Commit Graph

1694 Commits

Author SHA1 Message Date
Titus Tscharntke d6cef888a6 scenario icon does change after install 2011-09-27 21:26:22 +00:00
Mark Vejvoda fe8e76efd8 - applied some memory leak cleanups 2011-09-27 20:35:45 +00:00
Mark Vejvoda 04b40ab476 - bugfix for endless loop on headless server when pressing control-D 2011-09-27 19:21:06 +00:00
Mark Vejvoda 0cf03a3562 - added option to quit headless server after game has completed:
./megaglest --headless-server-mode=exit
2011-09-27 18:44:01 +00:00
Mark Vejvoda 21005cc1e7 - in headless mode skip call to set window icon 2011-09-27 17:15:56 +00:00
Mark Vejvoda ec554ffffb - do not init SDL's video subsystem in headless mode 2011-09-27 10:25:31 +00:00
Mark Vejvoda 2a86cb4f7d - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
Mark Vejvoda 9caff9dac3 - in headless mode avoid init of sdl's video surface so that we stay in console window (no graphics window shown) 2011-09-27 07:01:08 +00:00
Mark Vejvoda c68aa74fcf - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
Mark Vejvoda fdd04d10c1 - disabled jps for now and fixed ai multiplier for headless mode 2011-09-27 01:11:11 +00:00
Mark Vejvoda d3eda7d0f2 - bugfix on older gcc compiler 2011-09-27 00:17:15 +00:00
Mark Vejvoda 048f97e698 - initial attempt to add jump point symetry to astar pathfinding (please test) 2011-09-26 23:55:18 +00:00
Mark Vejvoda 5a79cad34b - do not load models or sound files in headless server mode 2011-09-26 05:29:52 +00:00
Mark Vejvoda f5c7eff49c - more bugfixes for headless server mode, attempt to fix crash when switching info fast and avoid render on battle end on server. 2011-09-26 04:50:13 +00:00
Mark Vejvoda 26d0b71bd5 - turn off mouse and keyboard in headless mode 2011-09-26 04:26:44 +00:00
Mark Vejvoda 9cd6355733 - some bugfixes for headless mode:
- don't render anything
  - disable sounds in headless mode
(still need to add code to see if we can avoid loading models and graphics to make memory usage much smaller)
2011-09-25 23:57:42 +00:00
Mark Vejvoda da8e9d2af0 - changed commandline parameter to: --headless-server-mode 2011-09-25 05:46:51 +00:00
Mark Vejvoda b6dd5e266b - hardening the masterserver mode:
1.  missing maps, techs and tilesets should no longer crash the server and server will revert to last valid value for each (server must have the data)
2. clients now get truly unique session id's which fixes client admin mode when connecting to masterserver
2011-09-25 05:38:35 +00:00
Mark Vejvoda ebc174be03 - cleanup some compiler warnings 2011-09-25 04:09:54 +00:00
Mark Vejvoda ece2927350 - attempt to fix command grouping 2011-09-25 04:07:59 +00:00
Mark Vejvoda 9268e3f5a7 - attempt to fix tomreyns segfault bug (mutex protection around cache) 2011-09-24 22:17:48 +00:00
Mark Vejvoda da57a589ba - more progress on masterserver, now the masterserver does not take a slot! 2011-09-24 21:07:15 +00:00
Titus Tscharntke 5dd3b4ba80 same settings like 3.5.2 so we can better compare performance 2011-09-24 20:30:41 +00:00
Mark Vejvoda f0b795377b - when masterserver game is over go right back to custom game lobby 2011-09-24 20:22:47 +00:00
Mark Vejvoda 4df997d0ca - initial work for a headless server. Currently this code allows you to launch a server with the commandline option: --masterserver-mode
The first client that connects to the server is the administrator and is able to change most settings and launch the game. Still lots of work to do but this is a start.
