titiger
666333b4a1
new style projectiles must have a particle system
2014-07-19 19:29:41 +02:00
Mike Hoffert
0a68e3a6a4
Implemented starting value for HP
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Same syntax as for EP:
<max-hp value="1000" regeneration="1" start-percentage="1.0" />
Where `start-percentage` can be replaced by `start-value` to use an
absolute number. Note that unlike EP, HP defaults to the max-hp value
*before* upgrades are applied. This behavior is not changed. To make units
spawn with their fully upgraded HP, set their start-percentage to 1.0.
2014-07-19 10:57:34 -06:00
titiger
762f09ab43
multishot with multi sounds and possible camerashake on projectile impact.
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Still work in progress!
2014-07-19 18:50:47 +02:00
Mike Hoffert
94667b9ab9
Error checking now active for start-ep
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You can no longer have both start-value and start-percentage.
2014-07-19 10:31:57 -06:00
Mike Hoffert
a65898571d
Implemented start percentage for EP
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Note that start-value and start-percentage (both are attributes of the
max-ep tag) are mutually exclusive. If they both exist, then
start-percentage is used.
2014-07-19 09:53:38 -06:00
Mike Hoffert
f22c96e503
Start ep now an argument of max-ep
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Syntax is `<max-ep value="500" start-value="250" />`
2014-07-19 09:15:53 -06:00
titiger
b72f4857d7
multi projectiles with different timings and particle systems
2014-07-18 01:04:36 +02:00
titiger
c081862070
use a bool instead of a (unused) pointer.
2014-07-11 00:26:16 +02:00
titiger
dff810a5b1
multishot with more than one attack particle system
2014-07-10 23:34:39 +02:00
FreshDumbledore
a5e8e6df02
testing version of multiple projectiles
2014-07-09 19:59:09 +02:00
titiger
31def0dc1a
Merge pull request #14 from FreshDumbledore/develop
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Start EP can be set
2014-06-18 23:43:26 +02:00
FreshDumbledore
202fcd7cad
fixed an unimported copy&paste tag :) had no influence afaik but still
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better like this
2014-06-18 22:50:07 +02:00
FreshDumbledore
04d2664b06
optional start-ep tag implemented
2014-06-18 22:00:50 +02:00
alketii
cac1cc3e6e
Disabled button in lobby which holds players name.
2014-05-23 22:43:36 +02:00
Christoph Korn
4ea86ae90f
Pass the custom data install path to the compiler
...
The CUSTOM_DATA_INSTALL_PATH constant is checked at different
places in the code but was not actually passed to the compiler.
This resulted in searching the data files in /usr/games instead
of /usr/share/games/megaglest (in Ubuntu and Debian).
This commit also fixes setting the variable. It is still wrong
for Apple I think. But I can not test it.
