Mark Vejvoda
|
4670935fd0
|
- added a new check is there is a connection lost during command execution we now display a Connection Lost error along with possible out of synch.
|
2011-01-25 00:54:37 +00:00 |
|
Mark Vejvoda
|
ed90d620b3
|
- bugfix to disallow CPU players to be observers
- spelling mistake fix in error message
|
2011-01-25 00:42:09 +00:00 |
|
Mark Vejvoda
|
90d4072646
|
- added xz support to Linux installer which further compresses the installer by 100MB (making it about 280MB now)
|
2011-01-24 15:47:21 +00:00 |
|
Titus Tscharntke
|
9faa63fd27
|
upgraded or upgrading upgrades still show their info
|
2011-01-23 23:57:46 +00:00 |
|
Mark Vejvoda
|
dc133351e7
|
- added save prompt when closing map editor (code based on MuwuM's contribution, thanks)
|
2011-01-23 04:49:49 +00:00 |
|
Mark Vejvoda
|
0fbb29d875
|
- modified Linux installer to use changed filenames for license etc
- reverted from xz to zip format since xz has problems currently in mojo
|
2011-01-22 21:39:16 +00:00 |
|
Mark Vejvoda
|
787db6df9f
|
- updated version # to beta2 (for screenshot fix)
|
2011-01-22 18:29:51 +00:00 |
|
Mark Vejvoda
|
8213d8eed9
|
- fixed screenshots saved in game
|
2011-01-22 18:20:37 +00:00 |
|
Mark Vejvoda
|
15e4792e32
|
- updated version # to beta1
|
2011-01-22 07:08:46 +00:00 |
|
Mark Vejvoda
|
a38d773776
|
- more script cleanup
|
2011-01-22 06:39:30 +00:00 |
|
Mark Vejvoda
|
3c881065f5
|
- cleanup of mojosetup folder
|
2011-01-22 06:23:45 +00:00 |
|
Mark Vejvoda
|
03de41af3f
|
- removing deprecated remnants of jam and auto tools
- updated mojosetup for upcoming release
|
2011-01-22 06:20:09 +00:00 |
|
Mark Vejvoda
|
f1dd1eb751
|
updates to scripts in preparation for new beta and release
|
2011-01-22 04:51:24 +00:00 |
|
Mark Vejvoda
|
23ec0b0e8c
|
- updated scripts in preparation for upcoming beta and release
|
2011-01-22 02:02:49 +00:00 |
|
Mark Vejvoda
|
d3db6a370c
|
- attempt to shutdown program and threads on unhandled exceptiosn to avoid bad results (thanks for finding this ElimNator)
|
2011-01-22 01:23:45 +00:00 |
|
Mark Vejvoda
|
c5def0c3c2
|
- disable backtrace when running tech validation report
|
2011-01-22 00:57:32 +00:00 |
|
Mark Vejvoda
|
4164b8f393
|
- removed bad space in mydata property
|
2011-01-22 00:52:08 +00:00 |
|
Mark Vejvoda
|
723e01e656
|
- restored glest.ini to proper values
|
2011-01-22 00:26:47 +00:00 |
|
Mark Vejvoda
|
8d28c35e13
|
- fixed cmake builds on linux
|
2011-01-22 00:11:40 +00:00 |
|
m0elle
|
5722cb01c6
|
Added FindwxWidgets.cmake FindPackageHandleStandardArgs.cmake, needed by FreeBSD to find wxWidgets properly
|
2011-01-21 23:54:24 +00:00 |
|
Mark Vejvoda
|
004803a8a6
|
- fixed win32 vc++ project files to add new include path for libpng
|
2011-01-21 23:17:54 +00:00 |
|
mnaumann
|
b4140d92dc
|
- masterserver: determine + store game servers' ISO_3166-1 alpha-2 country code, display country flag
|
2011-01-21 22:43:43 +00:00 |
|
Mark Vejvoda
|
dde0abd04b
|
- some in progress work for next release
|
2011-01-21 22:41:05 +00:00 |
|
Mark Vejvoda
|
9d369bb30e
|
- added ability to save screenshots in G3d with background transparency
|
2011-01-21 16:34:33 +00:00 |
|
Mark Vejvoda
|
0a7b3f9ebd
|
- added new language fiels merge perl script
|
2011-01-21 05:32:11 +00:00 |
|
Mark Vejvoda
|
dfd1f59db3
|
- added new faction to html conversion tool with some modifications to run with relative paths directly from the folder the script is in.
