Commit Graph

28 Commits

Author SHA1 Message Date
Mark Vejvoda 8e42035257 - updated curl to v7.21.3 for windows build (requires new win32 deps download) 2011-01-01 05:42:53 +00:00
Mark Vejvoda 60f2b035e7 - fixed debug build in vc++ 2010-12-31 01:18:43 +00:00
Mark Vejvoda 3b5630bb73 - a few windows compiler setting changes for more consistent compiler warning output 2010-10-21 18:32:40 +00:00
Mark Vejvoda be979590c1 - more compiler warning cleanup 2010-10-21 17:42:45 +00:00
Mark Vejvoda e7efda5080 - updated windows project files to use new base renderer class 2010-09-14 06:37:20 +00:00
Mark Vejvoda f3278c3cf3 - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
Mark Vejvoda b9b9cc822b - bugfixes related to SDL library upgrade on windows build and mouse cursor toggling (especially that stupid windows 7 issue where alt-tab doesn't let you move your cursor in fullscreen mode)
For reference: http://bugzilla.libsdl.org/show_bug.cgi?id=849
2010-08-23 07:27:31 +00:00
Mark Vejvoda dd17d80b9b - fixed project lib dependencies for g3d viewer in relation to libpng 2010-08-06 22:25:36 +00:00
Mark Vejvoda 1366e088d4 - updated windows project files to point to correct libpng folder 2010-08-06 22:04:17 +00:00
Mark Vejvoda ff21d26161 - mouse disappearing bugfix (go ahead alt-tab, alt-esc, do it ALL, its fixed!)
- Added more descritive error message when data checksum is discovered. The client's playername is now disclosed in the error.
- added VS project config to disable STREFLOPs for testing later
- updated version to 3.3.5.1 alpha1
2010-07-07 22:25:29 +00:00
Mark Vejvoda c85b8baa49 - bugfix for map editor mouse position in windows
- set windows projects to compile using SSE2 compiler setting
2010-07-01 15:53:07 +00:00
Mark Vejvoda 15ee2da57f - modified icons to properly work with windows (bothh ico files and vc++ projeect files etc) 2010-06-25 22:04:40 +00:00
Mark Vejvoda 121ebf6ca2 - updated win32 project to compile g3d viewer with additional file 2010-06-24 11:05:29 +00:00
Mark Vejvoda 2504baad20 updates for g3d viewer to compile in win32 with new particle support 2010-05-25 18:51:35 +00:00
Mark Vejvoda d064b52418 - Updated win32 project files to add support for libcurl in prep for new master server features 2010-05-11 07:00:09 +00:00
Mark Vejvoda 52270de56e - added include path to win32 project to fix linker error 2010-05-10 19:06:37 +00:00
Mark Vejvoda abf05a2ae6 - Fixed some bugs related to logfile processing.
- Added debug project to win32 projects
- Changed some compiler settings for win32 projects to enable sse
2010-05-02 06:21:36 +00:00
Mark Vejvoda b10bb3c2bc moved common platform code into shared are for win32 projects 2010-04-30 19:01:47 +00:00
Mark Vejvoda 024f86ce7c Updated compiler settings for windows for floating point stability and performance to match springRTS settings 2010-04-26 06:41:21 +00:00
Mark Vejvoda f748874601 Ported streflop code to win32 2010-04-24 11:15:15 +00:00
Mark Vejvoda 3b38d143d9 Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera. 2010-03-30 00:27:05 +00:00
Mark Vejvoda eba5aa361c minor project file updates for win32 2010-03-24 16:48:42 +00:00
Mark Vejvoda a28050e19b Code Restructuring to make mega-glest more standard 2010-03-12 15:48:14 +00:00
Mark Vejvoda 0e9158126e Code Restructuring to make mega-glest more standard 2010-03-12 07:16:42 +00:00
Mark Vejvoda 43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Mark Vejvoda 7cb4f99ec4 Code Restructuring to make mega-glest more standard 2010-03-12 05:11:28 +00:00
Mark Vejvoda 4ecc284f75 Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps 2010-03-09 00:43:46 +00:00
Mark Vejvoda ca20784740 Added windows project files for Visual Studio 2008 2010-02-15 16:28:21 +00:00