2014-04-22 22:44:23 +02:00
Mark Vejvoda
0f3d6c084f
Merge pull request #9 from pabs3/develop
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Also support -DCMAKE_BUILD_TYPE=None which is used by Debian
2014-03-26 21:09:59 -07:00
Paul Wise
c190c2eabb
Also support -DCMAKE_BUILD_TYPE=None which is used by Debian
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Fixes: https://bugs.debian.org/739068
2014-03-27 10:35:22 +08:00
Tom Reynolds
fa0a8ac9e7
No prompt for file removal
2014-03-16 06:16:24 +01:00
Tom Reynolds
cf53540438
Windows: delete Release\*.tlog before building
2014-03-16 06:13:31 +01:00
Tom Reynolds
31a6a84c93
travis: don't apt-get upgrade build node
2014-02-27 03:22:36 +01:00
Tom Reynolds
d348edc634
build-mg.sh: no more warning when clang is not installed [ci skip]
2014-02-15 02:38:42 +01:00
Tom Reynolds
7ce5476669
hopefully this gives us just two travis builds (not 4)
2014-02-12 22:39:55 +01:00
Tom Reynolds
32d68d6642
travis: for now, clang build result should not impact overall build result
2014-02-12 08:45:01 +01:00
Tom Reynolds
cc64e6cc8e
fix detection for CXX=clang
2014-02-12 00:55:29 +01:00
SoftCoder
a737bcde3c
- fixed hard coded paths to use derived data fodler
2014-02-07 16:37:55 -08:00
SoftCoder
3c6bac9435
- removed unused compiler setting from vc++ 2012 projects
2014-02-07 15:48:44 -08:00
SoftCoder
63863bac89
- updated unit test to compile on windows
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- updated vc++ 2012 compile flags and changed asm to use unsigned
2014-02-07 15:42:00 -08:00
SoftCoder
6c7e0cdbce
- added more streflop unit tests
2014-02-07 15:09:50 -08:00
SoftCoder
7ccc0f143f
- added more streflop tests to check xplatform compat
2014-02-07 14:32:58 -08:00
SoftCoder
754bfcf2a0
- try updated micro test
2014-02-07 14:15:55 -08:00
SoftCoder
f2396dfa4d
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
2014-02-07 13:55:52 -08:00
SoftCoder
c691bcb9ed
- check to see if this new unit test passes on windows?
2014-02-07 13:55:26 -08:00
SoftCoder
fe25767b1c
- updated asm code to only compile when x64 mode enabled
2014-02-06 21:39:54 -08:00
SoftCoder
b1cafabb01
- added cmake compile warning when users uses clang as clang currently does NOT support some critical GCC settings we require.
2014-02-06 19:14:14 -08:00
SoftCoder
2ed1c2ae2b
- attempt to see if this win64 asm is more reliable for streflop
2014-02-06 17:03:15 -08:00
SoftCoder
d2f321a2df
- attempt to bugfix win64 stability
2014-02-05 11:29:21 -08:00
SoftCoder
e42b802b81
- fixed make binary script for win64
2014-02-04 14:53:56 -08:00
titiger
70e01d5e0b
lua commands to shake the cam
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-- camera-distance-affected=false
shakeCamera(int shakeIntensity, int shakeDuration)
-- camera-distance-affected=true
shakeCameraOnUnit(int shakeIntensity, int shakeDuration , int UnitId)
2014-02-04 21:21:06 +01:00
titiger
341c7ce46f
Shake without effecting the real camera pos
...
The camera shake effect does not manipulate the real camera pos anymore,
just the Opengl campos is effected by it. By this all camera pos related caches
don't need to refresh just beause the camera shakes.
2014-02-04 21:14:52 +01:00
Tom Reynolds
497ea1734e
Update server list
2014-02-02 22:35:50 +01:00
SoftCoder
50bdd2039e
- changed command speed change to only change speed min every 160 frames or more as required.
2014-02-01 22:33:59 -08:00
titiger
98234228d9
shake it baby ( camera shake effects )
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Camera shake effects can be added via xml skill definitions.
2014-02-01 23:15:44 +01:00
SoftCoder
20789087d9
- bugfix for streflop_test on windows
2014-02-01 11:25:01 -08:00
SoftCoder
bf5001a49a
- fixed windows build with bad paths
2014-02-01 10:57:56 -08:00
SoftCoder
4310ebc6d4
- added missing unti testfile
2014-02-01 10:36:31 -08:00
SoftCoder
2b59eda69b
- added new unit test to msvc builds
2014-02-01 10:31:58 -08:00
SoftCoder
c7a2040fdc
- added more verbose info when tracking network CRC
2014-02-01 10:27:11 -08:00
SoftCoder
78ed6d4601
- attempt to add streflop to win64 build
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- CRAZY attempt to add x64 (win64) support to streflop via some new asm code!
2014-02-01 01:28:30 -08:00
SoftCoder
6542ae5110
- re-enabled streflop as it is keeping us stable
2014-01-31 18:05:49 -08:00
SoftCoder
51f4b6d0db
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
2014-01-30 17:45:51 -08:00