- added a script to install required modules to run the script in Ubuntu
|
2011-01-21 05:30:24 +00:00 |
|
Mark Vejvoda
|
ffc9347641
|
- bugfixes for G3D viewer (but applies to general texture loading in game also) we now handle better scenarios where binary or model are in different working directories
|
2011-01-21 01:53:58 +00:00 |
|
Mark Vejvoda
|
19ea6b4058
|
- added FreeBSD patches from moellemeister (thanks)
|
2011-01-21 00:12:15 +00:00 |
|
Mark Vejvoda
|
895dde0de6
|
- added an IRC connection status label to the masterserver menu
|
2011-01-20 21:11:39 +00:00 |
|
Mark Vejvoda
|
48ce0830de
|
- fixed IRC bugs reported by tomreyn:
- Pass IRC username
|
2011-01-20 20:59:19 +00:00 |
|
Mark Vejvoda
|
8053b71879
|
- fixed IRC bugs reported by tomreyn:
- Remove @ in front of operator nicks
|
2011-01-20 20:55:55 +00:00 |
|
Mark Vejvoda
|
b73045b349
|
- turn off music playing while game is loading
|
2011-01-20 19:56:11 +00:00 |
|
Mark Vejvoda
|
d32a52a072
|
- some basic error catching to avoid application crash when errors occur
|
2011-01-20 19:47:33 +00:00 |
|
Mark Vejvoda
|
685c338f97
|
- added ability to change background color and take screenshots (see file and Custom Color menus)
|
2011-01-20 18:05:07 +00:00 |
|
Mark Vejvoda
|
66261ad662
|
- updated line endings to unix style characters to fix Bug #3085838
|
2011-01-20 15:56:30 +00:00 |
|
Mark Vejvoda
|
53327900b3
|
- added a little more log info for keyboard event that ultifd got unknown error from
|
2011-01-20 08:29:04 +00:00 |
|
Mark Vejvoda
|
a2b9754895
|
- changed some limit values related to lag checking to be a little more patient
|
2011-01-20 08:25:09 +00:00 |
|
Mark Vejvoda
|
fdaf9438d8
|
- added code so Alt-Enter etc. works during game loading phase
|
2011-01-20 08:19:14 +00:00 |
|
Mark Vejvoda
|
60b58eb44c
|
- bugfix for multi-build segfault under special conditions (discovered today)
|
2011-01-20 07:56:02 +00:00 |
|
Titus Tscharntke
|
40a67b569b
|
file path in map editor file dialog is kept for next file access
|
2011-01-20 00:47:32 +00:00 |
|
Mark Vejvoda
|
6b0bc35e3c
|
- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
|
2011-01-18 23:56:30 +00:00 |
|
mnaumann
|
7c15f58286
|
www.megaglest.org
|
2011-01-18 21:58:04 +00:00 |
|
Titus Tscharntke
|
1ef0df2bf6
|
file path in g3dviewers file dialog is kept for next file access
|
2011-01-18 21:17:48 +00:00 |
|
Mark Vejvoda
|
c54e6dbf5d
|
- a little bit of plumbing for VBO's for static models (currently disabled via # define)
- small small speed improvement when calculating interpolations
|
2011-01-18 07:52:06 +00:00 |
|
Mark Vejvoda
|
55d213435a
|
- changed music change-over during game start so that background music continues to play while waiting for network clients
|
2011-01-18 04:56:42 +00:00 |
|
Mark Vejvoda
|
d16f6a93bc
|
- sound system is now threaded by default (hopefully this fixes buffer underruns errors from openal)
- background music now plays when game is loading
|
2011-01-18 01:24:45 +00:00 |
|
Mark Vejvoda
|
9ba8668751
|
- win32 winsock bugfixes causing havok and grief for win32 users (corrupt winsock stack due to extra call to wsacleanup)
|
2011-01-17 23:45:09 +00:00 |
|
Mark Vejvoda
|
d8e28fbf90
|
- attempt to fix WSAStartup error message on win32
|
2011-01-17 21:31:59 +00:00 |
|
Mark Vejvoda
|
c51eb0a3c4
|
- attempt to cleanup some debug logging to see if it helps restore normal performance
|
2011-01-17 16:31:25 +00:00 |
|
Mark Vejvoda
|
e967ac48fd
|
- some bugfixes for ftp transfer (i think multiple concurrent users now works properly)
|
2011-01-17 07:19:32 +00:00 |
|