Mark Vejvoda
5f4d3e9088
- numerous thread bugfixes related to menu stability and ftp server socket usage
2011-01-02 09:33:37 +00:00
Mark Vejvoda
2b1732e27e
- overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable
2011-01-02 06:46:48 +00:00
Mark Vejvoda
896b1c308c
- added a backtrace for gcc compiled binary when we get a runtime error.
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- added more out of synch checks and better error handling
2011-01-02 00:39:13 +00:00
Titus Tscharntke
36c4b4c5fa
internet menu updated ( work in progress ) ; checkboxes ; lines
2010-12-27 00:59:57 +00:00
Titus Tscharntke
cfba817280
dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking );
2010-12-23 10:44:11 +00:00
Titus Tscharntke
43eb95f1b4
italien translation; Multiattack warnings ( with setting AttackWarnRange )
2010-12-21 15:55:37 +00:00
Mark Vejvoda
bc90aa7ce4
- added UPNP router auto-configure for Internet games (hurray)
2010-12-21 05:07:10 +00:00
Titus Tscharntke
4037153df9
combined FogOfWar and ShowMapResources in Menus ( on client ist visible too now )
2010-12-20 21:59:46 +00:00
Mark Vejvoda
54f739c15d
- added guards around masterserver property access so if missing we handle it more gracefully
2010-12-20 16:45:31 +00:00
Mark Vejvoda
e9c8928b49
- added new option to UI to Show Resources for custom games
2010-12-19 08:36:59 +00:00
Mark Vejvoda
f204d4445c
- added a new bit style gamesetting flag for future new game settings.
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- added ability to see map resources but still keep fog of war (GAE's shroud of darkness), but not activated by UI yet, tested and works
2010-12-19 08:04:25 +00:00
Mark Vejvoda
a844b79d3e
- fixed an evil socket bug! Sockets in Linux were NOT properly set as non blocking and vice versa as expected. PErhaps this helps with the menu bug
2010-12-18 23:03:53 +00:00
Titus Tscharntke
ebcadc13f0
Constants for easy/normal/ultra/mega default multipliers
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Multiplier example for scenarios
Version number is only shown with build date and so on for dev versions
2010-12-11 00:20:31 +00:00
Mark Vejvoda
045c2f95e8
- added new commandline options to tell the game where to look for data, ini's and where to write logs
2010-12-09 20:41:11 +00:00
Mark Vejvoda
1e0a5dc304
- better stability of menu navigation and threads
2010-12-07 06:12:51 +00:00
Mark Vejvoda
7872e980e1
- updated thread handling slightly in menus to make things more stable
2010-12-05 01:52:38 +00:00
Titus Tscharntke
ede8977aff
switched resourcemultiplier to int (using the index now) and added some debug output for testing.
2010-11-25 22:45:08 +00:00
Titus Tscharntke
c2c9cc0044
endgame stats screen shows multiplier now for CPU players
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you cannot switch unvisible resource multiplier any more
2010-11-11 21:41:13 +00:00
Titus Tscharntke
99c70d301a
resource multiplier only for cpu players.
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new resource multiplier defaults for cpu player
resource multiplier only active in advaced options
scenarios can use a new attribute resource_multiplier to setup games
2010-11-11 01:24:48 +00:00
Mark Vejvoda
559806538f
- cleanup stupid warnings on windows (see C4503)
2010-11-10 00:45:26 +00:00
Mark Vejvoda
cc91aed0bd
- small bugfix to default CPU multiplier to 1.0 for old saved games
2010-11-09 18:13:21 +00:00
Titus Tscharntke
2440d475b3
beginning of new resource multiplier. Still work in progress but hopefully ready to test some things.
2010-11-08 23:15:50 +00:00
Mark Vejvoda
b52ca80388
- to make ultifd happy, fixed overlapping labels in lobbies
2010-11-05 23:12:46 +00:00
Mark Vejvoda
6b015964bb
- menu lobbies uses real player color
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- chat console no longer prefixes with *
2010-11-02 20:19:56 +00:00
Mark Vejvoda
9978cbeff5
- added some initial work to support FBO (frame buffer objects)
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- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00
Mark Vejvoda
f897884321
- fixed problem where custom menu was setting broadcast to master server when loading last game from commandline even though publish was not enabled.
