Mark Vejvoda
bd12b10e29
- bugfixes for debuglog filelist which crashes on windows platform on program exit
2010-12-31 01:53:16 +00:00
Mark Vejvoda
d997e2af5d
- bugfix, threaded logging was NOT ever enabled because of a timing bug. Now threaded logging is enabled by default.
...
- Updated debug UI view to show threaded debug buffer count
2010-12-25 09:15:49 +00:00
Mark Vejvoda
03eaa2c033
numerous important bugfixes:
...
- observers and end game fog of war enable would most likely cause out of synch, I think its fixed now
- better handling of threaded logging
- cleanup of socket thread processing to ensure all network packets get processed properly and in order
2010-12-24 08:43:09 +00:00
Mark Vejvoda
809d56e86c
- added option to log debug info using a worker thread, by default logging is NOT threaded. To enable:
...
ThreadedLogging=true
2010-12-23 19:47:40 +00:00
Mark Vejvoda
69e0130296
- added new --verbose commandline option
2010-12-22 00:31:30 +00:00
mnaumann
d1c1d27584
* change HTTP user agent to conform with new software title (no dash)
...
* configure HTTP client to follow redirections ("Location:" header/3xx status)
* glest.ini: update master server, announcement and version check URLs; reorder MasterServerExternalPortList; add introduction text
2010-12-21 00:32:54 +00:00
Mark Vejvoda
045c2f95e8
- added new commandline options to tell the game where to look for data, ini's and where to write logs
2010-12-09 20:41:11 +00:00
Mark Vejvoda
df042b5bf2
- added another debug entry for client vs server version comparison
2010-12-05 03:41:44 +00:00
Mark Vejvoda
b02da7d1e0
- finally found and fixed out of synch related to AI.
...
- added ability to log all unit activity to world synch logfiles so we can diff game info from different network clients
2010-11-30 23:32:39 +00:00
Mark Vejvoda
960dfcabfb
- when calculating CRC on game data ignore XMl comments
2010-11-07 01:48:25 +00:00
Mark Vejvoda
edebc78d44
- when calculating CRC on game data ignore XMl comments
2010-11-07 01:39:57 +00:00
Mark Vejvoda
9e55d8e46b
- added a small cache to improve pathfinding a bit
...
- added logic to IGNORE the following characters when doing CRC checks in XML files
(space,tab,CR,LF)
2010-11-07 01:06:14 +00:00
Mark Vejvoda
79318735ab
- cleanup of last compiler warnings in Linux (hurray!)
2010-10-21 18:24:54 +00:00
Mark Vejvoda
cbe6860826
- more compiler warning cleanup
2010-10-21 16:36:26 +00:00
Mark Vejvoda
06b9d7eef7
- cleaned up a whole pile of compiler warnings
2010-10-21 15:21:46 +00:00
Mark Vejvoda
d5117ed7fa
- cleaned up a whole pile of compiler warnings
2010-10-21 07:20:17 +00:00
Mark Vejvoda
9490e64750
- turned on a flag for libcurl so timeout issues don't cause segfaults in threads
2010-10-15 17:49:18 +00:00
Mark Vejvoda
59c5fd2581
- moved version checking into one common method in the util file. Now all network related checks use this common method to determine version compatibility
2010-10-15 17:27:00 +00:00
Mark Vejvoda
1353f61069
- added some additional safety around the logger in case we have problems opening files on the filesystem
2010-10-15 16:22:35 +00:00
Mark Vejvoda
0d050f62d4
- added code to now output all eerors to console (with option to save in log file)
...
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda
958184e018
- more memory cleanup
2010-09-07 21:01:22 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
...
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
5ae0430928
- added more LUA functions:
...
int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId);
int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos);
int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId);
int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos);
int getCellTriggerEventCount(int eventId);
void unregisterCellTriggerEvent(int eventId);
int startTimerEvent();
int stopTimerEvent(int eventId);
int timerEventSecondsElapsed(int eventId);
int triggeredCellEventId();
int triggeredTimerEventId();
LUA events:
timerTriggerEvent
cellTriggerEvent
2010-08-29 04:45:15 +00:00
James McCulloch
e73324d317
* added DebugType debugPathFinder
2010-07-24 11:43:03 +00:00
Mark Vejvoda
add0275120
- now show more info when loading factions (which faction is currently being loaded)
...
