Mark Vejvoda
6ec92f2127
- attempt to add more randomness to pathfinding and faster AI decsions
2011-02-04 06:34:32 +00:00
Mark Vejvoda
66261ad662
- updated line endings to unix style characters to fix Bug #3085838
2011-01-20 15:56:30 +00:00
Mark Vejvoda
ccbd707ae1
- numerous bugfixes including fixing a slowdown introduced in a previous recent checkin.
...
- Added Network Text Message queue as this is required in some tricky cases
- added more logging of memory cleanup events
- added memory safe snprintf calls
2011-01-11 22:09:46 +00:00
Mark Vejvoda
cc4f268988
- some additional AI caching for improved performance
2010-11-11 08:02:50 +00:00
Mark Vejvoda
d89953ee96
- improved performance and bug fixes.
2010-11-09 09:06:52 +00:00
Mark Vejvoda
9d9fa0deeb
- improved performance for when the AI decides which resource is closest.
2010-11-07 03:27:06 +00:00
Mark Vejvoda
7564635643
- added initial code for switching dropped network players to AI (currently hard coded to normal CPU)
2010-10-18 23:09:43 +00:00
Mark Vejvoda
02e0a1302f
- more AI fixes.
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#1 : AI does not try to harvest resources that the unit cannot yet harvest (could be an upgrade required)
#2 : AI no longer tries to expand near resources that they are not yet able to harvest. (found using RealtimeFreaks test mod and map). This makes for a more aggresive CPU in scenarios where there are additional resource types since they expand much more quickly.
2010-10-02 01:11:59 +00:00
Mark Vejvoda
f84a710d2c
- initial logic to allow client side controlled AI
2010-09-14 19:10:37 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
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- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
e85a269738
- added server controlled AI as a game option
2010-06-03 01:10:40 +00:00
Mark Vejvoda
1c9b85418a
- Some initial changes in prep for support server controlled AI
2010-06-01 16:54:44 +00:00
Mark Vejvoda
b22adbfa02
bugfix for scripted scenarios and placing unit model not showing
2010-03-24 21:26:17 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00