2010-10-30 04:24:26 +00:00
Mark Vejvoda
465ae629ba
- cache the techname and selected faction when doing a faction preview in lobbies
2010-10-30 03:29:29 +00:00
Mark Vejvoda
3c57f16a4a
- cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression
2010-10-27 17:06:40 +00:00
Mark Vejvoda
3db2b07e90
- removed some unneeded things from the custom game menu (as requested by tomreyn)
2010-10-26 21:52:00 +00:00
Mark Vejvoda
c3d41f5082
- bugfixes to master server communication logic when starting a game. Now we only send updates if the game was published, not for every network game. Also we properly delete the game from the masterserver when it has ended.
2010-10-23 22:06:49 +00:00
Mark Vejvoda
e2610df502
- fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots)
2010-10-23 04:00:39 +00:00
Mark Vejvoda
6ace9ad571
- added ability to toggle team # from 1 to 8 (for tomreyn)
2010-10-22 17:20:55 +00:00
Mark Vejvoda
8ab3366c66
- added player color coding in lobbies as well as chat console
2010-10-22 07:28:55 +00:00
Mark Vejvoda
be979590c1
- more compiler warning cleanup
2010-10-21 17:42:45 +00:00
Mark Vejvoda
d96bf7f978
- added faction preview images for Random and Observer types (thanks Elimnator)
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- bugfix when choosing random faction and sometimes the game tries to load this as a real faction type
2010-10-19 03:53:52 +00:00
Mark Vejvoda
025d8520b6
- bugfix to reset team to 1 when toggling OFF observers and we previously had an observer selected
2010-10-15 00:12:17 +00:00
Mark Vejvoda
4f3d5f0372
- when toggling observers, we now retain original faction selection
2010-10-14 23:22:09 +00:00
Mark Vejvoda
94da959fd4
- force sending game settings just before launch if we detect something has changed (like random faction calculation)
2010-10-14 22:41:03 +00:00
Titus Tscharntke
f0d7954f63
external server port is now in options menu ( and stored in glest.ini/glestuser.ini by this )
2010-10-11 00:53:25 +00:00
Mark Vejvoda
ae010f85ab
- bugfix for playername index offset on client
2010-10-08 17:17:22 +00:00
Mark Vejvoda
54ce27d19c
- attempt to turn off playername editing for this release
2010-10-08 16:32:50 +00:00
Mark Vejvoda
1c32515d7a
- last minute playername editing bugfixes for pressing backspace
2010-10-08 16:19:09 +00:00
Mark Vejvoda
cdba95f6ac
- fixed silly bug when editing username in custom game menu interferes with chat.
2010-10-08 15:20:24 +00:00
Mark Vejvoda
f345835fc4
- final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername
2010-10-08 01:41:53 +00:00
Mark Vejvoda
0d050f62d4
- added code to now output all eerors to console (with option to save in log file)
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- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda
c87e27eabd
- added an average renderfps to use when toggling shadows off/on to make it more smooth
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- added a new commandline to autostart a new game with the last game settings you played called:
--autostart-lastgame
2010-10-02 02:17:50 +00:00
Mark Vejvoda
80051e3194
- bugfix for AI units that do nothing when resources exist in the tech that the unit cannot harvest. (thanks RealtimeFreak for pointing this out and giving me a demo tech for testing)
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- bugfix for restoring saved game settings (ignore closed slots that have faction set to random)
2010-09-29 04:38:41 +00:00
Mark Vejvoda
3749d58557
- bugfix when restoring game settings (from previously saved) we no longer restore playernames of non human slots.
2010-09-28 20:15:54 +00:00
Titus Tscharntke
d3ccebef15
switch for map preview in ingame options
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some language fixes
faction preview is default now
in unix systems text is better centered on the buttons
2010-09-26 21:34:00 +00:00
Mark Vejvoda
0e8ed05c2e
- bugfixes for handling missing maps on client
2010-09-17 08:26:22 +00:00