Commit Graph

739 Commits

Author SHA1 Message Date
titiger
70e01d5e0b lua commands to shake the cam
-- camera-distance-affected=false
shakeCamera(int shakeIntensity, int shakeDuration) 

-- camera-distance-affected=true
shakeCameraOnUnit(int shakeIntensity, int shakeDuration , int UnitId)
2014-02-04 21:21:06 +01:00
titiger
341c7ce46f Shake without effecting the real camera pos
The camera shake effect does not manipulate the real camera pos anymore, 
just the Opengl campos is effected by it. By this all camera pos related caches 
don't need to refresh just beause the camera shakes.
2014-02-04 21:14:52 +01:00
titiger
98234228d9 shake it baby ( camera shake effects )
Camera shake effects can be added via xml skill definitions.
2014-02-01 23:15:44 +01:00
SoftCoder
39696b6a65 - added ability to share resources across same teams 2014-01-27 18:55:08 -08:00
SoftCoder
e33024c102 - For team shared unit mode, player does not lose unless all team members have no castle 2014-01-27 14:58:52 -08:00
SoftCoder
e63b3d7499 - added support for team unit sharing 2014-01-27 14:15:05 -08:00
SoftCoder
08af18429d - stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon. 2014-01-25 17:09:52 -08:00
SoftCoder
3425d4c248 - changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak. 2014-01-11 23:28:33 -08:00
titiger
9ea0debc51 CameraMoveSpeed can be modified 2014-01-11 15:53:53 +01:00
SoftCoder
7d8af94a44 - attempt to fix null pointer segfault on masterserver found by tomreyn 2014-01-08 12:48:56 -08:00
SoftCoder
37494a9c37 - added new LUA method getFactionPlayerType 2014-01-04 09:34:49 -08:00
SoftCoder
ecdb229bdf - attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect) 2014-01-02 13:56:37 -08:00
SoftCoder
5613b0739e - added more lua debug info 2013-12-30 14:00:04 -08:00
SoftCoder
853d531d11 - added two new lua methods basxto:
storeSaveGameData(name, value)
string loadSaveGameData(name)
2013-12-30 12:55:59 -08:00
SoftCoder
5c90b9148c - bugfix for saving / loading booleans in a lua table 2013-12-30 09:28:25 -08:00
SoftCoder
97d11a9cfd - script manager detected errors don't try to translate the error 2013-12-30 08:17:05 -08:00
SoftCoder
5b445ad388 - removed stack trace from script manager methods that create known errors to make error message smaller. 2013-12-30 07:57:51 -08:00
SoftCoder
fda53f47d1 - bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
2013-12-30 02:01:47 -08:00
SoftCoder
3111b733e2 - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder
3a24531ba7 - more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
2013-12-22 22:53:26 -08:00
titiger
372442d181 Render order changed to get better render results with units using
semi-transparent textures.
2013-12-22 01:36:54 +01:00
SoftCoder
e3996ceb92 - bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
2013-12-17 17:35:51 -08:00
SoftCoder
a56eb83c91 - moved map path into config class
- proper render performance calc compare
2013-12-16 23:54:33 -08:00
SoftCoder
b8ab732b85 - cppcheck code cleanup 2013-12-14 18:07:22 -08:00
SoftCoder
b9d6b38e8f - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
SoftCoder
c91b92901b - added ignore folder 2013-12-11 19:18:33 -08:00
SoftCoder
a567fe159d - bugfix for headless mode segfault reported by titi 2013-12-11 19:07:24 -08:00
titiger
3bc5901a01 From Bugreport: cannot delete characters after clicking on player name in lobby
https://forum.megaglest.org/index.php?topic=9302.0
2013-12-10 01:52:08 +01:00
SoftCoder
b868a8468b - bugfixes to winner / loser logic to keep calculating stats and publish to masterserver after we determine a winner or loser as the game may not yet be fully over and we want accurate game stats on the masterserver. 2013-11-30 20:33:25 -08:00
SoftCoder
4b50560ca9 - added color picking used colors count in debug view 2013-11-30 17:38:32 -08:00
SoftCoder
2ff75c54e2 merged updates 2013-11-30 14:29:02 -08:00
SoftCoder
f217db38f1 - changed to git version stamp 2013-11-29 13:13:30 -08:00
Will
c6530c2783 merging in all Will's changes 2013-11-29 02:12:34 +01:00
Mark Vejvoda
8d040b9f63 - attempt to ensure color picking ALWAYS has unique colors 2013-11-25 07:26:23 +00:00
Mark Vejvoda
ceb799a66e - attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
2013-11-24 04:44:12 +00:00
Mark Vejvoda
8414077d7a - bugfix for headless server's reporting of winning players and team.
- masterserver returns proper JSON header now
2013-11-22 21:17:38 +00:00
Mark Vejvoda
ab64b9343f - updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build. 2013-11-19 21:57:28 +00:00
Mark Vejvoda
66761ba760 - code cleanup based on additional gcc warnings 2013-11-19 06:42:32 +00:00
Mark Vejvoda
9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
b3a9ad5411 fixed some vc++ compiler warnings 2013-11-14 13:56:05 +00:00
Mark Vejvoda
53eca42a11 - Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
2013-11-14 12:38:03 +00:00
Mark Vejvoda
5249ecc45d some code cleanup for xml parsing and loading saved games 2013-11-13 22:28:05 +00:00
Mark Vejvoda
94b8a346f2 bugfix to properly show render performance 2013-11-13 18:16:59 +00:00
Mark Vejvoda
feedde5f61 - streamlining fog of war unit cache 2013-11-11 22:11:13 +00:00
Mark Vejvoda
9625bd77a4 - attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
2013-11-11 08:28:15 +00:00
Mark Vejvoda
f1abe148ea - bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
2013-11-11 04:46:49 +00:00
Mark Vejvoda
8a7f686e33 updated to warn on console when performance is showing poor 2013-11-11 04:08:10 +00:00
Mark Vejvoda
d2494605e9 made performance info viewable by toggle key 2013-11-11 03:34:42 +00:00
Mark Vejvoda
ed94e9578c added performance info for various game sections using: ShowInGamePerformance=true 2013-11-11 01:42:27 +00:00
Mark Vejvoda
8ea6235495 ensure pre cache crc thread does not interfere with running game 2013-11-10 19:47:04 +00:00