highlighting rendering without cycling through all units each frame ...
|
2012-04-04 22:57:32 +00:00 |
|
Titus Tscharntke
|
6c12bfbec8
|
Improved resource object selection implementation which allows highlight effects now too.
Generally changed highlight effect to something more obvious
|
2012-04-04 00:30:16 +00:00 |
|
Titus Tscharntke
|
8c6dde365b
|
mouse pointer shows multi click command state
|
2012-04-02 23:37:03 +00:00 |
|
Mark Vejvoda
|
fc125bec37
|
- added command groups and unit selection to save / load game info
|
2012-03-15 07:09:36 +00:00 |
|
Mark Vejvoda
|
c5331b7e8a
|
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
(Currently we store way too much info but this is a starting point)
|
2012-03-10 03:27:25 +00:00 |
|
Mark Vejvoda
|
9852325da6
|
- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
|
2011-12-14 07:40:48 +00:00 |
|
Mark Vejvoda
|
d33e1174a5
|
- bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
|
2011-12-02 16:07:59 +00:00 |
|
Mark Vejvoda
|
c6d4e898a0
|
small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI
|
2011-10-21 16:04:21 +00:00 |
|
Mark Vejvoda
|
d44959d69c
|
- phase 1 of cppcheck verbose fixes
|
2011-08-31 23:10:43 +00:00 |
|