- when AllowGameDataSynchCheck=true we now show count of files found in CRC check both to log and screen output
2010-07-17 20:10:16 +00:00
Mark Vejvoda
2276df63b8
- attempt to speed up file CRC algorithm
2010-07-17 19:41:58 +00:00
Mark Vejvoda
7979c6568e
- attempt to speed up file CRC algorithm
2010-07-17 19:05:56 +00:00
Mark Vejvoda
d1fa4975de
- added another xerces XML validation flag
...
- added new commandline option: opengl-info to output graphics card info
- added some opengl rendering optimzations
2010-07-12 06:30:54 +00:00
Mark Vejvoda
39ad29ba3d
- attempt to improve rendering speed by rolling back render code to be more like 3.3.4
...
- added new ini setting to adjust http timeout and set default timeout to 10 seconds now
2010-07-07 18:50:55 +00:00
Mark Vejvoda
9508dad51b
- network related bugfixes:
...
menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda
7b3ba31fe7
- fixed masterserver invalid connection issue and blank error message in custom game menu
...
- added optional bmp icon load for linux
2010-06-26 08:04:11 +00:00
Mark Vejvoda
87b4706940
- Attempt to use libcurl in a thread safe manner
2010-06-23 14:49:20 +00:00
Mark Vejvoda
c7c9e69567
- added initial work to better manage rendering (but not yet enabled)
...
- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
2010-06-15 16:27:52 +00:00
Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
...
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Mark Vejvoda
8d62198ca3
fixed missing header file on Fedora
2010-06-08 14:13:33 +00:00
Mark Vejvoda
4fd75e5d7d
- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
...
- added new glest.ini setting to log commands for each client
2010-06-08 07:40:32 +00:00
Mark Vejvoda
1d0836f0ba
-added another mutex release to fix a bug found from a segfault
...
-added a safer debug buffer output method
-added ability to specify precsion for floating point conversion
2010-06-05 15:48:50 +00:00
Mark Vejvoda
757906b226
added #define for Linux Distros that don't support S_IREAD
2010-06-03 15:52:11 +00:00
Mark Vejvoda
8ebd901dfa
Fixed the following nasty bugs:
...
- memory corruption when mouse click happens because there are more than 3 possible values for mouse button click
- Recursive crash when outputting string representation of unitRef.
2010-06-02 08:03:56 +00:00
Mark Vejvoda
57f28913d0
- commented out streflop from random # generator
2010-06-01 19:48:35 +00:00
Mark Vejvoda
f70f0cc896
- a few changes to properly compile in win32
2010-06-01 01:17:37 +00:00
Mark Vejvoda
b8dac6de50
- updates to random number generation
2010-06-01 00:57:48 +00:00
Mark Vejvoda
b8a05be21e
- attempt to use streflop for random number generation to fix AI synch issues on corss platform
2010-06-01 00:32:24 +00:00
Mark Vejvoda
0069fbf4f0
- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes.
2010-05-31 06:11:31 +00:00
Mark Vejvoda
7753435b3a
- Added ability to render text titles for each unit (currently used to debug)
2010-05-29 05:41:40 +00:00
Mark Vejvoda
3ba034b8bf
Added more safety guards for mastermenu if we get exceptions thrown within the thread, now it won't crash the game
2010-05-16 03:31:12 +00:00
Mark Vejvoda
57d0420b76
Added some threading for URL calls for new masterserver game play
2010-05-13 06:43:56 +00:00
Mark Vejvoda
25b63b10e1
- Added libcurl to mega-glest for mu;ti-purpose / multi-platform http and ftp requests
...
(for linux requires the following new dependency: sudo apt-get install libcurl4-dev)
2010-05-11 05:39:00 +00:00
Mark Vejvoda
8aa14009d1
- added a more proper #define setup to completely stub out debugging to test performance
...
(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
Mark Vejvoda
1a6bb489b8
- bugfix for language files in scenarios and tutorials
...
- added numerous performance profiling statements
2010-05-06 21:29:46 +00:00