2011-09-24 07:46:56 +00:00
Mark Vejvoda 4d31968966 - bugfix for team switching vote calculation 2011-09-23 19:31:47 +00:00
Mark Vejvoda 37fd0d6c71 - disable grouped commands by default until i track the segfault 2011-09-23 19:19:09 +00:00
Mark Vejvoda 42bbbd2e42 - trying to bugfix crashes with grouped commands 2011-09-23 18:54:35 +00:00
Mark Vejvoda 72c12a3459 - another attempt to fix command grouping bug (its now turned on be default again), please test for crashes or out of synch 2011-09-22 20:42:06 +00:00
Mark Vejvoda 7e16873efd - bugfix for team switching validation should be skipped
- commented printf for tween debugging
2011-09-22 05:14:20 +00:00
Mark Vejvoda d52924f214 - added new strings to language file 2011-09-21 08:00:00 +00:00
Mark Vejvoda 7d53df698a - added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings) 2011-09-21 06:51:28 +00:00
Mark Vejvoda b4972f6365 - attempt to get international unicode characters working in ingame chat 2011-09-16 17:35:07 +00:00
Mark Vejvoda 2e9ca4c0f5 - bugfix to support \n in scenario and tutorial lng files 2011-09-16 03:17:49 +00:00
Mark Vejvoda 8f0db3e30d - added new commandline option --map-preview=x where x is the mapname (without extension) 2011-09-16 00:34:14 +00:00
Mark Vejvoda aee6c948a2 - bugfix for scripted scenario function registerCellTriggerEventForUnitToLocation not working properly 2011-09-13 23:25:13 +00:00
Mark Vejvoda 470fac5136 - bugfix for scripted scenario function registerCellTriggerEventForFactionToLocation not working properly 2011-09-13 23:20:26 +00:00
Mark Vejvoda b8a8e3b519 - bugfix to close empty slots on game start 2011-09-10 01:45:34 +00:00
Titus Tscharntke 7a6e937133 version set to dev again ( v3.5.3-dev) 2011-09-09 20:45:14 +00:00
Mark Vejvoda c2b2e41935 - disabled grouped commands for now 2011-09-09 20:42:02 +00:00
Mark Vejvoda 15cad68faf - attempt to fix a segfault in grouped units 2011-09-09 20:30:13 +00:00
Titus Tscharntke 713741de37 Preview images are cleared when selecting local only mods 2011-09-09 19:02:08 +00:00
Mark Vejvoda 41dfe298d3 - re-enable grouped commands for better unit moving (was previously causing out of synch but i think it works properly now) 2011-09-09 17:49:10 +00:00
Titus Tscharntke bdb7e284f1 next fix for mod menu / player names can only be a restrictive ascii subset again . 2011-09-09 00:14:28 +00:00
Titus Tscharntke 26e614e151 bugfix for showing local mods as installed from server after clicking them 2011-09-08 22:44:13 +00:00
Titus Tscharntke a75d113686 modmenu should work as expected now 2011-09-08 21:08:53 +00:00
Mark Vejvoda 56a384e365 - bugfix when reloading saved settings and item doesn't exist in listbox (thanks tomryen) 2011-09-07 16:55:49 +00:00
Titus Tscharntke b8010a18af bugfix, so dragons can morph above water 2011-09-06 23:12:05 +00:00
Titus Tscharntke af03402409 mod menu should work now beside refresh of state icons for scenarios and techs after download/install 2011-09-05 23:12:48 +00:00
Titus Tscharntke d80837522d maps and scenarios are checked for server conflicts too. ( map crc calculation is still broken, see line 843 in menu_state_mods.cpp ) 2011-09-04 23:25:24 +00:00
Titus Tscharntke 396acdfa15 mod menu shows conflicts with server data for techs and tilesets ( maps and scenarios will follow the next days ) 2011-09-02 23:53:37 +00:00
Mark Vejvoda 0bbe34deee - added some missing translatable strings (thanks again uncle)
PublishDisabled= (disabling publish)
UnitType=Unit type:
2011-09-02 16:18:37 +00:00
Mark Vejvoda 1e2e7a5ef7 - bugfix for mode menu CRC checking 2011-09-02 06:05:37 +00:00
Mark Vejvoda 8d8996c0ee bugfix for index value used when switching maps for player in invalid index 2011-09-02 00:20:10 +00:00
Mark Vejvoda e44170ea00 - bugfixes for lobby UI when map changes and player index is invalid 2011-09-02 00:08:35 +00:00
Mark Vejvoda 0a2c929fea - attempt #1 to support 'keeping' connected clients in the lobby when the map changes and slots would normally disconnect 2011-09-01 21:54:31 +00:00
Mark Vejvoda 4a5a7f010d - final phase of cppcheck verbose fixes (outstanding items should be left alone) 2011-09-01 18:51:43 +00:00
Mark Vejvoda bb68106912 - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
Mark Vejvoda 57afc2d715 - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
Titus Tscharntke 29b610344d just a legend for the button icons 2011-08-31 23:25:34 +00:00
Mark Vejvoda d44959d69c - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
Mark Vejvoda 34ae6bda1a - search in binary folder first for ini 2011-08-31 22:40:29 +00:00
Mark Vejvoda 2d048579cd - bugfix for mod menu fonts when using ftgl 2011-08-31 22:06:14 +00:00
Titus Tscharntke 4269b23c02 Mod menu tells you a bit more about mod states. Never versions of Mods are NOT indicated yet. Hopefully this is the next step. 2011-08-31 21:51:46 +00:00
