Mark Vejvoda
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b95e2247cd
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- moved map render logic into a shared base class
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2010-09-14 06:02:35 +00:00 |
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Mark Vejvoda
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0f5cd740a6
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- moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor
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2010-09-14 00:43:09 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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3041efaa77
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Objects and ressources under the mouse are displayed.
Hitting space can be used to select the brush for objects/ressources currently under the mouse.
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2010-03-08 00:28:42 +00:00 |
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Titus Tscharntke
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983d8475c9
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mapeditor from GAE ( removed macro stuff and so on )
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2010-03-07 17:25:42 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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