Rampoina
b9ac40d3d9
Fix unit/building progress not getting restored when loading a game
2022-08-25 19:47:03 +02:00
titiger
8cdca11c4f
Reset should reset all upgrades :)
2021-03-27 20:51:28 +01:00
titiger
ef313616c8
fixing upgrades again ...
2021-03-27 01:11:02 +01:00
titiger
bbd7df55c9
Air unit flying height above water
...
For flying above water we use the maps water height + airHeight if it
is higher than the normal height..
2021-01-17 20:20:31 +01:00
titiger
75651f3b2e
Fix for maxHP upgrades
...
Fixed the calculation of HP if value is given in percent.
2021-01-02 20:27:51 +01:00
titiger
805de06291
bugfix for MaxUnitCount
2020-12-13 03:47:50 +01:00
SoftCoder
588ec21d8a
- more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging
2017-10-09 23:09:52 -07:00
SoftCoder
865a665bf0
- round 2 of cppcheck code cleanup
2017-10-09 20:21:14 -07:00
SoftCoder
26581a77d2
- first round of cleanup from cppcheck report
2017-10-09 19:09:36 -07:00
titiger
2c0704b5a9
bugfix for ( no EP regeneration while being build )
2016-12-11 20:18:39 +01:00
titiger
fb845cb420
no EP regeneration while being build
2016-12-11 19:55:26 +01:00
filux
f40ac1d89f
corrected math logic
2016-09-13 21:08:02 +02:00
SoftCoder
56494f3cd2
- finally fixing issue #102 (bad cell visible handling when fog of war turned off)
2016-05-27 16:15:27 -07:00
SoftCoder
8a88c4f11e
- bugfix for xenial network ip address discovery for LAN games + float truncate
2016-05-23 17:02:44 -07:00
Tom Reynolds
22e02cbf95
Improve output for missing mesh warning
2015-06-10 11:09:40 +02:00
titiger
14f04c5c35
fix for mesh bound particles
2015-03-15 01:46:49 +01:00
titiger
667b043393
Replace resource storage when morphing a unit instead of adding it.
...
"replace-storage" switch from morph command is removed too,
as it was not used and is quite useless now.
https://forum.megaglest.org/index.php?topic=9244.0
2015-01-17 00:06:17 +01:00
titiger
7006c26707
morph takes cellmaps into account ( needed for prax next )
2015-01-14 22:58:19 +01:00
titiger
bcd6c7b310
the headless server has no need to handle unit boost particles
2014-12-30 20:34:05 +01:00
titison
7cd1cb242f
Fix for meshBound Particles
...
There was a bug if you used multiple units of the same type with mesh bound
particles. The given model was the same for all units with the same
unitType/skill.
2014-12-26 20:51:37 +01:00
titiger
2263e89da7
timed particles are meant to be bound to the animation progress
...
timed particles are meant to be bound to the animation progress and not to
the skill progress like it was before.
2014-12-25 03:38:07 +01:00
titiger
33dd93fc8b
Handle timed particles in a correct way
...
Before there were many iming issues because the timed particle system
where not queued often enough. Now all timed particle systems are
queued each time a new SkillCycle starts.
2014-12-24 15:45:38 +01:00
titiger
8925a8997c
fix for boosting sight
2014-12-22 21:11:58 +01:00
SoftCoder
f97f0ef852
- more general bugfixes (not all upgrade values were being used in the code)
2014-12-21 21:07:24 -08:00
SoftCoder
b0f7b078f6
- apply sight upgrades when units sight is involved in cacls
2014-12-21 17:23:20 -08:00
SoftCoder
0a55746ae2
- more attempts to fix attack boost with upgrades
2014-12-21 13:02:27 -08:00
titiger
d34e58ccb6
fix for too often applied boosts
2014-12-19 22:48:07 +01:00
SoftCoder
65a3ce6e86
- fix loading of deferred system particles
2014-11-27 15:28:49 -08:00
SoftCoder
cbf9a305c5
- attempt to improve loading of fire particle
2014-11-26 17:19:46 -08:00
titiger
eaec6e08ae
and one more bugfix for particle positioning
2014-11-27 00:35:37 +01:00
titiger
6ab51749e8
bugfix for particle positioning
2014-11-26 01:51:45 +01:00
titiger
3eb9c05b4a
Particlesystems can now be positioned unit height independend
...
In the faction.xml you can set teh following now:
<flat-particle-positions value="true"/>
By this the positions of the particle systems ( attack and unit particles )
can be done based of the units centered ground position and
by this height independend.
2014-11-26 00:38:04 +01:00
titiger
54905c0e5c
rename getCurrVector() to getCurrMidHeightVector()
2014-11-25 23:40:47 +01:00
titiger
024338429a
special height for fire and hitposition can be set in a units
2014-11-25 22:36:19 +01:00
SoftCoder
29ab1094ec
- fixed unit particles so they worked for normal use cases
2014-11-24 14:36:12 -08:00
SoftCoder
3b3132ccce
- unit particles now support minHp / mapHp tags
2014-11-18 21:38:46 -08:00
titiger
dbddadc74b
Fix to see normal consoleMessages in many menus again
...
(+ consolemessages to show that the headless server did
not had the selected map )
2014-10-31 01:08:12 +01:00
titiger
2f00143782
cleanup all particle systems when morphing
...
https://forum.megaglest.org/index.php?topic=9561.0
2014-09-22 02:58:47 +02:00
titiger
a084686ce9
fixed a merge conflict
2014-08-10 00:15:23 +02:00
titiger
a51ae28018
windows does not know uint out of the box
2014-07-23 02:33:10 +02:00
titiger
082f3472ee
Looting
2014-07-22 23:53:45 +02:00
titiger
62b147b2ee
Merge remote-tracking branch 'origin/pr/17' into pullrequest17
2014-07-22 21:28:10 +02:00
titiger
da23e4c048
multi sounds
...
multiple sounds timed sounds for all skills.
By this you can now play a sound for shooting every single shot too.
2014-07-20 03:28:03 +02:00
Mike Hoffert
ef0cf706b3
Converted percentages to use int instead of float
...
May help prevent floating point calculation errors in multiplayer.
2014-07-19 18:59:11 -06:00
Mike Hoffert
0a68e3a6a4
Implemented starting value for HP
...
Same syntax as for EP:
<max-hp value="1000" regeneration="1" start-percentage="1.0" />
Where `start-percentage` can be replaced by `start-value` to use an
absolute number. Note that unlike EP, HP defaults to the max-hp value
*before* upgrades are applied. This behavior is not changed. To make units
spawn with their fully upgraded HP, set their start-percentage to 1.0.
2014-07-19 10:57:34 -06:00
Mike Hoffert
a65898571d
Implemented start percentage for EP
...
Note that start-value and start-percentage (both are attributes of the
max-ep tag) are mutually exclusive. If they both exist, then
start-percentage is used.
2014-07-19 09:53:38 -06:00
FreshDumbledore
04d2664b06
optional start-ep tag implemented
2014-06-18 22:00:50 +02:00
SoftCoder
c691bcb9ed
- check to see if this new unit test passes on windows?
2014-02-07 13:55:26 -08:00
SoftCoder
50bdd2039e
- changed command speed change to only change speed min every 160 frames or more as required.
2014-02-01 22:33:59 -08:00
SoftCoder
c7a2040fdc
- added more verbose info when tracking network CRC
2014-02-01 10:27:11 -08:00