Titus Tscharntke 0fd894459b MouseMoveScrollsWorld in ingame options. lang file entry is still missing for "MouseScrollsWorld" 2011-08-31 20:10:43 +00:00
Mark Vejvoda 93cc49a89a - bugfixes found from cppcheck 2011-08-31 20:04:50 +00:00
Mark Vejvoda 3af608151e - bugfixes found from cppcheck 2011-08-31 19:44:19 +00:00
Mark Vejvoda a7e08e3b55 - can disable mouse movement which scrolls the world camera. in glestuser.ini add:
MouseMoveScrollsWorld=false
2011-08-31 00:24:14 +00:00
Mark Vejvoda 1a6cdf3a06 - bugfix for IRC nicks using non standard ascii chars (we replace invalid chars on IRC with - 2011-08-30 23:45:51 +00:00
Mark Vejvoda 3eb375904c - bugfix for text placement in progress bars 2011-08-30 21:48:32 +00:00
Mark Vejvoda a9f5563ab7 uncles IRC wish come true (display all IRC names but non MG names are not selectable in the UI) 2011-08-30 18:54:01 +00:00
Mark Vejvoda c4cbdd86e3 - disabled will's visible quad code as i cannot get it to work when rotating around with the camera. Bugfix for normal camera visible quad so we don't get black spots when moving camera around. Bugfix for menu keyboard entry if we get a bad utf8 conversion character 2011-08-30 18:28:30 +00:00
Mark Vejvoda d99a8236ae - added the ability to synch unit particles with model animation using start-time and end-time attributes 2011-08-27 06:52:17 +00:00
Mark Vejvoda c8f25c95f3 - updated version to aplha1 for user testing 2011-07-23 23:23:42 +00:00
Mark Vejvoda a2e6f81a0d - added initial code from willvar for visible quad calc (but disabled for now till we have time to fix issues) 2011-07-23 23:22:30 +00:00
Mark Vejvoda 7bc9394e85 - fixed some bugs around hp regeneration and attack-boost 2011-07-22 20:06:48 +00:00
Mark Vejvoda 82a0f23487 - attempt to add hp regen to upgrades and attack-boost 2011-07-22 07:05:47 +00:00
Mark Vejvoda a388c92be6 - disable group unit commands as default being enabled (since its is causing out of synch) 2011-07-18 18:31:54 +00:00
Titus Tscharntke 6f649daa6b I hope rotated climb works now... ( angle correction is a bit smoother now ) 2011-07-17 21:47:56 +00:00
Titus Tscharntke 6437d79aa4 rotated _climb units which morph into non rotated_climb units have no more problems morphing on steep terrain 2011-07-16 17:33:48 +00:00
Mark Vejvoda a77606351f - attempt to change scenario timer to use world frames 2011-07-16 03:58:52 +00:00
Mark Vejvoda ed3c0c253d - bugfix for multiplier rounding off issue 2011-07-16 00:44:30 +00:00
Titus Tscharntke acca8c118c smoother anim for anim-progress-bound ( better but not perfect :-/ ) 2011-07-13 20:54:04 +00:00
Mark Vejvoda bc4f33bc9a - added new cmake build option (and fixed bugs from people who added code but did not respect NON streflop define) 2011-07-13 19:57:29 +00:00
Mark Vejvoda 5ffc0937f1 - added new ini setting to toggle grouped commands processing (hunting down out of synch). To turn it off try:
AllowGroupedUnitCommands=false
2011-07-12 23:41:14 +00:00
Mark Vejvoda 5400126332 - try bugfix for titi's verticle rotation
- added deep copy for child particles
2011-07-12 01:48:14 +00:00
Mark Vejvoda 94e0fca857 - added unit-type support for attackboost all types (works as second level filter if used)
- try bugfix for titi's verticle rotation
2011-07-12 01:30:39 +00:00
Mark Vejvoda 44c73392ee - bugfix for attackboost, don't try to make particle on affected units if particle not defined in xml 2011-07-12 00:58:09 +00:00
Titus Tscharntke 9bc26f418d rotated_climb. For example tanks are rotated along the x- and z-axis when driving up or down a hill ... 2011-07-11 23:59:16 +00:00
Mark Vejvoda c108663f02 - bugfix for random animation selection when animation does not use min/max hp 2011-07-11 22:30:16 +00:00
Mark Vejvoda 970fe6a326 - some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays) 2011-07-10 05:42:11 +00:00
Mark Vejvoda 0d14688a87 - by request added an option for modders to 'hide' duplicate files during validation 2011-07-09 19:28:01 +00:00
Mark Vejvoda dd4ea68ff7 - added internal info to video info page 2011-07-09 01:52:47 +00:00
Mark Vejvoda fc17d1410e - replaced --use-video-settings with broken out simpler parameters as per tomreyns request 2011-07-08 23:14:26 +00:00
Mark Vejvoda 0d248958c3 - added willvarfars vbo surface code when VBO is enabled in the video card, otherwise fallback to original code 2011-07-08 16:45:55 +00:00
Mark Vejvoda cd0ce1d840 - bugfix for smoke particle 2011-07-08 06:36:36 +00:00
Titus Tscharntke c21f07ec7d "anim-hp-bound" is now called "anim-progress-bound" and available for produce/morph/upgrade skills too! Deprecated "anim-hp-bound" will be dropped VERY soon! 2011-07-07 23:02:46 +00:00
Mark Vejvoda 9a6aca1bdc - remove debug info in gui 2011-07-06 22:45:44 +00:00
Titus Tscharntke cc5dbd467e maxUnitCount respected by spawn attack 2011-07-06 22:35:35 +00:00
Mark Vejvoda 1b2d4fddea - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00